Search found 336 matches
- by mcatalyst
- Sat Apr 24, 2021 2:16 am
- Forum: [EN] News and Announcements
- Topic: Farming Simulator 22: Let the good times grow - this Fall!
- Replies: 358
- Views: 89092
Re: Farming Simulator 22: Let the good times grow - this Fall!
Will the multithread DirectX12 upgrade apply to dedicated server cpu processing? Will the physics calculations for servers be spread across all cores? This is the biggest issue why FS dedicated servers lag out so badly right now.
- by mcatalyst
- Fri Jan 15, 2021 7:27 pm
- Forum: [EN] Modding
- Topic: Objects Falling Over
- Replies: 4
- Views: 714
Re: Objects Falling Over
You could set it to a static object. That will make it stop vehicles for sure.
- by mcatalyst
- Fri Jan 15, 2021 7:24 pm
- Forum: [EN] Modding
- Topic: Problem with my map
- Replies: 1
- Views: 341
Re: Problem with my map
The first step I would do is edit the .i3d file with a text editor and make sure all the source files are in the correct directory.
- by mcatalyst
- Sat Sep 26, 2020 11:22 pm
- Forum: [EN] Modding
- Topic: mcatalyst Trees Replicator V3.4 scripts
- Replies: 1
- Views: 667
- by mcatalyst
- Mon Jul 13, 2020 8:19 pm
- Forum: [EN] Modding
- Topic: Remove Deep Water Warning and logic?
- Replies: 1
- Views: 473
Re: Remove Deep Water Warning and logic?
User Attributes of the water plane. Uncheck Main water. However this will allow the user to drive under the water and fail any Giants testing. I would recommend keeping the main water and lowering it to a decent depth then add another water plane without the Main water check mark to make it look lik...
- by mcatalyst
- Mon Mar 23, 2020 6:40 pm
- Forum: [EN] General Discussion
- Topic: Terrain Cannot Be Deformed Here!
- Replies: 2
- Views: 2445
Re: Terrain Cannot Be Deformed Here!
Here is a fix for PC players. For console players the map would need to be updated with the following solution and a new game would have to be made. This is related to a Giants Editor/Game bug that a lot of map modders do not know about and it breaks their tip collisions in the game. The solution is...
- by mcatalyst
- Thu Mar 12, 2020 11:06 pm
- Forum: [EN] General Discussion
- Topic: Mods In Testing - Fan Discussion
- Replies: 8409
- Views: 1179419
- by mcatalyst
- Thu Mar 12, 2020 4:58 pm
- Forum: [EN] General Discussion
- Topic: Where is grizzly mountian?
- Replies: 8
- Views: 1161
Re: Where is grizzly mountian?
FDR Logging decided to remove all his maps from modhub. He no longer wanted separate versions of his maps compared to the newer versions that he updates on his website. If your on PC then you can get them from www.fdrlogging.com
- by mcatalyst
- Wed Mar 11, 2020 10:51 pm
- Forum: [EN] General Discussion
- Topic: Mod hub rewards?
- Replies: 15
- Views: 12164
Re: Mod hub rewards?
I recently received this plaque. Might be related to your notice.
- by mcatalyst
- Wed Mar 11, 2020 7:08 pm
- Forum: Solved
- Topic: [No Bug] willamina
- Replies: 3
- Views: 1441
Re: willamina
Ah ok, this is true. During winter the water freezes causing it to be a collision. The water is as far as the eye can see including under the land so the Placeable system is seeing a collision everywhere. With seasons and non-winter there is no collision which will allow you to use the Placeable sys...
- by mcatalyst
- Wed Mar 11, 2020 6:58 pm
- Forum: [EN] Technical Support
- Topic: Can I copy a forestry map that has been worked on to a new savegame?
- Replies: 5
- Views: 753
Re: Can I copy a forestry map that has been worked on to a new savegame?
If you do not want to save anything but the tree progress you can copy the shapes file from the old save to the new save folder and that will keep all the trees in the same place as your old game including all the cut ones on the ground. However if you did in-game terrain modification and left trees...
- by mcatalyst
- Mon Mar 09, 2020 5:16 pm
- Forum: [EN] Modding
- Topic: Mod Error Help
- Replies: 9
- Views: 862
Re: Mod Error Help
looks like in your MachineShop.xml your <animatedObjects> tag is never closed.
- by mcatalyst
- Sat Mar 07, 2020 12:18 am
- Forum: Solved
- Topic: [No Bug] willamina
- Replies: 3
- Views: 1441
Re: willamina
Which version did you originally start your game on? Have you updated the map and continued to use the same save game? Please post your log.txt file after you experience the lag. Note: Save games from v1.0 or v1.1 are not compatible with v1.2+. Behind the scenes a lot of things shifted so what the m...
- by mcatalyst
- Sat Mar 07, 2020 12:07 am
- Forum: Bug-Reports (Non - Kverneland & Vicon /Alpine Expansion/FSL Client Bugs)
- Topic: Terrain edditing problem (modded map)
- Replies: 3
- Views: 2028
Re: Terrain edditing problem (modded map)
This is related to a Giants Editor/Game bug that a lot of map modders do not know about and it breaks their tip collisions in the game. The solution is to edit the map in GE. Run the Scripts -> FS19 -> Map -> Create Ground Collision Map and then in the map folder find the file map.i3d.plcColMap.grle...
- by mcatalyst
- Fri Feb 21, 2020 1:22 am
- Forum: [EN] General Discussion
- Topic: Logging maps on console
- Replies: 19
- Views: 4378
Re: Logging maps on console
If your talking about pre-made landings. Rogue River (by Catalyzer Gaming) has those but it is a logging only map with extreme terrain.
A new map I'm finishing up called Crater Lake will also have pre-made roads & landings with full DIY support for the farm side.
A new map I'm finishing up called Crater Lake will also have pre-made roads & landings with full DIY support for the farm side.