Search found 22 matches

by frappydan
Mon Jan 21, 2019 8:22 pm
Forum: [EN] General Discussion
Topic: Game Suggestions
Replies: 8
Views: 1171

Re: Game Suggestions

I thought of another suggestion for the developers. When sowing, harvesting, cultivating, etc... it would be nice to have a feature that keeps you aligned to the field so you can plant a straight line. I "babysit" the joystick constantly trying to keep the tractor from "wandering"...
by frappydan
Sat Jan 19, 2019 9:17 pm
Forum: [EN] General Discussion
Topic: Game Suggestions
Replies: 8
Views: 1171

Game Suggestions

Been playing FS for a long, long time. Seems the better it gets the more they leave out. Would like to eventually see seed and fertilizer storage on my farm instead of huffing crates from the store all the time. I also noticed that the chainsaw has become more difficult to use when trying to remove ...
by frappydan
Mon Oct 30, 2017 11:10 pm
Forum: [EN] Mobile
Topic: issues with storage on mod maps
Replies: 1
Views: 661

issues with storage on mod maps

I've built a map and of course added some extra sell points and train storage points. The problem I'm having is when I take my trailer to the farm silo to get grain I seem to have 4 items that should not be there. I have, in addition to the regular grains, grass, silage, hay and straw. This is from ...
by frappydan
Thu Oct 19, 2017 2:38 pm
Forum: [EN] Modding
Topic: Error: 'Station' not defined in config file
Replies: 0
Views: 757

Error: 'Station' not defined in config file

Error: 'Station' not defined in config file - am getting this error in the log.txt file yet all my stations are defined correctly in my map01.xml file and they all function in the game. Yes, I am pointing the xmlFile value to my local maps/map01.xml file and not the $data/maps/map01.xml. My other tr...
by frappydan
Fri Sep 29, 2017 5:57 pm
Forum: [EN] Modding
Topic: skybox too small
Replies: 3
Views: 1103

Re: skybox too small

:geeknew: As I suspected, the issue here lies in an object using a cube map. The map01_environment.xml file inside the maps folder contains a reference to this. <environment filename="$data/sky/skyUS_day_night.i3d" In order to use this sky with a 4X map you must do a few things. :!: 1. Cop...
by frappydan
Fri Sep 29, 2017 5:27 pm
Forum: [EN] Modding
Topic: skybox too small
Replies: 3
Views: 1103

Re: skybox too small

I know someone out there knows something or all about this yet with each post in this forum I get no replies. I am here to learn and also to share my knowledge, as it should be. So I will reply to my own posts as I learn on my own. Whilst writing a program that scans a farming simulator 2017 map pro...
by frappydan
Mon Sep 25, 2017 6:58 pm
Forum: [EN] Modding
Topic: Rename Stations
Replies: 3
Views: 1517

Re: Rename Stations

Hi mappers, I'm adding the following to help those interested in changing their station's names and behavior. :!: If you are uncomfortable with xml or programming I'd recommend you learn more about it before performing this type of modifications to your game. There are a few things that you can modi...
by frappydan
Mon Sep 25, 2017 6:19 pm
Forum: [EN] Modding
Topic: Rename Stations
Replies: 3
Views: 1517

Re: Rename Stations

Just to add on to this info as I noticed that map issues seem to be the least responded to on any forum I've joined. :hmm: Preparation: On the user attributes for each of the tip triggers (usually under node "gameplay -> IN), these are easily found for each station by clicking over the grid whe...
by frappydan
Tue Sep 19, 2017 4:40 pm
Forum: [EN] Mobile
Topic: non-binary indexed triangle sets
Replies: 1
Views: 3795

non-binary indexed triangle sets

I've searched the forums high and low. found two issues mentioning this problem but no answers. Warning: i3d contains non-binary indexed triangle sets: C:/Users/Dan/Documents/My Games/FarmingSimulator2017/mods/RockyRiver/maps/roads.i3d I get this in the console and whilst loading the game for every ...
by frappydan
Wed Sep 13, 2017 12:08 am
Forum: [EN] Modding
Topic: Rename Stations
Replies: 3
Views: 1517

Rename Stations

I am trying to rename the stations in the 4x starter map. Like Mary's Farm, Wright Agreculture, etc... Changed the station name in the Map01.xml file but the stations still show up in the game as ORIGINALLY named. Tried new game and tried locating any file that might give reference to the names that...
by frappydan
Sun Sep 10, 2017 6:03 am
Forum: [EN] Modding
Topic: skybox too small
Replies: 3
Views: 1103

skybox too small

4x map - problem is when approaching edge of map the skybox looks square. Assume this is a setting or a cube map somewhere? Can anyone help? This was originally a 4x starter map so didn't expect this.
by frappydan
Thu Aug 31, 2017 3:36 am
Forum: [EN] Modding
Topic: Fruit Storage Issue
Replies: 0
Views: 345

Fruit Storage Issue

Making a map for 2017. Need to create a storage barn like 2015 had for sugarbeets and potatoes. Imported versions from the 2015 maps do not work in 2017. The mod (by Giant's, I believe) for the multistorage barn is a placeable and is not what I want for storage. Just want each bin to hold one produc...
by frappydan
Tue Aug 29, 2017 8:00 am
Forum: [EN] Modding
Topic: 4 X map issue
Replies: 3
Views: 816

Re: 4 X map issue

Thanks for that, I resized the following files first cultivator_density.gdm, forestGrassDark_density.gdm, fruit_density.gdm, infoLayer.grle, terrainDetailHeight_density.gdm, tipColInfolayer.grle and townDecoGrass_density.gdm. Of course, I had to delete all of the foliage and my fields were gone but ...
by frappydan
Mon Aug 28, 2017 5:07 pm
Forum: [EN] Modding
Topic: crop storage
Replies: 0
Views: 389

crop storage

building a map for fs-2017. I miss the storage barns for the sugar-beets and the potatoes. Not always fun storing them in the train so I want to make a shed for each. I can't find any kits out there for adding a fill plane or tip trigger to these barns. I have found a couple of storage barns as mods...
by frappydan
Mon Aug 28, 2017 5:01 pm
Forum: [EN] Modding
Topic: 4 X map issue
Replies: 3
Views: 816

4 X map issue

My large map that I'm creating for fs 2017 is to a point where I finally added the fields, had the script calculate the field sizes and gave my farmer one owned field so that I could test it out. My problem is that when I sow the field I am visually sowing what appears to be 2 rows at a time. Depend...