Search found 254 matches

by masseyharris
Sun Sep 10, 2017 6:14 pm
Forum: [EN] Modding
Topic: Krukowiak Z437 Potato Lifter
Replies: 1
Views: 346

Re: Krukowiak Z437 Potato Lifter

Sorry, please can this be moved to the FS17 section.

Edit don_apple: moved thread to right section.
by masseyharris
Sun Sep 10, 2017 6:10 pm
Forum: [EN] Modding
Topic: [FS17]Tutorial - Increasing numer of field directions
Replies: 48
Views: 26900

Re: [FS17]Tutorial - Increasing numer of field directions

Open the ModMap.lua, see in Line 5 Copy this line here, so we san see whats the error. Thank you boserlowe. Here's the first 8 lines. It's a direct copy paste from the tutorial so I'm confused, but I hope you can find an error for me: ModMap = {} local ModMap_mt = Class(ModMap, Mission00) function ...
by masseyharris
Sun Sep 10, 2017 5:39 pm
Forum: [EN] Modding
Topic: [FS17]Tutorial - Increasing numer of field directions
Replies: 48
Views: 26900

Re: [FS17]Tutorial - Increasing numer of field directions

I´ve tried several times and followed the guide step-by-step but can´s get it to work. I try to load game it just goes back to title and shows this in the log:  Error: C:/Users/.../mods/This_is_the_sample_mod_map_1/ModMap.lua:5: '=' expected near ' ' Error: mission class This_is_the_sample_mod_map_...
by masseyharris
Sun Sep 10, 2017 3:42 pm
Forum: [EN] Modding
Topic: Krukowiak Z437 Potato Lifter
Replies: 1
Views: 346

Krukowiak Z437 Potato Lifter

@Vnsfdg2, I'm really interested in using the Krukowiak Z437 as I like to start with small, cheap implements and build up the farm gradually as I make more money. But how do I use this? Does it dig up the potatoes or is there another implement I must use to get the potatoes out of the ground first? T...
by masseyharris
Tue Jul 11, 2017 5:07 pm
Forum: [EN] Modding
Topic: Duplicating a scripted mod in map.
Replies: 6
Views: 858

Re: Duplicating a scripted mod in map.

Similar to what Paeppchen says, when I have had trouble getting duplicates to work, instead of duplicating, I have exported the object, renamed it (edited the object's i3d in notepad to change it's name ), then imported it back into the map.
by masseyharris
Sun Jul 09, 2017 10:19 am
Forum: [EN] Modding
Topic: Broxton Ver 4 - Mud Activation & train fix
Replies: 48
Views: 5314

Re: Broxton Ver 3

I've updated the Original post with latest details of version 3 for anyone that wants to check it out.
There's also a list of most of the map's features there too.
viewtopic.php?f=895&t=109258
by masseyharris
Fri Jun 09, 2017 8:32 pm
Forum: [EN FS17] General Discussion
Topic: Predict a Winner
Replies: 56
Views: 6788

Re: Predict a Winner

Seasons - there are many great mods in the contest, but Seasons looks like a real game changer.
by masseyharris
Sun Apr 23, 2017 11:10 pm
Forum: [EN] Modding
Topic: Trying to build a map ... ERRORS
Replies: 17
Views: 1562

Re: Trying to build a map ... ERRORS

I changed my map name so yes it's ok, you can do it. But I can't fully remember what I did - I think it was this - ***(obviously back it all up first just in case anything goes wrong).!!!! 1) Change your map i3d name to whatever you want: NLDFarmers_Start_Map.i3d to NewName.i3d. 2) In the map01.xml,...
by masseyharris
Sat Apr 15, 2017 10:34 am
Forum: [EN] Modding
Topic: Broxton Ver 4 - Mud Activation & train fix
Replies: 48
Views: 5314

Re: Broxton Ver 2

I've updated the original post with the latest additions and fixes which will be in final version 3 when it is ready.

(added trees, fixed some errors, improved some features for the upcoming Seasons mod by Realismus Modding, full list is in original post of this thread).
by masseyharris
Sat Apr 15, 2017 10:31 am
Forum: [EN] Modding
Topic: Broxton Ver 4 - Mud Activation & train fix
Replies: 48
Views: 5314

Re: Broxton Ver 2

novass wrote:I like and hope to give it a try if it gets to console...I hope so..thanks it looks fun and interesting..good luck on it........Chris
thanks, when I've got the next update ready I#'ll ask Giants exactly what I need to do to get a console version ready.
by masseyharris
Wed Apr 12, 2017 11:49 pm
Forum: [EN] Modding
Topic: Broxton Ver 4 - Mud Activation & train fix
Replies: 48
Views: 5314

Re: Broxton Ver 2

I'd like it to, but first I understand it would have to have some features removed as they use scripts, which are not allowed on console - eg additional crop types, chopped straw. But if it is suitable otherwise, I hope to get a version uploaded for console. I hope to find out soon from Giants what ...
by masseyharris
Mon Apr 10, 2017 8:41 pm
Forum: [EN] Modding
Topic: Broxton Ver 4 - Mud Activation & train fix
Replies: 48
Views: 5314

Re: Broxton Ver 2

I am hoping to do one more update at least. It might be a while yet but I'm slowly adding some minor improvements & fixes. Do you mean the square paddock at the farm entrance? I put that there as it closely matches the real thing, but I must admit I have kept thinking that it is not really doing muc...
by masseyharris
Tue Apr 04, 2017 2:04 pm
Forum: [EN] Modding
Topic: Fiat 400/500 Tractor feedback
Replies: 0
Views: 305

Fiat 400/500 Tractor feedback

just wanted to first say thanks to Plutot for this great little tractor. I also wanted to report a minor problem, which is that the rim color choice does not work. I tried to select orange rims but the standard and 4WD tractors will only use the white rims, and the wide tyre variation will only use ...
by masseyharris
Tue Mar 28, 2017 10:31 am
Forum: [EN] Modding
Topic: stableStrawPlane not showing ...
Replies: 8
Views: 545

Re: stableStrawPlane not showing ...

I don't know if the transform coordinates will be consistent between our different maps. But my ground level is exactly 100 under the cow shed, and the height of my strawPlanes transform is 89.8. (stableStrawPlane and alpha are zero) The strawPlanes transform is just out of sight under the ground an...
by masseyharris
Tue Mar 28, 2017 9:25 am
Forum: [EN] Modding
Topic: stableStrawPlane not showing ...
Replies: 8
Views: 545

Re: stableStrawPlane not showing ...

I'm not sure if I understand correctly. In GE the animation doesn't seem to do anything here, so I tested mine in the game and it worked fine - I dropped straw in and it works. But if you cant see it listed in your GE transforms, then you need to import it. Here's what my scenegraph looks like https...