Search found 243 matches
- by yumi
- Fri Aug 11, 2017 2:40 pm
- Forum: [EN] Modding
- Topic: [SOLVED] Loading pedestrian or farmer via lua code
- Replies: 0
- Views: 373
[SOLVED] Loading pedestrian or farmer via lua code
Hello, For a mod I'm working on I would like to instantiate a character like a farmer or eventually a pedestrian. I'm trying to use this kind of code but without great result self.x, self.y, self.z = getWorldTranslation(g_currentMission.player.rootNode); self.dx, self.dy, self.dz = localDirectionToW...
- by yumi
- Wed Jul 05, 2017 9:34 am
- Forum: [EN] Mobile
- Topic: MR - moreRealistic mod is back!!
- Replies: 13
- Views: 3760
Re: MR - moreRealistic mod is back!!
This is the best mod ever. I'm still playing FS 2017 because of moreRealistic and can really enjoy the game now. It would be good that Giants take this mod (and great modder) into account one day. From what I understand, it seems more difficult after each new game release to get back to a realistic ...
- by yumi
- Mon Dec 05, 2016 10:37 am
- Forum: [LS17]English-Forum
- Topic: Play sound when combine grain bin is full
- Replies: 18
- Views: 2743
Re: Play sound when combine grain bin is full
Thank you Aranea. This is exactly what i wanna do. A warning like real life combines for more realistic gameplay. I have try to edit xml file to play a sound like balers ingame with no success. If you can give me an example it willbe awesome. Hello, I have a piece of lua code that I've ported to FS...