- Vehicle/Tool/Model/Object: Map/Crops
- Issue: All Crops in the Invisible/Planted State have a distanceMap/Texture assigned
- Single- or Multiplayer: Both
- Steps to reproduce: Seed anything
- Does it happen on a standard map without mods yes/no: Yes
- Which vehicles & machines are involved: Seeder/Planter
All Crops including Weed have a distaneMap assigned which causes a newly planted field always to be a light brown texture in the distance.
Removing the entry of the distanceMap in the "invisible" State gives the player the ability to see the state of the ground from a distance (normal/fertilized/slurry/...)
Code: Select all
<!-- 1 0 0 0 - invisible --> <foliageState name="invisible" distanceMap="acre_fine_distance_diffuse.png" /> <!-- 0 1 0 0 - green small -->
In the screenshot both sides are Fertilized; left is Soybeans using the original soybeans.xml; the right side is Canola using an edited canola.xml
Code: Select all
<!-- 1 0 0 0 - invisible --> <foliageState name="invisible"/> <!-- 0 1 0 0 - green small -->
Edit: I'm also aware that this might be intentional as that used cause issues in the Basegame (where it got fixed a few updates ago) but especially in older or converted modmaps that don't have all distance textures assigned properly. In this case it should still be considered to be fixed in the weed.xml, as the invisible weed stage is needed, but it having a distance texture assigned creates more texture issues than it fixes (most noticable in combination with Seasons http://prntscr.com/s0p3w4)-In the screenshot you can see the meadow texture in the spots where the weeds are in a visible-state the brown around is the "invisible"-state.