Search found 40 matches
- by astro80
- Mon Mar 14, 2022 11:49 pm
- Forum: [EN]WIP_Mods
- Topic: Added realism for vehicles
- Replies: 318
- Views: 76314
Re: Added realism for vehicles
hello, it`s possible to have more power requested by implements? i want a more stronger effect if it`s possible. Thank you 900 hasse Hello! 1. Unpack mod ZIP 2. Open "REAimplements.lua" with text editor 3. Row 127-222 has all the settings so just play around there 4. ZIP all files if you ...
- by astro80
- Sun Mar 13, 2022 3:13 pm
- Forum: [EN]WIP_Mods
- Topic: Added realism for vehicles
- Replies: 318
- Views: 76314
Re: Added realism for vehicles
hello, it`s possible to have more power requested by implements? i want a more stronger effect if it`s possible. Thank you 900 hasse
- by astro80
- Tue Feb 22, 2022 10:34 pm
- Forum: [EN] General Discussion
- Topic: FS22_RealLifeNumbers
- Replies: 12
- Views: 3784
Re: FS22_RealLifeNumbers
one of the best and underrated mod.
- by astro80
- Mon Jan 24, 2022 11:17 pm
- Forum: [EN]WIP_Mods
- Topic: Added realism for vehicles
- Replies: 318
- Views: 76314
Re: Added realism for vehicles
thanks for the github link! I hope to be useful in the development of the mod
- by astro80
- Mon Nov 29, 2021 11:49 am
- Forum: [EN] General Discussion
- Topic: FS22_RealLifeNumbers
- Replies: 12
- Views: 3784
Re: FS22_RealLifeNumbers
thank you for this beautiful work!
- by astro80
- Sat May 15, 2021 11:56 pm
- Forum: [EN]WIP_Mods
- Topic: Added realism for vehicles
- Replies: 318
- Views: 76314
Re: Added realism for vehicles
no more update for this mod?
- by astro80
- Sat May 15, 2021 11:47 pm
- Forum: [EN] General Discussion
- Topic: RealLifeNumbers and CTF mod
- Replies: 9
- Views: 2035
Re: RealLifeNumbers and CTF mod
As it stands right now, all the mod does is change to a plowed state wherever the wheels of any heavy equipment has rolled over the field, so there is no gradual change, more of a on/off switch. Hopefully Loki_79 can find a way to add this in the future. Hi, thank you all for the interest! :) I ori...
- by astro80
- Sun Jan 17, 2021 7:34 am
- Forum: [EN]WIP_Mods
- Topic: Added realism for vehicles
- Replies: 318
- Views: 76314
Re: Added realism for vehicles
Hello if you need a beta tester we are here. Thank you for your excellent mod. For me this is a must have.
- by astro80
- Sun Oct 11, 2020 1:11 pm
- Forum: [EN] General Discussion
- Topic: Variable Spray Usage and real lfe calculations
- Replies: 24
- Views: 2589
Re: Variable Spray Usage and real lfe calculations
hello about this mod how i can change the spray rate values from m3/ha to l/ha?
- by astro80
- Fri May 15, 2020 10:22 pm
- Forum: [EN] General Discussion
- Topic: Seasons mod (op updated re: bug reports)
- Replies: 1049
- Views: 181958
Re: Seasons mod (op updated re: bug reports)
There is any tutorial for Geo mod? I would like that alfalfa growth like grass in season. Try to use the same value in crops xml but didn't work. How I can do this? anyone can explain this values one by one? incrementByOneRange="1-2" incrementByRange="3-5" incrementBy="2&quo...
- by astro80
- Wed Apr 29, 2020 4:44 pm
- Forum: [EN] Modding
- Topic: add placeable in the xml
- Replies: 2
- Views: 519
Re: add placeable in the xml
thank you, works finally!
- by astro80
- Sun Apr 26, 2020 3:46 pm
- Forum: [EN] Modding
- Topic: add placeable in the xml
- Replies: 2
- Views: 519
add placeable in the xml
i try to add placeable using xml of the map, im able to see the bulding in the map but the triggers dosent work. were is the mistake? <item className="Placeable" filename="$moddir$FS19_CowBarnEuropean/barnplaceable.xml" position="326.27301025 78.79518127 885.74945068" r...
- by astro80
- Fri Apr 24, 2020 4:07 pm
- Forum: [EN]WIP_Mods
- Topic: Added realism for vehicles
- Replies: 318
- Views: 76314
Re: Added realism for vehicles
hello and thank you for this mod, if i want a more power request to pool the harrow what i have to change in the lua file?
- by astro80
- Sat Mar 28, 2020 4:33 pm
- Forum: [EN] General Discussion
- Topic: Baling contracts with seasons
- Replies: 35
- Views: 11296
Re: Baling contracts with seasons
maybe maize plus the problem?
edit: it`s a know issue of maize plus, will be fixed in the next update.
edit: it`s a know issue of maize plus, will be fixed in the next update.
- by astro80
- Fri Mar 27, 2020 3:22 pm
- Forum: [EN] General Discussion
- Topic: Baling contracts with seasons
- Replies: 35
- Views: 11296
Re: Baling contracts with seasons
maybe i have to use a tedders before raking and baling?