Search found 212 matches
- by bdbssb
- Fri Oct 27, 2023 1:42 am
- Forum: [EN] Modding
- Topic: how to add fertilize option to a planter
- Replies: 5
- Views: 1630
- by bdbssb
- Tue Oct 24, 2023 5:11 pm
- Forum: [EN] Modding
- Topic: how to add fertilize option to a planter
- Replies: 5
- Views: 1630
Re: how to add fertilize option to a planter
Also trying to remember. Doesn’t the vehicle type have to be changed as well. Not on pc atm to verify.
Yeah just checked
fertilizingSowingMachine
Yeah just checked
fertilizingSowingMachine
- by bdbssb
- Fri Oct 20, 2023 9:16 pm
- Forum: [EN] Technical Support
- Topic: PROBLEMS WITH CONVEYOR BELT
- Replies: 6
- Views: 520
Re: PROBLEMS WITH CONVEYOR BELT
Well every loading station has either fill type or fill type category (production will be fill types), then likewise the conveyor will have usually a fill type category. To understand category look in data/map then look for the fill type xml files they list fill type names and categories.
- by bdbssb
- Mon Oct 16, 2023 8:44 pm
- Forum: [EN] Technical Support
- Topic: PROBLEMS WITH CONVEYOR BELT
- Replies: 6
- Views: 520
Re: PROBLEMS WITH CONVEYOR BELT
Usually if a filling prompt doesn’t come up either the fill of the unit isn’t been seen or the unit to be filled doesn’t support the fill type.
- by bdbssb
- Mon Oct 16, 2023 8:43 pm
- Forum: [EN] Technical Support
- Topic: PROBLEMS WITH CONVEYOR BELT
- Replies: 6
- Views: 520
Re: PROBLEMS WITH CONVEYOR BELT
Hmm would have to look at the mods. Like you’re saying a conveyor loading side should work like the fill node of a tipper and the discharge of a conveyor should work like a discharge node. If done what you’re trying many times in the past for placeable and silos.
- by bdbssb
- Sat Oct 14, 2023 6:40 pm
- Forum: [EN] Technical Support
- Topic: PROBLEMS WITH CONVEYOR BELT
- Replies: 6
- Views: 520
Re: PROBLEMS WITH CONVEYOR BELT
You are entering the conveyor and it is not bringing up the loading prompt? Does it give you a fill prompt in the help (f1) screen? Sorry just looking for more info.
- by bdbssb
- Fri Oct 13, 2023 1:06 am
- Forum: [EN] Modding
- Topic: Windrower texture array
- Replies: 5
- Views: 3696
- by bdbssb
- Wed Mar 02, 2022 1:09 am
- Forum: [EN] Modding
- Topic: Translation of products (productionPoint name)
- Replies: 1
- Views: 445
Re: Translation of products (productionPoint name)
I had the same issue it only wants to accept filltype or a simple text command.
- by bdbssb
- Thu Feb 24, 2022 1:45 am
- Forum: [EN] Modding
- Topic: Conveyor timing
- Replies: 0
- Views: 349
Conveyor timing
I am working on a project that has forced me to do a workaround with the specialization conveyor. I’m trying to fill a fill volume of a vehicle with 2 conveyor belts. My issue is that the belts stop with material on them and the second material part has material in mid air. Do I change the delay or ...
- by bdbssb
- Sun Dec 26, 2021 8:42 pm
- Forum: [EN] Modding
- Topic: Making forageharvester accept straw
- Replies: 4
- Views: 938
Re: Making forageharvester accept straw
Next question. Do you want it to output straw or convert to chaff?
- by bdbssb
- Sat Dec 25, 2021 2:16 am
- Forum: [EN] Modding
- Topic: Texture Formats for FS22
- Replies: 2
- Views: 1755
Re: Texture Formats for FS22
Yes please. I am having a ton of issues and running in to multiple people struggling with this. Please help.
- by bdbssb
- Sat Dec 25, 2021 2:13 am
- Forum: [EN] Modding
- Topic: Making forageharvester accept straw
- Replies: 4
- Views: 938
Re: Making forageharvester accept straw
This may even be set in the header.
- by bdbssb
- Sat Dec 25, 2021 2:11 am
- Forum: [EN] Modding
- Topic: Windrower texture array
- Replies: 5
- Views: 3696
Windrower texture array
So I have had help by hungrycow flipping a texture array so that I could use the sip brand windrower particles for the right side. The original will only work on the left. However my goal is to make a larger windrower effect. Does anyone know if this can be done by making a larger image or are the l...
- by bdbssb
- Sat Dec 25, 2021 1:59 am
- Forum: [EN] Modding
- Topic: Work area weirdness-FS22
- Replies: 3
- Views: 1567
Re: Work area weirdness-FS22
Yeah correct the height always should move with the start or you will make a triangle instead of a square.
- by bdbssb
- Sat Dec 25, 2021 1:57 am
- Forum: [EN] Modding
- Topic: Making forageharvester accept straw
- Replies: 4
- Views: 938
Re: Making forageharvester accept straw
I was able to do it in the past. I can’t remember where I added it. I believe you just have to add straw to the harvester. I’ll try to look in my archives.