Search found 68 matches

by FiremanDJ
Sat Nov 24, 2018 2:32 pm
Forum: [EN] General Discussion
Topic: Pallets to heavy for skid steer loader NH L218? Useless vehicle or a glitch? (screenshot attached)
Replies: 22
Views: 3659

Re: Pallets to heavy for skid steer loader NH L218? Useless vehicle or a glitch? (screenshot attached)

Never done that, but I did almost roll a Fiat 90/110. Slashing grass on a side slope (within limits) and the downhill wheels found a very large hole hidden in the grass.
Saved it, but you never like THOSE moments.
by FiremanDJ
Fri Nov 23, 2018 1:24 pm
Forum: Legacy-Bug-Reports
Topic: Poor throttle control
Replies: 17
Views: 2424

Re: Poor throttle control

I have the same problem on PC. When I first started the game, it had the 14% deadzone on all axis. Turned them off. Steering and braking were fixed, it will not fix the accelerator however. To test this, I've hit reverse, got up some speed and then applied the gas (aka, brakes) to see when the brake...
by FiremanDJ
Fri Nov 23, 2018 11:20 am
Forum: [EN] General Discussion
Topic: FS19 Building Placement suggestions
Replies: 2
Views: 6363

Re: FS19 Building Placement suggestions

I'll second that motion.
by FiremanDJ
Fri Nov 23, 2018 11:14 am
Forum: [EN] General Discussion
Topic: Pallets to heavy for skid steer loader NH L218? Useless vehicle or a glitch? (screenshot attached)
Replies: 22
Views: 3659

Re: Pallets to heavy for skid steer loader NH L218? Useless vehicle or a glitch? (screenshot attached)

Which weights more, a tonne of feathers, or a ton of bricks? Depends if it's short tons or long tons... (short tons, tonnes, long tons from lightest to heaviest). The joke works better when verbalized, as people don't know which ton / tonne you are referring to (if they even know that there is three...
by FiremanDJ
Tue Jul 03, 2018 12:59 pm
Forum: [EN] News and Announcements
Topic: Farming Simulator 19: Farm like never before!
Replies: 2083
Views: 505922

Re: Farming Simulator 19: Farm like never before!

Depends on what he means by "story". For me, whilst I want the game to be an open simulation like it already is, I'd love to see a back story and a more immersive world. Not just a "here's your farm now go play". Eg, depending on the difficulty you set and what map you've loaded,...
by FiremanDJ
Fri Jun 15, 2018 8:56 am
Forum: [EN] News and Announcements
Topic: Farming Simulator 19: Farm like never before!
Replies: 2083
Views: 505922

Re: Farming Simulator 19: Farm like never before!

Can't say for FS17, however a server is nothing more then an internet connected computer running a program. It doesn't need to be the same software that the game is running, technically it doesn't even need to have all the maps, mods etc installed. It just needs to have a list of what map and mods a...
by FiremanDJ
Thu Jun 14, 2018 9:25 am
Forum: [EN] News and Announcements
Topic: Farming Simulator 19: Farm like never before!
Replies: 2083
Views: 505922

Re: Farming Simulator 19: Farm like never before!

A dedicated server option does not mean Giants need to host or pay for the upkeep of the server.
Provide the server software free of charge and allow others to install it on their servers (either home servers, or hosting company servers they rent).
by FiremanDJ
Tue May 22, 2018 10:07 am
Forum: [EN] Modding
Topic: Invisible No Tip collision problem.
Replies: 5
Views: 1126

Re: Invisible No Tip collision problem.

I've checked tipCol in GE, also checked physics running incase there was some invisible collision. I deleted all of the rock with the roller and did a before and after with physics shown. I also check the location in GE, it's in the middle of a terrain texture paint grid, not that it should matter. ...
by FiremanDJ
Mon May 21, 2018 12:08 pm
Forum: [EN] Modding
Topic: Invisible No Tip collision problem.
Replies: 5
Views: 1126

Re: Invisible No Tip collision problem.

Fixed (Hopefully).
by FiremanDJ
Mon May 21, 2018 11:51 am
Forum: [EN] Modding
Topic: Invisible No Tip collision problem.
Replies: 5
Views: 1126

Invisible No Tip collision problem.

So I'm editing the Colorado map for personal use and building a quarry. To make the quarry I used GE to dig out the area and am using FS17 (with cheats) to fill it with rock in order to shape it rather then have an sharp mound as GE does it. I'll then use that as the basis for a new save game. Howev...
by FiremanDJ
Wed Feb 14, 2018 8:42 am
Forum: [EN] Modding
Topic: BBM Grader Blade
Replies: 9
Views: 2114

Re: BBM Grader Blade

I love it, except for one major issue. The Giants skid steers don't have float mode on the booms. And given that the "skid steer" actually uses four wheels that turn to steer, it makes it hard to use the grader on uneven ground as the fixed position grader wheels which caster either lift o...
by FiremanDJ
Sat Dec 02, 2017 9:44 am
Forum: [EN] Mobile
Topic: Overloading = Slow vehicle speed
Replies: 3
Views: 770

Re: Overloading = Slow vehicle speed

In the Moddesc, remove the reference to the pipe.lua and overloading is no longer affected, in-case anyone has a similar issue and still wants to use this mod. Will affect its use in multiplayer, so mod one copy and share it amongst the players on your server if you must (but no uploading elsewhere,...
by FiremanDJ
Thu Nov 30, 2017 4:18 am
Forum: [EN] Mobile
Topic: Overloading = Slow vehicle speed
Replies: 3
Views: 770

Re: Overloading = Slow vehicle speed

Better Fuel Usage is the one, aka FS17_FuelUsageDisplay.zip.

Must have missed that one thinking it only displayed the usage.
I'll have a dig into to see if I can remove or adjust the limit.

Thank you very much.
by FiremanDJ
Tue Nov 28, 2017 6:13 am
Forum: [EN] Mobile
Topic: Overloading = Slow vehicle speed
Replies: 3
Views: 770

Overloading = Slow vehicle speed

When overloading / pipe discharging, the vehicle speed is reduced to almost nothing, 3kph. It isn't a problem when unloading grain from a harvester, but I'm trying to use a snow blower mod. Moving along at 3kph is ridiculous. Scenario, I have the snow blower on my Unimog. I turn on the snow blower, ...
by FiremanDJ
Wed Nov 22, 2017 1:41 am
Forum: [EN] Mobile
Topic: Cantabria Infinite - bugs
Replies: 11
Views: 5294

Re: Cantabria Infinite - bugs

FS17_More_Material causes the Giants engine to crash on map load. Removed it and it works fine. Only one issue is one of translation. The silo computers and the flow chart in the farm shed aren't in English. But they are minor details to work around. Also, I noticed that with Seasons loaded up and r...