Search found 517 matches

by reallogger
Mon Mar 02, 2020 9:25 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1086
Views: 94220

Re: Seasons mod (op updated re: bug reports)

JD92 wrote:
Sun Mar 01, 2020 8:41 pm
hello guys .. why don't the clouds cover the whole sky of the map? they just go over my head .. can anyone tell me what the problem is? Seasons or dinamic sky?
It is a base game issue.
by reallogger
Wed Feb 26, 2020 3:04 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1086
Views: 94220

Re: Seasons mod (op updated re: bug reports)

I've been having some interesting developments in my recent game. Hopefully someone will be able to point me to the right direction in fixing the issue. I don't know if this should be a bug report or if the issue is something else entirely. So, I've been playing on Kvisslingby 1.1.5.5 map. Check Ye...
by reallogger
Tue Jan 28, 2020 11:57 am
Forum: [EN] General Discussion
Topic: Oilseed radish with seasons
Replies: 25
Views: 989

Re: Oilseed radish with seasons

Correct. Radish does not impact crop rotation. :)
by reallogger
Mon Jan 27, 2020 10:53 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1086
Views: 94220

Re: Seasons mod (op updated re: bug reports)

Community should read the manual.
Vanilla growth is completely disabled. The mod controls all growth of fruits, including pine trees, which take 5 years to become fully grown and harvestable after 2 years since you planted them.
^^ Identical in the 17 and 19 manual..
by reallogger
Mon Jan 27, 2020 10:12 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1086
Views: 94220

Re: Seasons mod (op updated re: bug reports)

Alagos wrote:
Mon Jan 27, 2020 9:53 am
Interesting, reallogger, people have been saying it's 10 years since the FS17 release of Seasons :lol:
People? What people? :confusednew:

Except Rahkiins recent ramblings we have always said 5 years. Perhaps you confuse it with 10 m distance for unhindered tree growth :)
by reallogger
Mon Jan 27, 2020 9:23 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1086
Views: 94220

Re: Seasons mod (op updated re: bug reports)

OlavEmil wrote:
Sat Jan 25, 2020 11:24 am
reallogger wrote:
Fri Jan 24, 2020 11:16 am
Growth time for trees has always been 5 years. Not sure why some say it was 10 before.
Very interesting.
Indeed. Results of some nice detective work... :D

I should have omitted "now" in my first post cause it has always been 5. Anyhow, case closed :D :D
by reallogger
Fri Jan 24, 2020 2:36 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1086
Views: 94220

Re: Seasons mod (op updated re: bug reports)

If you want unhindered growth the distance to closest tree needs to be 10 m. Anything close than 4.5 m will stop at state 3, closer than 6.5 m will stop at state 4 and closer than 8.5 will stop at state 5. State 6 is fully grown iirc.
by reallogger
Fri Jan 24, 2020 11:16 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1086
Views: 94220

Re: Seasons mod (op updated re: bug reports)

Growth time for trees has always been 5 years. Not sure why some say it was 10 before. It has been unchanged since the very first release for 17. Only reason why growth stops is if there is a another tree too close.
by reallogger
Fri Dec 20, 2019 7:06 pm
Forum: [EN] General Discussion
Topic: Seasons animals
Replies: 35
Views: 2120

Re: Seasons animals

It takes time for health to increase. Just keep them fed and happy :)
by reallogger
Wed Dec 18, 2019 11:03 pm
Forum: [EN] General Discussion
Topic: PSA hauer snow pack warning PS4 with snowy GEO
Replies: 33
Views: 2111

Re: PSA hauer snow pack warning PS4 with snowy GEO

I couldn’t even get snow with the snowy lands geo last night, dunno what was wrong If you activated snowy lands GEO on an existing save it takes time before new weather from the GEO is sampled. At midnight the forecast for the day at the end of the forecast is sampled. A quick fix is to change seas...
by reallogger
Wed Dec 18, 2019 10:58 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1086
Views: 94220

Re: Seasons mod (op updated re: bug reports)

I’m not certain if this was asked yet, but does oilseed radish affect plowing as it does in real life? Many farmers are now using oilseed radish in place of plowing because of the groundbreaking affect and deep taproot that the radish has. Also does turning off periodic plowing and lime in the sett...
by reallogger
Wed Dec 18, 2019 10:52 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1086
Views: 94220

Re: Seasons mod (op updated re: bug reports)

Frag wrote:
Wed Dec 18, 2019 4:40 pm
I would personally make it 5 years. It would still be a long term investment without making it feel like a cheat."
It actually takes 5 years with Seasons now :)
by reallogger
Wed Dec 18, 2019 10:51 pm
Forum: [EN] General Discussion
Topic: Fertilizer for seasons
Replies: 12
Views: 1650

Re: Fertilizer for seasons

In a previous version on Seasons you could get a free fertilization stage if you had ideal crop rotations. But there was an issue with this feature for direct seeders so it had to be removed unfortunately.
by reallogger
Fri Nov 29, 2019 3:29 pm
Forum: [EN] General Discussion
Topic: Just how close to reality are we ?
Replies: 26
Views: 1431

Re: Just how close to reality are we ?

:lol: :lol:

That someone/something that is controlling me must really love the daily grind :coolnew: :coolnew:
by reallogger
Thu Nov 28, 2019 1:47 pm
Forum: [EN] General Discussion
Topic: Just how close to reality are we ?
Replies: 26
Views: 1431

Re: Just how close to reality are we ?

:lol: :lol: :lol:

It would help explain some of the accidents you see on YouTube..