Search found 525 matches

by reallogger
Thu Oct 22, 2020 10:12 am
Forum: [EN] General Discussion
Topic: Silage not fermenting
Replies: 8
Views: 430

Re: Silage not fermenting

In your savegame folder there is a file called items.xml. Within that file you can find the silage pit (search for "silo"). Then you will see a variable called fermentingTime. Just increase that value, reload the game and the silage is ready to be used. :)
by reallogger
Mon Oct 12, 2020 8:46 am
Forum: [EN] General Discussion
Topic: Seasons difficulty
Replies: 94
Views: 3384

Re: Seasons difficulty

The problem with 3 day seasons is not ground temperatures as far as I've heard, but more with regards to not being able to harvest in autumn or when making hay since you can several days with rain in a row. I've made is such that crops dry faster on 3 day seasons than on longer seasons, but that has...
by reallogger
Wed Oct 07, 2020 8:58 pm
Forum: [EN] General Discussion
Topic: Seasons Question
Replies: 8
Views: 416

Re: Seasons Question

Yes, forgot about that part :coolnew:

Good that you got it working :)
by reallogger
Wed Oct 07, 2020 8:33 pm
Forum: [EN] General Discussion
Topic: Seasons Question
Replies: 8
Views: 416

Re: Seasons Question

Correct. The seasonal textures are determined from: 1) the latitude given in the environment.xml and 2) the information in the latitudeSeason.xml One or both (or none for that matter) of the files above can be supplied in a GEO. If you want to have complete control of the textures edit latitudeSeaso...
by reallogger
Wed Oct 07, 2020 7:05 pm
Forum: [EN] General Discussion
Topic: Seasons Question
Replies: 8
Views: 416

Re: Seasons Question

Remember also there is no link between the weather and the textures. Example: if someone makes a southern GEO with arctic weather it will show summer textures and snow at the same time. Even with properly made GEOs you will get such situations, especially in spring.
by reallogger
Wed Oct 07, 2020 4:31 pm
Forum: [EN] General Discussion
Topic: A question for those of you who are farmers or grew up on a farm
Replies: 13
Views: 572

Re: A question for those of you who are farmers or grew up on a farm

Have the same experience as some of the others here. Distance to dealer, access to parts and service personell plays a huge role. Not to mention personal relationships. One salesman here shifted from a dealer selling NH/Case to another dealer selling JD. So now everyone buys JD cause everyone knows ...
by reallogger
Wed Oct 07, 2020 4:09 pm
Forum: [EN] General Discussion
Topic: Seasons Question
Replies: 8
Views: 416

Re: Seasons Question

This is a good question. Does not seem like we have covered it in the manual. The visual tree textures are controlled by the latitude given by either default Seasons or the GEO and the time of year. The further north you go the longer winter (weather and textures) and shorter summer you will have. S...
by reallogger
Fri Sep 25, 2020 10:09 pm
Forum: [EN] General Discussion
Topic: Lone Oak 19 with seasons issue
Replies: 7
Views: 486

Re: Lone Oak 19 with seasons issue

The reason for this is intended and due to that GEO's can set the latitude of the location they are based upon. Default Seasons is 51.9 deg N. Midwest GEO is 40.4 deg N. The further north, the longer winter, earlier autumn, later spring etc. Not sure if the Lone Oak map has an embedded GEO, but in c...
by reallogger
Mon Mar 02, 2020 9:25 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 101762

Re: Seasons mod (op updated re: bug reports)

JD92 wrote:
Sun Mar 01, 2020 8:41 pm
hello guys .. why don't the clouds cover the whole sky of the map? they just go over my head .. can anyone tell me what the problem is? Seasons or dinamic sky?
It is a base game issue.
by reallogger
Wed Feb 26, 2020 3:04 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 101762

Re: Seasons mod (op updated re: bug reports)

I've been having some interesting developments in my recent game. Hopefully someone will be able to point me to the right direction in fixing the issue. I don't know if this should be a bug report or if the issue is something else entirely. So, I've been playing on Kvisslingby 1.1.5.5 map. Check Ye...
by reallogger
Tue Jan 28, 2020 11:57 am
Forum: [EN] General Discussion
Topic: Oilseed radish with seasons
Replies: 24
Views: 1169

Re: Oilseed radish with seasons

Correct. Radish does not impact crop rotation. :)
by reallogger
Mon Jan 27, 2020 10:53 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 101762

Re: Seasons mod (op updated re: bug reports)

Community should read the manual.
Vanilla growth is completely disabled. The mod controls all growth of fruits, including pine trees, which take 5 years to become fully grown and harvestable after 2 years since you planted them.
^^ Identical in the 17 and 19 manual..
by reallogger
Mon Jan 27, 2020 10:12 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 101762

Re: Seasons mod (op updated re: bug reports)

Alagos wrote:
Mon Jan 27, 2020 9:53 am
Interesting, reallogger, people have been saying it's 10 years since the FS17 release of Seasons :lol:
People? What people? :confusednew:

Except Rahkiins recent ramblings we have always said 5 years. Perhaps you confuse it with 10 m distance for unhindered tree growth :)
by reallogger
Mon Jan 27, 2020 9:23 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 101762

Re: Seasons mod (op updated re: bug reports)

OlavEmil wrote:
Sat Jan 25, 2020 11:24 am
reallogger wrote:
Fri Jan 24, 2020 11:16 am
Growth time for trees has always been 5 years. Not sure why some say it was 10 before.
Very interesting.
Indeed. Results of some nice detective work... :D

I should have omitted "now" in my first post cause it has always been 5. Anyhow, case closed :D :D
by reallogger
Fri Jan 24, 2020 2:36 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 101762

Re: Seasons mod (op updated re: bug reports)

If you want unhindered growth the distance to closest tree needs to be 10 m. Anything close than 4.5 m will stop at state 3, closer than 6.5 m will stop at state 4 and closer than 8.5 will stop at state 5. State 6 is fully grown iirc.