Search found 336 matches

by mcatalyst
Sat Apr 24, 2021 2:16 am
Forum: [EN] News and Announcements
Topic: Farming Simulator 22: Let the good times grow - this Fall!
Replies: 358
Views: 89092

Re: Farming Simulator 22: Let the good times grow - this Fall!

Will the multithread DirectX12 upgrade apply to dedicated server cpu processing? Will the physics calculations for servers be spread across all cores? This is the biggest issue why FS dedicated servers lag out so badly right now.
by mcatalyst
Fri Jan 15, 2021 7:27 pm
Forum: [EN] Modding
Topic: Objects Falling Over
Replies: 4
Views: 714

Re: Objects Falling Over

You could set it to a static object. That will make it stop vehicles for sure.
by mcatalyst
Fri Jan 15, 2021 7:24 pm
Forum: [EN] Modding
Topic: Problem with my map
Replies: 1
Views: 341

Re: Problem with my map

The first step I would do is edit the .i3d file with a text editor and make sure all the source files are in the correct directory.
by mcatalyst
Sat Sep 26, 2020 11:22 pm
Forum: [EN] Modding
Topic: mcatalyst Trees Replicator V3.4 scripts
Replies: 1
Views: 667

Re: mcatalyst Trees Replicator V3.4 scripts

Here is the new tree script source folder.

https://bit.ly/2FTtaQz
by mcatalyst
Mon Jul 13, 2020 8:19 pm
Forum: [EN] Modding
Topic: Remove Deep Water Warning and logic?
Replies: 1
Views: 473

Re: Remove Deep Water Warning and logic?

User Attributes of the water plane. Uncheck Main water. However this will allow the user to drive under the water and fail any Giants testing. I would recommend keeping the main water and lowering it to a decent depth then add another water plane without the Main water check mark to make it look lik...
by mcatalyst
Mon Mar 23, 2020 6:40 pm
Forum: [EN] General Discussion
Topic: Terrain Cannot Be Deformed Here!
Replies: 2
Views: 2445

Re: Terrain Cannot Be Deformed Here!

Here is a fix for PC players. For console players the map would need to be updated with the following solution and a new game would have to be made. This is related to a Giants Editor/Game bug that a lot of map modders do not know about and it breaks their tip collisions in the game. The solution is...
by mcatalyst
Thu Mar 12, 2020 11:06 pm
Forum: [EN] General Discussion
Topic: Mods In Testing - Fan Discussion
Replies: 8409
Views: 1179419

Re: Mods In Testing - Fan Discussion

Old McGlenno wrote: Thu Mar 12, 2020 2:17 pm Also, anyone know what Crater Lake is?
by mcatalyst
Thu Mar 12, 2020 4:58 pm
Forum: [EN] General Discussion
Topic: Where is grizzly mountian?
Replies: 8
Views: 1161

Re: Where is grizzly mountian?

FDR Logging decided to remove all his maps from modhub. He no longer wanted separate versions of his maps compared to the newer versions that he updates on his website. If your on PC then you can get them from www.fdrlogging.com
by mcatalyst
Wed Mar 11, 2020 10:51 pm
Forum: [EN] General Discussion
Topic: Mod hub rewards?
Replies: 15
Views: 12164

Re: Mod hub rewards?

I recently received this plaque. Might be related to your notice.
Image
by mcatalyst
Wed Mar 11, 2020 7:08 pm
Forum: Solved
Topic: [No Bug] willamina
Replies: 3
Views: 1441

Re: willamina

Ah ok, this is true. During winter the water freezes causing it to be a collision. The water is as far as the eye can see including under the land so the Placeable system is seeing a collision everywhere. With seasons and non-winter there is no collision which will allow you to use the Placeable sys...
by mcatalyst
Wed Mar 11, 2020 6:58 pm
Forum: [EN] Technical Support
Topic: Can I copy a forestry map that has been worked on to a new savegame?
Replies: 5
Views: 753

Re: Can I copy a forestry map that has been worked on to a new savegame?

If you do not want to save anything but the tree progress you can copy the shapes file from the old save to the new save folder and that will keep all the trees in the same place as your old game including all the cut ones on the ground. However if you did in-game terrain modification and left trees...
by mcatalyst
Mon Mar 09, 2020 5:16 pm
Forum: [EN] Modding
Topic: Mod Error Help
Replies: 9
Views: 862

Re: Mod Error Help

looks like in your MachineShop.xml your <animatedObjects> tag is never closed.
by mcatalyst
Sat Mar 07, 2020 12:18 am
Forum: Solved
Topic: [No Bug] willamina
Replies: 3
Views: 1441

Re: willamina

Which version did you originally start your game on? Have you updated the map and continued to use the same save game? Please post your log.txt file after you experience the lag. Note: Save games from v1.0 or v1.1 are not compatible with v1.2+. Behind the scenes a lot of things shifted so what the m...
by mcatalyst
Sat Mar 07, 2020 12:07 am
Forum: Bug-Reports (Non - Kverneland & Vicon /Alpine Expansion/FSL Client Bugs)
Topic: Terrain edditing problem (modded map)
Replies: 3
Views: 2028

Re: Terrain edditing problem (modded map)

This is related to a Giants Editor/Game bug that a lot of map modders do not know about and it breaks their tip collisions in the game. The solution is to edit the map in GE. Run the Scripts -> FS19 -> Map -> Create Ground Collision Map and then in the map folder find the file map.i3d.plcColMap.grle...
by mcatalyst
Fri Feb 21, 2020 1:22 am
Forum: [EN] General Discussion
Topic: Logging maps on console
Replies: 19
Views: 4378

Re: Logging maps on console

If your talking about pre-made landings. Rogue River (by Catalyzer Gaming) has those but it is a logging only map with extreme terrain.

A new map I'm finishing up called Crater Lake will also have pre-made roads & landings with full DIY support for the farm side.