Search found 357 matches
- by CombineBert
- Thu Jan 21, 2021 12:22 pm
- Forum: [EN] Technical Support
- Topic: Crab steering
- Replies: 9
- Views: 912
Re: Crab steering
Agreed, this would need a script to utilise all modes together, would be a nice feature.
- by CombineBert
- Wed Jan 20, 2021 2:21 pm
- Forum: [EN] Technical Support
- Topic: Issues with G27 wheel
- Replies: 2
- Views: 351
Re: Issues with G27 wheel
Does this only happen when playing FS19? Initially this sounds more like a USB issue or conflict with another device maybe?
- by CombineBert
- Wed Jan 20, 2021 2:16 pm
- Forum: [EN] Technical Support
- Topic: Crab steering
- Replies: 9
- Views: 912
Re: Crab steering
In crab left and right, with minimal to no lock on, front and rear wheels are in the same direction so you can crab. If you turn the wheel further then the rear wheels will turn back in the opposite direction to facilitate a turn. Are you going straight to full lock? Additional, when I say crab, at ...
- by CombineBert
- Fri Jan 08, 2021 4:36 pm
- Forum: [EN] Technical Support
- Topic: animal dialogue box won’t open
- Replies: 7
- Views: 1609
Re: animal dialogue box won’t open
Do your keybindings still point to the default keys / buttons? On PC, space for jump for example?
- by CombineBert
- Fri Jan 08, 2021 4:32 pm
- Forum: [EN] News and Announcements
- Topic: [FS19]Patch 1.4.1. for PS4 and XB1
- Replies: 41
- Views: 36895
Re: [FS19]Patch 1.4.1. for PS4 and XB1
and you missing the sarcasm in my post has made you look like a bleep, congratulations.
Giants engine is woeful and needs a major overhaul, fully agree with that.
Giants engine is woeful and needs a major overhaul, fully agree with that.
- by CombineBert
- Fri Jan 08, 2021 2:26 pm
- Forum: [EN] News and Announcements
- Topic: [FS19]Patch 1.4.1. for PS4 and XB1
- Replies: 41
- Views: 36895
Re: [FS19]Patch 1.4.1. for PS4 and XB1
I read his original post as "We can have full open worlds, with 2k textures" = Pretty graphics "tons of objects" = Lots of graphics "animations" = Moving graphics "explosive effects" = Sexy graphics "upwards of half the size of a US state" = Shed loa...
- by CombineBert
- Fri Jan 08, 2021 2:09 pm
- Forum: [EN] Technical Support
- Topic: County Line Seasons map won't load
- Replies: 5
- Views: 983
Re: County Line Seasons map won't load
That message is because you have too many filltypes. What other mods are you using? MaizePlus maybe? Seasons adds snow and salt etc, other mods add different crops and grasses etc. Some of the Global Company mods add new filltypes also. There is a finite amount of items you can have. Hence Maize Plu...
- by CombineBert
- Wed Jan 06, 2021 3:15 pm
- Forum: [EN] Technical Support
- Topic: mods not working
- Replies: 6
- Views: 682
Re: mods not working
Which mod? Any mods? A particular mod or mods?
Going to need a little more please.
Going to need a little more please.
- by CombineBert
- Thu Dec 17, 2020 5:25 pm
- Forum: [EN] Technical Support
- Topic: Seasons problem
- Replies: 1
- Views: 480
Re: Seasons problem
I guess you have MaizePlus etc enabled. Which map are you on? Maps need the filltype cap increased, standard is 32 I think.
- by CombineBert
- Wed Dec 09, 2020 9:37 am
- Forum: [EN] General Discussion
- Topic: Precision Farming DLC
- Replies: 210
- Views: 43316
Re: Precision Farming DLC
Mine came up on overlay mini map when the sampler is activated Weird. Maybe a bug? Mine shows yield. Probably because I started harvesting the field next to it The mini map is contextual depending on what implement you currently are using. Combines will show yield, fert will show Nitorgen, lime wil...
- by CombineBert
- Tue Dec 08, 2020 12:25 pm
- Forum: ModHub Bug Reports
- Topic: MaizePlus heapPreview.lua dedicated server crash
- Replies: 5
- Views: 1153
Re: MaizePlus heapPreview.lua dedicated server crash
I thought I read somewhere that the Andersson HYBRID X XTRACTOR didn't work with Maize Plus correctly, I might be mistaken.
- by CombineBert
- Tue Dec 08, 2020 12:22 pm
- Forum: [EN] Technical Support
- Topic: Giants Engine Crashes (Solved)
- Replies: 4
- Views: 1584
Re: Giants Engine Crashes (Solved)
Start with your farm sim log file for clues.
- by CombineBert
- Mon Nov 30, 2020 1:50 pm
- Forum: [EN] Technical Support
- Topic: Giants Engine Crashes (Solved)
- Replies: 4
- Views: 1584
Re: Giants Engine Crashes
Sounds like your shader cache is corrupted, you'll need to clear the folder and it will rebuild - have a quick google this is quite common and easy to resolve.
- by CombineBert
- Mon Nov 30, 2020 1:46 pm
- Forum: [EN] Technical Support
- Topic: Cant customise vehicles in the workshop
- Replies: 1
- Views: 526
Re: Cant customise vehicles in the workshop
Isn't this a bug with the used equipment mod, which has been updated and fixed if I recall?
- by CombineBert
- Fri Nov 13, 2020 3:11 pm
- Forum: [EN] Technical Support
- Topic: GIANTS Engine 8.0.0 has stopped working
- Replies: 3
- Views: 670
Re: GIANTS Engine 8.0.0 has stopped working
It looks like it does not see your card, Intel Graphics suggests the standard onboard stuff?