Search found 1446 matches
- by thunderhawk
- Wed May 24, 2017 9:18 pm
- Forum: [EN] Modding
- Topic: [SOLVED]Working on semi-truck mod, problem: added stuff not shoing in-game...
- Replies: 37
- Views: 4069
Re: Working on semi-truck mod, problem: added stuff not shoing in-game...
Also NOTE Any light index's you add to the XML lights must be in both high and low section to work both high and low section must match the other you will see in my edited version
- by thunderhawk
- Wed May 24, 2017 9:15 pm
- Forum: [EN] Modding
- Topic: [SOLVED]Working on semi-truck mod, problem: added stuff not shoing in-game...
- Replies: 37
- Views: 4069
Re: Working on semi-truck mod, problem: added stuff not shoing in-game...
After many tries I've managed to get lights working somehow, but it's probly a bad fix. I found pretty quickly by myself that the stuff that wasn't visible had to be moved in the truck's content. The corona's problem, maybe with some work I could have eventually understood how it works... I made th...
- by thunderhawk
- Wed May 24, 2017 8:35 pm
- Forum: [EN] Modding
- Topic: [SOLVED]Working on semi-truck mod, problem: added stuff not shoing in-game...
- Replies: 37
- Views: 4069
Re: Working on semi-truck mod, problem: added stuff not shoing in-game...
i have a vague memory from FS15 where I had put the beacon visible into the same group that the lights where in and it only made them visible when beacons were activated. He sent it to me I got him fixed up he did not have the real lights pasted into the conora's he had them seperate which would wo...
- by thunderhawk
- Wed May 24, 2017 7:32 pm
- Forum: [EN] Modding
- Topic: [SOLVED]Working on semi-truck mod, problem: added stuff not shoing in-game...
- Replies: 37
- Views: 4069
Re: Working on semi-truck mod, problem: added stuff not shoing in-game...
and the call stack is from lights improperly configured Where do you think the miss-configuration would be? in the XML file or the i3d? A lot of the time in both the way it has to be coded and the way it configured in GE fs 17 is picky about how the lights set up they may work right but if not set ...
- by thunderhawk
- Wed May 24, 2017 6:33 pm
- Forum: [EN] Modding
- Topic: Confucius say "map modding take patience"
- Replies: 5
- Views: 1283
Re: Confucius say "map modding take patience"
Yep It takes time my current mod project mas been going for over a week now and seems with the added stuff to the package it may be two more weeks before done the details takes time to get right looking farm looks good
- by thunderhawk
- Wed May 24, 2017 6:27 pm
- Forum: [EN] Off-topic
- Topic: To All My Tennessee players(Released)
- Replies: 68
- Views: 8065
Re: To All My Tennessee players
Thanks But Still Not happy with the push bar its sort of dinky looking I may have to find another one cause this one is not setting right with me it just dont flow right with the car
- by thunderhawk
- Wed May 24, 2017 6:22 pm
- Forum: [EN] Modding
- Topic: [SOLVED]Working on semi-truck mod, problem: added stuff not shoing in-game...
- Replies: 37
- Views: 4069
Re: Working on semi-truck mod, problem: added stuff not shoing in-game...
and the call stack is from lights improperly configured
- by thunderhawk
- Wed May 24, 2017 6:20 pm
- Forum: [EN] Modding
- Topic: [SOLVED]Working on semi-truck mod, problem: added stuff not shoing in-game...
- Replies: 37
- Views: 4069
Re: Working on semi-truck mod, problem: added stuff not shoing in-game...
The animation tab is making truck move down done that the other day by mistake and light bar is not cut and pasted into mod or they would follow truck thats your problem
Y trans set it to 0 on the mod
Y trans set it to 0 on the mod
- by thunderhawk
- Wed May 24, 2017 4:31 pm
- Forum: [EN] Modding
- Topic: [SOLVED]Working on semi-truck mod, problem: added stuff not shoing in-game...
- Replies: 37
- Views: 4069
Re: Working on semi-truck mod, problem: added stuff not shoing in-game...
Ok you said you exported And imported it into the mod but after doing so did you cut and paste it into your mod or just import it in it must be cut and pasted to the mod once imported into the mod in the scene graph first click the light bar go to edit click cut then goto the main scenegraph transgr...
- by thunderhawk
- Wed May 24, 2017 8:56 am
- Forum: [EN] Off-topic
- Topic: To All My Tennessee players(Released)
- Replies: 68
- Views: 8065
- by thunderhawk
- Tue May 23, 2017 8:57 pm
- Forum: [EN] Off-topic
- Topic: To All My Tennessee players(Released)
- Replies: 68
- Views: 8065
Re: To All My Tennessee players
Thank YouPreble 818 wrote:Oh man does that look fantastic!
- by thunderhawk
- Tue May 23, 2017 6:13 pm
- Forum: [EN] Off-topic
- Topic: To All My Tennessee players(Released)
- Replies: 68
- Views: 8065
- by thunderhawk
- Mon May 22, 2017 11:37 pm
- Forum: [EN] Off-topic
- Topic: To All My Tennessee players(Released)
- Replies: 68
- Views: 8065
Re: To All My Tennessee players
No when i get the mustang done im going to edit a 388 peterbilt and a van trailer into the no zone trailer to make up the full setJohnDeere318 wrote:Wow, you should edit the Lizard Barrelcore and make it a state trooper edit!
- by thunderhawk
- Mon May 22, 2017 7:53 pm
- Forum: [EN] Off-topic
- Topic: To All My Tennessee players(Released)
- Replies: 68
- Views: 8065
- by thunderhawk
- Mon May 22, 2017 7:39 pm
- Forum: [EN] Off-topic
- Topic: To All My Tennessee players(Released)
- Replies: 68
- Views: 8065
Re: To All My Tennessee players
A bug?!?! Why would they have a bug? A Viper is a lot faster, more powerful, and more cooler. Yeah I understand the use for the viper same as the GT500 but wth you going to chase down in freaking bug I guess they use them in places like Nashville the bigger cities in town Better on fuel for slow sp...