Search found 233 matches

by Doc3d
Fri Aug 09, 2019 10:03 am
Forum: [EN] General Discussion
Topic: Mod management
Replies: 24
Views: 3058

Re: Mod management

Jupp. I’m in the “but I might have use for it some day” club. Very annoying, actually. I also find it extremely annoying that often errors or warnings in the log won’t tell you which mod it has a problem with. So with my 350 active mods, it’s impossible to find. Like “MICCHELIN is not a recognized b...
by Doc3d
Fri Aug 09, 2019 9:59 am
Forum: [EN] General Discussion
Topic: Oakfield farm and water pump
Replies: 11
Views: 1556

Re: Oakfield farm and water pump

It won’t fill until you have animals there. Have you bought your cows/horses yet?
by Doc3d
Fri Aug 09, 2019 8:44 am
Forum: [EN] General Discussion
Topic: Autodrive Mod
Replies: 59
Views: 8988

Re: Autodrive Mod

How good is AD with taking into account trailer weight+road conditions? That is something CP doesn't do - you have to create routes based on "worst conditions". It will automatically slow down in turn and intersections, but you set the speed and that is maintained, so if you set 70km/h, it will try...
by Doc3d
Fri Aug 09, 2019 6:23 am
Forum: [EN] General Discussion
Topic: Modhub alternative
Replies: 23
Views: 3267

Re: Modhub alternative

You download the mod again and replace the old zip

A bit more management than in-game hub, but access to a lot more mods.
by Doc3d
Fri Aug 09, 2019 5:48 am
Forum: [EN] General Discussion
Topic: Mod management
Replies: 24
Views: 3058

Re: Mod management

Good stuff :)
I had forgotten about them myself just recently remembered when (trying to) clean up my mods folder, which I never seem to be able to do successfully
by Doc3d
Thu Aug 08, 2019 11:33 pm
Forum: [EN] General Discussion
Topic: Mod management
Replies: 24
Views: 3058

Re: Mod management

Google symbolic links and there are guides, both video on YouTube and written. I installed a program(I’m on my iPad without access to my computer ATM so can’t remember the name) that lets you create the links directly from your right-click menu (if on windows), just like copy paste. Very handy.
by Doc3d
Thu Aug 08, 2019 7:19 pm
Forum: [EN] General Discussion
Topic: Mod management
Replies: 24
Views: 3058

Re: Mod management

You guys know about symbolic links, right? That way you can have all your mods in one place and create links for all your modfolders. The links just point to the zip so they use no space. I currently don’t use a manager, I have all on separate hdd and have symbolic links in modfolder to the ones I w...
by Doc3d
Thu Aug 08, 2019 11:17 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 117541

Re: Seasons mod (op updated re: bug reports)

If placeable mods are put in the map by default, the maintenance can be altered by the map creator. In your case this seems to be the case, since it only happens on this one map
by Doc3d
Thu Aug 08, 2019 6:46 am
Forum: [EN] General Discussion
Topic: OakField Farm Sheep Pastures (#6/#7)
Replies: 2
Views: 751

Re: OakField Farm Sheep Pastures (#6/#7)

I haven’t started loneoak yet after the update but in general there are both food and water troughs in the pasture. Because of grazing in seasons they will eat the grass on field as long as there is grass there, but if you feed them better food they will choose that instead. You most likely will hav...
by Doc3d
Thu Aug 08, 2019 6:30 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 117541

Re: maps with seasons thread?

I would imagine pretty much any map coming out will be seasons ready going forward
A list never hurts, tho. I just think it will be a long one before long. :)
by Doc3d
Wed Aug 07, 2019 7:03 am
Forum: [EN] General Discussion
Topic: Modhub alternative
Replies: 23
Views: 3267

Re: Modhub alternative

I also recently found this site and think it looks very good as far as quality mods go. Most mods I have tested from there are much better than what I tend to find on other sites. I also like the fact that they do a write up on every mod, so you know a bit more before downloading
by Doc3d
Tue Aug 06, 2019 1:08 pm
Forum: [EN] General Discussion
Topic: Interior camera
Replies: 7
Views: 734

Re: Interior camera

I saw something like that recently. I think maybe it was at yesmods in the script department. Can’t check it right now, but I’m almost certain I saw a script that turns the view out the window (like in ets2 if you use that)
by Doc3d
Mon Aug 05, 2019 1:38 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 117541

Re: Seasons mod (op updated re: bug reports)

There is a mod letting you speed up to 6000x. Maybe the xml can be modified to do 600x instead.
by Doc3d
Mon Aug 05, 2019 1:37 pm
Forum: [EN] General Discussion
Topic: Top 3 maps at the moment
Replies: 58
Views: 18867

Re: Top 3 maps at the moment

1. Holzer (seasons)
2. Geiselberg (not seasons compatible, so on hold)
3. Osina (not seasons compatible, so on hold)
by Doc3d
Mon Aug 05, 2019 6:51 am
Forum: [EN] General Discussion
Topic: Autodrive Mod
Replies: 59
Views: 8988

Re: Autodrive Mod

I have it in my modfolder, but haven’t gotten that into it yet. I think it works best with wide open spaces like the current American maps. I tend to play on quite tight and twisty maps, so I have found less use for it so far. I’m still trying to get into the habit of using it, just not there yet. A...