Schneehöhe

User avatar
Pisten Bully Fan
Posts: 5
Joined: Wed Feb 22, 2012 7:55 pm

Schneehöhe

Post by Pisten Bully Fan » Mon Mar 19, 2012 9:19 pm

wie kann ich die schneehöhe auf einer map ändern
ich meine das im dorf mehr schnee liegen bleibt
:?: :?:

User avatar
Trax
Posts: 3752
Joined: Fri Feb 19, 2010 4:58 pm
Location: in NRW
Contact:

Re: Schneehöhe

Post by Trax » Mon Mar 19, 2012 10:06 pm

je öffter es schneit, um so mehr Schnee liegt im Dorf. ;)

MfG Michi
Wenn alle anderen sagen,: "Das geht nicht", dann muss es gehen... Michael Horsch

User avatar
airwaves
Posts: 13
Joined: Mon Mar 12, 2012 7:56 pm
Contact:

Re: Schneehöhe

Post by airwaves » Tue Mar 20, 2012 1:51 pm

ne, ne, der Schnee bleibt nicht im Dorf liegen. Der verschwindet nach ca. 2 Tagen. Du musst die Map mit dem Giants-Editor öffnen, und dann den Schnee auf die Map "malen". Denn nur im Giants Editor kannst du die Schneehöhe kontrolliert ändern :wink: .
Alle Mods, alle Highlights, alles was du brauchst...

http://speedsimulations.jimdo.com/

Speed Simulations

robert433
Posts: 21
Joined: Sun Dec 30, 2012 8:23 am

Re: Schneehöhe

Post by robert433 » Sun Dec 30, 2012 8:43 am

:hi:
Also bei mir bleibt auf den Strassen kein Schnee liegen. Das heisst ich kann garnicht räumen. Muss man das irgendwie aktivieren?

User avatar
MaxT35
Posts: 605
Joined: Mon Mar 30, 2009 1:57 pm
Location: Österreich
Contact:

Re: Schneehöhe

Post by MaxT35 » Sun Dec 30, 2012 8:59 am

Hallo,

es gibt zwei "Schneiarten", einen mit leichteren Wolken und einen mit dicken Wolken. Bei dem leichten bleibt kein Schnee liegen, bei dem stärkeren mehrmals etwas. Möglicherweise hast du dann eben den leichten erwischt.
MfG,
MaxT35

Austrian Modding Team | 1. Leitungsvorstand, Scripter
Innovation is our Passion
http://www.austrianmodding.at

robert433
Posts: 21
Joined: Sun Dec 30, 2012 8:23 am

Re: Schneehöhe

Post by robert433 » Sun Dec 30, 2012 4:51 pm

Vielen Dank
:biggrin2:

robert433
Posts: 21
Joined: Sun Dec 30, 2012 8:23 am

Re: Schneehöhe

Post by robert433 » Sat Jan 05, 2013 9:33 am

:hi:
Also ich spiele jetzt Game Wochen, es blieb noch nie Schnee liegen, auch nicht bei dicken Wolken. Habe alle Updates runter geladen, im Echtzeitmodus gespielt. Seit 2 Stunden grosse Wolke und nix bleibt liegen. Auch die Parkplätze stehen immer auf 100%.Hab ich einen bug im Spiel? Das sieht alles toll aus, auch die Scheneeverwehung, aber es bleibt wirklich nichts liegen. Liegt es vielleicht an Windoes 8?

LG

cav77
Posts: 849
Joined: Sun Nov 11, 2012 4:31 pm
Contact:

Re: Schneehöhe

Post by cav77 » Sat Jan 05, 2013 2:19 pm

spielst du auf dernStandartmap?

robert433
Posts: 21
Joined: Sun Dec 30, 2012 8:23 am

Re: Schneehöhe

Post by robert433 » Sat Jan 05, 2013 3:10 pm

Ja, die offizielle auf dem Pc, UPDATES runtergeladen und installiert, fahre sogar ganz oben mit der schneefräse und nichts passiert, es schneit jetzt (dicke Wolke) seit 3 Stunden, Echtzeit. Ich sehe dass es schneit, ich meine nicht nur die Flocken, aber es bleibt nichts liegen.

cav77
Posts: 849
Joined: Sun Nov 11, 2012 4:31 pm
Contact:

Re: Schneehöhe

Post by cav77 » Sat Jan 05, 2013 3:26 pm

poste mal die Log

robert433
Posts: 21
Joined: Sun Dec 30, 2012 8:23 am

Re: Schneehöhe

Post by robert433 » Sat Jan 05, 2013 6:25 pm

gemacht. Also ich spiele im Modus "normal"

cav77
Posts: 849
Joined: Sun Nov 11, 2012 4:31 pm
Contact:

Re: Schneehöhe

Post by cav77 » Sat Jan 05, 2013 6:33 pm

ich seh die log ned!!!

User avatar
MaxT35
Posts: 605
Joined: Mon Mar 30, 2009 1:57 pm
Location: Österreich
Contact:

Re: Schneehöhe

Post by MaxT35 » Sun Jan 06, 2013 8:07 am

Du musst ihm schon erklären, was ne log ist ....

Also @robert: (Ich gehe mal davon aus, dass auf deinem PC Windows läuft, bei Mac kann ich dir leider nicht helfen)

Du gehst in deinen Eigene Dateien (bzw. Dokumente unter Vista/7)-Ordner.
Dort gibts nen Ordner My Games, da rein.
Dann auf SkiRegionSimulator2012
Dort gibt es eine Datei log.txt.
Diese öffnest du mit einem Texteditor deiner Wahl.
Du markierst den gesamten Inhalt (üblicherweise Strg+A bzw. Ctrl+A).
Dann drückst du Strg+C bzw. Ctrl+C.
Du gehst hier ins Forum, drückst oberhal von diesem Text auf den Button Spoiler (2. von rechts), der fügt dir sowas ein: [spoiler][/spoiler]
Dein Cursor sitzt zwischen den beiden "Klammern mit dem Inhalt Spoiler" (nirgends klicken)
Du drückst Strg+C bzw. Ctrl+C.

So sehen wir deine log. ;)

Edit: Natürlich habe ich es doch noch vergessen, BBCode auszuschalten, damit robert den Code sieht und nicht das Ergebnis ... nicht nachmachen ^^
MfG,
MaxT35

Austrian Modding Team | 1. Leitungsvorstand, Scripter
Innovation is our Passion
http://www.austrianmodding.at

robert433
Posts: 21
Joined: Sun Dec 30, 2012 8:23 am

Re: Schneehöhe

Post by robert433 » Sun Jan 06, 2013 9:14 am

Also, zunächst mal vielen Dank für Eure Mühe hier. Ich bin Dr. phil. und habe von Programmieren leider keine Ahnung :-) Ich habe Windows 8 und finde keine txt Dataei sondern xml Dateien. Ich setze hier mal rein was ich denke nützlich wäre. Das stand unter inputBindingDefault.xml
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<inputBinding version="51">
<input name="ENTER" category="ONFOOT VEHICLE" key1="KEY_e" key2="" button="BUTTON_1" device="0" mouse=""/>
<input name="CAMERA_SWITCH" category="ONFOOT VEHICLE" key1="KEY_c" key2="" button="BUTTON_9" device="0" mouse=""/>
<input name="TOGGLE_LIGHTS" category="ONFOOT VEHICLE" key1="KEY_f" key2="" button="BUTTON_3" device="0" mouse=""/>

<input name="LOWER_IMPLEMENT" category="VEHICLE" key1="KEY_v" key2="" button="BUTTON_12" device="0" mouse=""/>
<input name="ATTACH" category="VEHICLE" key1="KEY_q" key2="" button="BUTTON_11" device="0" mouse=""/>

<input name="IMPLEMENT_EXTRA" category="VEHICLE" key1="KEY_b" key2="" button="BUTTON_2" device="0" mouse="" />
<input name="IMPLEMENT_EXTRA2" category="VEHICLE" key1="KEY_x" key2="" button="BUTTON_6" device="0" mouse="" />
<input name="IMPLEMENT_EXTRA3" category="VEHICLE" key1="KEY_h" key2="" button="BUTTON_5 BUTTON_6" device="0" mouse="" />

<input name="TOGGLE_FINANCES" category="ONFOOT" key1="KEY_o" key2="" button="" device="0" mouse="" />

<!--input name="ACTIVATE_THRESHING" category="VEHICLE" key1="KEY_j" key2="" button="BUTTON_4" device="0" mouse="" /-->
<!--input name="EMPTY_GRAIN" category="VEHICLE" key1="KEY_b" key2="" button="BUTTON_2" device="0" mouse="" /-->
<input name="SWITCH_IMPLEMENT" category="VEHICLE" key1="KEY_g" key2="" button="BUTTON_4" device="0" mouse="" />

<!--input name="STARTLE_ANIMAL" category="ONFOOT" key1="KEY_end" key2="" button="BUTTON_2" device="0" mouse=""/-->

<input name="SPEED_LEVEL1" category="VEHICLE" key1="KEY_1" key2="" button="BUTTON_5 BUTTON_1" device="0" mouse="" />
<input name="SPEED_LEVEL2" category="VEHICLE" key1="KEY_2" key2="" button="BUTTON_5 BUTTON_2" device="0" mouse="" />
<input name="SPEED_LEVEL3" category="VEHICLE" key1="KEY_3" key2="" button="BUTTON_5 BUTTON_3" device="0" mouse="" />
<!--input name="SPEED_LEVEL4" category="VEHICLE" key1="KEY_4" key2="" button="BUTTON_5 BUTTON_4" device="0" mouse="" /-->
<!--input name="TOGGLE_AI" category="VEHICLE" key1="KEY_h" key2="" button="BUTTON_5 BUTTON_8" device="0" mouse="" /-->
<input name="TOGGLE_PDA" category="ONFOOT VEHICLE" key1="KEY_i" key2="" button="BUTTON_5 BUTTON_10" device="0" mouse="" />
<input name="TOGGLE_PDA_ZOOM" category="ONFOOT VEHICLE" key1="KEY_9" key2="" button="" device="0" mouse="" />
<input name="TOGGLE_STORE" category="ONFOOT VEHICLE" key1="KEY_p" key2="" button="" device="0" mouse="" />
<input name="TOGGLE_ADMIN" category="ONFOOT VEHICLE" key1="KEY_u" key2="" button="" device="0" mouse="" />
<input name="TOGGLE_HELP_TEXT" category="ONFOOT VEHICLE" key1="KEY_f1" key2="" button="" device="0" mouse="" />
<input name="SKIP_MESSAGE_BOX" category="ONFOOT VEHICLE" key1="" key2="" button="" device="0" mouse="MOUSE_BUTTON_LEFT" />
<input name="THROW_SNOWBALL" category="ONFOOT" key1="" key2="" button="BUTTON_4" device="0" mouse="MOUSE_BUTTON_LEFT" />
<!--input name="FRONTLOADER_ARM_POS" category="VEHICLE" key1="KEY_j" key2="" button="BUTTON_17" device="0" mouse="" /-->
<!--input name="FRONTLOADER_ARM_NEG" category="VEHICLE" key1="KEY_n" key2="" button="BUTTON_19" device="0" mouse="" /-->
<!--input name="FRONTLOADER_TILT_POS" category="VEHICLE" key1="KEY_k" key2="" button="BUTTON_18" device="0" mouse="" /-->
<!--input name="FRONTLOADER_TILT_NEG" category="VEHICLE" key1="KEY_m" key2="" button="BUTTON_20" device="0" mouse="" /-->
<input name="CHAT" category="ONFOOT VEHICLE" key1="KEY_t" key2="" button="" device="0" mouse="" />
<input name="BANK" category="ONFOOT VEHICLE" key1="KEY_l" key2="" button="" device="0" mouse="" />
<input name="HONK" category="VEHICLE" key1="KEY_0" key2="" button="" device="0" mouse="" />
<input name="TOGGLE_BEACON_LIGHTS" category="VEHICLE" key1="KEY_home" key2="" button="" device="0" mouse="" />
<input name="INCREASE_TIMESCALE" category="ONFOOT VEHICLE" key1="KEY_KP_plus" key2="" button="" device="0" mouse="" />
<input name="DECREASE_TIMESCALE" category="ONFOOT VEHICLE" key1="KEY_KP_minus" key2="" button="" device="0" mouse="" />

<input name="CAMERA_ZOOM_IN" category="ONFOOT VEHICLE" key1="KEY_pageup" key2="" button="BUTTON_17" device="0" mouse="MOUSE_BUTTON_WHEEL_UP"/>
<input name="CAMERA_ZOOM_OUT" category="ONFOOT VEHICLE" key1="KEY_pagedown" key2="" button="BUTTON_19" device="0" mouse="MOUSE_BUTTON_WHEEL_DOWN"/>
<input name="SWITCH_VEHICLE" category="ONFOOT VEHICLE" key1="KEY_tab" key2="" button="BUTTON_8" device="0" mouse=""/>
<input name="ACTIVATE_OBJECT" category="ONFOOT VEHICLE" key1="KEY_r" key2="" button="BUTTON_2" device="0" mouse=""/>
<input name="JUMP" category="ONFOOT" key1="KEY_space" key2="" button="BUTTON_12" device="0" mouse=""/>
<input name="RUN" category="ONFOOT" key1="KEY_lshift" key2="" button="BUTTON_7" device="0" mouse=""/>
<input name="MENU" category="ONFOOT VEHICLE" key1="KEY_esc" key2="" button="BUTTON_10" device="0" mouse=""/>
<input name="MENU_ACCEPT" category="MENU" key1="KEY_return" key2="" button="BUTTON_2" device="0" mouse=""/>
<input name="MENU_CANCEL" category="MENU" key1="KEY_esc" key2="" button="BUTTON_9" device="0" mouse=""/>
<input name="MENU_UP" category="MENU" key1="KEY_up" key2="" button="BUTTON_17" device="0" mouse=""/>
<input name="MENU_DOWN" category="MENU" key1="KEY_down" key2="" button="BUTTON_19" device="0" mouse=""/>
<input name="MENU_LEFT" category="MENU" key1="KEY_left" key2="" button="BUTTON_20" device="0" mouse=""/>
<input name="MENU_RIGHT" category="MENU" key1="KEY_right" key2="" button="BUTTON_18" device="0" mouse=""/>
<input name="TAKE_SCREENSHOT" category="MENU ONFOOT VEHICLE" key1="KEY_print" key2="" button="" device="0" mouse=""/>
<input name="FREEZE_PHYSICS" category="MENU ONFOOT VEHICLE" key1="" key2="" button="" device="0" mouse=""/>
<axis name="AXIS_MOVE_FORWARD_PLAYER" category="ONFOOT" key1="KEY_s" key2="KEY_w" key3="" key4="" button="" axis="AXIS_2" device="0" invert="false"/>
<axis name="AXIS_MOVE_SIDE_PLAYER" category="ONFOOT" key1="KEY_d" key2="KEY_a" key3="" key4="" button="" axis="AXIS_1" device="0" invert="false"/>
<axis name="AXIS_LOOK_UPDOWN_PLAYER" category="ONFOOT" key1="KEY_down" key2="KEY_up" key3="" key4="" button="" axis="AXIS_4" device="0" invert="false"/>
<axis name="AXIS_LOOK_LEFTRIGHT_PLAYER" category="ONFOOT" key1="KEY_right" key2="KEY_left" key3="" key4="" button="" axis="AXIS_3" device="0" invert="false"/>
<axis name="AXIS_MOVE_FORWARD_VEHICLE" category="VEHICLE" key1="KEY_s" key2="KEY_w" key3="" key4="" button="" axis="AXIS_2" device="0" invert="false"/>
<axis name="AXIS_MOVE_SIDE_VEHICLE" category="VEHICLE" key1="KEY_d" key2="KEY_a" key3="" key4="" button="" axis="AXIS_1" device="0" invert="false"/>
<axis name="AXIS_LOOK_UPDOWN_VEHICLE" category="VEHICLE" key1="KEY_down" key2="KEY_up" key3="" key4="" button="" axis="AXIS_4" device="0" invert="false"/>
<axis name="AXIS_LOOK_LEFTRIGHT_VEHICLE" category="VEHICLE" key1="KEY_right" key2="KEY_left" key3="" key4="" button="" axis="AXIS_3" device="0" invert="false"/>

<axis name="AXIS_FRONTLOADER_ARM" category="VEHICLE" key1="KEY_j" key2="KEY_n" key3="" key4="" button="BUTTON_5" axis="AXIS_4" device="0" invert="false"/>
<axis name="AXIS_FRONTLOADER_TOOL" category="VEHICLE" key1="KEY_k" key2="KEY_m" key3="" key4="" button="BUTTON_5" axis="AXIS_3" device="0" invert="false"/>

<axis name="AXIS_TELEHANDLER_ARM" category="VEHICLE" key1="KEY_j" key2="KEY_n" key3="" key4="" button="BUTTON_5" axis="AXIS_4" device="0" invert="false"/>
<axis name="AXIS_TELEHANDLER_INNER_ARM" category="VEHICLE" key1="KEY_k" key2="KEY_m" key3="" key4="" button="BUTTON_7" axis="AXIS_4" device="0" invert="false"/>
<axis name="AXIS_TELEHANDLER_TOOL" category="VEHICLE" key1="" key2="" key3="" key4="" button="BUTTON_5" axis="AXIS_3" device="0" invert="false"/>


<axis name="AXIS_SNOWBLADE_UPDOWN" category="VEHICLE" key1="KEY_j" key2="KEY_n" key3="" key4="" button="BUTTON_5" axis="AXIS_4" device="0" invert="false"/>
<axis name="AXIS_SNOWBLADE_XROT" category="VEHICLE" key1="" key2="" key3="" key4="" button="BUTTON_5" axis="AXIS_3" device="0" invert="false"/>
<axis name="AXIS_SNOWBLADE_YROT" category="VEHICLE" key1="KEY_k" key2="KEY_m" key3="" key4="" button="BUTTON_7" axis="AXIS_4" device="0" invert="false"/>
<axis name="AXIS_SNOWBLADE_ZROT" category="VEHICLE" key1="" key2="" key3="" key4="" button="BUTTON_7" axis="AXIS_3" device="0" invert="false"/>
<axis name="AXIS_SNOWBLADE_SIDE" category="VEHICLE" key1="" key2="" key3="" key4="" button="BUTTON_5 BUTTON_7" axis="AXIS_4" device="0" invert="false"/>

<axis name="AXIS_SNOW_CANNON_LEFTRIGHT" category="VEHICLE" key1="KEY_j" key2="KEY_n" key3="" key4="" button="BUTTON_5" axis="AXIS_3" device="0" invert="false"/>
<axis name="AXIS_SNOW_CANNON_UPDOWN" category="VEHICLE" key1="KEY_k" key2="KEY_m" key3="" key4="" button="BUTTON_5" axis="AXIS_4" device="0" invert="false"/>

<axis name="AXIS_SNOWBLOWER_YROT" category="VEHICLE" key1="KEY_j" key2="KEY_n" key3="" key4="" button="BUTTON_5" axis="AXIS_3" device="0" invert="false"/>
<axis name="AXIS_SNOWBLOWER_XROT" category="VEHICLE" key1="KEY_k" key2="KEY_m" key3="" key4="" button="BUTTON_5" axis="AXIS_4" device="0" invert="false"/>
<axis name="AXIS_SNOWBLOWER_UPDOWN" category="VEHICLE" key1="" key2="" key3="" key4="" button="BUTTON_7" axis="AXIS_4" device="0" invert="false"/>
</inputBinding>

Das unter physics.xml

<?xml version="1.0" encoding="utf-8" standalone="no"?>
<physics>

<gravity>0 -9.81 0</gravity>
<simulation>
<timestep>0.016666</timestep>
<maxiter>12</maxiter>
</simulation>
<world_bounds>
<min>-2000 -50 -2000</min>
<max>2000 2000 2000</max>
</world_bounds>

<multithreading enable="true" threads="auto"/>

<visual_remote_debugger enable="true" hostname="localhost" portnumber="5425"/>

<memory_stats enable="false"/>

</physics>

robert433
Posts: 21
Joined: Sun Dec 30, 2012 8:23 am

Re: Schneehöhe

Post by robert433 » Sun Jan 06, 2013 9:18 am

Sorry, habs gefunden :-) Hier also :

GIANTS Engine Runtime (build date: Nov 3 2011)
Copyright (c) 2008-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2011, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: SkiRegionSimulator2012
Main System
Core(s): 4 @ 2.7 GHZ
OS: Windows NT 6.2 32-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 285/PCIe/SSE2
Version: 3.3.0
GL_ATI_fragment_shader not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Very High
View Distance Coeff: 1.300000
Shadow Quality: 2.000000
Skip Mipmaps: 0
LOD Distance Coeff: 1.300000
Terrain LOD Distance Coeff: 2.000000
Foliage View Distance Coeff: 1.600000
Ski Region Simulator 2012
Version: 1.0.1 RC1
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Robert/Documents/My Games/SkiRegionSimulator2012/mods
Load mod: dlcPack1
Load mod: dlcPack2
Register vehicle type: pdlc_dlcPack1.bertaSnowblower
Register vehicle type: pdlc_dlcPack1.lizardJaguar
Register vehicle type: pdlc_dlcPack1.snowCannonPlaceable
Register vehicle type: pdlc_dlcPack2.selfPropelledCrawlerBlade
Register vehicle type: pdlc_dlcPack2.selfPropelledBlade
data/sky/sky_day_night.i3d (0.01mb in 374.45 ms)
data/sky/snow.i3d (0.00mb in 69.31 ms)
data/sky/snow.i3d (0.00mb in 0.56 ms)
data/maps/map01.i3d (54.31mb in 19333.85 ms)
data/maps/map01/paths/trafficPaths.i3d (0.02mb in 71.41 ms)
data/vehicles/steerable/pistenbully/pistenbully100.i3d (1.72mb in 1011.13 ms)
data/vehicles/steerable/pistenbully/groomer100.i3d (0.28mb in 41.73 ms)
data/vehicles/steerable/pistenbully/snowBlade100.i3d (0.36mb in 49.25 ms)
data/character/farmer/farmer_player.i3d (0.51mb in 240.25 ms)
data/vehicles/cars/car7.i3d (0.47mb in 199.10 ms)
data/vehicles/cars/car9.i3d (0.44mb in 85.49 ms)
data/vehicles/cars/car3.i3d (0.40mb in 88.61 ms)
data/vehicles/cars/car4.i3d (0.34mb in 48.78 ms)
data/vehicles/steerable/snowMobiles/lizardTurbo.i3d (1.25mb in 165.57 ms)
data/vehicles/cars/car2.i3d (0.42mb in 143.46 ms)
data/vehicles/cars/car5.i3d (0.38mb in 107.69 ms)
data/vehicles/trailers/rescueStretcher/rescueStretcher.i3d (0.08mb in 64.46 ms)
C:/Users/Robert/Documents/My Games/SkiRegionSimulator2012/pdlc/dlcPack1/lizardATV.i3d (1.41mb in 265.67 ms)
data/vehicles/trailers/transportSled/transportSled.i3d (0.10mb in 92.55 ms)
data/character/skier/skierAnimated.i3d (2.58mb in 296.32 ms)
data/character/skier/pedestrian01.i3d (0.43mb in 54.51 ms)
data/character/skier/pedestrian02.i3d (0.45mb in 64.05 ms)
data/character/skier/injuredSkier.i3d (0.23mb in 96.83 ms)
data/vehicles/trailers/rescueStretcher/rescuePersonMounted.i3d (0.05mb in 6.59 ms)
data/ingameMissions/endPointTrigger.i3d (0.01mb in 34.92 ms)

Post Reply