Search found 117 matches

by Fade2black
Thu May 09, 2019 10:08 pm
Forum: [EN] General Discussion
Topic: Trees be gone!
Replies: 15
Views: 1140

Re: Trees be gone!

gordon861 wrote:
Thu May 09, 2019 7:08 pm
A tree killer feature in the landscaping page would be great, even if just to get rid of the trees that require cutting into about 30 bits to get rid of them.
My thoughts exactly 👍
by Fade2black
Thu May 09, 2019 5:04 pm
Forum: [EN] General Discussion
Topic: Trees be gone!
Replies: 15
Views: 1140

Re: Trees be gone!

Yes, I’ve used the mulcher on PGR but still had a lot of chainsaw work for the larger trees.
by Fade2black
Thu May 09, 2019 2:43 pm
Forum: [EN] General Discussion
Topic: Trees be gone!
Replies: 15
Views: 1140

Re: Trees be gone!

Agreed the xylor was a great mod. Would love to have it back again.
However in my haste to make fields as I want them being able to delete trees would be awesome 😎
by Fade2black
Thu May 09, 2019 1:47 pm
Forum: [EN] General Discussion
Topic: Trees be gone!
Replies: 15
Views: 1140

Re: Trees be gone!

Like the tree surgeon idea. I’m just lazy with logging and find it a real chore but many players love it so each to their own.
by Fade2black
Thu May 09, 2019 12:59 pm
Forum: [EN] General Discussion
Topic: Trees be gone!
Replies: 15
Views: 1140

Re: Trees be gone!

Not sure if it does trees but hedges and fences can be removed which is great.
I like bigger fields but as I said before I’m never going to delete everything as I love trees as long as they’re in the right place. Lol
by Fade2black
Thu May 09, 2019 12:47 pm
Forum: [EN] General Discussion
Topic: Trees be gone!
Replies: 15
Views: 1140

Trees be gone!

What I wouldn’t give for one of our fantastic mod makers to come up with this. Just a point, shoot and delete idea to allow us to join fields quicker. I know it’s probably not possible but I would pay for it in a minute. Don’t get me wrong I only like to remove the trees if they are in the way as tr...
by Fade2black
Mon May 06, 2019 10:35 am
Forum: [EN] General Discussion
Topic: Slurry spreaders
Replies: 9
Views: 785

Re: Slurry spreaders

I’m playing on PS4 pro. I was thinking it may be a mod that’s causing it but will be a long process to find which one 🙄
by Fade2black
Sun May 05, 2019 9:01 pm
Forum: [EN] General Discussion
Topic: Slurry spreaders
Replies: 9
Views: 785

Re: Slurry spreaders

I’ve had to give up with slurry as whenever I try it with a worker my game stutters so bad that I’m sure it’s gonna crash.
As yet I haven’t heard anyone experience what I’m getting so not sure what the problem is.
by Fade2black
Mon Apr 22, 2019 10:16 pm
Forum: [EN] General Discussion
Topic: Unloading
Replies: 12
Views: 891

Re: Unloading

I’m using silos to load and unload the trains on the PGR map and I’ve noticed they stop if you get out the or swap vehicles. Have to say everything else seems to keep going but I could be wrong.
by Fade2black
Sun Apr 21, 2019 7:13 pm
Forum: [EN] General Discussion
Topic: Slurry worry
Replies: 4
Views: 541

Re: Slurry worry

I’ll try it at some point. I’m really loving this map at the moment, but have to say I love most of the mod maps so far.
by Fade2black
Sun Apr 21, 2019 6:57 pm
Forum: [EN] General Discussion
Topic: Slurry worry
Replies: 4
Views: 541

Re: Slurry worry

I’m on PGR, had the same issue on Marwell but don’t recall if it happened on base maps as I’ve never been back to them. I get the same thing with sprayers from time to time.
It’s fine if I’m driving but the workers don’t like it. Maybe they’re meth-heads or I’m not paying enough 🤔
by Fade2black
Sun Apr 21, 2019 4:41 pm
Forum: [EN] General Discussion
Topic: Slurry worry
Replies: 4
Views: 541

Slurry worry

Just wondering if anyone else is having problems with slurry spreading? I’ve tried all the big boom spreaders and they all make my game stutter to the point where I’m sure it’s about to crash. I tried the new Horsch one but it does the same thing even with the 12m boom. It seems to be worse on the h...
by Fade2black
Tue Apr 16, 2019 11:37 pm
Forum: [EN] General Discussion
Topic: PGR silwno train problem
Replies: 8
Views: 830

Re: PGR silwno train problem

I got both trains to unload in same silo by turning the silo slightly at an angle. Then placed two more to load over each track. Then got thinking, why not put silos near the sell points on the tracks and managed to get it to work. Bulk haulage is now pretty easy.