Search found 32 matches

by astro80
Sun Oct 11, 2020 1:11 pm
Forum: [EN] General Discussion
Topic: Variable Spray Usage and real lfe calculations
Replies: 24
Views: 855

Re: Variable Spray Usage and real lfe calculations

hello about this mod how i can change the spray rate values from m3/ha to l/ha?
by astro80
Fri May 15, 2020 10:22 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 103521

Re: Seasons mod (op updated re: bug reports)

There is any tutorial for Geo mod?
I would like that alfalfa growth like grass in season. Try to use the same value in crops xml but didn't work. How I can do this?
anyone can explain this values one by one?
incrementByOneRange="1-2" incrementByRange="3-5" incrementBy="2" setRange="CUT" setTo="2"/>
by astro80
Wed Apr 29, 2020 4:44 pm
Forum: [EN] Modding
Topic: add placeable in the xml
Replies: 2
Views: 211

Re: add placeable in the xml

thank you, works finally!
by astro80
Sun Apr 26, 2020 3:46 pm
Forum: [EN] Modding
Topic: add placeable in the xml
Replies: 2
Views: 211

add placeable in the xml

i try to add placeable using xml of the map, im able to see the bulding in the map but the triggers dosent work. were is the mistake? <item className="Placeable" filename="$moddir$FS19_CowBarnEuropean/barnplaceable.xml" position="326.27301025 78.79518127 885.74945068" rotation="0 0 0" farmId="2" def...
by astro80
Fri Apr 24, 2020 4:07 pm
Forum: [EN]WIP_Mods
Topic: Added realism for vehicles
Replies: 185
Views: 15431

Re: Added realism for vehicles

hello and thank you for this mod, if i want a more power request to pool the harrow what i have to change in the lua file?
by astro80
Sat Mar 28, 2020 4:33 pm
Forum: [EN] General Discussion
Topic: Baling contracts with seasons
Replies: 31
Views: 2445

Re: Baling contracts with seasons

maybe maize plus the problem?
edit: it`s a know issue of maize plus, will be fixed in the next update.
by astro80
Fri Mar 27, 2020 3:22 pm
Forum: [EN] General Discussion
Topic: Baling contracts with seasons
Replies: 31
Views: 2445

Re: Baling contracts with seasons

maybe i have to use a tedders before raking and baling?
by astro80
Thu Mar 26, 2020 7:48 pm
Forum: [EN] General Discussion
Topic: Baling contracts with seasons
Replies: 31
Views: 2445

Re: Baling contracts with seasons

map: ellerbach
mod: maize plus, seasons
i cut the grass, raking, wraping, fermenting and then try to sell
by astro80
Thu Mar 26, 2020 7:21 pm
Forum: [EN] General Discussion
Topic: Baling contracts with seasons
Replies: 31
Views: 2445

Re: Baling contracts with seasons

i have a problem, try to do a baling contracts with season but I got stuck at twenty percent of task. I transported the bales to the store and sold them as if they were mine without completing the contract.
by astro80
Tue Feb 25, 2020 6:43 pm
Forum: [EN] General Discussion
Topic: Vehicul Control Addon
Replies: 9
Views: 632

Re: Vehicul Control Addon

Did you try the game with vca only?
by astro80
Sat Nov 09, 2019 7:54 pm
Forum: [EN] General Discussion
Topic: A question about Added Realism For Vehicles Mod
Replies: 12
Views: 1649

Re: A question about Added Realism For Vehicles Mod

Great mod! I would like to change the power required for the instruments. I modified the parameters from line 205 by adding 1 to all the values. Did I do well?
by astro80
Tue Nov 05, 2019 9:06 pm
Forum: [EN] General Discussion
Topic: Added Realism for vehicles
Replies: 23
Views: 5375

Re: Added Realism for vehicles

I tried this, the feeling is better than default. You need the correct hp Power for example to plow on the hill. Whit real manual transmission for old vehicles and this mod for the modern tractor ot’s seems to be a good compromise in my opinion. The mod doesn't work whit vehicle control addon.
by astro80
Wed Oct 23, 2019 7:45 pm
Forum: [EN] General Discussion
Topic: Mods In Testing - Fan Discussion
Replies: 5773
Views: 313114

Re: Mods In Testing - Fan Discussion

tcap023 wrote:
Wed Oct 23, 2019 6:00 pm
I am really interested in [PC] Added realism for vehicles.

I have seen it up several times anyone know anything about this mod?
me too!!!
by astro80
Sat Oct 19, 2019 4:00 pm
Forum: [EN] General Discussion
Topic: gearbox: why not giants?
Replies: 13
Views: 1232

Re: gearbox: why not giants?

I'm not a programmer and I don't know how hard it can be to do, for a big company I don't think it's that difficult. the modders also succeed on their own. I think it would be a great addition that would make many people happy. it would be curious to open a survey and see how many people could be in...
by astro80
Fri Oct 18, 2019 12:22 pm
Forum: [EN] General Discussion
Topic: gearbox: why not giants?
Replies: 13
Views: 1232

gearbox: why not giants?

is it so complicated to add the gearbox to the default game? why is it not considered to include the possibility of using it or not? :hmm: