Search found 548 matches
- by BulletBill
- Wed Jul 06, 2022 1:23 pm
- Forum: [EN] General Discussion
- Topic: FS22 is too dark. Again.
- Replies: 41
- Views: 9243
Re: FS22 is too dark. Again.
It's weird. Some maps look normal and others are too dark. This is down to the fact each map can use a custom colorGrading.xml file where you can adjust the saturation, contrast, gamma, and gain on a global level, shadows, midtones and highlights. If you either reduce the contrast of the shadows, o...
- by BulletBill
- Tue Jul 05, 2022 11:36 am
- Forum: [EN] General Discussion
- Topic: FS22 is too dark. Again.
- Replies: 41
- Views: 9243
Re: FS22 is too dark. Again.
Actually although the lighting angle changes depending on the Season the actual contrast values don't change. They use the same values from the colorGrading.xml file every single day in Fs22. So the levels of gain in the contrast remain the same.
- by BulletBill
- Mon Jul 04, 2022 12:35 pm
- Forum: [EN] General Discussion
- Topic: FS22 is too dark. Again.
- Replies: 41
- Views: 9243
Re: FS22 is too dark. Again.
Yes, I got one from each game. No, my tv does not support HDR. Top Image is your original one, bottom image is my ingame screenshot on default settings. https://image.giants-software.com/1/xAXHSqzs.jpg https://image.giants-software.com/1/KJaJacYo.jpg Having seen your screenshot I could tell there w...
- by BulletBill
- Sun Jul 03, 2022 9:11 pm
- Forum: [EN] General Discussion
- Topic: FS22 is too dark. Again.
- Replies: 41
- Views: 9243
Re: FS22 is too dark. Again.
So... here we are again. Thanks to the power of Xbox Gamepass, I was able to download and try FS22. Kudos to GIANTS for putting it on there. Unfortunately this game's lighting is somehow even worse than FS19. Not only is it less dynamic, but shadows are also insanely dark. It's too the point where ...
- by BulletBill
- Fri Jul 01, 2022 10:27 am
- Forum: Community Corner
- Topic: Screenshots
- Replies: 4331
- Views: 660400
Re: Screenshots
Very good looking, is this map based on a real place? Will this be a modhub release for all platforms? The map is fictional, although I'm getting inspiration from RL areas and buildings to put into the map. As far as know it would be PC only, as I've had to re-write some of the default shader files...
- by BulletBill
- Thu Jun 30, 2022 11:32 am
- Forum: Community Corner
- Topic: Screenshots
- Replies: 4331
- Views: 660400
Re: Screenshots
A few screenshots from my WIP 22 map.
- by BulletBill
- Wed Jun 29, 2022 8:43 pm
- Forum: [EN] News and Announcements
- Topic: Patch 1.6 for Farming Simulator 22 now available!
- Replies: 53
- Views: 17014
Re: Patch 1.6 for Farming Simulator 22 now available!
A new GIANTS Editor version (9.0.3) is now available that is compatible with the 1.6 patch shaders. Thank you Stegei for releasing it so promptly. One question, for the next patch, would it be possible for the new GE version to be released prior to the patch itself? Thereby stopping any possible ve...
- by BulletBill
- Wed Jun 29, 2022 8:40 pm
- Forum: [EN] General Discussion
- Topic: Passenger Paywall will break MP servers
- Replies: 11
- Views: 1677
Re: Passenger Paywall will break MP servers
Quite honestly the passenger script is utterly useless 99% of the time. Having spent several years playing on Dedi servers and using the mod passenger script which we had added to all our vehicles, even then the amount of times we used it was tiny. This game feature is an incredibly niche feature th...
- by BulletBill
- Tue Jun 28, 2022 12:52 pm
- Forum: [EN] News and Announcements
- Topic: Patch 1.6 for Farming Simulator 22 now available!
- Replies: 53
- Views: 17014
Re: Patch 1.6 for Farming Simulator 22 now available!
Just an important mention regarding the new Fs22 v1.6 update... until GIANTS release GE 9.0.3, all maps you load in GE 9.0.2 will fail to load all foliage Layers, if you save this off it will potentially break all the foliage layers on your map. If your on Steam roll back to Beta version 1.5, or if...
- by BulletBill
- Mon Jun 27, 2022 4:03 pm
- Forum: [EN] News and Announcements
- Topic: Patch 1.6 for Farming Simulator 22 now available!
- Replies: 53
- Views: 17014
Re: Patch 1.6 for Farming Simulator 22 now available!
Just an important mention regarding the new Fs22 v1.6 update... until GIANTS release GE 9.0.3, all maps you load in GE 9.0.2 will fail to load all foliage Layers, if you save this off it will potentially break all the foliage layers on your map. If your on Steam roll back to Beta version 1.5, or if ...
- by BulletBill
- Sun Jun 05, 2022 4:06 pm
- Forum: [EN] Modding
- Topic: Terrain texture problem
- Replies: 2
- Views: 627
Re: Terrain texture problem
Hello, good, I'm making my map and after painting the terrain and the grass, a soft shadow appears surrounding the field, does anyone know what this is due to? thanks in advance https://i.ibb.co/PwFwkyS/fs-Screen-2022-06-05-10-26-50.png This is the distance blend texture of the terrainDetail betwee...
- by BulletBill
- Sun Jun 05, 2022 12:39 am
- Forum: [EN] Modding
- Topic: Remove gate from map
- Replies: 9
- Views: 1243
Re: Remove gate from map
Will they be in the correct place is i just import them? 🤔 That's how placeables work. You place them in GE on the map to the correct location then export the whole group into a separate .i3d file. So does in need to be in the right path in the senograf? because when itry it on calmsden an import c...
- by BulletBill
- Sat Jun 04, 2022 9:57 am
- Forum: [EN] Modding
- Topic: Remove gate from map
- Replies: 9
- Views: 1243
Re: Remove gate from map
Just import the gates.i3d into the map itself... you'll know exactly which gate to remove then. Will they be in the correct place is i just import them? 🤔 That's how placeables work. You place them in GE on the map to the correct location then export the whole group into a separate .i3d file.
- by BulletBill
- Sat Jun 04, 2022 2:02 am
- Forum: Community Corner
- Topic: Screenshots
- Replies: 4331
- Views: 660400
Re: Screenshots
W.I.P. 22 map...
- by BulletBill
- Sat Jun 04, 2022 1:55 am
- Forum: [EN] Modding
- Topic: Remove gate from map
- Replies: 9
- Views: 1243
Re: Remove gate from map
Just import the gates.i3d into the map itself... you'll know exactly which gate to remove then.