Search found 19 matches

by HootMT
Sat Jan 26, 2019 5:03 am
Forum: [EN] Modding
Topic: How to increase working width
Replies: 2
Views: 6548

Re: How to increase working width

Hi, open the plow with the Giants Editor. In the scenegraph find the workAreas transform. Move the startIndex, widthIndex and heightIndex to where you want the limits of the working width to be. If you read the translate X for them in the attributes window the value is in meters. So if the startInde...
by HootMT
Sat Jan 05, 2019 9:31 pm
Forum: Legacy-Bug-Reports
Topic: Ride horses forward, xbox controller
Replies: 5
Views: 998

Re: Ride horses forward, xbox controller

With my xbox-360 controller in the default configuration, I click RT to increase a gait and click LT to decrease a gait. That will also stop or back-up. For example in a trot click LT once to go to a walk, once again to stop and once again to walk backwards. Then click RT to stop. It is like riding ...
by HootMT
Sat Jan 05, 2019 9:20 pm
Forum: Legacy-Bug-Reports
Topic: Foliage Layer Painting on a Texture Layer
Replies: 0
Views: 2681

Foliage Layer Painting on a Texture Layer

-PC, Giants Editor 8.1.0 Beta. -Terrain Foliage Paint Mode. -The function of the editor that allows painting a foliage layer on a selected terrain texture layer does not work in editor 8.1.0 Beta. In previous editor versions versions a "Texture Layer" could be selected in the Foliage Layer...
by HootMT
Thu Jan 03, 2019 4:17 am
Forum: [EN] Modding
Topic: crop header width
Replies: 1
Views: 372

Re: crop header width

Hi, the working width is changed in the header's i3d. Open it with the Giant's editor and expand the main component in the scenegraph to find the workAreas transform. Move the workAreaStart, workAreaWidth and workAreaHeight to where you want them. If you look in the attributes window for the Transla...
by HootMT
Wed Jan 02, 2019 12:22 am
Forum: [EN] Modding
Topic: Map Question - Buy-able Area?
Replies: 9
Views: 4023

Re: Map Question - Buy-able Area?

Question, are these changes going to require a new save game / career? I do not see anything in the savegame folder that keeps track of the farmland info layer so the changes should be in your savegame but I have not tested it. The savegame file farmland.xml keeps track of the ownership. It will be...
by HootMT
Wed Jan 02, 2019 12:06 am
Forum: Legacy-Bug-Reports
Topic: [KNOWN ISSUE] Collisions on Planted Pine Trees Do Not Match Visual Tree.
Replies: 1
Views: 464

[KNOWN ISSUE] Collisions on Planted Pine Trees Do Not Match Visual Tree.

-PC, FS19 patch 1.2.0.1 -Stage 6 planted pine trees. -The collisions on the fully grown (stage 6) planted trees do not match the visual tree. After cutting down the tree while trying to load it with a grapple I can see that the grapple touches the collision without visually touching the tree. Also w...
by HootMT
Tue Jan 01, 2019 6:00 pm
Forum: Legacy-Bug-Reports
Topic: DamconPL75 Tree Planter Hired Worker Working Width
Replies: 0
Views: 392

DamconPL75 Tree Planter Hired Worker Working Width

Hi, when using a hired worker on the default Damcon PL75 tree planter the ai uses a working width of 1 meter. This makes the rows of trees only 1 meter apart (or maybe 2 meters?) which is to close together to plant trees. The spacing between trees within the row is a reasonable 10 meters: treePlante...
by HootMT
Tue Jan 01, 2019 4:58 pm
Forum: [EN] Modding
Topic: Map Question - Buy-able Area?
Replies: 9
Views: 4023

Re: Map Question - Buy-able Area?

Hi, open the map with the editor. On the top toolbar select "Terrain info layer paint mode" (the blue brush with an i). Scroll down in the terrain editing window to the "Info Layer Painting" panel and select an info layer of "farmland". All of the different colors in th...
by HootMT
Tue Jan 01, 2019 2:54 am
Forum: [EN] Modding
Topic: Need help changing vehicle speed
Replies: 2
Views: 435

Re: Need help changing vehicle speed

HI, there should also be a transmission line where you can change the gear ratios. The minForwardGearRatio and the maxRpm determine the top speed. the maxForwardSpeed is like a governor so it will not go faster than that, but the gear ratios determine how fast it is capable of going. If you are usin...
by HootMT
Sat Mar 05, 2016 5:48 am
Forum: [LS15]English-Forum
Topic: One More Time
Replies: 27
Views: 2600

Re: One More Time

3. Someone who can make a cool forest for the map. Hi, there is a relatively simple method for making cool forests. Decide what types of trees you would like in your forest. Some variety produces the most realistic results. Place one each of 3 or 4 different types of trees in the area for the fores...
by HootMT
Thu Mar 03, 2016 4:56 am
Forum: [LS15]English-Forum
Topic: torque help
Replies: 2
Views: 421

Re: torque help

Hi, if this is a mod tractor and you have patch 1.3 or newer for the game you can add the parameter "frictionScale" to each of the tractor's wheels in the xml file. 1.5 is the default value for tractors. Increasing the value will give more traction. Here is a wheel line for the default NH ...
by HootMT
Fri Feb 26, 2016 2:46 am
Forum: [LS15]English-Forum
Topic: Power Plant
Replies: 17
Views: 1487

Re: Power Plant

Thanks HootMT, I kind of understand what you were saying there. So each number will represent the fill types in the mod, in the order the inputted in the list. Am I to assume correct that the base multiplier is 1.0? Or can it go lower than that? Sorry Boxcarwingy I kind of jacked your thread here! ...
by HootMT
Thu Feb 25, 2016 4:59 am
Forum: [LS15]English-Forum
Topic: Power Plant
Replies: 17
Views: 1487

Re: Power Plant

There is, its a couple lines below the fill types. I just don't know how the number system works for the game or how much the increments change in relation to $ amounts. Currently its 1.7 1.8, what I don't know is if I change it to for example 5.2 6.7 , will that be ridiculously expensive or worthl...
by HootMT
Thu Feb 25, 2016 4:41 am
Forum: [LS15]English-Forum
Topic: Old Ridge farm-Sunflower
Replies: 9
Views: 1310

Re: Old Ridge farm-Sunflower

Hi, my first thought was the texture coordinates are incorrect. After reading the tutorial you linked I see that that foliage sub layer is using block shape ID's. The map the I put sunflowers on uses block shape ID's also but it seems to use the ones for canola (rape). Those from the default maps ar...
by HootMT
Wed Feb 17, 2016 5:21 am
Forum: [LS15]English-Forum
Topic: modifying capacity
Replies: 11
Views: 2714

Re: modifying capacity

Ok!!! thanks a million!!! One more for you, How do I find and modify the original giants equipment? Hi again, before you modify any of the default equipment it would be a good idea to back-up those files. If you have enough hard drive space you could just copy the whole data folder and paste it int...