Search found 784 matches

by george.earlslight
Sun Jan 23, 2022 9:39 am
Forum: [EN] General Discussion
Topic: Would you be interested in a maintenance based DLC?
Replies: 14
Views: 3936

Re: Would you be interested in a maintenance based DLC?

I liked this mod ... https://www.farming-simulator.com/mod.php?lang=en&country=gb&mod_id=191007&title=fs2019 ... on FS19 The way that maintenance took time was especially good, as that is a major factor in running a machine fleet. It was a bit too expensive for my play-style, and I pref...
by george.earlslight
Sun Jan 23, 2022 9:01 am
Forum: [EN] General Discussion
Topic: Would you be interested in a maintenance based DLC?
Replies: 14
Views: 3936

Would you be interested in a maintenance based DLC?

As a followup to this post , I think that the current maintenance system is lacking realism and playing incentive for the gamer. While I find it extremely improbable that Giants totally reworks maintenance with a patch, it could be interesting to explore the probability of a maintenance themed DLC, ...
by george.earlslight
Sun Jan 23, 2022 8:26 am
Forum: [EN] General Discussion
Topic: Cost of owning vehicles/equipment - Optimal time to replace - Detailed cost analysis
Replies: 28
Views: 10783

Re: Cost of owning vehicles/equipment - Optimal time to replace - Detailed cost analysis

I'm guessing 40-50h would match most play styles. You can always phase out older equipment and use them in odd jobs, while using newer/bigger to keep maintenance and work hours low. That's the natural evolution of most farms. Honestly I'm more interested in a maintenance revamp from Giants after fin...
by george.earlslight
Sat Jan 22, 2022 1:06 pm
Forum: [EN] General Discussion
Topic: Cost of owning vehicles/equipment - Optimal time to replace - Detailed cost analysis
Replies: 28
Views: 10783

Re: Cost of owning vehicles/equipment - Optimal time to replace - Detailed cost analysis

Part 5. Summary As it seems, your first reply to my question was correct but I had a good time trying to validate it. Keeping equipment forever, but repairing as soon as possible is the most economic decision game wise. And this is where Giants can do better. First and foremost, adding damage while...
by george.earlslight
Sat Jan 22, 2022 1:05 pm
Forum: [EN] General Discussion
Topic: Cost of owning vehicles/equipment - Optimal time to replace - Detailed cost analysis
Replies: 28
Views: 10783

Re: Cost of owning vehicles/equipment - Optimal time to replace - Detailed cost analysis

Part 4. Deciding when to replace Now this is the part where I'm trying to answer my initial question. Could there be an optimal time to replace your equipment? The short answer is it doesn't seem so. But there can be a time when it's almost the same cost. It's dependent on something most players do...
by george.earlslight
Sat Jan 22, 2022 1:03 pm
Forum: [EN] General Discussion
Topic: Cost of owning vehicles/equipment - Optimal time to replace - Detailed cost analysis
Replies: 28
Views: 10783

Re: Cost of owning vehicles/equipment - Optimal time to replace - Detailed cost analysis

Part 3. Devaluation As you've mentioned, its clear that equipment loses value depending on operatingTime and age. I've managed to calculate the individual part very close to the actual results, by keeping each part at zero one at a time, but the final result seems off. Again, it seems there's somet...
by george.earlslight
Sat Jan 22, 2022 1:01 pm
Forum: [EN] General Discussion
Topic: Cost of owning vehicles/equipment - Optimal time to replace - Detailed cost analysis
Replies: 28
Views: 10783

Re: Cost of owning vehicles/equipment - Optimal time to replace - Detailed cost analysis

Part 2. Cost of repairs My findings match yours exactly. The formula seems correct as 0.09*(damage^1.5)*price I agree that this is overly simplistic, but I will summarize my comments on the last part. Some more python scripts for testing. def repairCost(price, damage): return (0.09 * pow(damage, 1....
by george.earlslight
Sat Jan 22, 2022 1:00 pm
Forum: [EN] General Discussion
Topic: Cost of owning vehicles/equipment - Optimal time to replace - Detailed cost analysis
Replies: 28
Views: 10783

Re: Cost of owning vehicles/equipment - Optimal time to replace - Detailed cost analysis

Hello, first off all thanks again for your effort on analyzing the maintenance game mechanics. Out of respect for your work I've decided to post my own findings as a reply to your thread, commenting where I managed to make improvements. I've split the analysis in parts. Part 1. Damage taken over tim...
by george.earlslight
Thu Jan 20, 2022 2:50 pm
Forum: [EN] General Discussion
Topic: Calmsden Farm Map
Replies: 238
Views: 66001

Re: Calmsden Farm Map

Vfarms wrote: Thu Jan 20, 2022 10:47 am
Nishma Agri Mods wrote: Thu Jan 20, 2022 8:19 am
Unfortunately whether it's TV, movies or video games, the virtue signaling is here to stay.
This is open to interpretation, only the map creator could really state his inspiration on placing those signs.
I think it's British sarcasm.
by george.earlslight
Mon Jan 17, 2022 1:22 pm
Forum: [EN] General Discussion
Topic: Cost of owning vehicles/equipment - Optimal time to replace - Detailed cost analysis
Replies: 28
Views: 10783

Re: Cost of owning vehicles/equipment - Optimal time to replace - Detailed cost analysis

It seems you've put a lot of work to produce those results, thank you for the analysis. :hi: I'm trying to figure out from your findings, what would be less costly: A) Buy a tractor and keep it forever, regular maintenance, never repaint B) Buy a tractor keep it until X engine hours, regular mainten...
by george.earlslight
Wed Jan 12, 2022 1:34 pm
Forum: [EN] General Discussion
Topic: Hard economy cost/income evaluation of fieldwork.
Replies: 45
Views: 9037

Re: Hard economy cost/income evaluation of fieldwork.

I've also had my share of playing on hard and the most profitable routes I've found are: - Greenhouses - A field of Barley and chickens - A field of Grass and Sheep, turn excess grass to silage for sale After seeing the pattern, I gave up on difficulty modes. While it might seem intriguing when tryi...
by george.earlslight
Mon Dec 20, 2021 8:46 pm
Forum: [EN] General Discussion
Topic: pallets in patch 1.2
Replies: 4
Views: 940

Re: pallets in patch 1.2

wadim999 wrote: Mon Dec 20, 2021 7:02 pm [youtube]https://www.youtube.com/watch?v=9i1xSXJcXww[/youtube]


That's how it could have been done right away, apparently not, but we play and everything works fine for us!!!
Great fix, thanks!
by george.earlslight
Mon Dec 20, 2021 5:05 pm
Forum: [EN] General Discussion
Topic: Binding ideas for CVS transmissions on shifter?
Replies: 5
Views: 920

Re: Binding ideas for CVS transmissions on shifter?

I'm waiting delivery of a JCB 4CX shuttle lever to use for this. Do you mean the real thing, i.e., not a USB controller, and that you are then going to customize it for game usage using something like an Arduino controller? If so, I do love the sound of that, but I’m wary of the expense and technic...
by george.earlslight
Mon Dec 20, 2021 1:41 pm
Forum: [EN] General Discussion
Topic: Buhrer tractor and Mercedes-Benz badge.
Replies: 23
Views: 4631

Re: Buhrer tractor and Mercedes-Benz badge.

this_is_gav wrote: Mon Dec 20, 2021 1:09 pm That would make a nice equipment DLC. A couple of MB Tracs, a Unimog, a truck or two and a few bits of forestry equipment to keep WF & I happy.
Easily the quickest 5-10€ I'd give for a DLC.
by george.earlslight
Mon Dec 20, 2021 12:56 pm
Forum: [EN] General Discussion
Topic: Buhrer tractor and Mercedes-Benz badge.
Replies: 23
Views: 4631

Re: Buhrer tractor and Mercedes-Benz badge.

I'd think that the MB-Trac and the Unimog would be some of the first things a farming game made in Germany would license.