Search found 1089 matches
- by Dogface
- Fri Oct 27, 2023 7:05 pm
- Forum: [EN] Modding
- Topic: Skid steers with rear weight
- Replies: 8
- Views: 1698
Re: Skid steers with rear weight
This is a fairly simple mod. Assuming you want to use a base game skid steer, open GE then click File > New Mod from Game... then click Create > Transform Group in the Scenegraph cut&paste the TG into the main directory in the Viewport move the TG to where you want the hitch In the XML you need ...
- by Dogface
- Fri Oct 27, 2023 12:12 pm
- Forum: [EN] Modding
- Topic: Skid steers with rear weight
- Replies: 8
- Views: 1698
Re: Skid steers with rear weight
You need to use Giants Editor. Do you have GE installed? And you will need Notepad++.
- by Dogface
- Wed Oct 25, 2023 11:20 am
- Forum: [EN] Modding
- Topic: how to add fertilize option to a planter
- Replies: 5
- Views: 1594
Re: how to add fertilize option to a planter
You're welcome! I am glad to hear what we suggested worked.
- by Dogface
- Tue Oct 24, 2023 6:59 pm
- Forum: [EN] Modding
- Topic: Need help with map check process for ModHub
- Replies: 5
- Views: 1502
Re: Need help with map check process for ModHub
Cool, thanks.
- by Dogface
- Tue Oct 24, 2023 12:51 pm
- Forum: [EN] Modding
- Topic: how to add fertilize option to a planter
- Replies: 5
- Views: 1594
Re: how to add fertilize option to a planter
Look at one of the base-game planter+fertilizer tools as a reference. Most of the planters do both.
It sounds like you have only added the fillunit and not the fertilizer function. You also need to add <sprayer> in xml.
It sounds like you have only added the fillunit and not the fertilizer function. You also need to add <sprayer> in xml.
- by Dogface
- Sun Oct 22, 2023 3:17 pm
- Forum: [EN] Modding
- Topic: Need help with map check process for ModHub
- Replies: 5
- Views: 1502
Re: Need help with map check process for ModHub
Does that apply to vehicle testing too?
- by Dogface
- Fri Oct 20, 2023 12:21 pm
- Forum: [EN] Modding
- Topic: Beacon color change and animation.
- Replies: 24
- Views: 10099
Re: Beacon color change and animation.
Lolz, good catch TheSuBBie. I've done that starting out.
EDIT: to clarify, in both of those cases, the obj would still import, but be unusable or undetectable. In one case it would be way too big and the other too far away.
EDIT: to clarify, in both of those cases, the obj would still import, but be unusable or undetectable. In one case it would be way too big and the other too far away.
- by Dogface
- Fri Oct 20, 2023 12:18 pm
- Forum: [EN] Modding
- Topic: How to add different hood and body configurations to vehicles in fs22
- Replies: 3
- Views: 1245
Re: How to add different hood and body configurations to vehicles in fs22
Also, if the new hood clips into the original hood, then the original hood needs to be a separate part, so it can be removed when the new hood is added.
- by Dogface
- Fri Oct 20, 2023 12:12 pm
- Forum: [EN] Modding
- Topic: How to add different hood and body configurations to vehicles in fs22
- Replies: 3
- Views: 1245
Re: How to add different hood and body configurations to vehicles in fs22
Go into the in-game store and look for a vehicle or tool with a selection of body configurations. Use that vehicle's i3D and xml as your guide. There are dozens of vehicles and tools with different body configurations. I would try to find the simplest item (trailer?), so that the xml is less complic...
- by Dogface
- Fri Oct 20, 2023 12:05 pm
- Forum: [EN] Modding
- Topic: Beacon color change and animation.
- Replies: 24
- Views: 10099
Re: Beacon color change and animation.
You did that, and it worked? Because I have never had an obj GE export fail to import into Blender.
- by Dogface
- Thu Oct 19, 2023 1:22 pm
- Forum: [EN] Modding
- Topic: Spreader & XML : How to set more variableWorkWidth (sections)
- Replies: 7
- Views: 1660
Re: Spreader & XML : How to set more variableWorkWidth (sections)
Try configurationSets . I think this is where you put... <configuration name="variableWorkWidth" index="1" /> Here is an example of configurationSets from: data/vehicles/bredal/k105 <configurationSets title="$l10n_configuration_extension"> <configurationSet ...
- by Dogface
- Thu Oct 19, 2023 1:20 am
- Forum: [EN] Modding
- Topic: Spreader & XML : How to set more variableWorkWidth (sections)
- Replies: 7
- Views: 1660
Re: Spreader & XML : How to set more variableWorkWidth (sections)
You're welcome.
No, that doesn't look right. I think it is a separate configuration. I don't know what else is in the other config, try putting the blades in this config.
No, I have not seen that done before, I am just spitballing here, sorry.
No, that doesn't look right. I think it is a separate configuration. I don't know what else is in the other config, try putting the blades in this config.
No, I have not seen that done before, I am just spitballing here, sorry.
- by Dogface
- Wed Oct 18, 2023 5:51 pm
- Forum: [EN] Modding
- Topic: Spreader & XML : How to set more variableWorkWidth (sections)
- Replies: 7
- Views: 1660
Re: Spreader & XML : How to set more variableWorkWidth (sections)
Code: Select all
</variableWorkWidth>
</variableWorkWidthConfigurations>
</variableWorkWidthConfiguration>
</sections>
- by Dogface
- Sun Oct 15, 2023 1:47 pm
- Forum: [EN] Technical Support
- Topic: (FIXED) Exhaust Extension Update Causes a Black Screen After Quitting a Map
- Replies: 4
- Views: 573
- by Dogface
- Sat Oct 14, 2023 6:08 pm
- Forum: [EN] Modding
- Topic: Tutorial videos
- Replies: 11
- Views: 1777
Re: Tutorial videos
VPN?