Search found 676 matches

by Hairy Bob
Sat May 26, 2018 8:21 am
Forum: [EN] Mobile
Topic: FS17- Better Minimap
Replies: 4
Views: 1839

Re: FS17- Better Minimap

It also breaks the TARDIS Teleport mod. Pressing F11 with the map expanded should bring up a cursor allowing you to click on the map and be transported anywhere. With the better minimap active, pressing F11 does nothing.
by Hairy Bob
Wed May 23, 2018 8:36 am
Forum: [EN] Mobile
Topic: Music for fs19
Replies: 16
Views: 33982

Re: Music for fs19

Am I the only one that just turns my (actual, physical) radio on for music? I've also been known to listen to audiobooks when I've got a few hours to play with.
by Hairy Bob
Sun May 20, 2018 9:51 pm
Forum: [EN] Mobile
Topic: Animal Health with Seasons
Replies: 13
Views: 9266

Re: Animal Health with Seasons

It's not a cheat, it's a workaround of an unintended bug which realismus modding have fixed for the next update. The intention was to have animals start with 80% health, which is what the workaround achieves.
by Hairy Bob
Thu May 17, 2018 2:36 pm
Forum: [EN] Mobile
Topic: Double attach equipment
Replies: 21
Views: 15426

Re: Double attach equipment

If you're using the in game kockerling cultivator, I think it's 14.5m. Most slurry tanks without a cultivator are about 15m spread. If you put the 6m cultivator behind, it will take about 2.5 passes to cover the same ground. The other thing you need to factor in is the relative working speeds. The s...
by Hairy Bob
Wed May 16, 2018 10:18 am
Forum: [EN] Mobile
Topic: Seasons: 5 of 9 rainy summer days POLL
Replies: 17
Views: 2796

Re: Seasons: 5 of 9 rainy summer days POLL

If I get a poor forecast for harvest time I sometimes drop the speed from 5x to 1x, get as much done as I can before the rain, then stick to 5x after that. If you're lucky, the crops dry in the afternoons and you can harvest through the night, as I've had to IRL more than once. If you're really up a...
by Hairy Bob
Mon May 14, 2018 5:10 pm
Forum: [EN] Mobile
Topic: Seasons Mod Thread #2
Replies: 741
Views: 132793

Re: Seasons Mod Thread #2

If you keep the conveyors running the price won't drop anyway, and if you can't keep up, save, quit and reload. The prices should reset. Whether silage (or any crop) has great demands can be set by the map maker, as well as how fast the price drops/recovers. Most of the maps I've looked at have grea...
by Hairy Bob
Sat May 05, 2018 8:15 pm
Forum: [EN] Mobile
Topic: New to farming? Ask questions here:
Replies: 1584
Views: 334866

Re: New to farming? Ask questions here:

Also it's the "," (comma) key, not the "." (period) key if you're unsure.
by Hairy Bob
Sat May 05, 2018 12:34 pm
Forum: [EN] Mobile
Topic: Seasons Mod Thread #2
Replies: 741
Views: 132793

Re: Seasons Mod Thread #2

I did for about 150 hours, when seasons was first released. I don't recall having any issues besides snow falling in buildings and tree/hedge textures not changing.
by Hairy Bob
Thu May 03, 2018 6:35 pm
Forum: [EN] Mobile
Topic: Oakfield question
Replies: 2
Views: 483

Re: Oakfield question

If I recall rightly, the bga doesn't allow trailers by default, but it's a simple change in the map01.xml file. Just find the line for silage in the bga trigger part, and change the allowtrailers value from false to true.
by Hairy Bob
Tue Apr 24, 2018 12:10 pm
Forum: [EN] Mobile
Topic: Question Regarding Trees Under/Outside a Map
Replies: 17
Views: 2708

Re: Question Regarding Trees Under/Outside a Map

I figured that the stumbling block would be turning on developer mode, as you have to edit the game.xml, on PC at least. I'm guessing that it's left enabled on console for some reason? Is this common, to be able to access dev mode in console games using just a keyboard? I'd not done much gaming in t...
by Hairy Bob
Mon Apr 23, 2018 10:38 am
Forum: [EN] Mobile
Topic: Question Regarding Trees Under/Outside a Map
Replies: 17
Views: 2708

Re: Question Regarding Trees Under/Outside a Map

If you have the creator tools mod, you can go under the map by rotating your scroll wheel up, which should allow you to get the underground trees. They pop up out of the ground when you cut them, sometimes gently, sometimes they end up a couple of fields away! Just reread that you're on Xbox, so I'm...
by Hairy Bob
Mon Apr 23, 2018 9:25 am
Forum: [EN] Mobile
Topic: Placeable Seed Refill Costs
Replies: 8
Views: 1230

Re: Placeable Seed Refill Costs

It depends what difficulty you play on. Pallets are a fixed price whereas refill triggers vary according to difficulty. On normal or hard, pallets should be cheaper. On easy, the triggers get cheaper.
by Hairy Bob
Sun Apr 22, 2018 9:25 am
Forum: [EN] Mobile
Topic: increase game storage
Replies: 5
Views: 1232

Re: increase game storage

It does if you add extensions to the existing silos.
I'm not sure about placeable silos though.
by Hairy Bob
Sat Apr 21, 2018 4:33 pm
Forum: [EN] Mobile
Topic: Problem with the Vaderstad pack by monteur_1
Replies: 2
Views: 562

Re: Problem with the Vaderstad pack by monteur_1

I had this problem the first time I used it, it turned out to be a mod conflict. If I remember correctly it was the chopped straw: direct seeding add-on, but I could be mistaken.
Try it out on a new save, with only the Vaderstadt pack selected on the mods screen, and see if that works.
by Hairy Bob
Sat Apr 21, 2018 4:26 pm
Forum: [EN] Mobile
Topic: Seasons Mod Thread #2
Replies: 741
Views: 132793

Re: Seasons Mod Thread #2

I get where you're coming from, but taken to it's logical extreme, having troughs which hold 24 days worth of food would make keeping animals a bit over-simplified IMO.