Search found 619 matches
- by Earnest Pea
- Wed Jul 02, 2025 10:30 pm
- Forum: DLCs
- Topic: Nexat
- Replies: 7
- Views: 1216
Re: Nexat
The only working cutting head is Nexat's own 15.2 meter. And I don't know how the bigger cutting head would affect anything other than getting more with less. The biggest cutting head is for a normal combine, 19.2
The Nexat is designed for CTF or Controlled Traffic Farming. The idea is to ...
- by Earnest Pea
- Wed Jul 02, 2025 3:30 am
- Forum: Basegame
- Topic: Odd dual clamps
- Replies: 2
- Views: 657
Re: Odd dual clamps
Giants gave me a reply saying that it is a known bug and the fix will be in the coming update.
- by Earnest Pea
- Wed Jul 02, 2025 3:27 am
- Forum: Basegame
- Topic: Weird texture bug after the last FS22 update?
- Replies: 4
- Views: 452
Re: Weird texture bug after the last FS22 update?
Have you tried deleting the shader cache? With the game closed, delete the contents of C:\Users\yourusername\Documents\My Games\FarmingSimulator2025\shader_cache and then restart the game to rebuild the cache. The game might lag a bit until the cache is rebuilt. Hope this fixes your problem.
- by Earnest Pea
- Sun Jun 08, 2025 3:48 pm
- Forum: Basegame
- Topic: Odd dual clamps
- Replies: 2
- Views: 657
Odd dual clamps
Just noticed something the other day that is either new or I just never noticed. Many of the clamped duals have oddly place clamps including the ring they clamp too. It seems especially noticeable on narrow duals. An extreme version is the Rigitrac SKH 60 with duals. The clamp ring is placed outside ...
- by Earnest Pea
- Wed Jan 29, 2025 9:13 pm
- Forum: Basegame
- Topic: FS25 Public bug tracker ?
- Replies: 4
- Views: 1161
Re: FS25 Public bug tracker ?
They've recently said that they don't respond to individual bug reports as each bug may be reported by many people. From what I can see, they use it more like a voting system. The more reports they get for a particular bug, the higher priority that bug gets. I experienced this on 22. Several bugs ...
- by Earnest Pea
- Tue Jan 28, 2025 7:42 pm
- Forum: Basegame
- Topic: I am just saying...plowing in base game is pain in the ars
- Replies: 20
- Views: 2836
Re: I am just saying...plowing in base game is pain in the ars
Just had another thought. It could be the field. I've noticed in 25 that at some points the ground can cause some tools to drag a bit. It might be a combination of terrain shape and ground deformation. If that is the case, its going to require a fix from Giants.
- by Earnest Pea
- Tue Jan 28, 2025 7:28 pm
- Forum: Basegame
- Topic: I am just saying...plowing in base game is pain in the ars
- Replies: 20
- Views: 2836
Re: I am just saying...plowing in base game is pain in the ars
It is straight.
The AI drove straight in the front, and the plows just drifted in the rear.
And look at the mess I posted in first floor.
Based on ^this^, the problem is that the plough is drifting. Is it a mod plough? Is some other mod causing it to drift? I've done plenty of ploughing in 25 ...
- by Earnest Pea
- Wed Dec 25, 2024 6:45 pm
- Forum: Basegame
- Topic: This is very frustrating
- Replies: 30
- Views: 8651
Re: This is very frustrating
It could be. NT 6.2 would be Windows 8. 10 is the minimum requirement.
- by Earnest Pea
- Mon Dec 16, 2024 8:32 pm
- Forum: Basegame
- Topic: What version?
- Replies: 1
- Views: 542
Re: What version?
Current version as shown on the updates page is 1.4.0.0 .
- by Earnest Pea
- Sun Dec 15, 2024 11:20 pm
- Forum: PC/Mac
- Topic: Strange camera behavior
- Replies: 13
- Views: 29247
Re: Strange camera behavior
Have had this with my Xbox controller on PC and use to occasionally have it on 22. Maybe if more folks are experiencing it, it will get fixed.
- by Earnest Pea
- Sat Dec 14, 2024 5:39 pm
- Forum: Basegame
- Topic: Filtering Mods By Developer
- Replies: 2
- Views: 668
Re: Filtering Mods By Developer
In 22, I would just do a search for "Software" which would show me all the mods by Giants. I did this because for some reason searching for "Giants" wouldn't work.
- by Earnest Pea
- Thu Dec 05, 2024 4:42 pm
- Forum: Basegame
- Topic: So I am curious if I can do this or not. Pc
- Replies: 9
- Views: 2006
Re: So I am curious if I can do this or not. Pc
Yea completely new to PC. Maybe I'll make a copy of the saved game and see if it works. I don't want mess up my game saved farm
I always keep a test save (usually in slot 20). I use this save for testing new mods or experimenting with new ideas. If anything goes wrong, its easily replaced with ...
- by Earnest Pea
- Thu Nov 28, 2024 10:21 pm
- Forum: Basegame
- Topic: Seasons: How many days per month?
- Replies: 16
- Views: 5419
Re: Seasons: How many days per month?
I usually play 4 days per month. I works out to roughly 1 in-game day per week. Its also close to the 3 days per month which I got use to in the Seasons mod.
- by Earnest Pea
- Thu Nov 28, 2024 5:59 pm
- Forum: Basegame
- Topic: Too many trees to be able to plant new ones
- Replies: 12
- Views: 4515
Re: Too many trees to be able to plant new ones
I'm thinking it might be an issue with my farmstick (the crane grab moving around). I have had trouble with one of the axis drifting, which would make sense when im in the vehicle, but the grab moves even when im out of it and maybe even in another vehicle.
You should try increasing the "dead ...
- by Earnest Pea
- Thu Nov 28, 2024 5:52 pm
- Forum: Basegame
- Topic: FS25 PS5 "It's Never Too Late to Farm" Questions
- Replies: 7
- Views: 6267
Re: FS25 PS5 "It's Never Too Late to Farm" Questions
Didn't need to do that in 22. I created a save after 22 released and didn't touch it until a few months later (maybe January or February). I can't remember if I loaded it up out of curiosity or by accident, but I got the achievement. I can only assume that the year just need to change. I don't know ...