Search found 33 matches
- by astro80
- Sun Jan 17, 2021 7:34 am
- Forum: [EN]WIP_Mods
- Topic: Added realism for vehicles
- Replies: 267
- Views: 23148
Re: Added realism for vehicles
Hello if you need a beta tester we are here. Thank you for your excellent mod. For me this is a must have.
- by astro80
- Sun Oct 11, 2020 1:11 pm
- Forum: [EN] General Discussion
- Topic: Variable Spray Usage and real lfe calculations
- Replies: 24
- Views: 951
Re: Variable Spray Usage and real lfe calculations
hello about this mod how i can change the spray rate values from m3/ha to l/ha?
- by astro80
- Fri May 15, 2020 10:22 pm
- Forum: [EN] General Discussion
- Topic: Seasons mod (op updated re: bug reports)
- Replies: 1049
- Views: 113394
Re: Seasons mod (op updated re: bug reports)
There is any tutorial for Geo mod?
I would like that alfalfa growth like grass in season. Try to use the same value in crops xml but didn't work. How I can do this?
anyone can explain this values one by one?
incrementByOneRange="1-2" incrementByRange="3-5" incrementBy="2" setRange="CUT" setTo="2"/>
I would like that alfalfa growth like grass in season. Try to use the same value in crops xml but didn't work. How I can do this?
anyone can explain this values one by one?
incrementByOneRange="1-2" incrementByRange="3-5" incrementBy="2" setRange="CUT" setTo="2"/>
- by astro80
- Wed Apr 29, 2020 4:44 pm
- Forum: [EN] Modding
- Topic: add placeable in the xml
- Replies: 2
- Views: 234
Re: add placeable in the xml
thank you, works finally!
- by astro80
- Sun Apr 26, 2020 3:46 pm
- Forum: [EN] Modding
- Topic: add placeable in the xml
- Replies: 2
- Views: 234
add placeable in the xml
i try to add placeable using xml of the map, im able to see the bulding in the map but the triggers dosent work. were is the mistake? <item className="Placeable" filename="$moddir$FS19_CowBarnEuropean/barnplaceable.xml" position="326.27301025 78.79518127 885.74945068" rotation="0 0 0" farmId="2" def...
- by astro80
- Fri Apr 24, 2020 4:07 pm
- Forum: [EN]WIP_Mods
- Topic: Added realism for vehicles
- Replies: 267
- Views: 23148
Re: Added realism for vehicles
hello and thank you for this mod, if i want a more power request to pool the harrow what i have to change in the lua file?
- by astro80
- Sat Mar 28, 2020 4:33 pm
- Forum: [EN] General Discussion
- Topic: Baling contracts with seasons
- Replies: 31
- Views: 3130
Re: Baling contracts with seasons
maybe maize plus the problem?
edit: it`s a know issue of maize plus, will be fixed in the next update.
edit: it`s a know issue of maize plus, will be fixed in the next update.
- by astro80
- Fri Mar 27, 2020 3:22 pm
- Forum: [EN] General Discussion
- Topic: Baling contracts with seasons
- Replies: 31
- Views: 3130
Re: Baling contracts with seasons
maybe i have to use a tedders before raking and baling?
- by astro80
- Thu Mar 26, 2020 7:48 pm
- Forum: [EN] General Discussion
- Topic: Baling contracts with seasons
- Replies: 31
- Views: 3130
Re: Baling contracts with seasons
map: ellerbach
mod: maize plus, seasons
i cut the grass, raking, wraping, fermenting and then try to sell
mod: maize plus, seasons
i cut the grass, raking, wraping, fermenting and then try to sell
- by astro80
- Thu Mar 26, 2020 7:21 pm
- Forum: [EN] General Discussion
- Topic: Baling contracts with seasons
- Replies: 31
- Views: 3130
Re: Baling contracts with seasons
i have a problem, try to do a baling contracts with season but I got stuck at twenty percent of task. I transported the bales to the store and sold them as if they were mine without completing the contract.
- by astro80
- Tue Feb 25, 2020 6:43 pm
- Forum: [EN] General Discussion
- Topic: Vehicul Control Addon
- Replies: 9
- Views: 749
Re: Vehicul Control Addon
Did you try the game with vca only?
- by astro80
- Sat Nov 09, 2019 7:54 pm
- Forum: [EN] General Discussion
- Topic: A question about Added Realism For Vehicles Mod
- Replies: 12
- Views: 1830
Re: A question about Added Realism For Vehicles Mod
Great mod! I would like to change the power required for the instruments. I modified the parameters from line 205 by adding 1 to all the values. Did I do well?
- by astro80
- Tue Nov 05, 2019 9:06 pm
- Forum: [EN] General Discussion
- Topic: Added Realism for vehicles
- Replies: 23
- Views: 5943
Re: Added Realism for vehicles
I tried this, the feeling is better than default. You need the correct hp Power for example to plow on the hill. Whit real manual transmission for old vehicles and this mod for the modern tractor ot’s seems to be a good compromise in my opinion. The mod doesn't work whit vehicle control addon.
- by astro80
- Wed Oct 23, 2019 7:45 pm
- Forum: [EN] General Discussion
- Topic: Mods In Testing - Fan Discussion
- Replies: 6508
- Views: 388011
- by astro80
- Sat Oct 19, 2019 4:00 pm
- Forum: [EN] General Discussion
- Topic: gearbox: why not giants?
- Replies: 13
- Views: 1275
Re: gearbox: why not giants?
I'm not a programmer and I don't know how hard it can be to do, for a big company I don't think it's that difficult. the modders also succeed on their own. I think it would be a great addition that would make many people happy. it would be curious to open a survey and see how many people could be in...