Search found 396 matches

by Crazof
Thu Dec 12, 2019 8:58 pm
Forum: [EN] General Discussion
Topic: BEET CART ON CONSOLE
Replies: 3
Views: 147

Re: BEET CART ON CONSOLE

it's the only official beet cart, however many different tippers can haul beets. I remember watching youtube videos of FS17 and someone on PC had a trailer chassis that held the multi tank MB35 on top of it similar to the it runner stuff, they towed it around behind the terra variant with the multi ...
by Crazof
Thu Dec 12, 2019 4:01 pm
Forum: [EN] General Discussion
Topic: Not paying correctly for products
Replies: 6
Views: 177

Re: Not paying correctly for products

13250 / 1000 = 13.25

337 x 13.25 = 4465
by Crazof
Thu Dec 12, 2019 12:15 pm
Forum: [EN] General Discussion
Topic: Mods and slot count for console
Replies: 6
Views: 417

Re: Mods and slot count for console

Watch sealyp on youtube. His first look map tours usually include that information
by Crazof
Wed Dec 11, 2019 11:07 pm
Forum: [EN] General Discussion
Topic: Redeeming Ravenport.
Replies: 15
Views: 649

Re: Redeeming Ravenport.

I played this map until marwell came out ( about 100 hrs), then haven't been back. however to the OP, I started on new farmer, sold everything as the money you have tied up in land vs what is actually farmable was a pretty bad ratio. I then bought the largest field (8? if I remember correctly). then...
by Crazof
Wed Dec 11, 2019 4:37 pm
Forum: [EN] General Discussion
Topic: Greenwich valley by greenbale modding
Replies: 50
Views: 2856

Re: Greenwich valley by greenbale modding

I guess the key is to turn off plant withering otherwise you end up with most of the map showing dead fields
by Crazof
Tue Dec 10, 2019 8:48 pm
Forum: [EN] General Discussion
Topic: To all moders we need this please make this
Replies: 20
Views: 652

Re: We need to be able to buy used equipment in fs19 on consoles

bossmanslim wrote:
Tue Dec 10, 2019 4:04 pm


If your hurting for money, use the government subsidy mod.
or don't buy so much equipment to start with
by Crazof
Tue Dec 10, 2019 8:44 pm
Forum: [EN] General Discussion
Topic: Did any mods pass at all
Replies: 36
Views: 1490

Re: Did any mods pass at all

even though a couple people blasted me the other day for saying this, I'm going to say it again....

When the mod is on the modhub then you will know it passed.

Multiple threads / post talking about mods passing or failing without any factual data in them is all hearsay
by Crazof
Tue Dec 10, 2019 2:01 am
Forum: [EN] General Discussion
Topic: Greenwich valley by greenbale modding
Replies: 50
Views: 2856

Re: Greenwich valley by greenbale modding

Any chance of an update including more fields with contracts. Seems there are only 10 fields and 4 of them are grass
by Crazof
Mon Dec 09, 2019 6:11 pm
Forum: [EN] General Discussion
Topic: Claas DLC patch
Replies: 8
Views: 454

Re: Claas DLC patch

it would be nice to have more header choices for the dominator
by Crazof
Fri Dec 06, 2019 12:22 pm
Forum: [EN] General Discussion
Topic: Any one any info on seasons
Replies: 20
Views: 1483

Re: Any one any info on seasons

When it's on the mod hub then you will know it passed.
by Crazof
Thu Dec 05, 2019 1:17 am
Forum: [EN] General Discussion
Topic: Westbridge hills?
Replies: 3
Views: 586

Re: Westbridge hills?

Is it on the mod hub? If not then it did not pass.
by Crazof
Wed Nov 27, 2019 3:21 pm
Forum: [EN] General Discussion
Topic: Other things to do then "farm"
Replies: 27
Views: 895

Re: Other things to do then "farm"

On marwell, I'm keeping the bga running 24/7. Plus animals, and fast growth there is very little down time. I'd like to do some logging but just can't seem to find the time.
by Crazof
Mon Nov 25, 2019 5:29 pm
Forum: [EN] General Discussion
Topic: Fertilizing; What I've noticed
Replies: 22
Views: 801

Re: Fertilizing; What I've noticed

In game terms that is a direct seeder, also known in real life as no till. The thing about in game is that there is predefined textures for each ground state, so harvested, vs cultivated, vs planted all look a specific way. IRL no till seeding may not look much different than say harvested, except f...
by Crazof
Mon Nov 25, 2019 3:11 pm
Forum: [EN] General Discussion
Topic: Slurry Amount
Replies: 6
Views: 328

Re: Slurry Amount

It would be more handy if a worker could autoload from the bga tank
by Crazof
Mon Nov 25, 2019 3:05 pm
Forum: [EN] General Discussion
Topic: Fertilizing; What I've noticed
Replies: 22
Views: 801

Re: Fertilizing; What I've noticed

Direct seeders/planters are not tilling, the ground state changes directly to planted in game.