I fixed it, thanks anyway.
No idea where the error was, but after re creating the lua a few times it now works.
Search found 256 matches
- by masseyharris
- Mon Sep 11, 2017 12:10 am
- Forum: [EN] Modding
- Topic: [FS17]Tutorial - Increasing numer of field directions
- Replies: 48
- Views: 36857
- by masseyharris
- Sun Sep 10, 2017 6:57 pm
- Forum: [EN] Modding
- Topic: [FS17]Tutorial - Increasing numer of field directions
- Replies: 48
- Views: 36857
Re: [FS17]Tutorial - Increasing numer of field directions
Yes, the above was copied directly from the ModMap.lua that I created and placed in the same location as my ModDesc. I hope I have understood and that is what you mean, thanks for helping. Here it is again, copied direct from the lua that I created: ModMap = {} local ModMap_mt = Class(ModMap, Missio...
- by masseyharris
- Sun Sep 10, 2017 6:14 pm
- Forum: [EN] Modding
- Topic: Krukowiak Z437 Potato Lifter
- Replies: 1
- Views: 484
Re: Krukowiak Z437 Potato Lifter
Sorry, please can this be moved to the FS17 section.
Edit don_apple: moved thread to right section.
Edit don_apple: moved thread to right section.
- by masseyharris
- Sun Sep 10, 2017 6:10 pm
- Forum: [EN] Modding
- Topic: [FS17]Tutorial - Increasing numer of field directions
- Replies: 48
- Views: 36857
Re: [FS17]Tutorial - Increasing numer of field directions
Open the ModMap.lua, see in Line 5 Copy this line here, so we san see whats the error. Thank you boserlowe. Here's the first 8 lines. It's a direct copy paste from the tutorial so I'm confused, but I hope you can find an error for me: ModMap = {} local ModMap_mt = Class(ModMap, Mission00) function ...
- by masseyharris
- Sun Sep 10, 2017 5:39 pm
- Forum: [EN] Modding
- Topic: [FS17]Tutorial - Increasing numer of field directions
- Replies: 48
- Views: 36857
Re: [FS17]Tutorial - Increasing numer of field directions
I´ve tried several times and followed the guide step-by-step but can´s get it to work. I try to load game it just goes back to title and shows this in the log: Error: C:/Users/.../mods/This_is_the_sample_mod_map_1/ModMap.lua:5: '=' expected near ' ' Error: mission class This_is_the_sample_mod_map_...
- by masseyharris
- Sun Sep 10, 2017 3:42 pm
- Forum: [EN] Modding
- Topic: Krukowiak Z437 Potato Lifter
- Replies: 1
- Views: 484
Krukowiak Z437 Potato Lifter
@Vnsfdg2, I'm really interested in using the Krukowiak Z437 as I like to start with small, cheap implements and build up the farm gradually as I make more money. But how do I use this? Does it dig up the potatoes or is there another implement I must use to get the potatoes out of the ground first? T...
- by masseyharris
- Tue Jul 11, 2017 5:07 pm
- Forum: [EN] Modding
- Topic: Duplicating a scripted mod in map.
- Replies: 6
- Views: 1123
Re: Duplicating a scripted mod in map.
Similar to what Paeppchen says, when I have had trouble getting duplicates to work, instead of duplicating, I have exported the object, renamed it (edited the object's i3d in notepad to change it's name ), then imported it back into the map.
- by masseyharris
- Sun Jul 09, 2017 10:19 am
- Forum: [EN] Modding
- Topic: Broxton Ver 4 - Mud Activation & train fix
- Replies: 48
- Views: 9061
Re: Broxton Ver 3
I've updated the Original post with latest details of version 3 for anyone that wants to check it out.
There's also a list of most of the map's features there too.
viewtopic.php?f=895&t=109258
There's also a list of most of the map's features there too.
viewtopic.php?f=895&t=109258
- by masseyharris
- Fri Jun 09, 2017 8:32 pm
- Forum: [EN] Mobile
- Topic: Predict a Winner
- Replies: 56
- Views: 10696
Re: Predict a Winner
Seasons - there are many great mods in the contest, but Seasons looks like a real game changer.
- by masseyharris
- Sun Apr 23, 2017 11:10 pm
- Forum: [EN] Modding
- Topic: Trying to build a map ... ERRORS
- Replies: 17
- Views: 2756
Re: Trying to build a map ... ERRORS
I changed my map name so yes it's ok, you can do it. But I can't fully remember what I did - I think it was this - ***(obviously back it all up first just in case anything goes wrong).!!!! 1) Change your map i3d name to whatever you want: NLDFarmers_Start_Map.i3d to NewName.i3d. 2) In the map01.xml,...
- by masseyharris
- Sat Apr 15, 2017 10:34 am
- Forum: [EN] Modding
- Topic: Broxton Ver 4 - Mud Activation & train fix
- Replies: 48
- Views: 9061
Re: Broxton Ver 2
I've updated the original post with the latest additions and fixes which will be in final version 3 when it is ready.
(added trees, fixed some errors, improved some features for the upcoming Seasons mod by Realismus Modding, full list is in original post of this thread).
(added trees, fixed some errors, improved some features for the upcoming Seasons mod by Realismus Modding, full list is in original post of this thread).
- by masseyharris
- Sat Apr 15, 2017 10:31 am
- Forum: [EN] Modding
- Topic: Broxton Ver 4 - Mud Activation & train fix
- Replies: 48
- Views: 9061
Re: Broxton Ver 2
thanks, when I've got the next update ready I#'ll ask Giants exactly what I need to do to get a console version ready.novass wrote:I like and hope to give it a try if it gets to console...I hope so..thanks it looks fun and interesting..good luck on it........Chris
- by masseyharris
- Wed Apr 12, 2017 11:49 pm
- Forum: [EN] Modding
- Topic: Broxton Ver 4 - Mud Activation & train fix
- Replies: 48
- Views: 9061
Re: Broxton Ver 2
I'd like it to, but first I understand it would have to have some features removed as they use scripts, which are not allowed on console - eg additional crop types, chopped straw. But if it is suitable otherwise, I hope to get a version uploaded for console. I hope to find out soon from Giants what ...
- by masseyharris
- Mon Apr 10, 2017 8:41 pm
- Forum: [EN] Modding
- Topic: Broxton Ver 4 - Mud Activation & train fix
- Replies: 48
- Views: 9061
Re: Broxton Ver 2
I am hoping to do one more update at least. It might be a while yet but I'm slowly adding some minor improvements & fixes. Do you mean the square paddock at the farm entrance? I put that there as it closely matches the real thing, but I must admit I have kept thinking that it is not really doing...
- by masseyharris
- Tue Apr 04, 2017 2:04 pm
- Forum: [EN] Modding
- Topic: Fiat 400/500 Tractor feedback
- Replies: 0
- Views: 475
Fiat 400/500 Tractor feedback
just wanted to first say thanks to Plutot for this great little tractor. I also wanted to report a minor problem, which is that the rim color choice does not work. I tried to select orange rims but the standard and 4WD tractors will only use the white rims, and the wide tyre variation will only use ...