Search found 256 matches
- by masseyharris
- Tue Mar 28, 2017 10:31 am
- Forum: [EN] Modding
- Topic: stableStrawPlane not showing ...
- Replies: 8
- Views: 1108
Re: stableStrawPlane not showing ...
I don't know if the transform coordinates will be consistent between our different maps. But my ground level is exactly 100 under the cow shed, and the height of my strawPlanes transform is 89.8. (stableStrawPlane and alpha are zero) The strawPlanes transform is just out of sight under the ground an...
- by masseyharris
- Tue Mar 28, 2017 9:25 am
- Forum: [EN] Modding
- Topic: stableStrawPlane not showing ...
- Replies: 8
- Views: 1108
Re: stableStrawPlane not showing ...
I'm not sure if I understand correctly. In GE the animation doesn't seem to do anything here, so I tested mine in the game and it worked fine - I dropped straw in and it works. But if you cant see it listed in your GE transforms, then you need to import it. Here's what my scenegraph looks like https...
- by masseyharris
- Thu Mar 23, 2017 4:27 pm
- Forum: [EN] Modding
- Topic: Broxton Ver 4 - Mud Activation & train fix
- Replies: 48
- Views: 9055
Re: Broxton Ver 2
yes, thanks for reporting those but unfortunately I highly doubt version2 will work with an old savegame. I'm sorry about that but the extra crops meant adding extra foliage channels, and the new biogas plant meant that manure & slurry were changed at the power plant, so that accounts for those ...
- by masseyharris
- Thu Mar 23, 2017 2:54 pm
- Forum: [EN] Modding
- Topic: Broxton Ver 4 - Mud Activation & train fix
- Replies: 48
- Views: 9055
Re: Broxton Ver 2
Broxton Version 2 is now live on the ModHub, please see the original post of this thread for list of additions/fixes in this version.
- by masseyharris
- Tue Mar 21, 2017 7:06 pm
- Forum: [EN] Modding
- Topic: Unable to upload to Modhub
- Replies: 0
- Views: 455
Unable to upload to Modhub
Is anyone else having trouble uploading to modhub tonight?
I keep getting disconnected just a few seconds after pressing upload button. My internet seems to be working ok, so I wonder if it is a problem at Giant's end?
I keep getting disconnected just a few seconds after pressing upload button. My internet seems to be working ok, so I wonder if it is a problem at Giant's end?
- by masseyharris
- Thu Mar 16, 2017 11:56 pm
- Forum: [EN] Modding
- Topic: Releasing modified versions of giants' mods
- Replies: 10
- Views: 1935
Re: Releasing modified versions of giants' mods
I think if it's not too much work, you should go ahead and make the mod and upload it - when you submit it, you can explain the situation in the comments box which they will read. They will then either accept or reject the mod, but no harm done. If it's not possible, maybe an alternative is to give ...
- by masseyharris
- Thu Mar 16, 2017 10:05 am
- Forum: [EN] Modding
- Topic: Courseplay routes hitting AI traffic-need help
- Replies: 6
- Views: 1814
Re: Courseplay routes hitting AI traffic-need help
Yes, you can speed up the AI a bit, assuming you are using a mod map. **** WARNING I DO NOT recommend changing this in the default maps, I believe it is likely to break your game! Open the map i3d file using notepad and search for maxSpeedScale there may be more than one of these lines and they will...
- by masseyharris
- Wed Mar 15, 2017 11:52 pm
- Forum: [EN] Modding
- Topic: Broxton Ver 4 - Mud Activation & train fix
- Replies: 48
- Views: 9055
Re: Broxton 1.08
It does normally come up the warning about not accepting crops, It could be slightly clearer sign posted I must admit which point accepts what crops. Not really needed as the sell point is pretty much in the corner by the sell icon. But what also I would like is the customise points on the 3 farms ...
- by masseyharris
- Wed Mar 15, 2017 11:39 pm
- Forum: [EN] Modding
- Topic: Broxton Ver 4 - Mud Activation & train fix
- Replies: 48
- Views: 9055
Re: Broxton 1.08
I have a few hours on this map, the area is not that far from here I live ;-) 3 items I would mention. 1) There are no zone markings for the sell/return area at the shop. 2) I planted and harvested soya but couldn't store it at the central farm silos, a warning that they will only accept a specific...
- by masseyharris
- Tue Mar 14, 2017 11:41 pm
- Forum: [EN] Modding
- Topic: Updating modhub mods?
- Replies: 5
- Views: 1599
Re: Updating modhub mods?
Thanks Tycoonspaceman, I've now had a reply from Giants, that's right - instruction is to upload it as a new mod with ' _update ' added to the title.
- by masseyharris
- Mon Mar 13, 2017 10:44 pm
- Forum: [EN] Modding
- Topic: Overlapping nav mesh.
- Replies: 4
- Views: 870
Re: Overlapping nav mesh.
I'm not sure, it may work perfectly well, but even if you can't overlap them, you could always draw two meshes in an interlocking pattern, so that they appear to all be in together.
- by masseyharris
- Mon Mar 13, 2017 10:22 am
- Forum: [EN] Modding
- Topic: Broxton Ver 4 - Mud Activation & train fix
- Replies: 48
- Views: 9055
Re: Broxton 1.08
Do you mean the old conveyor and heap system? yes I really liked that but so far have not been able to get it working in FS17. So I placed the red brick building at the central farm with two holes in the wall specifically for conveyors so at least you can add your own there. But I will definitely ta...
- by masseyharris
- Mon Mar 13, 2017 8:12 am
- Forum: [EN] Modding
- Topic: Broxton Ver 4 - Mud Activation & train fix
- Replies: 48
- Views: 9055
Re: Broxton 1.08
The self drive railway station silo in the South will store every type of crop, but otherwise, I have kept storage of sugarbeet and potatoes the same as the default maps, so it has to be stored in sheds at the farms. Would you like to see it stored in one of the farm silos in a future version?
- by masseyharris
- Sun Mar 12, 2017 8:39 am
- Forum: [EN] Modding
- Topic: Updating modhub mods?
- Replies: 5
- Views: 1599
Re: Updating modhub mods?
ok thanks, I'll give it a go in a day or so when I've got it ready & packed.
- by masseyharris
- Sun Mar 12, 2017 12:14 am
- Forum: [EN] Modding
- Topic: Updating modhub mods?
- Replies: 5
- Views: 1599
Updating modhub mods?
Hi,
can anyone please tell me how to submit an update to a mod that is on the modhub? The upload option is gone, do I submit it as a brand new mod or is there another way?
Thanks for any help
can anyone please tell me how to submit an update to a mod that is on the modhub? The upload option is gone, do I submit it as a brand new mod or is there another way?
Thanks for any help