Search found 350 matches

by ChiefScotty420
Wed Apr 29, 2020 6:44 pm
Forum: [EN] General Discussion
Topic: Seasons Milk Production
Replies: 9
Views: 489

Re: Seasons Milk Production

I had always interpreted it this way: Cow gives birth in 'January'. You can milk from January until October, then you should rest the cow from October until they (should) give birth again in January, since they would have been inseminated in March. But again, I can't test this theory since I have no...
by ChiefScotty420
Wed Apr 29, 2020 5:11 pm
Forum: [EN] General Discussion
Topic: Season vs vanilla
Replies: 35
Views: 1294

Re: Season vs vanilla

Have hundreds of hours now with seasons, didn't even really start playing 19 until seasons came out - I just stuck with 17. I do 6 day seasons, with minimum 5x speed (never allowed to go down to 1x). I wouldn't play this game if it wasnt for seasons and a handful of other necessary mods. Without it,...
by ChiefScotty420
Wed Apr 29, 2020 5:04 pm
Forum: [EN] General Discussion
Topic: Seasons Milk Production
Replies: 9
Views: 489

Re: Seasons Milk Production

Yep, I've been doing it the excel way as well for now. It works ok, but I'm surprised that info is not provided somewhere. Now that I'm inching close to 100 dairy cows and 70 beef, even the excel sheet is having trouble staying organized :)
by ChiefScotty420
Wed Apr 29, 2020 4:23 pm
Forum: [EN] General Discussion
Topic: Seasons Milk Production
Replies: 9
Views: 489

Seasons Milk Production

Hi, using seasons is there a way (or mod) that will show me which cows are currently producing milk? I'm trying something new where I pasture the cattle until they give birth, after which they get moved to the milking shed, but it's becoming very difficult keeping track of which cow has recently giv...
by ChiefScotty420
Mon Aug 12, 2019 6:35 pm
Forum: [EN] Modding
Topic: Hide Names
Replies: 3
Views: 1215

Hide Names

Not sure if this is controlled by Contractor Mod, or is in an in-game MP setting but.... is there a way to hide the floating names above other characters heads? I am using Contractor mod with 4 workers total and it's annoying seeing the huge, bright green names floating above them. Any way to disabl...
by ChiefScotty420
Fri Sep 22, 2017 2:11 pm
Forum: [EN FS17] General Discussion
Topic: Stappenbach 17 [Guide help]
Replies: 10
Views: 5971

Re: Stappenbach 17 [Guide help]

summerrider wrote:Reading that (through Google Translate) I learned that there are "baby cows" implemented in this map?
It's beef cattle. You fatten them just like pigs and sell when fully grown. It was a popular mod from FS15.
by ChiefScotty420
Wed Sep 20, 2017 2:46 pm
Forum: [EN FS17] General Discussion
Topic: sheep in seasons MOD
Replies: 8
Views: 2403

Re: sheep in seasons MOD

As long as the bale is still visible, it should be accepted. Are you sure you're attempting to put it in the right place? Never played that map so I can't really help you there.
by ChiefScotty420
Tue Sep 19, 2017 8:35 pm
Forum: [EN FS17] General Discussion
Topic: Stappenbach 17 [Guide help]
Replies: 10
Views: 5971

Re: Stappenbach 17 [Guide help]

There is at both BGAs, but when I checked I couldn't find the trigger / mark / place where to put / sell the bales. Also I bought sheep and I'm getting warnings : No more space to place new pallets (wool) at: Sheep! Any guide would be so helpful. The pallet spawn triggers in '17 seem to be very wid...
by ChiefScotty420
Tue Sep 19, 2017 8:34 pm
Forum: [EN FS17] General Discussion
Topic: Stappenbach map
Replies: 14
Views: 1767

Re: Stappenbach map

Yeah, I just downloaded it and my head is slightly spinning. Once I get it all figured out I might take the time to write up an English guide. The features list seems impressive and it would be a shame for English speakers to be put off by its confusing presentation.
by ChiefScotty420
Tue Sep 19, 2017 2:29 pm
Forum: [EN FS17] General Discussion
Topic: Starting Tactics
Replies: 31
Views: 3591

Re: Starting Tactics

But thats not hard work, hard work comes from smart decisions, making something from nothing, but if you have a testing map for testing out new toys, then yes money box it out. I play on normal mode, and i struggled at the beginning, then you get the feel of the map, making some money, upgrade equi...
by ChiefScotty420
Tue Sep 19, 2017 2:24 pm
Forum: [EN] Modding
Topic: Seasons mod.
Replies: 2000
Views: 208753

Re: Seasons mod.

Rahkiin wrote:The daily maintenance fee is 'taxes' and 'deprecation' :P Maybe some interest. Maybe just a bit of oil. Due to balance we had to keep it in.
My "immersion" can work with that :)
by ChiefScotty420
Mon Sep 18, 2017 8:06 pm
Forum: [EN] Modding
Topic: Seasons mod.
Replies: 2000
Views: 208753

Re: Seasons mod.

The 30 hour maintence cost is not necessarily equivelent to say replacing and engine or transmission. It's replicate the preventive maintance and or wear parts cost. For example keeping equipment running properly things such as Oil, filters, tires, batteries and Etc will need to be replaced. Most f...
by ChiefScotty420
Mon Sep 18, 2017 8:04 pm
Forum: [EN FS17] General Discussion
Topic: More trucks in FS17
Replies: 13
Views: 1585

Re: More trucks in FS17

There are mods all over the place
by ChiefScotty420
Mon Sep 18, 2017 7:43 pm
Forum: [EN FS17] General Discussion
Topic: Crop Rotation
Replies: 22
Views: 5186

Re: Crop Rotation

I do rotations, but only for the purpose of having a variety of crops in storage to prevent flooding the market, since with seasons there are only certain times during the year where crops can be sold for good money.
by ChiefScotty420
Mon Sep 18, 2017 12:43 am
Forum: [EN FS17] General Discussion
Topic: Why the new slot system - explained
Replies: 294
Views: 74447

Re: Why the new slot system - explained

That's not the issue. I can use the PC version to it's fullest potential, but it's a case of me spending too much time modding the game and the like instead of actually playing it. That's why I prefer the console version. I can play it without messing around with it. Then you're doing it wrong. It ...