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- by MrMarcel5
- Fri Jan 30, 2026 8:46 am
- Forum: [DE] Modding
- Topic: wie testet GIANTS? Sie finden Fehler die ich nicht reproduzieren kann
- Replies: 11
- Views: 4551
- by MrMarcel5
- Fri Jan 30, 2026 8:39 am
- Forum: PC/Mac
- Topic: SLWrapper Error eErrorInvalidParameter encountered in slDLSSGetOptimalSettings
- Replies: 9
- Views: 9217
Re: SLWrapper Error eErrorInvalidParameter encountered in slDLSSGetOptimalSettings
All of a sudden get this error:
SLWrapper Error eErrorInvalidParameter encountered in slDLSSGetOptimalSettings
Hi,
this seems to come up quite frequently for users who have updated their drivers.
Perchance due to Nvidia's update to DLSS which introduced version 4.5
This error message should ...
- by MrMarcel5
- Thu Oct 30, 2025 3:09 pm
- Forum: [FR] Modding
- Topic: Ajustement de la politique du Modhub sur la qualité des mods proposés.
- Replies: 4
- Views: 1183
Re: Ajustement de la politique du Modhub sur la qualité des mods proposés.
The information shared in this post here seems incorrect and is as written there not official or a genuine statement from ModHub.
While we have announced changes to be made in the near future they are not posted yet and this post seems to be some translation or misinterpretation.
ModHub Team
While we have announced changes to be made in the near future they are not posted yet and this post seems to be some translation or misinterpretation.
ModHub Team
- by MrMarcel5
- Wed Feb 12, 2025 12:49 pm
- Forum: Basegame
- Topic: Problems after Patch 1.5
- Replies: 62
- Views: 42559
Re: Problems after Patch 1.5
the Patch 1.6 will address the helpers ignoring your user settings. So stuff like "do headlands first" will be respected again.
- by MrMarcel5
- Thu Feb 06, 2025 5:22 pm
- Forum: PC/Mac
- Topic: Patch 1.5 - endless crash
- Replies: 51
- Views: 119184
Re: Patch 1.5 - endless crash
Unless there is a quote it's addressed at the last message before the reply
- by MrMarcel5
- Wed Feb 05, 2025 4:37 pm
- Forum: Grundspiel
- Topic: Helfer seit Patch 1.5
- Replies: 16
- Views: 3807
Re: Helfer seit Patch 1.5
Der Bug ist bereits bekannt und behoben.
Entsprechend wird dies im kommendem Patch enthalten sein.
Vielen Dank fürs Melden
Entsprechend wird dies im kommendem Patch enthalten sein.
Vielen Dank fürs Melden
- by MrMarcel5
- Wed Feb 05, 2025 2:02 pm
- Forum: PC/Mac
- Topic: can't download 1.5.0.1 version macbook steam
- Replies: 4
- Views: 1581
Re: can't download 1.5.0.1 version macbook steam
If you're on 1.5.0.0 that's fine. It's fully compatible with 1.5.0.1 of the affected platforms.
- by MrMarcel5
- Wed Feb 05, 2025 2:01 pm
- Forum: PC/Mac
- Topic: Patch 1.5 - endless crash
- Replies: 51
- Views: 119184
Re: Patch 1.5 - endless crash
You can play on your full resolution again with 1.5.0.1
That issue got fixed in the hotfix.
That issue got fixed in the hotfix.
- by MrMarcel5
- Tue Feb 04, 2025 10:22 am
- Forum: Mods
- Topic: Externe Mods downloaden (Steam MacOs)
- Replies: 3
- Views: 2271
Re: Externe Mods downloaden (Steam MacOs)
Nvidia selbst blockiert den zugriff auf Internet Browser & Datei explorer, entsprechend sind unter Geforce NOW keine externen mods möglich.
Wir haben darauf keinen einfluss.
Wir haben darauf keinen einfluss.
- by MrMarcel5
- Mon Feb 03, 2025 3:35 pm
- Forum: PC/Mac
- Topic: can't download 1.5.0.1 version macbook steam
- Replies: 4
- Views: 1581
Re: can't download 1.5.0.1 version macbook steam
1.5.0.0 is the latest for macOS as there is no changes in 1.5.0.1 for mac there is no need to update.
1.5.0.0 and 1.5.0.1 are multiplayer compatible.
1.5.0.0 and 1.5.0.1 are multiplayer compatible.
- by MrMarcel5
- Wed Jan 29, 2025 5:09 pm
- Forum: PC/Mac
- Topic: Patch 1.5 - endless crash
- Replies: 51
- Views: 119184
Re: Patch 1.5 - endless crash
My game never crashed before the patch and now after one day it crashed when using the Lumberjack mod. The red circle turned orange and crash.
On the Dakota map with a savegame i downloaded"with prebuild courtyard" i could'nt buy equipment at the store after the patch. Also a sheep appeared ...
- by MrMarcel5
- Wed Jan 29, 2025 2:26 pm
- Forum: PC/Mac
- Topic: Latest Patch Crashing My Game
- Replies: 2
- Views: 1368
Re: Latest Patch Crashing My Game
the issue occurs if your ingame rendering resolution exceeds 4096 in width or height.
Running at or below 4k will work as a current workaround.
We're already working on the fix for that and are pushing that out as soon as possible.
"But i am not running at 4k"
Then you likely are utilizing ...
Running at or below 4k will work as a current workaround.
We're already working on the fix for that and are pushing that out as soon as possible.
"But i am not running at 4k"
Then you likely are utilizing ...
- by MrMarcel5
- Wed Jan 29, 2025 2:26 pm
- Forum: PC/Mac
- Topic: Patch 1.5 - endless crash
- Replies: 51
- Views: 119184
Re: Patch 1.5 - endless crash
Even if it doesn't exceed 4K, it will crash. I have a 2560X1440 2K monitor. If I adjust the scaling to 110% in the game, it will also crash. This shows that it is not a problem of exceeding 4K.
Check your resolution scaling 3D then.
The crash on shader complilation is a problem of exceeding 4K ...
- by MrMarcel5
- Tue Jan 28, 2025 8:20 pm
- Forum: PC/Mac
- Topic: Absturz nach Installation des Updates (28.01.24)
- Replies: 9
- Views: 6731
Re: Absturz nach Installation des Updates (28.01.24)
bezüglich des Ladens von fehlgeschlagenen Spielständen in ein Savegame:
Wenn das Spiel bei der Shader-Kompilierung (100%) abstürzt: Dieses Problem tritt auf, wenn die Auflösung im Spiel 4096 in breite oder höhe überschreitet.
Dies ist aktuell ein Bug und wird entsprechend bald behoben.
Als ...
Wenn das Spiel bei der Shader-Kompilierung (100%) abstürzt: Dieses Problem tritt auf, wenn die Auflösung im Spiel 4096 in breite oder höhe überschreitet.
Dies ist aktuell ein Bug und wird entsprechend bald behoben.
Als ...
- by MrMarcel5
- Tue Jan 28, 2025 8:02 pm
- Forum: PC/Mac
- Topic: Patch 1.5 - endless crash
- Replies: 51
- Views: 119184
Re: Patch 1.5 - endless crash
You don't have to lower it to 50%
The resolution width just has to be under 4096 for it to not crash.
If you got a 4k Display 100% will be perfectly fine.
For ultra wide displays like 5120x1440 you may wanna utilize DLSS, XeSS or FSR on Quality, that will lower the resolution internally without ...
The resolution width just has to be under 4096 for it to not crash.
If you got a 4k Display 100% will be perfectly fine.
For ultra wide displays like 5120x1440 you may wanna utilize DLSS, XeSS or FSR on Quality, that will lower the resolution internally without ...