Search found 58 matches

by pedrochapps
Wed Oct 11, 2017 10:34 pm
Forum: [EN] Modding
Topic: Why do you think people invite the public to view their mods and then deny access to such mods?
Replies: 54
Views: 4702

Re: What's the deal with "private" mods?

I rarely share my mods because i know when someone gets hold of it they will destroy it with stupid crap, IE:- Over sized wheels, Light bars,Stupid colors, a million not needed scripts, Decals on the windows, and with all that claim they are the own of my mod. Ive been toying with the idea of upload...
by pedrochapps
Wed Oct 11, 2017 10:22 pm
Forum: [EN] Modding
Topic: thumbs.db
Replies: 3
Views: 377

thumbs.db

what the hell are these ? i see it in a few mods i have on the server but when i look in said places there is noting there nor under hidden files.
Image
is it something i need to worry about if i wish to post a mod on the modhub ?
by pedrochapps
Wed Oct 11, 2017 10:11 pm
Forum: [EN] Modding
Topic: reverseLights' has invalid type
Replies: 19
Views: 894

Re: reverseLights' has invalid type

Tycoonspaceman wrote:
pedrochapps wrote:Good man that's Exactly what it was. Thank you
No problem ran into that issue quite a few times :)
i New someone on here would know :D
by pedrochapps
Wed Oct 11, 2017 6:07 am
Forum: [EN] Modding
Topic: reverseLights' has invalid type
Replies: 19
Views: 894

Re: reverseLights' has invalid type

Good man that's Exactly what it was. Thank you
by pedrochapps
Wed Oct 11, 2017 1:00 am
Forum: [EN] Modding
Topic: reverseLights' has invalid type
Replies: 19
Views: 894

Re: reverseLights' has invalid type

nope. its the 4000 series
by pedrochapps
Tue Oct 10, 2017 11:03 pm
Forum: [EN] Modding
Topic: reverseLights' has invalid type
Replies: 19
Views: 894

Re: reverseLights' has invalid type

thats prob pointing to the one from the game its self.
by pedrochapps
Tue Oct 10, 2017 10:46 pm
Forum: [EN] Modding
Topic: reverseLights' has invalid type
Replies: 19
Views: 894

Re: reverseLights' has invalid type

click the down arrow on the right side of custom shader
by pedrochapps
Tue Oct 10, 2017 10:33 pm
Forum: [EN] Modding
Topic: reverseLights' has invalid type
Replies: 19
Views: 894

Re: reverseLights' has invalid type

you mean the Scenagraph?
Image
Image
by pedrochapps
Tue Oct 10, 2017 10:20 pm
Forum: [EN] Modding
Topic: reverseLights' has invalid type
Replies: 19
Views: 894

Re: reverseLights' has invalid type

here is two one with the light sources too dunno if its of any use.

Also the lights work fine in the game

Image
Image
by pedrochapps
Tue Oct 10, 2017 10:01 pm
Forum: [EN] Modding
Topic: reverseLights' has invalid type
Replies: 19
Views: 894

Re: reverseLights' has invalid type

Yes i have it
by pedrochapps
Tue Oct 10, 2017 9:43 pm
Forum: [EN] Modding
Topic: reverseLights' has invalid type
Replies: 19
Views: 894

Re: reverseLights' has invalid type

here is the modDesc left out the info on the vehicle. <multiplayer supported="true"/> <specializations> <specialization name="crabsteer" className="crabsteer" filename="scripts/CrabSteer.lua"/> </specializations> <vehicleTypes> <type name="attachableFrontloader" className="Vehicle" filename="$dataS/...
by pedrochapps
Tue Oct 10, 2017 8:43 pm
Forum: [EN] Modding
Topic: reverseLights' has invalid type
Replies: 19
Views: 894

reverseLights' has invalid type

Anyone Know what in gods name is up here ? First time playing with the lights an i got this Warning (Script): Entity 'reverseLights' has invalid type in method 'getLightColor'. LUA call stack: dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor dataS/scripts/vehicles/specializatio...
by pedrochapps
Fri Feb 17, 2017 7:40 pm
Forum: [LS17]English-Forum
Topic: TipCol Never Works
Replies: 7
Views: 698

Re: TipCol Never Works

Balls. this is so annoying
by pedrochapps
Fri Feb 17, 2017 7:11 pm
Forum: [LS17]English-Forum
Topic: TipCol Never Works
Replies: 7
Views: 698

Re: TipCol Never Works

nope.
Image
by pedrochapps
Fri Feb 17, 2017 6:53 pm
Forum: [LS17]English-Forum
Topic: TipCol Never Works
Replies: 7
Views: 698

Re: TipCol Never Works

hmmm. not a bad idea tbh. ill do that and report back :)