Search found 254 matches

by masseyharris
Wed Nov 22, 2017 7:12 am
Forum: [EN] Modding
Topic: Where do you place some of the bigger buildings from mods?
Replies: 3
Views: 542

Re: Where do you place some of the bigger buildings from mods?

If you're on pc, you could also try the ground modification mod. It can create some concrete or dirt tracks so it looks less like a building in the middle of a field.
by masseyharris
Fri Nov 03, 2017 1:27 pm
Forum: Bug-Reports
Topic: [WONT FIX] 'Allow Create Fields' function partially broken (MOD: UNIA Grudziadz Pack)
Replies: 2
Views: 364

Re: [WONT FIX] 'Allow Create Fields' function partially broken (MOD: UNIA Grudziadz Pack)

Hi,
that's understood,
I can confirm I have now tested a few more modhub ploughs and the 'create fields' function is working fine with those, so it does seem to be only this particular plough that has the issue.

many thanks for the reply.

:)
by masseyharris
Thu Nov 02, 2017 6:15 pm
Forum: Bug-Reports
Topic: [WONT FIX] 'Allow Create Fields' function partially broken (MOD: UNIA Grudziadz Pack)
Replies: 2
Views: 364

[WONT FIX] 'Allow Create Fields' function partially broken (MOD: UNIA Grudziadz Pack)

- PC - Singleplayer - Issue: Yesterday, prior to update 1.5, I was using a mod from the modhub (the Unia Grudziadz Pack) to create fields. The 'Allow Create fields' function worked with this plough with no problem. But since the update, the plough is no able to create fields. I have tested a default...
by masseyharris
Wed Nov 01, 2017 10:17 pm
Forum: [EN] Modding
Topic: Use of mud in my map
Replies: 6
Views: 527

Re: Use of mud in my map

Yes, I was thinking the same. If I can't find him, I will definitely make sure to clearly give credit.
Thanks for replying :)
by masseyharris
Wed Nov 01, 2017 8:37 pm
Forum: [EN] Modding
Topic: Use of mud in my map
Replies: 6
Views: 527

Re: Use of mud in my map

OK, I had a reply from Decker_MMIV & he kindly permitted me to use his starter field scripts, but I still need to contact Igor29381 about the mud mod.
Does anyone know how I can contact him please? I cannot find him listed here or at FSUK.
by masseyharris
Wed Nov 01, 2017 1:44 pm
Forum: [EN] Modding
Topic: Use of mud in my map
Replies: 6
Views: 527

Re: Use of mud in my map

Message left on FS-UK, but it looks like he was last there in August, same as this forum.
I hope maybe he will get an email that a message has been left for him.
by masseyharris
Wed Nov 01, 2017 1:34 pm
Forum: [EN] Modding
Topic: Use of mud in my map
Replies: 6
Views: 527

Re: Use of mud in my map

ok, thanks I'll try there :)
by masseyharris
Wed Nov 01, 2017 12:59 pm
Forum: [EN] Modding
Topic: Use of mud in my map
Replies: 6
Views: 527

Use of mud in my map

I've been working on an update of my Broxton map, and amongst other improvements I've added scripts for mud, and also for different starter fields and equipment depending on the difficulty level chosen. But what is the score with regard to permission for using these scripts? I have tried to pm Decke...
by masseyharris
Thu Oct 26, 2017 12:54 pm
Forum: [EN] Modding
Topic: [FS17]Tutorial - Increasing numer of field directions
Replies: 48
Views: 29737

Re: [FS17]Tutorial - Increasing numer of field directions

I'm sorry I've never done a 4x map so I'm not sure, but in your map i3d, have you changed the numDensityMapChannels to 12( or 14) ? I kept notes of how I did mine on a normal size map. Change the line <DetailLayer name="terrainDetail" numDensityMapChannels="11" ... to <DetailLayer name="terrainDetai...
by masseyharris
Mon Oct 09, 2017 7:49 pm
Forum: [EN FS17] General Discussion
Topic: How to sow harvested seeds
Replies: 7
Views: 717

Re: How to sow harvested seeds

Thanks very much for the replies, I'll see if I can find a mod to do it then
by masseyharris
Mon Oct 09, 2017 5:59 pm
Forum: [EN FS17] General Discussion
Topic: How to sow harvested seeds
Replies: 7
Views: 717

How to sow harvested seeds

Can someone please advise me, am I wring, I thought it was possible to use harvested grain to sow the next field? If so, how do I do this please? I have tried to refill a sower using wheat that I have placed in my store. I tried direct from the silo, then from a trailer, an auger wagon and a skid lo...
by masseyharris
Sat Oct 07, 2017 5:34 pm
Forum: [EN-FS15]Modding and media
Topic: Shop Opening hours?
Replies: 1
Views: 649

Shop Opening hours?

Is there any way to make the shop/sell points close during the night? I tend to keep looking for ways to add a bit more realism, and I try not to use the shop or sell any crop etc after nightfall. Adds to the challenge a bit. But I wondered if there was actually a way to close down the sell points b...
by masseyharris
Mon Oct 02, 2017 11:11 am
Forum: ModHub Mod Bug-Reports
Topic: [READ] Westbridge Hills trees invisible branch
Replies: 4
Views: 637

Re: [READ] Westbridge Hills trees invisible branch

Don't know if @Giants need any further info about this, but I can confirm this happened to me as well. It was a large Birch, a stage 4 or 5, and after felling the tree and cutting the branches up, I noticed I was driving over an 'invisible' object. It turned out to be a long branch, which I eventual...
by masseyharris
Mon Sep 11, 2017 12:10 am
Forum: [EN] Modding
Topic: [FS17]Tutorial - Increasing numer of field directions
Replies: 48
Views: 29737

Re: [FS17]Tutorial - Increasing numer of field directions

I fixed it, thanks anyway.
No idea where the error was, but after re creating the lua a few times it now works.
by masseyharris
Sun Sep 10, 2017 6:57 pm
Forum: [EN] Modding
Topic: [FS17]Tutorial - Increasing numer of field directions
Replies: 48
Views: 29737

Re: [FS17]Tutorial - Increasing numer of field directions

Yes, the above was copied directly from the ModMap.lua that I created and placed in the same location as my ModDesc. I hope I have understood and that is what you mean, thanks for helping. Here it is again, copied direct from the lua that I created: ModMap = {} local ModMap_mt = Class(ModMap, Missio...