Search found 22 matches
- by frappydan
- Mon Jan 21, 2019 8:22 pm
- Forum: [EN] General Discussion
- Topic: Game Suggestions
- Replies: 8
- Views: 1171
Re: Game Suggestions
I thought of another suggestion for the developers. When sowing, harvesting, cultivating, etc... it would be nice to have a feature that keeps you aligned to the field so you can plant a straight line. I "babysit" the joystick constantly trying to keep the tractor from "wandering"...
- by frappydan
- Sat Jan 19, 2019 9:17 pm
- Forum: [EN] General Discussion
- Topic: Game Suggestions
- Replies: 8
- Views: 1171
Game Suggestions
Been playing FS for a long, long time. Seems the better it gets the more they leave out. Would like to eventually see seed and fertilizer storage on my farm instead of huffing crates from the store all the time. I also noticed that the chainsaw has become more difficult to use when trying to remove ...
- by frappydan
- Mon Oct 30, 2017 11:10 pm
- Forum: [EN] Mobile
- Topic: issues with storage on mod maps
- Replies: 1
- Views: 661
issues with storage on mod maps
I've built a map and of course added some extra sell points and train storage points. The problem I'm having is when I take my trailer to the farm silo to get grain I seem to have 4 items that should not be there. I have, in addition to the regular grains, grass, silage, hay and straw. This is from ...
- by frappydan
- Thu Oct 19, 2017 2:38 pm
- Forum: [EN] Modding
- Topic: Error: 'Station' not defined in config file
- Replies: 0
- Views: 757
Error: 'Station' not defined in config file
Error: 'Station' not defined in config file - am getting this error in the log.txt file yet all my stations are defined correctly in my map01.xml file and they all function in the game. Yes, I am pointing the xmlFile value to my local maps/map01.xml file and not the $data/maps/map01.xml. My other tr...
- by frappydan
- Fri Sep 29, 2017 5:57 pm
- Forum: [EN] Modding
- Topic: skybox too small
- Replies: 3
- Views: 1103
Re: skybox too small
:geeknew: As I suspected, the issue here lies in an object using a cube map. The map01_environment.xml file inside the maps folder contains a reference to this. <environment filename="$data/sky/skyUS_day_night.i3d" In order to use this sky with a 4X map you must do a few things. :!: 1. Cop...
- by frappydan
- Fri Sep 29, 2017 5:27 pm
- Forum: [EN] Modding
- Topic: skybox too small
- Replies: 3
- Views: 1103
Re: skybox too small
I know someone out there knows something or all about this yet with each post in this forum I get no replies. I am here to learn and also to share my knowledge, as it should be. So I will reply to my own posts as I learn on my own. Whilst writing a program that scans a farming simulator 2017 map pro...
- by frappydan
- Mon Sep 25, 2017 6:58 pm
- Forum: [EN] Modding
- Topic: Rename Stations
- Replies: 3
- Views: 1517
Re: Rename Stations
Hi mappers, I'm adding the following to help those interested in changing their station's names and behavior. :!: If you are uncomfortable with xml or programming I'd recommend you learn more about it before performing this type of modifications to your game. There are a few things that you can modi...
- by frappydan
- Mon Sep 25, 2017 6:19 pm
- Forum: [EN] Modding
- Topic: Rename Stations
- Replies: 3
- Views: 1517
Re: Rename Stations
Just to add on to this info as I noticed that map issues seem to be the least responded to on any forum I've joined. :hmm: Preparation: On the user attributes for each of the tip triggers (usually under node "gameplay -> IN), these are easily found for each station by clicking over the grid whe...
- by frappydan
- Tue Sep 19, 2017 4:40 pm
- Forum: [EN] Mobile
- Topic: non-binary indexed triangle sets
- Replies: 1
- Views: 3795
non-binary indexed triangle sets
I've searched the forums high and low. found two issues mentioning this problem but no answers. Warning: i3d contains non-binary indexed triangle sets: C:/Users/Dan/Documents/My Games/FarmingSimulator2017/mods/RockyRiver/maps/roads.i3d I get this in the console and whilst loading the game for every ...
- by frappydan
- Wed Sep 13, 2017 12:08 am
- Forum: [EN] Modding
- Topic: Rename Stations
- Replies: 3
- Views: 1517
Rename Stations
I am trying to rename the stations in the 4x starter map. Like Mary's Farm, Wright Agreculture, etc... Changed the station name in the Map01.xml file but the stations still show up in the game as ORIGINALLY named. Tried new game and tried locating any file that might give reference to the names that...
- by frappydan
- Sun Sep 10, 2017 6:03 am
- Forum: [EN] Modding
- Topic: skybox too small
- Replies: 3
- Views: 1103
skybox too small
4x map - problem is when approaching edge of map the skybox looks square. Assume this is a setting or a cube map somewhere? Can anyone help? This was originally a 4x starter map so didn't expect this.
- by frappydan
- Thu Aug 31, 2017 3:36 am
- Forum: [EN] Modding
- Topic: Fruit Storage Issue
- Replies: 0
- Views: 345
Fruit Storage Issue
Making a map for 2017. Need to create a storage barn like 2015 had for sugarbeets and potatoes. Imported versions from the 2015 maps do not work in 2017. The mod (by Giant's, I believe) for the multistorage barn is a placeable and is not what I want for storage. Just want each bin to hold one produc...
- by frappydan
- Tue Aug 29, 2017 8:00 am
- Forum: [EN] Modding
- Topic: 4 X map issue
- Replies: 3
- Views: 816
Re: 4 X map issue
Thanks for that, I resized the following files first cultivator_density.gdm, forestGrassDark_density.gdm, fruit_density.gdm, infoLayer.grle, terrainDetailHeight_density.gdm, tipColInfolayer.grle and townDecoGrass_density.gdm. Of course, I had to delete all of the foliage and my fields were gone but ...
- by frappydan
- Mon Aug 28, 2017 5:07 pm
- Forum: [EN] Modding
- Topic: crop storage
- Replies: 0
- Views: 389
crop storage
building a map for fs-2017. I miss the storage barns for the sugar-beets and the potatoes. Not always fun storing them in the train so I want to make a shed for each. I can't find any kits out there for adding a fill plane or tip trigger to these barns. I have found a couple of storage barns as mods...
- by frappydan
- Mon Aug 28, 2017 5:01 pm
- Forum: [EN] Modding
- Topic: 4 X map issue
- Replies: 3
- Views: 816
4 X map issue
My large map that I'm creating for fs 2017 is to a point where I finally added the fields, had the script calculate the field sizes and gave my farmer one owned field so that I could test it out. My problem is that when I sow the field I am visually sowing what appears to be 2 rows at a time. Depend...