Search found 129 matches

by Cad_dao
Tue Jan 07, 2020 7:26 pm
Forum: [EN] Technical Support
Topic: Animals Season
Replies: 8
Views: 471

Re: Animals Season

There should not be any conflicts, I have only downloaded mods from the mod page in the game. Hi Henrik 650, First question is about if you're playing on PC or console. If you're on PC, next question is about if you have downloaded any mod that can modifiy game like plant growth control mod as Norf...
by Cad_dao
Tue Jan 07, 2020 7:00 pm
Forum: [EN] Technical Support
Topic: JENZ BA 725 D
Replies: 3
Views: 554

Re: JENZ BA 725 D

Kspillars wrote:
Sun Jan 05, 2020 10:06 pm
I have it enabled
Hi kspillars,

Disable the Automatic Engine Start. This will allow the JENZ BA 725 D to continuously run until you cut off tractor engine.

Regards!
by Cad_dao
Tue Dec 17, 2019 10:59 pm
Forum: [EN] General Discussion
Topic: Can we rotate the sheep on Shamrock?
Replies: 2
Views: 323

Re: Can we rotate the sheep on Shamrock?

Hi guys! First, huge thanks to Realismus... :mrgreen: Can we rotate the sheep and cows between different pastures on Shamrock PS4? Thanks for answer Hi SandyBay19, As I have understanded it so far, a pasture is the grassy zone (fenced area) that has to be included in the farm building. That mean yo...
by Cad_dao
Mon Dec 16, 2019 11:24 pm
Forum: [EN] General Discussion
Topic: Next Update maybe last update...
Replies: 60
Views: 3757

Re: Next Update maybe last update...

The next game that corrects the existing game. What a bad marketing strategy. They act with efficiency, if they were correcting those cosmetic problems, they would waste valuable time and ressources for something that doesn't make the game work any better, only making it better looking. Fully under...
by Cad_dao
Mon Dec 16, 2019 3:31 pm
Forum: [EN] General Discussion
Topic: Next Update maybe last update...
Replies: 60
Views: 3757

Re: Next Update maybe last update...

Hi faruk9154, Sadly, you shouldn't build hope that any cosmetic issues reported will be corrected. It ain't causing any problem affecting the gameplay. Stickers at wrong position, fan not working, reflections in mirror, fuel gauge not working in vehicule view and alike stuff won't be corrected as it...
by Cad_dao
Thu Dec 12, 2019 7:09 pm
Forum: [EN] General Discussion
Topic: How do we know if someone is checking at a bug we report if they do not answer?
Replies: 7
Views: 399

How do we know if someone is checking at a bug we report if they do not answer?

Hi everyone, I reported this bug https://forum.giants-software.com/viewtopic.php?f=998&t=155341 in Bug-reports section a year and 3 weeks ago. Left it there a whole year without poking it up back, hoping that a day or another in that year, someone would look at it. But it seems that it ain't moved a...
by Cad_dao
Tue Dec 10, 2019 8:46 pm
Forum: [EN] General Discussion
Topic: Did any mods pass at all
Replies: 43
Views: 2602

Re: Did any mods pass at all

I have an inside source, and they mentioned that season passed so they are just buttoning that up and getting ready for release. So it was all hands on deck with that today. Hi Chedly, I'll stick to the old "no official news, no proof". I'm happy if you are aware of something about season release t...
by Cad_dao
Tue Dec 10, 2019 4:19 pm
Forum: Bug-Reports (Non - Kverneland & Vicon /Alpine Expansion/FSL Client Bugs)
Topic: Bug! Can operate frontloader while implement is active tool.
Replies: 2
Views: 385

Re: Bug! Can operate frontloader while implement is active tool.

Hi, Would anyone in QA or vehicule integration staff at Giant would be kind enough to have a check on this problem and give any news about it. It's been 3 weeks now that it reported back this bug. I've reported it last year and brought it back up in past november. I simply wish you have an eye on th...
by Cad_dao
Thu Dec 05, 2019 6:09 pm
Forum: [EN] General Discussion
Topic: Any one any info on seasons
Replies: 18
Views: 1724

Re: Any one any info on seasons

Drmattymd » 05 déc. 2019, 11:41 If they are fixing it then the scripts arent complete *thumbsup* Neither Microsoft or Sony will test something that still a WIP. They will test it once it's final, not until then. Was same with season for FS17. I don't see why it would be different today. As long as ...
by Cad_dao
Thu Dec 05, 2019 4:00 pm
Forum: [EN] General Discussion
Topic: Any one any info on seasons
Replies: 18
Views: 1724

Re: Any one any info on seasons

Yeah I understand they are working hard but it would be. Nice to get an update saying they are nearing final product Sadly, don't build hope on receiving any news about testing other than when it's done, ready and that we can download it on modhub. The extra work that Realismus team does converting...
by Cad_dao
Wed Dec 04, 2019 8:49 pm
Forum: [EN] General Discussion
Topic: Any one any info on seasons
Replies: 18
Views: 1724

Re: Any one any info on seasons

Hi, Still in testing and debugging. At what level they are now, they already stated that no info will be given neither that an estimated release date would be given. Understandable than otherwise, it would add unnecessary pressure. Rest ensured that the day it will be ready, the shot will be called ...
by Cad_dao
Tue Nov 26, 2019 7:46 pm
Forum: Bug-Reports (Non - Kverneland & Vicon /Alpine Expansion/FSL Client Bugs)
Topic: Bug! Can operate frontloader while implement is active tool.
Replies: 2
Views: 385

Re: Can Stegei or any in giant staff can check this please? Still can operate frontloader even if it's not the active to

Hi, Can I ask politely if this report have been noticed? Will be 2 weeks tomorrow without any news...would be nice to at least know that staff is aware of the problem, that someone will have an eye on it, regardless of the issue, bug report status being updated to [KNOW ISSUE] [WON'T FIX] [LOW PRIOR...
by Cad_dao
Tue Nov 26, 2019 5:43 pm
Forum: [EN] Modding
Topic: Seasons
Replies: 3
Views: 388

Re: Seasons

Hi Fslegend19, As Illinois Farmer said, season for console will be released when ready. Since it can be released only once, it have to run without bugs because otherwise, we will be stuck with them. Sure we hope it to be released sooner possible, but there's no hurry if it's to be stuck with somethi...
by Cad_dao
Wed Nov 20, 2019 7:19 pm
Forum: Bug-Reports (Non - Kverneland & Vicon /Alpine Expansion/FSL Client Bugs)
Topic: Bug! Can operate frontloader while implement is active tool.
Replies: 2
Views: 385

Bug! Can operate frontloader while implement is active tool.

EDIT: Topic title Hi, First on a sad note, tomorrow, it will have been a year this problem is reported and still haven't answered neither received any status regarding if it can be solved or not. This is really annoying since we shouldn't have to detach the frontloader from tractor to be able to use...
by Cad_dao
Wed Nov 13, 2019 3:51 pm
Forum: [EN] General Discussion
Topic: Road Train A-Trailer Tipper Will Not Unload in Bunker
Replies: 6
Views: 390

Re: Road Train A-Trailer Tipper Will Not Unload in Bunker

I'm trying to use the Road Train Mod and am having a problem unloading the A-Trailer Tipper in bunkers. It seems ctrl-I starts to open the gate but then immediately stops. The B-Trailer Tipper works just fine. How do I unload the A-Trailer in a bunker? TIA. Hi, If trailer is rear dumping, I think y...