Search found 71 matches
- by lindbejb
- Thu Mar 21, 2019 5:32 pm
- Forum: [EN] Modding
- Topic: Giants please read this (mergeGroups)
- Replies: 11
- Views: 3038
- by lindbejb
- Tue Mar 19, 2019 5:35 pm
- Forum: [EN] News and Announcements
- Topic: [FS19] Patch 1.3.0 for all Platforms
- Replies: 105
- Views: 49305
Re: [FS19] Patch 1.3.0 for all Platforms
So I installed the patch and returned to my saved game. My pile of lime is still lime, however, has a grass texture. My windrows of wheat and such also have a grass texture. Was wondering if it as simple as deleting a file in the saved game?
- by lindbejb
- Sun Feb 17, 2019 5:34 pm
- Forum: [EN] News and Announcements
- Topic: [FS19] Patch 1.3.0 Beta Branch For Windows
- Replies: 280
- Views: 75515
Re: [FS19] Patch 1.3.0 Beta Branch For Windows
lime pile has grass texture. All texture files use $data. Still loads into bucket as lime though.
- by lindbejb
- Wed Jan 02, 2019 2:29 pm
- Forum: [EN] Technical Support
- Topic: Crops Don't Grow
- Replies: 3
- Views: 787
Re: Crops Don't Grow
solved. Fields were not centered in map and the some corners were rotated. Redid fields like ingame map and worked.
- by lindbejb
- Sun Dec 30, 2018 8:54 pm
- Forum: [EN] Technical Support
- Topic: Crops Don't Grow
- Replies: 3
- Views: 787
Re: Crops Don't Grow
repainted the farmland and now still have these errors and no fruit or grass growth
Code: Select all
dataS/scripts/fieldJobs/FieldManager.lua(398) : attempt to index local 'fruitDesc' (a nil value)
Code: Select all
2018-12-30 14:50 dataS/scripts/fieldJobs/FieldManager.lua(560) : attempt to index a nil value
- by lindbejb
- Sun Dec 30, 2018 2:30 pm
- Forum: [EN] Technical Support
- Topic: Crops Don't Grow
- Replies: 3
- Views: 787
Crops Don't Grow
prior to 1.2 patch, crops grew on 16x map. some errors I get now: 2018-12-30 10:41 dataS/scripts/fieldJobs/FieldManager.lua(431) : attempt to index field 'farmland' (a nil value) 2018-12-30 10:44 dataS/scripts/fieldJobs/FieldManager.lua(398) : attempt to index local 'fruitDesc' (a nil value) 2018-12...
- by lindbejb
- Mon Dec 17, 2018 2:03 pm
- Forum: [EN] Modding
- Topic: Mouse Controls
- Replies: 1
- Views: 469
Re: Mouse Controls
bump
- by lindbejb
- Fri Dec 14, 2018 11:45 pm
- Forum: [EN] Technical Support
- Topic: Mod Map patch 1.2 game freezes
- Replies: 16
- Views: 3688
Re: Mod Map patch 1.2 game freezes
16x worked previously to installing 1.2 patch. Water planes are installed and do not correct issue. The issue is when in indoor and outdoor camera of vehicles with map edge in view the game freezes. When exporting the terrain to blank map, issue still exists. When walking around near map edge not in...
- by lindbejb
- Fri Dec 14, 2018 10:51 pm
- Forum: Legacy-Bug-Reports
- Topic: 1.2 Patch Broke 16x map
- Replies: 1
- Views: 477
1.2 Patch Broke 16x map
16x worked previously to installing 1.2 patch. Water planes are installed and do not correct issue. The issue is when in indoor and outdoor camera of vehicles with map edge in view the game freezes. When exporting the terrain to blank map, issue still exists. When walking around near map edge not in...
- by lindbejb
- Wed Dec 12, 2018 11:44 pm
- Forum: [EN] Technical Support
- Topic: Mod Map patch 1.2 game freezes
- Replies: 16
- Views: 3688
- by lindbejb
- Wed Dec 12, 2018 10:09 pm
- Forum: [EN] Technical Support
- Topic: Mouse Controls
- Replies: 2
- Views: 458
Re: Mouse Controls
they need to move at the same time but i'll look into input bindings, worked in 17 so not sure why 19 it's broken for no reason
- by lindbejb
- Wed Dec 12, 2018 5:31 pm
- Forum: [EN] Technical Support
- Topic: Mouse Controls
- Replies: 2
- Views: 458
Mouse Controls
Used cloud converter to convert mod from 17. Had 2 components move with same mouse function, now only one component moves. Wondering what needs to be done so both more again with same control. Now 19 only recognizes the first and only the first axis control of same name. <movingTool node="0>0|0...
- by lindbejb
- Wed Dec 12, 2018 2:31 am
- Forum: [EN] Modding
- Topic: Mouse Controls
- Replies: 1
- Views: 469
Mouse Controls
Used cloud converter to convert mod from 17. Had 2 components move with same mouse function, now only one component moves. Wondering what needs to be done so both more again with same control. <movingTool node="0>0|0|0|0|0" playSound="true"> <controls axis="AXIS_FRONTLOADER_...
- by lindbejb
- Sat May 05, 2018 4:36 pm
- Forum: [EN] Mobile
- Topic: Increase Terrain Height Limit in GE
- Replies: 0
- Views: 548
Increase Terrain Height Limit in GE
How does one go about increasing the limit that GE allows for terrain. Currently maxed out on height elevation with DEM terrain. Wondering if there is a custom script GE that would allow to override this limit.
- by lindbejb
- Mon Nov 06, 2017 5:15 pm
- Forum: [EN] Modding
- Topic: Elastic Attacher Joint
- Replies: 13
- Views: 2861
Re: Elastic Attacher Joint
Made changes, still doesn't seem to function correctly.