Search found 44 matches

by Dr. Bob
Tue Jun 13, 2017 12:51 pm
Forum: Farming Simulator 20
Topic: [FS18] Feedback/Discussions...
Replies: 176
Views: 47093

Re: [FS18] Feedback/Discussions...

I noticed the absence of a 'New Topic' button in the FS18 section here that is present in the sections of the previous versions. By choice or an omission/oversight?
by Dr. Bob
Thu Jun 08, 2017 6:23 pm
Forum: Farming Simulator 20
Topic: [FS18] Feedback/Discussions...
Replies: 176
Views: 47093

Re: [FS18] Feedback/Discussions...

About reproducing the fertiliser spreader issue. What if its routing is influenced by the proximity of the nearby passing AI traffic? And/or the proximity of other parked equipment? That will be impossible to reproduce. Do you KNOW that it is NOT influenced by that? Do you have a debugging version o...
by Dr. Bob
Thu Jun 08, 2017 4:18 pm
Forum: Farming Simulator 20
Topic: [FS18] Feedback/Discussions...
Replies: 176
Views: 47093

Re: [FS18] Bug Collection Thread

[Hi Dr. Bob! Damn, your posts are huge :D And yes, we wholeheartedly appreciate bug reports like this. The only reason I asked you to write down your problems like this[/color] - On which device you're playing FS18: - Vehicle/Tool/Model/Object: - Issue: - Single- or Multiplayer: - Steps to reproduc...
by Dr. Bob
Thu Jun 08, 2017 2:37 pm
Forum: Farming Simulator 20
Topic: [FS18] Feedback/Discussions...
Replies: 176
Views: 47093

Re: [FS18] Bug Collection Thread

EDIT: Packed this big post into a spoiler. When you start writing you keep adding things you find worth mentioning. I realised I was mixing bugs with more general feedback but separating these after you've written the text and then making two postings is a bit of a hassle and since you'll understan...
by Dr. Bob
Tue Jun 06, 2017 10:51 pm
Forum: Farming Simulator 20
Topic: [FS18] Feedback/Discussions...
Replies: 176
Views: 47093

[FS18] Bug Collection Thread - SPLIT

Well... bought it and started playing. The red paths and green 'grass' surfaces and grey roads all have a nasty grainy 'shimmer' when moving through the landscape and the claim of "New 3D graphics show even more detail on your machinery and the southern US environment" currently doesn't apply to the...
by Dr. Bob
Tue Jun 06, 2017 3:56 pm
Forum: Farming Simulator 20
Topic: [FS18] Feedback/Discussions...
Replies: 176
Views: 47093

Re: [FS18] Feedback/Discussions...

You answered my questions just as I was editing to add another question, about in-app purchases. The max. number of vehicles was already 75 in FS16 (45 in FS14). With even more different types of equipment that limit is even more likely to become a problem fairly quickly. If you want to own all fiel...
by Dr. Bob
Tue Jun 06, 2017 3:09 pm
Forum: Farming Simulator 20
Topic: [FS18] Feedback/Discussions...
Replies: 176
Views: 47093

Re: [FS18] Feedback/Discussions...

Congratulations on the new game. Currently the Play Store says under Installs: 1-5. Very new indeed. :biggrin2: Have played FS14 and 16 quite a bit. Great games which I enjoyed playing a lot but unfortunately also with some (pretty major) annoyances. As a result a few questions since there doesn't s...
by Dr. Bob
Tue Jun 06, 2017 2:41 pm
Forum: [EN-FS16] General Questions
Topic: Harvester not working
Replies: 11
Views: 12585

Re: Harvester not working

I have the same problem but I sowed wheat and I'm using the Comia C6. The icon for harvesting and hiring the helper won't show up for some reason. I'm really worried my crops will die so does anyone have any advice? Also my crops are already gold so I need a reply as soon as possible. Thanks One of...
by Dr. Bob
Thu May 11, 2017 7:21 pm
Forum: [EN-FS14] General Questions
Topic: Corn harverster problem
Replies: 1
Views: 759

Re: Corn harverster problem

Did you find this already?

There's information on this in this topic that was accidentally posted in the FS16 subforum.

viewtopic.php?f=872&t=109921
by Dr. Bob
Thu May 11, 2017 1:49 pm
Forum: [EN-FS14] General Questions
Topic: Plant the selling point
Replies: 2
Views: 641

Re: Plant the selling point

When a silo is full the Plant needs roughly 45 minutes to 'process' its contents and then it will be empty again to be filled up with a fresh load. You can check the remaining time per silo in the Statistics screen under "Process".
by Dr. Bob
Sat May 06, 2017 8:20 pm
Forum: [EN-FS14] General Questions
Topic: Cows manure
Replies: 5
Views: 2516

Re: Cows manure

There is a quite useful manual that may give you some answers.

http://www.farming-simulator.com/mobile ... ndroid.php
by Dr. Bob
Sat May 06, 2017 2:02 pm
Forum: [EN-FS16] General Questions
Topic: Harvester not working
Replies: 11
Views: 12585

Re: Harvester not working

First of all, the Green Harvester (Deutz Fahr) is in Farming Simulator 14 and not in FS16, so I'm assuming you're using FS14 and not FS16. I skipped mentioning this the previous time but it's useful to be certain. This is the FS 16 sub forum. FS 14 has it's own sub forum. You need the combination of...
by Dr. Bob
Tue Mar 14, 2017 4:53 pm
Forum: [EN-FS16] General Questions
Topic: Harvester not working
Replies: 11
Views: 12585

Re: Harvester not working

You can only use the same brand (Deutz Fahr) headers with that one. Check you use the right one for the job. The $15.000 one is for harvesting wheat or canola and the $20.000 one is for harvesting corn only. If you use them on the wrong crop they won't do anything. Not sure whether the farmer will t...
by Dr. Bob
Sun Feb 26, 2017 9:04 am
Forum: [EN-FS16] General Questions
Topic: Multiple mowings
Replies: 2
Views: 777

Re: Multiple mowings

It behaves the same as in FS14. You can mow many times and then collect. I seem to remember teddering or windrowing destroying the accumulation. I believe it's in the bug topic somewhere. You only need to tedder a field once (ever) in order for baling to work forever as far as I know. If you only co...
by Dr. Bob
Sat Oct 29, 2016 5:00 pm
Forum: [EN-FS16] General Questions
Topic: New feature request
Replies: 23
Views: 5578

Re: New feature request

Extra storage for bales/grass has been suggested already. It's frustrating that currently excess bales disappear into nothingness when you unload them. A few options. 1. Allow us to purchase more storage space. It would be most realistic if an extension to the sheds would appear but that takes more ...