Search found 186 matches

by Way2drunk2walk
Wed Jul 17, 2019 10:56 pm
Forum: [EN] General Discussion
Topic: Big pickup truck mod for console
Replies: 16
Views: 2028

Re: Big pickup truck mod for console

It's up to the modder
by Way2drunk2walk
Wed Jul 17, 2019 3:03 pm
Forum: [EN] General Discussion
Topic: Stolen mods in mod contest
Replies: 43
Views: 4175

Re: Stolen mods in mod contest

But these days it seems the norm to attack first and ask questions later in the community
Unfortunately not just happening in this community, but every where. Too many spoiled entitled children these days that don't understand respect.
by Way2drunk2walk
Tue Jul 16, 2019 5:50 am
Forum: [EN] Modding
Topic: NEED MORE MODS ON PS4 ESPECIALLY CARS ANDS TRACTORS
Replies: 1
Views: 248

Re: NEED MORE MODS ON PS4 ESPECIALLY CARS ANDS TRACTORS

I really don't see the point in yelling at people. Calm down, take a deep breath, and have a little patience. Mods will come when they come.
Please enjoy the rest of you're day and of course happy farming.
by Way2drunk2walk
Mon Jul 15, 2019 3:49 pm
Forum: [EN] Modding
Topic: PLS help map not showing up in downloads in game but is downloaded
Replies: 1
Views: 175

Re: PLS help map not showing up in downloads in game but is downloaded

Make sure you're game is updated to the latest version.
by Way2drunk2walk
Mon Jul 15, 2019 4:13 am
Forum: [EN] Technical Support
Topic: PS4 controller
Replies: 4
Views: 387

Re: PS4 controller

I use a program called Input Mapper. It fools windows into thinking the PS4 controller is a Xbox controller. I don't think that the PS4 controller will work properly on its own but I could be wrong.
by Way2drunk2walk
Sun Jul 14, 2019 5:25 pm
Forum: [EN] Modding
Topic: Giants, could you save us a lot of work.
Replies: 3
Views: 562

Re: Giants, could you save us a lot of work.

I seriously doubt they would do this, but it would definitely make life easier on the module truck.
by Way2drunk2walk
Fri Jul 12, 2019 10:18 pm
Forum: [EN] General Discussion
Topic: 5th Wheel Horse trailer
Replies: 4
Views: 426

Re: 5th Wheel Horse trailer

There is an American style livestock trailer waiting to be tested by Giants but it's a bumper pull and it has failed 5 times, so no guarantee.
by Way2drunk2walk
Fri Jul 12, 2019 8:27 pm
Forum: [EN] General Discussion
Topic: 5th Wheel Horse trailer
Replies: 4
Views: 426

Re: 5th Wheel Horse trailer

If you are on PC then there is a Wilson ranch hand available on various sites.
by Way2drunk2walk
Wed Jul 10, 2019 11:03 pm
Forum: [EN] General Discussion
Topic: Canfarm
Replies: 26
Views: 1827

Re: Canfarm

There is a new version of Midwest on American eagle modding site.
by Way2drunk2walk
Mon Jun 24, 2019 11:28 pm
Forum: [EN] Modding
Topic: Trucks
Replies: 1
Views: 191

Re: Trucks

To be honest nobody knows. Even if a modder is working on one there is no guarantee that it will pass testing.
by Way2drunk2walk
Mon Jun 24, 2019 10:39 pm
Forum: [EN] Modding
Topic: Problem with converted trailer
Replies: 2
Views: 307

Re: Problem with converted trailer

It appears that the mod file is unzipped. Try zipping it and see if that helps. You can use 7zip or a similar program.
by Way2drunk2walk
Mon Jun 24, 2019 6:50 am
Forum: [EN] General Discussion
Topic: Chinese is invading giants' forum!!!
Replies: 2
Views: 918

Re: Chinese is invading giants' forum!!!

probably sleeping. It has happened before I'm sure it will be taken care of soon.


Edit böserlöwe: the chinese is gone, so we can close this tread too.
by Way2drunk2walk
Sun Jun 23, 2019 9:27 pm
Forum: [EN] Modding
Topic: Editing an autoloading bale mod to reduce number of bales
Replies: 5
Views: 330

Re: Editing an autoloading bale mod to reduce number of bales

open the baleFork_rund.xml and find the following lines <fillUnit> <fillUnitConfigurations> <fillUnitConfiguration name="$l10n_configuration_valueDefault" price="0" > <fillUnits> <fillUnit unit="$l10n_unit_bale" fillTypes="roundBale" capacity="12"/> </fillUnits> </fillUnitConfiguration> </fillUnitCo...
by Way2drunk2walk
Sun Jun 23, 2019 4:00 am
Forum: [EN] Modding
Topic: Editing an autoloading bale mod to reduce number of bales
Replies: 5
Views: 330

Re: Editing an autoloading bale mod to reduce number of bales

If you could share the link to that mod it would be easier to help you out. There is more than one way the autoloading could be set up.