Search found 256 matches

by masseyharris
Tue Mar 28, 2017 10:31 am
Forum: [EN] Modding
Topic: stableStrawPlane not showing ...
Replies: 8
Views: 1108

Re: stableStrawPlane not showing ...

I don't know if the transform coordinates will be consistent between our different maps. But my ground level is exactly 100 under the cow shed, and the height of my strawPlanes transform is 89.8. (stableStrawPlane and alpha are zero) The strawPlanes transform is just out of sight under the ground an...
by masseyharris
Tue Mar 28, 2017 9:25 am
Forum: [EN] Modding
Topic: stableStrawPlane not showing ...
Replies: 8
Views: 1108

Re: stableStrawPlane not showing ...

I'm not sure if I understand correctly. In GE the animation doesn't seem to do anything here, so I tested mine in the game and it worked fine - I dropped straw in and it works. But if you cant see it listed in your GE transforms, then you need to import it. Here's what my scenegraph looks like https...
by masseyharris
Thu Mar 23, 2017 4:27 pm
Forum: [EN] Modding
Topic: Broxton Ver 4 - Mud Activation & train fix
Replies: 48
Views: 9055

Re: Broxton Ver 2

yes, thanks for reporting those but unfortunately I highly doubt version2 will work with an old savegame. I'm sorry about that but the extra crops meant adding extra foliage channels, and the new biogas plant meant that manure & slurry were changed at the power plant, so that accounts for those ...
by masseyharris
Thu Mar 23, 2017 2:54 pm
Forum: [EN] Modding
Topic: Broxton Ver 4 - Mud Activation & train fix
Replies: 48
Views: 9055

Re: Broxton Ver 2

Broxton Version 2 is now live on the ModHub, please see the original post of this thread for list of additions/fixes in this version. :)
by masseyharris
Tue Mar 21, 2017 7:06 pm
Forum: [EN] Modding
Topic: Unable to upload to Modhub
Replies: 0
Views: 455

Unable to upload to Modhub

Is anyone else having trouble uploading to modhub tonight?
I keep getting disconnected just a few seconds after pressing upload button. My internet seems to be working ok, so I wonder if it is a problem at Giant's end?
by masseyharris
Thu Mar 16, 2017 11:56 pm
Forum: [EN] Modding
Topic: Releasing modified versions of giants' mods
Replies: 10
Views: 1935

Re: Releasing modified versions of giants' mods

I think if it's not too much work, you should go ahead and make the mod and upload it - when you submit it, you can explain the situation in the comments box which they will read. They will then either accept or reject the mod, but no harm done. If it's not possible, maybe an alternative is to give ...
by masseyharris
Thu Mar 16, 2017 10:05 am
Forum: [EN] Modding
Topic: Courseplay routes hitting AI traffic-need help
Replies: 6
Views: 1814

Re: Courseplay routes hitting AI traffic-need help

Yes, you can speed up the AI a bit, assuming you are using a mod map. **** WARNING I DO NOT recommend changing this in the default maps, I believe it is likely to break your game! Open the map i3d file using notepad and search for maxSpeedScale there may be more than one of these lines and they will...
by masseyharris
Wed Mar 15, 2017 11:52 pm
Forum: [EN] Modding
Topic: Broxton Ver 4 - Mud Activation & train fix
Replies: 48
Views: 9055

Re: Broxton 1.08

It does normally come up the warning about not accepting crops, It could be slightly clearer sign posted I must admit which point accepts what crops. Not really needed as the sell point is pretty much in the corner by the sell icon. But what also I would like is the customise points on the 3 farms ...
by masseyharris
Wed Mar 15, 2017 11:39 pm
Forum: [EN] Modding
Topic: Broxton Ver 4 - Mud Activation & train fix
Replies: 48
Views: 9055

Re: Broxton 1.08

I have a few hours on this map, the area is not that far from here I live ;-) 3 items I would mention. 1) There are no zone markings for the sell/return area at the shop. 2) I planted and harvested soya but couldn't store it at the central farm silos, a warning that they will only accept a specific...
by masseyharris
Tue Mar 14, 2017 11:41 pm
Forum: [EN] Modding
Topic: Updating modhub mods?
Replies: 5
Views: 1599

Re: Updating modhub mods?

Thanks Tycoonspaceman, I've now had a reply from Giants, that's right - instruction is to upload it as a new mod with ' _update ' added to the title.
by masseyharris
Mon Mar 13, 2017 10:44 pm
Forum: [EN] Modding
Topic: Overlapping nav mesh.
Replies: 4
Views: 870

Re: Overlapping nav mesh.

I'm not sure, it may work perfectly well, but even if you can't overlap them, you could always draw two meshes in an interlocking pattern, so that they appear to all be in together.
by masseyharris
Mon Mar 13, 2017 10:22 am
Forum: [EN] Modding
Topic: Broxton Ver 4 - Mud Activation & train fix
Replies: 48
Views: 9055

Re: Broxton 1.08

Do you mean the old conveyor and heap system? yes I really liked that but so far have not been able to get it working in FS17. So I placed the red brick building at the central farm with two holes in the wall specifically for conveyors so at least you can add your own there. But I will definitely ta...
by masseyharris
Mon Mar 13, 2017 8:12 am
Forum: [EN] Modding
Topic: Broxton Ver 4 - Mud Activation & train fix
Replies: 48
Views: 9055

Re: Broxton 1.08

The self drive railway station silo in the South will store every type of crop, but otherwise, I have kept storage of sugarbeet and potatoes the same as the default maps, so it has to be stored in sheds at the farms. Would you like to see it stored in one of the farm silos in a future version?
by masseyharris
Sun Mar 12, 2017 8:39 am
Forum: [EN] Modding
Topic: Updating modhub mods?
Replies: 5
Views: 1599

Re: Updating modhub mods?

ok thanks, I'll give it a go in a day or so when I've got it ready & packed.
by masseyharris
Sun Mar 12, 2017 12:14 am
Forum: [EN] Modding
Topic: Updating modhub mods?
Replies: 5
Views: 1599

Updating modhub mods?

Hi,
can anyone please tell me how to submit an update to a mod that is on the modhub? The upload option is gone, do I submit it as a brand new mod or is there another way?

Thanks for any help