Error parse error in data vehicles rims at line 1 not well formed. Invalid token.
Error failed to load i3d file for wheels
That what is in log. Ive done nothing diffrent from the last 100hrs ive played. Strange all a sudden i have no wheels
Search found 199 matches
- by Angryfarmer
- Sat Jul 14, 2018 5:21 am
- Forum: [EN] Mobile
- Topic: No rims
- Replies: 1
- Views: 393
- by Angryfarmer
- Sat Jul 14, 2018 5:17 am
- Forum: [EN] Mobile
- Topic: No rims
- Replies: 1
- Views: 393
No rims
Turned game on tonite (pc) didnt add any mods or remove any and none of the tractors have wheels. The tires are there but no wheels. Removed all mods and no change. WTH?
- by Angryfarmer
- Wed Jun 13, 2018 12:50 am
- Forum: [EN] Mobile
- Topic: John Deere Confirmed for FS19
- Replies: 121
- Views: 26936
Re: John Deere Confirmed for FS19
Hopefully we will get some JD rippers and seeders. As well as u.s style options for tractors
- by Angryfarmer
- Tue Jun 12, 2018 4:41 am
- Forum: [EN] Mobile
- Topic: Help finding a map please.
- Replies: 6
- Views: 863
Re: Help finding a map please.
Try giants elite.
- by Angryfarmer
- Wed May 09, 2018 8:35 pm
- Forum: [EN] Mobile
- Topic: Hay Pellet Storage ? ? ?
- Replies: 5
- Views: 893
Re: Hay Pellet Storage ? ? ?
I edited the grain storage bin from BSM to accept hay and straw pellets. You can edit a hay loft as well. If i remember right tho i had to edit both the xml and in GE as well
- by Angryfarmer
- Tue May 08, 2018 4:58 am
- Forum: [EN] Mobile
- Topic: Pacific Northwest map
- Replies: 71
- Views: 25432
Re: Pacific Northwest map
Got the hedges i wanted removed in GE no problem. Come across an issue at the snake oil delivery point though. I was using the man dump truck and trailer and when i pulled the truck ahead to dump the trailer the doors closed and sent truck and trailer flying then lodged it into the lightpost and bar...
- by Angryfarmer
- Tue May 08, 2018 2:12 am
- Forum: [EN] Mobile
- Topic: xml file standard pickup
- Replies: 4
- Views: 1202
Re: xml file standard pickup
To figure your new hp you take the number you want lets just say 400hp x 0.00434= 1.736 this number will be your new motor torque scale. If you want it to be more realistic you need to redo the torque curve as stated before
- by Angryfarmer
- Sat May 05, 2018 2:24 am
- Forum: [EN] Mobile
- Topic: FS19 Claas confirmed.
- Replies: 12
- Views: 5865
Re: FS19 Claas confirmed.
Cause why else would they possibly use green and white bags! Claas was actually confirmed a long while ago on this forum. Then nothing more was said about it. Another game had to drop Horsch equipment rite about the time word spread about the horsch dlc for fs17. That game also features mainly claas...
- by Angryfarmer
- Fri May 04, 2018 2:54 pm
- Forum: [EN] Mobile
- Topic: Pacific Northwest map
- Replies: 71
- Views: 25432
Re: Pacific Northwest map
I can select the hedges ok. Theres just that 1 lil peice that you were talking about thats i believe in feild 32. Its not actually in the hedge row its in the feild a few meters.
- by Angryfarmer
- Fri May 04, 2018 4:40 am
- Forum: [EN] Mobile
- Topic: Poll about Horsch DLC
- Replies: 21
- Views: 2826
Re: Poll about Horsch DLC
No it lets him choose which vehicles and equipment he uses. The pack as a whole is over 600mb, which is the size of a map. So if he only wants the challengers and seed tender he needs to install a mod that is the size of a map... I didnt realize it was actually that large. It could benefit some the...
- by Angryfarmer
- Fri May 04, 2018 4:34 am
- Forum: [EN] Mobile
- Topic: Pacific Northwest map
- Replies: 71
- Views: 25432
Re: Pacific Northwest map
Removing mods is my next step. Though i dont really have any mods other tractors and equipment but u never know. If it is mods ill probly just open GE and delete the hedges i need removed. I actually just tried to remove that small piece of hedge while i had GE open but no luck i couldnt select it. ...
- by Angryfarmer
- Thu May 03, 2018 11:44 pm
- Forum: [EN] Mobile
- Topic: Poll about Horsch DLC
- Replies: 21
- Views: 2826
Re: Poll about Horsch DLC
how come? Not sure i see why. Not knocking your idea but it was a free dlc. Maybe im missing something but what do you gain? I just hope it carries over with the big bud dlc into 19
- by Angryfarmer
- Thu May 03, 2018 9:42 pm
- Forum: [EN] Mobile
- Topic: Pacific Northwest map
- Replies: 71
- Views: 25432
Re: Pacific Northwest map
Only spot the hired worker stops is where the hedges used to be. Anywhere i joined fields without the hedges works fine. Its odd. I even tried plowing the whole field myself with create a field active and when i tried to hire a worker to fertilize they still stop and turn around where the hedges use...
- by Angryfarmer
- Thu May 03, 2018 5:08 am
- Forum: [EN] Mobile
- Topic: Pacific Northwest map
- Replies: 71
- Views: 25432
Re: Pacific Northwest map
P.S merging fields without hedges and just trees for a border works fine. I combined 18 and 19 and its no problem for hired workers, they treat it like 1 field as they should
- by Angryfarmer
- Thu May 03, 2018 5:06 am
- Forum: [EN] Mobile
- Topic: Pacific Northwest map
- Replies: 71
- Views: 25432
Re: Pacific Northwest map
Anyone else have a issue with hired workers after merging fields with the removable hedges? I combined feilds 29-35 but when i hire a worker they stop where hedges were and work the fields like the hedges are still there