Search found 199 matches

by Angryfarmer
Sat Jul 14, 2018 5:21 am
Forum: [EN] Mobile
Topic: No rims
Replies: 1
Views: 393

Re: No rims

Error parse error in data vehicles rims at line 1 not well formed. Invalid token.
Error failed to load i3d file for wheels

That what is in log. Ive done nothing diffrent from the last 100hrs ive played. Strange all a sudden i have no wheels
by Angryfarmer
Sat Jul 14, 2018 5:17 am
Forum: [EN] Mobile
Topic: No rims
Replies: 1
Views: 393

No rims

Turned game on tonite (pc) didnt add any mods or remove any and none of the tractors have wheels. The tires are there but no wheels. Removed all mods and no change. WTH?
by Angryfarmer
Wed Jun 13, 2018 12:50 am
Forum: [EN] Mobile
Topic: John Deere Confirmed for FS19
Replies: 121
Views: 26936

Re: John Deere Confirmed for FS19

Hopefully we will get some JD rippers and seeders. As well as u.s style options for tractors
by Angryfarmer
Tue Jun 12, 2018 4:41 am
Forum: [EN] Mobile
Topic: Help finding a map please.
Replies: 6
Views: 863

Re: Help finding a map please.

Try giants elite.
by Angryfarmer
Wed May 09, 2018 8:35 pm
Forum: [EN] Mobile
Topic: Hay Pellet Storage ? ? ?
Replies: 5
Views: 893

Re: Hay Pellet Storage ? ? ?

I edited the grain storage bin from BSM to accept hay and straw pellets. You can edit a hay loft as well. If i remember right tho i had to edit both the xml and in GE as well
by Angryfarmer
Tue May 08, 2018 4:58 am
Forum: [EN] Mobile
Topic: Pacific Northwest map
Replies: 71
Views: 25432

Re: Pacific Northwest map

Got the hedges i wanted removed in GE no problem. Come across an issue at the snake oil delivery point though. I was using the man dump truck and trailer and when i pulled the truck ahead to dump the trailer the doors closed and sent truck and trailer flying then lodged it into the lightpost and bar...
by Angryfarmer
Tue May 08, 2018 2:12 am
Forum: [EN] Mobile
Topic: xml file standard pickup
Replies: 4
Views: 1202

Re: xml file standard pickup

To figure your new hp you take the number you want lets just say 400hp x 0.00434= 1.736 this number will be your new motor torque scale. If you want it to be more realistic you need to redo the torque curve as stated before
by Angryfarmer
Sat May 05, 2018 2:24 am
Forum: [EN] Mobile
Topic: FS19 Claas confirmed.
Replies: 12
Views: 5865

Re: FS19 Claas confirmed.

Cause why else would they possibly use green and white bags! Claas was actually confirmed a long while ago on this forum. Then nothing more was said about it. Another game had to drop Horsch equipment rite about the time word spread about the horsch dlc for fs17. That game also features mainly claas...
by Angryfarmer
Fri May 04, 2018 2:54 pm
Forum: [EN] Mobile
Topic: Pacific Northwest map
Replies: 71
Views: 25432

Re: Pacific Northwest map

I can select the hedges ok. Theres just that 1 lil peice that you were talking about thats i believe in feild 32. Its not actually in the hedge row its in the feild a few meters.
by Angryfarmer
Fri May 04, 2018 4:40 am
Forum: [EN] Mobile
Topic: Poll about Horsch DLC
Replies: 21
Views: 2826

Re: Poll about Horsch DLC

No it lets him choose which vehicles and equipment he uses. The pack as a whole is over 600mb, which is the size of a map. So if he only wants the challengers and seed tender he needs to install a mod that is the size of a map... I didnt realize it was actually that large. It could benefit some the...
by Angryfarmer
Fri May 04, 2018 4:34 am
Forum: [EN] Mobile
Topic: Pacific Northwest map
Replies: 71
Views: 25432

Re: Pacific Northwest map

Removing mods is my next step. Though i dont really have any mods other tractors and equipment but u never know. If it is mods ill probly just open GE and delete the hedges i need removed. I actually just tried to remove that small piece of hedge while i had GE open but no luck i couldnt select it. ...
by Angryfarmer
Thu May 03, 2018 11:44 pm
Forum: [EN] Mobile
Topic: Poll about Horsch DLC
Replies: 21
Views: 2826

Re: Poll about Horsch DLC

:confusednew: how come? Not sure i see why. Not knocking your idea but it was a free dlc. Maybe im missing something but what do you gain? I just hope it carries over with the big bud dlc into 19
by Angryfarmer
Thu May 03, 2018 9:42 pm
Forum: [EN] Mobile
Topic: Pacific Northwest map
Replies: 71
Views: 25432

Re: Pacific Northwest map

Only spot the hired worker stops is where the hedges used to be. Anywhere i joined fields without the hedges works fine. Its odd. I even tried plowing the whole field myself with create a field active and when i tried to hire a worker to fertilize they still stop and turn around where the hedges use...
by Angryfarmer
Thu May 03, 2018 5:08 am
Forum: [EN] Mobile
Topic: Pacific Northwest map
Replies: 71
Views: 25432

Re: Pacific Northwest map

P.S merging fields without hedges and just trees for a border works fine. I combined 18 and 19 and its no problem for hired workers, they treat it like 1 field as they should
by Angryfarmer
Thu May 03, 2018 5:06 am
Forum: [EN] Mobile
Topic: Pacific Northwest map
Replies: 71
Views: 25432

Re: Pacific Northwest map

Anyone else have a issue with hired workers after merging fields with the removable hedges? I combined feilds 29-35 but when i hire a worker they stop where hedges were and work the fields like the hedges are still there