Search found 100 matches
- by Maikerus
- Mon Apr 03, 2023 8:51 pm
- Forum: [EN] Modding
- Topic: One sheep barn producing wool and milk simultanously
- Replies: 0
- Views: 663
One sheep barn producing wool and milk simultanously
Hi. I recently downloaded Dairy Sheep Pack from modhub. Its really nice mod but I'm wondering is it possible to merge simultanous milk and wool production within one pasture? These are some lines of xml file: <pallets fillType="MILKSHEEP" maxNumPallets="12"> <palletTrigger node=&...
- by Maikerus
- Mon Mar 27, 2023 6:25 pm
- Forum: [EN] Modding
- Topic: How to add silage to sheep barn food option
- Replies: 4
- Views: 1268
Re: How to add silage to sheep barn food option
Have a look at my map Rennebu. I've done this exact thing. :) It's a custom xml file based on info I found on the forums. You could literally have the animals eat wood chips for that matter. Thank You very much for Your response :hi: With trial and error method I managed to create the mod I wanted ...
- by Maikerus
- Sun Feb 26, 2023 10:29 pm
- Forum: [EN] Modding
- Topic: How to add silage to sheep barn food option
- Replies: 4
- Views: 1268
Re: How to add silage to sheep barn food option
So if it's animal function - is there any way to mod it?
- by Maikerus
- Sun Feb 26, 2023 4:41 pm
- Forum: [EN] Modding
- Topic: How to add silage to sheep barn food option
- Replies: 4
- Views: 1268
How to add silage to sheep barn food option
Default sheep food are hay and grass. I would like to create mod for my own use and modify sheep barn by adding silage to existing options. I found thsi line in sheep barn xml file <food capacity="11500" > <foodPlane node="foodPlane" minY="0.19" maxY="0.373" c...
- by Maikerus
- Thu Oct 06, 2022 1:15 pm
- Forum: [EN] News and Announcements
- Topic: Now Available: Pumps N' Hoses - Third-Party Pack by Creative Mesh
- Replies: 35
- Views: 14306
Re: Now Available: Pumps N' Hoses - Third-Party Pack by Creative Mesh
Does the manure separator work also with base game biogas plants? I mean the placeable 99kW, 250kW, 500kW and the 1MW already placed on the map.
- by Maikerus
- Wed Sep 28, 2022 1:15 pm
- Forum: [EN] News and Announcements
- Topic: Now Available: Pumps N' Hoses - Third-Party Pack by Creative Mesh
- Replies: 35
- Views: 14306
Pumps N' Hoses - question about BGA capacity/performance
Hello. I'm considering buying this dlc but pretty much only due to the new biogas plant mechanics. I'd like to ask if You can multiple performance and capacity of BGA by adding another fermenters and other stuff? I've watched couple reviews of the dlc and I noticed that fermenters and "input fa...
- by Maikerus
- Wed Sep 21, 2022 7:39 pm
- Forum: [EN] General Discussion
- Topic: Looks like helper can't use digestate from biogas plant
- Replies: 0
- Views: 517
Looks like helper can't use digestate from biogas plant
Hello. I think I 've noticet strange thing. In game settings there is an option to set helper to autofill slurry from facility that produces it. For example I have biogas plant and cowbarn with robot and there are such two options to be chosen from. And as far as I can choose cowbarn - slurry is bei...
- by Maikerus
- Mon Sep 12, 2022 11:23 pm
- Forum: [EN] General Discussion
- Topic: Does using seeder/planter with fertilizer still make sense with Precision Farming?
- Replies: 3
- Views: 2603
Does using seeder/planter with fertilizer still make sense with Precision Farming?
Hello. I noticed that in my case using seeder with built-in fertilizer tank does not ensure 100% enviromental score in terms of nitrogen. While sowing left corner interface says target level of nitrogen is achieved, field info says nitrogen lvl is perfect, but I need to apply fertilizer once more us...
- by Maikerus
- Tue Aug 30, 2022 10:10 pm
- Forum: [EN] General Discussion
- Topic: Claas Xerion in-game model seems unfinished
- Replies: 7
- Views: 1290
Re: Claas Xerion in-game model seems unfinished
Yes, my mistake - I accidentially put 200kg weight on the back. That one ballast plate wasn't very visible plus I somehow didn't pay attention to the rods used to mount it so there was no option to rotate cabin. But lack of wide tires still bothers me hard.
- by Maikerus
- Sun Aug 28, 2022 11:44 pm
- Forum: [EN] General Discussion
- Topic: Claas Xerion in-game model seems unfinished
- Replies: 7
- Views: 1290
Claas Xerion in-game model seems unfinished
Devs introduced anniversary skin for Claas Xerion, but I think this tractor needs some more serious rework. First of all cabin should be rotatable. Even in store configuration it says "TRAC VC" and as far as I know VC stands for rotatable cabin in Claas' nomenclature. Secondly - wide tires...
- by Maikerus
- Tue Aug 02, 2022 5:39 pm
- Forum: [EN] Modding
- Topic: Remote control for opening the gates mod
- Replies: 3
- Views: 716
Re: Remote control for opening the gates mod
Actually it works pretty well. Thanks a lot
I just need to figure out how to widen the radius of the triggers. If swinging fence is opening towards vehicle, it collides because You have to drive really close to make the mod work.
I just need to figure out how to widen the radius of the triggers. If swinging fence is opening towards vehicle, it collides because You have to drive really close to make the mod work.
- by Maikerus
- Tue Aug 02, 2022 11:06 am
- Forum: [EN] Modding
- Topic: Remote control for opening the gates mod
- Replies: 3
- Views: 716
Remote control for opening the gates mod
Hello. I'm wondering is it possible to create remote control which would be used for opening and closing the gates without getting off the vehicle. Instead of leaving Your tractor and walking towards the gate, one could just stop within small distance and click a key to open the gate.
- by Maikerus
- Sun Jul 31, 2022 8:13 pm
- Forum: [EN] Modding
- Topic: Why the wheels of the trailer lock when braking instead of slowly decelerating?
- Replies: 5
- Views: 1580
Re: Why the wheels of the trailer lock when braking instead of slowly decelerating?
I've done some experiments with suspTravel and the only progress I can achieve is to make one of the last 2 axles "keeping the drag" by lower it so whole trailer is resting on that axle. If I ever try to do this with another axle - lower it to similar level as the previous one to make whol...
- by Maikerus
- Tue May 31, 2022 10:03 pm
- Forum: [PL-FS22] Dyskusja o grze
- Topic: Koła naczepy blokują się podczas hamowania
- Replies: 0
- Views: 2044
Koła naczepy blokują się podczas hamowania
Witam. Jakiś czas temu pobrałem mod Benalu Optiliner Pack (https://www.farming-simulator.com/mod.php?lang=en&country=us&mod_id=227541&title=fs2022). Naczepa ma trzy osie. Pierwsza oś ma opcję regulacji wysokości. Wystarczy, że opuszczę ją na tyle, aby koła lekko dotykały podłoża, a po na...
- by Maikerus
- Tue May 31, 2022 1:41 pm
- Forum: [EN] Modding
- Topic: Why the wheels of the trailer lock when braking instead of slowly decelerating?
- Replies: 5
- Views: 1580
Re: Why the wheels of the trailer lock when braking instead of slowly decelerating?
The only thing I can see is that the physics specs (rotSpeed="0" radius="0.57") are missing from the back 4 wheels. Maybe add this in and see what happens. Child in the fog? Welcome to my world. Everything I have learned is from comparison and reverse engineering, which is basic...