
Search found 398 matches
- by Phantoms
- Tue Sep 01, 2020 6:49 pm
- Forum: [EN] General Discussion
- Topic: What I hate about bales
- Replies: 21
- Views: 1602
Re: What I hate about bales
I don't have to much problem stacking them, just hate what FS does with them afterwards. Anyway, just got another FS (MSFS2020
) and will probably be taking a break from FS19 for a while.

- by Phantoms
- Sun Aug 30, 2020 5:06 pm
- Forum: [EN] General Discussion
- Topic: Holy Cow... Mowing magic....
- Replies: 8
- Views: 836
Re: Holy Cow... Mowing magic....
Every now and then I have this happen. It's usually not as big as my tractor, but a big clump none the less.
- by Phantoms
- Sat Aug 29, 2020 8:10 pm
- Forum: [EN] General Discussion
- Topic: Screenshots
- Replies: 3824
- Views: 300886
Re: Screenshots
I ranted about bales in another thread, but these screenshots are why I make and use them. I raise and sell horses and here are my two operations:




- by Phantoms
- Sat Aug 29, 2020 7:58 pm
- Forum: [EN] General Discussion
- Topic: What I hate about bales
- Replies: 21
- Views: 1602
What I hate about bales
I love working with the frontloader and bales as a screenshot I posted in the scrrenshots forum shows. https://image.giants-software.com/1/NkFWAMvb.jpg However, when you leave the game and come back the bales get jumbled around. This is what the bales look like the next day when I'm finishing some o...
- by Phantoms
- Sat Aug 29, 2020 6:52 pm
- Forum: [EN] Technical Support
- Topic: Nvidia geforce does not detect farming simulator 2019
- Replies: 18
- Views: 1730
Re: Nvidia geforce does not detect farming simulator 2019
Those that are having problems, can you post what graphic card model you have? Are you still able to update the drivers manually ? What driver version are you on? When updating manually you can choose game ready drivers. Here's the explanation: All NVIDIA drivers provide full features and applicatio...
- by Phantoms
- Fri Aug 28, 2020 6:04 pm
- Forum: [EN] General Discussion
- Topic: Geforce expirience and fs 19
- Replies: 10
- Views: 396
- by Phantoms
- Fri Aug 28, 2020 6:00 pm
- Forum: [EN] General Discussion
- Topic: Screenshots
- Replies: 3824
- Views: 300886
Re: Screenshots
No bale limit but somewhere around 400-500 on mine will start to effect FPS when close to them.
- by Phantoms
- Fri Aug 28, 2020 3:24 am
- Forum: [EN] General Discussion
- Topic: Screenshots
- Replies: 3824
- Views: 300886
Re: Screenshots
3:30AM and still putting up the bales.


- by Phantoms
- Wed Aug 26, 2020 6:14 pm
- Forum: [EN] Modding
- Topic: Adding a winch to the JCB skid streer
- Replies: 2
- Views: 133
Re: Adding a winch to the JCB skid streer
I know this doesn't answer your question on modding the skidsteer and it would require another piece of equipment (a tractor), but you could always use the tajfun https://farming-simulator.com/mod.php?l ... le=fs2019/ for your winching and skidding duties.
- by Phantoms
- Tue Aug 25, 2020 6:13 pm
- Forum: [EN] Modding
- Topic: Crawler Tractor Mods Question.
- Replies: 18
- Views: 860
Re: Crawler Tractor Mods Question.
Is this a mod? Could be a problem with it. Have you tried the stock game tracked vehicles?
- by Phantoms
- Mon Aug 24, 2020 6:23 pm
- Forum: [EN] Technical Support
- Topic: Game performance
- Replies: 2
- Views: 310
Re: Game performance
Yep, each cut you make trunjs into another item the game has to keep track of and visualize. Only cut a few at a time.
- by Phantoms
- Mon Aug 24, 2020 6:14 pm
- Forum: [EN] General Discussion
- Topic: fertilising to 100%
- Replies: 10
- Views: 817
Re: fertilising to 100%
I use the duro-france subsoiler/cultivator which ploughs and cultivates. I can fertilize before using it and again after using it to reach 100%, then seed. But I usually wait until after I seed for the second state.
- by Phantoms
- Sun Aug 23, 2020 3:01 am
- Forum: [EN] Modding
- Topic: Shed walls
- Replies: 0
- Views: 139
Shed walls
When building a shed is there a way to keep grains/lime/etc. from spreading through a wall to the outside at the bottom? I've defined the fill area as inside it but it can still go over that.
- by Phantoms
- Fri Aug 21, 2020 5:49 pm
- Forum: [EN] General Discussion
- Topic: New addition
- Replies: 12
- Views: 813
Re: New addition
This is why I liked when the console forums were separate from the PC forums.
- by Phantoms
- Thu Aug 20, 2020 6:30 pm
- Forum: [EN]WIP_Mods
- Topic: Added realism for vehicles
- Replies: 277
- Views: 25816
Re: Added realism for vehicles
Is there a way to tell if a implement is folded? If so I'd like to modify the code I posted a few replies back to only apply to folded implememnts.
If not that, then maybe a if-then list by vehicle name could be added.
If not that, then maybe a if-then list by vehicle name could be added.