Search found 26 matches
- by Richard-023
- Wed Nov 21, 2018 6:43 pm
- Forum: [EN] Modding
- Topic: Farming Simulator 19 original textures use? how to?
- Replies: 1
- Views: 448
Re: Farming Simulator 19 original textures use? how to?
Try to save the texture as a .png file with paint.net and then open it in Photoshop. From there when u edited the image you can save it directly from Photoshop.
- by Richard-023
- Wed Nov 21, 2018 6:39 pm
- Forum: [EN] Modding
- Topic: Can't place building on an edited spot.
- Replies: 5
- Views: 394
Re: Can't place building on an edited spot.
I do not know if anything is wrong, but i got the editor from the collectors edition.
edit-
Also Lars mentioned that the editor will be uploaded soon on GDN.
edit-
Also Lars mentioned that the editor will be uploaded soon on GDN.
- by Richard-023
- Sat Jan 06, 2018 9:48 pm
- Forum: [DE] Modding
- Topic: Mod Verbessern: FS17_Oregon_Springs
- Replies: 4
- Views: 519
Re: Mod Verbessern: FS17_Oregon_Springs
Hi, I will make my map seasons ready soon. Cheers Richard - NLD Farmers
- by Richard-023
- Sat Jan 06, 2018 9:47 pm
- Forum: [EN] Modding
- Topic: Improve A Mod: Oregon Springs 17
- Replies: 2
- Views: 414
Re: Improve A Mod: Oregon Springs 17
He MountainFarmer, I am the author of the map. You can contact me on our forum https://nld-farmers.nl there you can also join our Discord my name on the forum and Discord is Richard.
- by Richard-023
- Sat Aug 05, 2017 3:29 pm
- Forum: [EN] Modding
- Topic: WaterPlane - Environment.onCreateWater
- Replies: 4
- Views: 2303
WaterPlane - Environment.onCreateWater
Hello, I need to fix my Waterplanes before Giants can approve my map. The problem is i got small pieces of water in the map like this, https://abload.de/img/fsscreen_2017_08_05_1douxx.png But now you can drive trough/under it without the ''Dont drive to deep'' message, but this is something thats re...
- by Richard-023
- Fri Aug 04, 2017 1:30 pm
- Forum: [DE] Modding
- Topic: SX 210 Twinstar HKL für PS4
- Replies: 8
- Views: 988
Re: SX 210 Twinstar HKL für PS4
Hello,
We try to bring out mods to console to.
Kind regards, Richard - NLD Farmers
We try to bring out mods to console to.
Kind regards, Richard - NLD Farmers
- by Richard-023
- Fri Aug 04, 2017 10:00 am
- Forum: [EN] Modding
- Topic: How to save and use textures
- Replies: 5
- Views: 583
Re: How to save and use textures
He Bassaddict, Thank you for this explanation this help a lot! Cheers, Richard
- by Richard-023
- Thu Aug 03, 2017 4:02 pm
- Forum: [EN] Modding
- Topic: How to save and use textures
- Replies: 5
- Views: 583
Re: How to save and use textures
Oke but, can i use DXT1 with alpha when i need transparency or DXT5 with alpha. And if someone can explain a bit more about my questions this would be cool!
- by Richard-023
- Thu Aug 03, 2017 11:17 am
- Forum: [EN] Modding
- Topic: How to save and use textures
- Replies: 5
- Views: 583
How to save and use textures
Hi there, I would like to know a bit more about textures. I am busy with uploading my map to ModHub and pfreek suggested my to check my textures. To remove alpha channels when I do not need them an add mipmaps to my buildings. So now the actual questions, You have DXT1, DXT3 and DXT5 I use DXT1 for ...
- by Richard-023
- Tue Nov 08, 2016 6:12 pm
- Forum: [LS17]English-Forum
- Topic: Issue with any mod map (tip col)
- Replies: 17
- Views: 6998
Re: Issue with any mod map (tip col)
More and more people are placing comments on fs-uk that they have that problem, and dont know how to fix! http://fs-uk.com/forum/index.php?topic=187561.0
- by Richard-023
- Tue Nov 08, 2016 4:52 pm
- Forum: [LS17]English-Forum
- Topic: Issue with any mod map (tip col)
- Replies: 17
- Views: 6998
Re: Issue with any mod map (tip col)
Hi all, So i tried different things people suggested but no luck! I did removed the infocol with the infolayer in Giants Editor and add a new black.png tipColInfoLayer. In Giants Editor the new infocol i made in the bottom left corner you can see in picture 1 below. So in the editor it looks oke, bu...