Search found 243 matches

by yumi
Mon Sep 04, 2023 10:52 pm
Forum: [EN] Modding
Topic: FS19 to FS22 conversion Renault tractor with permission
Replies: 3
Views: 712

Re: FS19 to FS22 conversion Renault tractor with permission

Hello
It looks like you can find him on a French mod website. I don't know if I can name it here but it's "queen's husband" mods dot net
by yumi
Tue Mar 14, 2023 9:52 pm
Forum: [EN] General Discussion
Topic: ContractorMod
Replies: 194
Views: 46823

Re: ContractorMod

No Update will come and no answer.... we are waiting since month, i really think the mod is dead, The standart helpers have to work more xD Sorry to disappoint you, but no the mod is not dead. Of course i can't spend all the time i would like on it, but i'm still trying to fix it. Quick question fo...
by yumi
Tue Feb 28, 2023 10:08 pm
Forum: [EN] General Discussion
Topic: ContractorMod
Replies: 194
Views: 46823

Re: ContractorMod

Any word on an update? My helpers arms are getting tired arms. jkjkjk still one of my top 5 mods. No Update will come and no answer.... we are waiting since month, i really think the mod is dead, The standart helpers have to work more xD Sorry to disappoint you, but no the mod is not dead. Of cours...
by yumi
Sun Nov 13, 2022 2:56 pm
Forum: [EN] General Discussion
Topic: ContractorMod
Replies: 194
Views: 46823

Re: ContractorMod

Hello
No fix yet. It's a regression after 1.8.1 game update and i'm having a hard time understanding why it's like this now.
by yumi
Sun Oct 30, 2022 10:19 am
Forum: [EN] General Discussion
Topic: ContractorMod
Replies: 194
Views: 46823

Re: ContractorMod

Hello
Thanks for the feedback. Actually i can see that it's a reg from update 1.8.1 of the game :confusednew: .
I need to test again and find a fix
by yumi
Fri Oct 28, 2022 8:20 pm
Forum: [EN] General Discussion
Topic: ContractorMod
Replies: 194
Views: 46823

Re: ContractorMod

Error should be fixed now
by yumi
Thu Oct 27, 2022 3:36 pm
Forum: [EN] General Discussion
Topic: ContractorMod
Replies: 194
Views: 46823

Re: ContractorMod

Hello,
Thanks Miketeg for the feedback.
I saw and fixed an issue for new savegame following my last changes, but I missed this one since I didn't really played with it but only made some tests.
I'll check and see if I can reproduce and how to fix.
by yumi
Wed Oct 26, 2022 6:06 pm
Forum: [EN] General Discussion
Topic: ContractorMod
Replies: 194
Views: 46823

Re: ContractorMod

The return of the "crucified" characters with 1.8.1 update.
I need to find a fix.

Image
by yumi
Wed Oct 26, 2022 5:48 pm
Forum: ModHub Bug Reports
Topic: Super Strength not working after installing game update 1.8.1.0
Replies: 7
Views: 5428

Re: Super Strength not working after installing game update 1.8.1.0

Hello
Yes same for me by using Easy Dev Controls mod, super strength is ko after 1.8.1 game update.
It looks like Giants changed how max mass is specified and so mod need to be updated
by yumi
Tue Oct 25, 2022 3:32 pm
Forum: [EN] General Discussion
Topic: ContractorMod
Replies: 194
Views: 46823

Re: ContractorMod

Hello
The last update v. 0.0.0.4 published today on github is supposed to fix 2 main errors we had (several Field info boxes displayed after starting a savegame and mix of character style)
Please let me know if it's also OK for you.
Thanks
by yumi
Mon Sep 12, 2022 8:44 pm
Forum: [EN] General Discussion
Topic: ContractorMod
Replies: 194
Views: 46823

Re: ContractorMod

Hello Miketeg You should be able to use the debug command for this purpose. As explained in FS22_ContractorMod.debug.xml file, you can enable it by copying the FS22_ContractorMod.debug.xml file in your mods directory and then use the commands to move the passenger to the right location and generate ...
by yumi
Sat Sep 03, 2022 1:18 pm
Forum: [EN] General Discussion
Topic: Combine XPerience
Replies: 115
Views: 33328

Re: Combine XPerience

Hello Zebalaq, I've never seen this kind of issue. Mod should not change anything if it's disable since it doesn't write anything in savegame file and it does not change any sound. Please share some log files if possible when it's ok and then when it fails. I'll try to see on my side if i see someth...
by yumi
Wed Aug 31, 2022 1:13 pm
Forum: [EN] General Discussion
Topic: Combine XPerience
Replies: 115
Views: 33328

Re: Combine XPerience

Hey yumi, i like your combineXP mod very much. But when I harvested my grapes, I noticed that there is no engine load or speed control. It drives constantly 12 km/h. So will there be an update on this. Maybe in dependence to the yield? Greetings Hello, I didn't play with grapes yet and I don't real...
by yumi
Mon Aug 15, 2022 11:31 am
Forum: [EN] General Discussion
Topic: Combine XPerience
Replies: 115
Views: 33328

Re: Combine XPerience

Hello
Yes i think RealSpeedLimit is still an issue i did not fixed. An issue is open on GitHub for this, i've not found yet how to deal with it.
by yumi
Sun Aug 14, 2022 10:42 am
Forum: [EN] General Discussion
Topic: Combine XPerience
Replies: 115
Views: 33328

Re: Combine XPerience

Hey Yumi! Thanks for the New Combine XP! But i have something what i dont like. Playing realistic and the Power usage is always up to 120-150% (whats way to high) and im just driving around 3km/h. In FS 19 i changed it by myself so its always around 100% at a speed around 4 to 5 and the speed chang...