[FS19 Tutorial]Adding paintable grass to mod maps

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TopAce888
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Re: [FS19 Tutorial]Adding paintable grass to mod maps

Post by TopAce888 »

The combinedLayer GRASS02 is missing in the i3d. You need to setup this layer as a copy of the grass01 settings and with a copy of the singe layer grass01-04. Repeat this step with increasing number for the other bush types. You can use the same ground texture for all grass layers but you need different names and different _weight files.

Have a look at Minibrunn, there you'll find everything you need.
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Azfoor
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Re: [FS19 Tutorial]Adding paintable grass to mod maps

Post by Azfoor »

That worked great *thumbsup* do you know how to do it with the water puddle to? because i only get the water puddle with a black background.
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Re: [FS19 Tutorial]Adding paintable grass to mod maps

Post by TopAce888 »

If its black, the path to the texture is wrong.
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Re: [FS19 Tutorial]Adding paintable grass to mod maps

Post by Azfoor »

Anyone figure out any good way to add numbers or something to the different textures ingame so you know which one is which?
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Re: [FS19 Tutorial]Adding paintable grass to mod maps

Post by TopAce888 »

Sure. :wink3: You need a script from derelky. With his small script you can define texture names for every texture built-in the landscaping. The site site is only in german, but the script and the settings itself are self-explaining.
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LS09God
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Re: [FS19 Tutorial]Adding paintable grass to mod maps

Post by LS09God »

Azfoor wrote: Mon Jun 01, 2020 3:54 pm
LS09God wrote: Wed Feb 05, 2020 1:23 am
xml code:

Code: Select all

 <groundTypeMappings>
  <!-- Base -->
  <groundTypeMapping type="dirt"         layer="ROUGHDIRT" />
  <!-- Standard -->
  <groundTypeMapping type="asphalt"      layer="ASPHALT" />
  <groundTypeMapping type="gravel"       layer="GRAVEL" />
  <groundTypeMapping type="grass"        layer="GRASS" paintableFoliageId="1" />
  <groundTypeMapping type="grass2"       layer="GRASS2" paintableFoliageId="2"/>
  <groundTypeMapping type="grass3"       layer="GRASS3" paintableFoliageId="3"/>
  <groundTypeMapping type="grass4"       layer="GRASS4" paintableFoliageId="4"/>
  <groundTypeMapping type="grass5"       layer="GRASS5" paintableFoliageId="5"/>
  <groundTypeMapping type="grass6"       layer="GRASS6" paintableFoliageId="7"/>
  <groundTypeMapping type="grassRough"   layer="GRASSROUGH" />
  <groundTypeMapping type="grassTown"    layer="GRASSTOWN" paintableFoliageId="6" />
  <groundTypeMapping type="sand"         layer="SANDWET" />
  <groundTypeMapping type="animalMud"    layer="ANIMALMUD" />
  <groundTypeMapping type="concrete"     layer="CONCRETE" />
  <groundTypeMapping type="plates"       layer="PLATE" />
  <groundTypeMapping type="plateDamaged" layer="PLATEDAMAGED" />
  <groundTypeMapping type="cobblestones" layer="CONCRETE" />
  <groundTypeMapping type="flagstones"   layer="CONCRETE" />
  <!-- Special -->
  <groundTypeMapping type="forestGround" layer="FORESTLEAVES" />
  <groundTypeMapping type="rock"         layer="MOUNTAINROCK" />
  <groundTypeMapping type="riverbank"    layer="RIVERBANK" />
  <groundTypeMapping type="waterPuddle"  layer="PUDDLE" />
  </groundTypeMappings>
 
<paintableFoliages>
    <paintableFoliage id="1" layerName="grass" firstDensityMapChannel="0" numDensityMapChannels="4" value="4"  />
    <paintableFoliage id="2" layerName="bush01" firstDensityMapChannel="0" numDensityMapChannels="4" value="1"/>
	<paintableFoliage id="3" layerName="bush01" firstDensityMapChannel="0" numDensityMapChannels="4" value="3"/>	
    <paintableFoliage id="4" layerName="decoFoliage" firstDensityMapChannel="0" numDensityMapChannels="4" value="5"/>
	<paintableFoliage id="5" layerName="decoFoliage" firstDensityMapChannel="0" numDensityMapChannels="4" value="6"/>
    <paintableFoliage id="6" layerName="decoFoliage" firstDensityMapChannel="0" numDensityMapChannels="4" value="9"/>
    <paintableFoliage id="7" layerName="decoFoliage" firstDensityMapChannel="0" numDensityMapChannels="4" value="8"/>
</paintableFoliages>
i3d code:

Code: Select all

      <Layers>
        <Layer name="roughDirt01" detailMapId="5" normalMapId="6" unitSize="1.5" weightMapId="3" blendContrast="0.2" distanceMapId="4" attributes="0.155 0.082 0.037 1 1" priority="2"/>
        <Layer name="roughDirt02" detailMapId="8" normalMapId="9" unitSize="1.5" weightMapId="7" blendContrast="0.2" distanceMapId="4" attributes="0.155 0.082 0.037 1 1" priority="2"/>
        <Layer name="roughDirt03" detailMapId="11" normalMapId="12" unitSize="1.5" weightMapId="10" blendContrast="0.2" distanceMapId="4" attributes="0.155 0.082 0.037 1 1" priority="2"/>
        <Layer name="roughDirt04" detailMapId="14" normalMapId="15" unitSize="1.5" weightMapId="13" blendContrast="0.2" distanceMapId="4" attributes="0.155 0.082 0.037 1 1" priority="2"/>
        <Layer name="grassRough01" detailMapId="17" normalMapId="18" unitSize="1.5" weightMapId="16" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grassRough02" detailMapId="20" normalMapId="21" unitSize="1.5" weightMapId="19" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grassRough03" detailMapId="23" normalMapId="24" unitSize="1.5" weightMapId="22" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grassRough04" detailMapId="26" normalMapId="27" unitSize="1.5" weightMapId="25" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grassTown01" detailMapId="29" normalMapId="30" unitSize="1.5" weightMapId="28" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grassTown02" detailMapId="32" normalMapId="33" unitSize="1.5" weightMapId="31" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grassTown03" detailMapId="35" normalMapId="36" unitSize="1.5" weightMapId="34" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grassTown04" detailMapId="38" normalMapId="39" unitSize="1.5" weightMapId="37" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass01" detailMapId="41" normalMapId="42" unitSize="1.5" weightMapId="40" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass02" detailMapId="44" normalMapId="45" unitSize="1.5" weightMapId="43" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass03" detailMapId="47" normalMapId="48" unitSize="1.5" weightMapId="46" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass04" detailMapId="50" normalMapId="51" unitSize="1.5" weightMapId="49" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="mountainRock01" detailMapId="53" normalMapId="54" unitSize="6" weightMapId="52" blendContrast="0.2" distanceMapId="4" attributes="0.167 0.163 0.159 0 7" priority="7"/>
        <Layer name="mountainRock02" detailMapId="56" normalMapId="57" unitSize="6" weightMapId="55" blendContrast="0.2" distanceMapId="4" attributes="0.167 0.163 0.159 0 7" priority="7"/>
        <Layer name="mountainRock03" detailMapId="59" normalMapId="60" unitSize="6" weightMapId="58" blendContrast="0.2" distanceMapId="4" attributes="0.167 0.163 0.159 0 7" priority="7"/>
        <Layer name="mountainRock04" detailMapId="62" normalMapId="63" unitSize="6" weightMapId="61" blendContrast="0.2" distanceMapId="4" attributes="0.167 0.163 0.159 0 7" priority="7"/>
        <Layer name="mountainRockDark01" detailMapId="65" normalMapId="66" unitSize="6" weightMapId="64" blendContrast="0.2" distanceMapId="4" attributes="0.167 0.163 0.159 0 7" priority="7"/>
        <Layer name="mountainRockDark02" detailMapId="68" normalMapId="69" unitSize="6" weightMapId="67" blendContrast="0.2" distanceMapId="4" attributes="0.167 0.163 0.159 0 7" priority="7"/>
        <Layer name="mountainRockDark03" detailMapId="71" normalMapId="72" unitSize="6" weightMapId="70" blendContrast="0.2" distanceMapId="4" attributes="0.167 0.163 0.159 0 7" priority="7"/>
        <Layer name="mountainRockDark04" detailMapId="74" normalMapId="75" unitSize="6" weightMapId="73" blendContrast="0.2" distanceMapId="4" attributes="0.167 0.163 0.159 0 7" priority="7"/>
        <Layer name="beachSandWet01" detailMapId="77" normalMapId="78" unitSize="1.5" weightMapId="76" blendContrast="0.2" distanceMapId="4" attributes="0.901 0.613 0.365 1 3" priority="3"/>
        <Layer name="beachSandWet02" detailMapId="80" normalMapId="81" unitSize="1.5" weightMapId="79" blendContrast="0.2" distanceMapId="4" attributes="0.901 0.613 0.365 1 3" priority="3"/>
        <Layer name="beachSandWet03" detailMapId="83" normalMapId="84" unitSize="1.5" weightMapId="82" blendContrast="0.2" distanceMapId="4" attributes="0.901 0.613 0.365 1 3" priority="3"/>
        <Layer name="beachSandWet04" detailMapId="86" normalMapId="87" unitSize="1.5" weightMapId="85" blendContrast="0.2" distanceMapId="4" attributes="0.901 0.613 0.365 1 3" priority="3"/>
        <Layer name="riverBank01" detailMapId="89" normalMapId="90" unitSize="1.2" weightMapId="88" blendContrast="0.2" distanceMapId="4" attributes="0.901 0.613 0.365 1 3" priority="3"/>
        <Layer name="riverBank02" detailMapId="92" normalMapId="93" unitSize="1.2" weightMapId="91" blendContrast="0.2" distanceMapId="4" attributes="0.901 0.613 0.365 1 3" priority="3"/>
        <Layer name="riverBank03" detailMapId="95" normalMapId="96" unitSize="1.2" weightMapId="94" blendContrast="0.2" distanceMapId="4" attributes="0.901 0.613 0.365 1 3" priority="3"/>
        <Layer name="riverBank04" detailMapId="98" normalMapId="99" unitSize="1.2" weightMapId="97" blendContrast="0.2" distanceMapId="4" attributes="0.901 0.613 0.365 1 3" priority="3"/>
        <Layer name="riverBankWaterEdge01" detailMapId="101" normalMapId="102" unitSize="1.2" weightMapId="100" blendContrast="0.2" distanceMapId="4" attributes="0.901 0.613 0.365 1 3" priority="3"/>
        <Layer name="riverBankWater01" detailMapId="104" normalMapId="105" unitSize="1.2" weightMapId="103" blendContrast="0.2" distanceMapId="4" attributes="0.901 0.613 0.365 1 3" priority="3"/>
        <Layer name="gravel01" detailMapId="107" normalMapId="108" unitSize="1.5" weightMapId="106" blendContrast="0.2" distanceMapId="4" attributes="0.443 0.424 0.42 0.6 1" priority="4"/>
        <Layer name="gravel02" detailMapId="110" normalMapId="111" unitSize="1.5" weightMapId="109" blendContrast="0.2" distanceMapId="4" attributes="0.443 0.424 0.42 0.6 1" priority="4"/>
        <Layer name="gravel03" detailMapId="113" normalMapId="114" unitSize="1.5" weightMapId="112" blendContrast="0.2" distanceMapId="4" attributes="0.443 0.424 0.42 0.6 1" priority="4"/>
        <Layer name="gravel04" detailMapId="116" normalMapId="117" unitSize="1.5" weightMapId="115" blendContrast="0.2" distanceMapId="4" attributes="0.443 0.424 0.42 0.6 1" priority="4"/>
        <Layer name="concrete01" detailMapId="119" normalMapId="120" unitSize="1.5" weightMapId="118" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="concrete02" detailMapId="122" normalMapId="123" unitSize="1.5" weightMapId="121" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="concrete03" detailMapId="125" normalMapId="126" unitSize="1.5" weightMapId="124" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="concrete04" detailMapId="128" normalMapId="129" unitSize="1.5" weightMapId="127" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="concreteGravel01" detailMapId="131" normalMapId="132" unitSize="1.5" weightMapId="130" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="concreteDirt01" detailMapId="134" normalMapId="135" unitSize="1.5" weightMapId="133" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="forestLeaves01" detailMapId="137" normalMapId="138" unitSize="1.5" weightMapId="136" blendContrast="0.2" distanceMapId="4" attributes="0.034 0.016 0.008 0.8 5" priority="1"/>
        <Layer name="forestLeaves02" detailMapId="140" normalMapId="141" unitSize="1.5" weightMapId="139" blendContrast="0.2" distanceMapId="4" attributes="0.034 0.016 0.008 0.8 5" priority="1"/>
        <Layer name="forestLeaves03" detailMapId="143" normalMapId="144" unitSize="1.5" weightMapId="142" blendContrast="0.2" distanceMapId="4" attributes="0.034 0.016 0.008 0.8 5" priority="1"/>
        <Layer name="forestLeaves04" detailMapId="146" normalMapId="147" unitSize="1.5" weightMapId="145" blendContrast="0.2" distanceMapId="4" attributes="0.034 0.016 0.008 0.8 5" priority="1"/>
        <Layer name="forestNeedles01" detailMapId="137" normalMapId="138" unitSize="1.5" weightMapId="148" blendContrast="0.2" distanceMapId="4" attributes="0.034 0.016 0.008 0.8 5" priority="1"/>
        <Layer name="forestNeedles02" detailMapId="140" normalMapId="141" unitSize="1.5" weightMapId="149" blendContrast="0.2" distanceMapId="4" attributes="0.034 0.016 0.008 0.8 5" priority="1"/>
        <Layer name="forestNeedles03" detailMapId="143" normalMapId="144" unitSize="1.5" weightMapId="150" blendContrast="0.2" distanceMapId="4" attributes="0.034 0.016 0.008 0.8 5" priority="1"/>
        <Layer name="forestNeedles04" detailMapId="146" normalMapId="147" unitSize="1.5" weightMapId="151" blendContrast="0.2" distanceMapId="4" attributes="0.034 0.016 0.008 0.8 5" priority="1"/>
        <Layer name="animalMud01" detailMapId="153" normalMapId="154" unitSize="1.5" weightMapId="152" blendContrast="0.2" distanceMapId="4" attributes="0.155 0.082 0.037 1 1" priority="0"/>
        <Layer name="animalMud02" detailMapId="156" normalMapId="157" unitSize="1.5" weightMapId="155" blendContrast="0.2" distanceMapId="4" attributes="0.155 0.082 0.037 1 1" priority="0"/>
        <Layer name="animalMud03" detailMapId="159" normalMapId="160" unitSize="1.5" weightMapId="158" blendContrast="0.2" distanceMapId="4" attributes="0.155 0.082 0.037 1 1" priority="0"/>
        <Layer name="animalMud04" detailMapId="162" normalMapId="163" unitSize="1.5" weightMapId="161" blendContrast="0.2" distanceMapId="4" attributes="0.155 0.082 0.037 1 1" priority="0"/>
        <Layer name="asphalt01" detailMapId="165" normalMapId="166" unitSize="1.5" weightMapId="164" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="asphalt02" detailMapId="168" normalMapId="169" unitSize="1.5" weightMapId="167" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="asphalt03" detailMapId="171" normalMapId="172" unitSize="1.5" weightMapId="170" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="asphalt04" detailMapId="174" normalMapId="175" unitSize="1.5" weightMapId="173" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="plate01" detailMapId="177" normalMapId="178" unitSize="2" weightMapId="176" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="plate02" detailMapId="180" normalMapId="181" unitSize="2" weightMapId="179" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="plate03" detailMapId="183" normalMapId="184" unitSize="2" weightMapId="182" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="plate04" detailMapId="186" normalMapId="187" unitSize="2" weightMapId="185" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="plateDamaged01" detailMapId="189" normalMapId="190" unitSize="2" weightMapId="188" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="plateDamaged02" detailMapId="192" normalMapId="193" unitSize="2" weightMapId="191" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="plateDamaged03" detailMapId="195" normalMapId="196" unitSize="2" weightMapId="194" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="plateDamaged04" detailMapId="198" normalMapId="199" unitSize="2" weightMapId="197" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="waterPuddle01" detailMapId="201" normalMapId="202" unitSize="1.5" weightMapId="200" blendContrast="0.5" distanceMapId="4" attributes="0.155 0.082 0.037 1 1" priority="0"/>
        <Layer name="grass02_01" detailMapId="41" normalMapId="42" unitSize="1.5" weightMapId="212" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass02_02" detailMapId="44" normalMapId="45" unitSize="1.5" weightMapId="213" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass02_03" detailMapId="47" normalMapId="48" unitSize="1.5" weightMapId="214" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass02_04" detailMapId="50" normalMapId="51" unitSize="1.5" weightMapId="215" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass03_01" detailMapId="41" normalMapId="42" unitSize="1.5" weightMapId="216" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass03_02" detailMapId="44" normalMapId="45" unitSize="1.5" weightMapId="217" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass03_03" detailMapId="47" normalMapId="48" unitSize="1.5" weightMapId="218" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass03_04" detailMapId="50" normalMapId="51" unitSize="1.5" weightMapId="219" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass04_01" detailMapId="41" normalMapId="42" unitSize="1.5" weightMapId="216" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass04_02" detailMapId="44" normalMapId="45" unitSize="1.5" weightMapId="217" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass04_03" detailMapId="47" normalMapId="48" unitSize="1.5" weightMapId="218" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass04_04" detailMapId="50" normalMapId="51" unitSize="1.5" weightMapId="219" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass05_01" detailMapId="41" normalMapId="42" unitSize="1.5" weightMapId="216" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass05_02" detailMapId="44" normalMapId="45" unitSize="1.5" weightMapId="217" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass05_03" detailMapId="47" normalMapId="48" unitSize="1.5" weightMapId="218" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass05_04" detailMapId="50" normalMapId="51" unitSize="1.5" weightMapId="219" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass06_01" detailMapId="41" normalMapId="42" unitSize="1.5" weightMapId="216" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass06_02" detailMapId="44" normalMapId="45" unitSize="1.5" weightMapId="217" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass06_03" detailMapId="47" normalMapId="48" unitSize="1.5" weightMapId="218" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass06_04" detailMapId="50" normalMapId="51" unitSize="1.5" weightMapId="219" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <CombinedLayer name="ROUGHDIRT" layers="roughDirt01;roughDirt02;roughDirt03;roughDirt04" noiseFrequency="2"/>
        <CombinedLayer name="ANIMALMUD" layers="animalMud01;animalMud02;animalMud03;animalMud04" noiseFrequency="2"/>
        <CombinedLayer name="GRASS" layers="grass01;grass02;grass03;grass04" noiseFrequency="2"/>
        <CombinedLayer name="GRASSTOWN" layers="grassTown01;grassTown02;grassTown03;grassTown04" noiseFrequency="2"/>
        <CombinedLayer name="GRASSROUGH" layers="grassRough01;grassRough02;grassRough03;grassRough04" noiseFrequency="2"/>
        <CombinedLayer name="MOUNTAINROCK" layers="mountainRock01;mountainRock02;mountainRock03;mountainRock04" noiseFrequency="2"/>
        <CombinedLayer name="MOUNTAINROCKDARK" layers="mountainRockDark01;mountainRockDark02;mountainRockDark03;mountainRockDark04" noiseFrequency="2"/>
        <CombinedLayer name="FORESTLEAVES" layers="forestLeaves01;forestLeaves02;forestLeaves03;forestLeaves04" noiseFrequency="2"/>
        <CombinedLayer name="FORESTNEEDLES" layers="forestNeedles01;forestNeedles02;forestNeedles03;forestNeedles04" noiseFrequency="2"/>
        <CombinedLayer name="SANDWET" layers="beachSandWet01;beachSandWet02;beachSandWet03;beachSandWet04" noiseFrequency="2"/>
        <CombinedLayer name="RIVERBANK" layers="riverBank01;riverBank02;riverBank03;riverBank04" noiseFrequency="2"/>
        <CombinedLayer name="ASPHALT" layers="asphalt01;asphalt02;asphalt03;asphalt04" noiseFrequency="2"/>
        <CombinedLayer name="CONCRETE" layers="concrete01;concrete02;concrete03;concrete04" noiseFrequency="2"/>
        <CombinedLayer name="GRAVEL" layers="gravel01;gravel02;gravel03;gravel04" noiseFrequency="2"/>
        <CombinedLayer name="PLATE" layers="plate01;plate02;plate03;plate04" noiseFrequency="2"/>
        <CombinedLayer name="PLATEDAMAGED" layers="plateDamaged01;plateDamaged02;plateDamaged03;plateDamaged04" noiseFrequency="2"/>
        <CombinedLayer name="PUDDLE" layers="waterPuddle01" noiseFrequency="2"/>
        <CombinedLayer name="GRASS2" layers="grass02_01;grass02_02;grass02_03;grass02_04" noiseFrequency="2"/>
        <CombinedLayer name="GRASS3" layers="grass03_01;grass03_02;grass03_03;grass03_04" noiseFrequency="2"/>
        <CombinedLayer name="GRASS4" layers="grass04_01;grass04_02;grass04_03;grass04_04" noiseFrequency="2"/>
        <CombinedLayer name="GRASS5" layers="grass05_01;grass05_02;grass05_03;grass05_04" noiseFrequency="2"/>
        <CombinedLayer name="GRASS6" layers="grass06_01;grass06_02;grass06_03;grass06_04" noiseFrequency="2"/>
        <LayerCombiner defaultDepthScale="0" defaultSharpness="1">
Here you go. I would explain a thing or two, but I don't have the time. :hi:
In what id3 file do i put the code for id3?
In your map.id3 file. :search:
Specs:
ASUS ROG Strix X570-E mobo.
AMD Ryzen 5 2600 processor.
Corsair 32Gb DDR4 internal mem.
Sandisk 1Tb SSD as boot and game drive.
Samsung 1Tb hdd for general storage.
Gigabyte RTX2070 super graphics card.
Razer Naga Chroma mouse.
Logitech G27, G13. Saiteck HOTAS pro.
Razer BlackWidow Keyboard.
Fiber connection.
swatteam9112004
Posts: 1
Joined: Mon Dec 28, 2020 10:11 am

Re: [FS19 Tutorial]Adding paintable grass to mod maps

Post by swatteam9112004 »

Is there a way to add more textures to the landscape editor so that there is black asphalt and not just grass, dirt, and concrete type looks? I was wanting to do like a paved look using it but am not sure if I could add it and how to go about it.
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