Search found 658 matches

by TSM
Mon Dec 05, 2016 4:14 pm
Forum: [LS17]English-Forum
Topic: [Fixed] creating a new AO in blender for an edit to one of your Trucks please help.
Replies: 7
Views: 561

[Fixed] creating a new AO in blender for an edit to one of your Trucks please help.

I need to redo the spec layer for the Giants Man truck in FS17 as the ambient occulsion needs to be recalculated due to the 5th wheel saddle being moved due truck being made 4x2. Any help would be greatly appreciated Smiley I use paint.net or Gimp. https://s15.postimg.org/5vu7ew3tz/Screenshot_2016_1...
by TSM
Wed Nov 23, 2016 8:02 pm
Forum: [LS17]French-Forum
Topic: Texture looking transparent
Replies: 2
Views: 300

Re: Texture looking transparent

Gizz wrote:At work ATM so haven't pulled your post apart but is the model looking transparent without the texture or is it just the texture.. of its the model it's self RE calculate your normals in blender..
Tried that did not help, thanks anyway.
by TSM
Wed Nov 23, 2016 4:08 pm
Forum: [LS17]French-Forum
Topic: Texture looking transparent
Replies: 2
Views: 300

Texture looking transparent

so I make model in blender unwrap it to get texture :- paint.net I create a diffuse save it as DXT3.dds paint.net I create a normal using a plugin save as DXT3.dds then make 3 copies of the diffuse,add 3 new layers red,green,blue, first diffuse layer I set it hue to 0 0 0, second diffuse layer hue t...
by TSM
Sat Nov 19, 2016 7:29 pm
Forum: [LS17]English-Forum
Topic: Need help modding in game vehicles
Replies: 3
Views: 266

Re: Need help modding in game vehicles

yes just look at a similar mods of the type you making to get the idea on how to create modesc.xml
by TSM
Fri Nov 18, 2016 4:23 pm
Forum: [LS17]English-Forum
Topic: Giants Editor 64bit 7.0.4 bugging textures after freeze transformation
Replies: 0
Views: 173

Giants Editor 64bit 7.0.4 bugging textures after freeze transformation

Image before

Image after

Any ideas ? :D its driving me nuts!

Been doing this since 7.0.4
by TSM
Wed Nov 09, 2016 3:27 pm
Forum: [LS17]English-Forum
Topic: 16X map
Replies: 4
Views: 723

Re: 16X map

This any help http://marhu.net/phpBB3/viewtopic.php?f=198&t=4902 16x on Mahu's website.
by TSM
Tue Nov 08, 2016 3:28 pm
Forum: [LS17]English-Forum
Topic: Vehicle Light Statics any guidance on how to edit Giants ones or create new?
Replies: 1
Views: 220

Re: Vehicle Light Statics any guidance on how to edit Giants ones or create new?

selfIllumSL_mat http://tsm.ignorelist.com/images/FS17/static.png These are an example from FS15 Man Truck Some insight on what I have done so far:- Exported Light Statics as .obj and Imported into blender gave them material and vertex painted them, then ticked vertex colour and exported back into Gi...
by TSM
Mon Nov 07, 2016 12:52 am
Forum: [LS17]English-Forum
Topic: Vehicle Light Statics any guidance on how to edit Giants ones or create new?
Replies: 1
Views: 220

Vehicle Light Statics any guidance on how to edit Giants ones or create new?

Been trying to reverse engineer Giants ones but not having any sucess, I am using blender and Gimp
by TSM
Sun Sep 27, 2015 8:36 pm
Forum: [LS15]English-Forum
Topic: Issue with giants editor 6.0.3 in window 10
Replies: 1
Views: 528

Re: Issue with giants editor 6.0.3 in window 10

Also having this issue since windows 10 upgrade.

But only if I edit maps.
by TSM
Wed Mar 11, 2015 9:55 pm
Forum: [LS15]English-Forum
Topic: Man Tipper-Dump truck Mod, does not get load at silo option
Replies: 0
Views: 301

Man Tipper-Dump truck Mod, does not get load at silo option

I am attempting to make a tipper truck... The truck is extended version of the Man22s The Tipper is taken from a BBS 900 Krampe taken from Giants Trailer. I copied all the files required and set about making the mod all the index and node id's from the trailers xml are now in Man xml,and appear to h...
by TSM
Sat Feb 21, 2015 6:15 pm
Forum: [LS15]English-Forum
Topic: auto stack trailers
Replies: 2
Views: 424

Re: auto stack trailers

it used ubt.lua as far as I am aware its not been converted to FS 15 yet.
by TSM
Sat Feb 21, 2015 12:56 am
Forum: [LS15]English-Forum
Topic: making a mod dyeable ? texture issue's
Replies: 0
Views: 550

making a mod dyeable ? texture issue's

So what I have done is removed the bed from the piqup as I plan to produce a few mods with it, I removed bed in blender added new material to add texture to, exported to i3d, added i3d back to model in GE, set the materials editor setting to match the original looked ok in GE, saved it,zipped it, bo...
by TSM
Sat Nov 22, 2014 3:54 pm
Forum: [LS15]English-Forum
Topic: Printing Game control list
Replies: 5
Views: 926

Re: Printing Game control list

There is a control list in *:\Program Files (x86)\Farming Simulator 2015 pdf manual.