Search found 239 matches

by Doc3d
Tue Aug 20, 2019 7:39 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 120484

Re: Seasons mod (op updated re: bug reports)

A non-harvested field will be marked fallow the following spring, I think.
by Doc3d
Tue Aug 20, 2019 6:43 am
Forum: [EN] General Discussion
Topic: ATTN: Giants. Feature request, multiple mod folders.
Replies: 8
Views: 694

Re: ATTN: Giants. Feature request, multiple mod folders.

I also use symbolic links and it works ok. Another benefit is that you can keep all your mods on any hard drive you prefer and save the space on your main drive. I do agree that it would be better if you could do this directly in the game, especially sub folders would be very handy. Another thing I ...
by Doc3d
Mon Aug 19, 2019 4:44 pm
Forum: [EN] General Discussion
Topic: Cows not producing milk
Replies: 22
Views: 6166

Re: Cows not producing milk

Which cows produce milk? Would it help if I buy just the cows that give milk? If you want milk, buying cows that actually produce it might help, yes. :hmm: It’s like asking why are my cows not producing any bacon? Well, because they’re cows, not pigs. (Sorry, couldn’t help myself) :-D As mentioned ...
by Doc3d
Mon Aug 19, 2019 12:54 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 120484

Re: Seasons mod (op updated re: bug reports)

I have some questions for crop rotation. Lets say i bought field which had potatoes planted, but i want my rotation to be wheat-soybeans-canola for maximum yield. Will potatoes affect my yield only for the next 2 years (wheat and soybeans) and after that i will regain my maximum yield ? So basicall...
by Doc3d
Mon Aug 19, 2019 12:52 pm
Forum: [EN] General Discussion
Topic: Profit/Selling Analysis, Vehicle Info, Mods, and more inside!
Replies: 48
Views: 5733

Re: Profit/Selling Analysis, Vehicle Info, Mods, and more inside!

But I got thinking that Seasons provides the concept of a year, and I can use this to nullify the rent agreement at the start of each year. Surely it would be better for the "tennant" to have the option to renew the agreement for another year rather than just be evicted for want of a better descrip...
by Doc3d
Sun Aug 18, 2019 9:43 pm
Forum: [EN] General Discussion
Topic: Mod to change farmer's shirt
Replies: 8
Views: 1160

Re: Mod to change farmer's shirt

It’s a bit odd that this has not come out. By giants or a mod. The same plated shirt and/or vest gets old real quick...
by Doc3d
Sun Aug 18, 2019 9:39 pm
Forum: [EN] General Discussion
Topic: trouble with Mods not showing up
Replies: 13
Views: 27965

Re: trouble with Mods not showing up

Check your log file for errors.. sometimes the zip can be corrupted or spelled incorrectly and it will show up in your log as an error. You should also be able to see if the mod in question shows up as loaded. I assume you can see them in the in game modhub? if not, the mod is not loaded correctly.
by Doc3d
Sun Aug 18, 2019 9:22 pm
Forum: [EN] General Discussion
Topic: can you use straw bales with open pastures?
Replies: 8
Views: 1272

Re: can you use straw bales with open pastures?

I don’t think the cows in the pastures require straw? The maps I am on give no manure or slurry whenon pasture, so what would you need the straw for...?
by Doc3d
Sun Aug 18, 2019 7:55 am
Forum: [EN] General Discussion
Topic: Profit/Selling Analysis, Vehicle Info, Mods, and more inside!
Replies: 48
Views: 5733

Re: Profit/Selling Analysis, Vehicle Info, Mods, and more inside!

Is there a video for RLN that I can watch? I couldn't find anything on it. Does it play well with Global Company? No video that I know of. It’s hosted on modhoster.com and comes with a hefty 80 page manual explaining most things, though. Don’t know about GC compatibility, but I don’t see why it wou...
by Doc3d
Sun Aug 18, 2019 7:52 am
Forum: [EN] General Discussion
Topic: Field transfer
Replies: 1
Views: 386

Re: Field transfer

I think that is one of the things you can’t port over, due to it being a change in the terrain or fruit-type at a given location.
by Doc3d
Sat Aug 17, 2019 5:30 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 120484

Re: Seasons mod (op updated re: bug reports)

Well, that means each of your sows had more or less one lamb each. Guess that’s not unheard of, without me actually knowing the birth rates of sheep
by Doc3d
Sat Aug 17, 2019 5:25 pm
Forum: [EN] General Discussion
Topic: Top 3 maps at the moment
Replies: 58
Views: 19004

Re: Top 3 maps at the moment

Version 1.0 seasons ready, released approximately 2 August

It’s a bit confusing because version 1.2.6 came out in approx May. Just find the latest version and you should be good. The map is very well make, about 2 years in the making.
by Doc3d
Sat Aug 17, 2019 4:54 pm
Forum: [EN] General Discussion
Topic: Top 3 maps at the moment
Replies: 58
Views: 19004

Re: Top 3 maps at the moment

I think kandelin is a 4x map. It’s pretty big. I am also currently playing this map. It’s very good and seasons ready with a well thought out seasons-layer. I had a quick look at that map....it doesn't have any sell points! Yes it does. It has 3 bga’s and a total of (I think) 13 sellpoints, 7 diffe...
by Doc3d
Sat Aug 17, 2019 1:28 pm
Forum: [EN] General Discussion
Topic: Priority of Maps
Replies: 16
Views: 1361

Re: Priority of Maps

In fs17 there was a discussion about that, I think the consensus was that different testers had somewhat different standards, so a map could be approved by one tester and rejected by another. Of course this is no good, but I guess it’s hard to overcome personal standards dripping through.