kippmulde

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Tobias94
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Joined: Mon Jul 09, 2012 7:53 pm

kippmulde

Post by Tobias94 » Thu May 30, 2013 9:43 pm

hallo zusammen,

ich möchte auf meinen pistenbully 100 eine kippmulde aufbauen... könnte mir hierfür jemand sagen wie es funktioniert oder mir evtl. helfen?? das wäre cool, weil so komm ich hier nicht weiter -.-

MFG Tobi

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MaxT35
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Re: kippmulde

Post by MaxT35 » Thu May 30, 2013 9:52 pm

Bei was hast du denn Probleme?
MfG,
MaxT35

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Tobias94
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Joined: Mon Jul 09, 2012 7:53 pm

Re: kippmulde

Post by Tobias94 » Thu May 30, 2013 9:57 pm

ich find keine richtige mulde dafür... und die XML macht mir auch Probleme. da hab ich keine Ahnung was da rein kommt. gibt's da nicht ein tut??

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MaxT35
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Re: kippmulde

Post by MaxT35 » Thu May 30, 2013 10:33 pm

Wie, du findest keine Mulde dafür? Normalerweise baut man die doch selbst?^^

Am besten du machst erstmal ein Modell und dann die XML.
MfG,
MaxT35

Austrian Modding Team | 1. Leitungsvorstand, Scripter
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Tobias94
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Re: kippmulde

Post by Tobias94 » Thu May 30, 2013 10:39 pm

achwas ^^ die mulde nehm ich mir von einem anderen Fahrzeug bzw. hänger. das ist kein Problem. hab schon eine vom standarthänger aufgebaut. nur mit der XML klappt es überhaupt nicht :(

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MaxT35
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Re: kippmulde

Post by MaxT35 » Fri May 31, 2013 8:27 am

Na dann mach doch mal bitte ein Bild vom Scenegraph im GE (alles aufgeklappt^^) und stell das Bild und deine modDesc.xml + mulde.xml hier via
rein.
MfG,
MaxT35

Austrian Modding Team | 1. Leitungsvorstand, Scripter
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Tobias94
Posts: 14
Joined: Mon Jul 09, 2012 7:53 pm

Re: kippmulde

Post by Tobias94 » Sun Jun 02, 2013 5:08 pm

hier der ausschnitt der log. da kommt ein fehler mit ungültigem Parameter und dann stürzt das spiel ab
C:/Users/Tobias/Documents/My Games/SkiRegionSimulator2012/mods/pistenbully_100_Hydraulik/pistenbully100.i3d (2.24mb in 375.22 ms)
PhysX invalid parameter: Supplied NxActorDesc is not valid. createActor returns NULL.
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpScene.cpp:890
hier die XML
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="snowcat">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
<name>
<en></en>
<de></de>
</name>
<description></description>
<filename>pistenbully100.i3d</filename>
<wheels autoRotateBackSpeed="2.5">
<wheel rotSpeed="-70" rotMax="32" rotMin="-32" driveMode="1" repr="0" radius="0.4" deltaY="0.01" suspTravel="0.03" spring="30" damper="30" mass="0.2" lateralStiffness="2" isSynchronized="false"/>
<wheel rotSpeed="-70" rotMax="32" rotMin="-32" driveMode="1" repr="1" radius="0.4" deltaY="0.01" suspTravel="0.03" spring="30" damper="30" mass="0.2" lateralStiffness="2" isSynchronized="false"/>
<wheel rotSpeed="70" rotMax="32" rotMin="-32" driveMode="1" repr="2" radius="0.4" deltaY="0.01" suspTravel="0.03" spring="30" damper="30" mass="0.2" lateralStiffness="2" isSynchronized="false"/>
<wheel rotSpeed="70" rotMax="32" rotMin="-32" driveMode="1" repr="3" radius="0.4" deltaY="0.01" suspTravel="0.03" spring="30" damper="30" mass="0.2" lateralStiffness="2" isSynchronized="false"/>

<wheel rotSpeed="0" driveMode="1" repr="4" radius="0.38" deltaY="0.01" suspTravel="0.03" spring="15" damper="30" mass="0.2" lateralStiffness="2" isSynchronized="false"/>
<wheel rotSpeed="0" driveMode="1" repr="5" radius="0.38" deltaY="0.01" suspTravel="0.03" spring="15" damper="30" mass="0.2" lateralStiffness="2" isSynchronized="false"/>
</wheels>

<dynamicWheelFriction minAngle="50" maxAngle="60" />

<crawlers>
<crawler index="0>21" scrollSpeed="1" length="8.733" speedRefNode="0>21|0">
<rotatingPart index="0>17|5" radius="0.3015" />
<rotatingPart index="0>17|6" radius="0.3015" />
<rotatingPart index="0>17|7" radius="0.3015" />
<rotatingPart index="0>17|8" radius="0.3015" />
<rotatingPart index="0>17|9" radius="0.3015" />
</crawler>
<crawler index="0>22" scrollSpeed="1" length="8.733" speedRefNode="0>22|0">
<rotatingPart index="0>17|0" radius="0.3015" />
<rotatingPart index="0>17|1" radius="0.3015" />
<rotatingPart index="0>17|2" radius="0.3015" />
<rotatingPart index="0>17|3" radius="0.3015" />
<rotatingPart index="0>17|4" radius="0.3015" />
</crawler>
</crawlers>

<motor compensateWheelRadius="true" minRpm="40" maxRpm="348 500 660" maxTorques="-1 -1 -1" brakeForce="18" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" accelerations="1 1 1" forwardGearRatio="9" backwardGearRatio="9" differentialRatio="1" rpmFadeOutRange="20">
<torque rpm="40" torque="35.0"/>
<torque rpm="620" torque="20.0"/>
<torque rpm="720" torque="0.0"/>

<backwardTorque rpm="40" torque="35"/>
<backwardTorque rpm="360" torque="6"/>
<backwardTorque rpm="400" torque="0.0"/>
</motor>

<snowcat size="1" limitedRpm="500" limitedRpmSlow="348" />

<accelerationSpeed maxAcceleration="0.17" deceleration="0.25" backwardDeceleration="0.7" />
<fuelCapacity>150</fuelCapacity>
<fuelUsage>0.0025</fuelUsage>
<downForce>7</downForce>

<cameras count="2">
<camera1 index="6|0|0" rotatable="true" rotateNode="6|0" limit="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="30" useWorldXZRotation="true">
<raycastNode index="0>7|0"/>
<raycastNode index="0>7|1"/>
</camera1>
<camera2 index="6|1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" />
</cameras>

<attachSound file="$data/sounds/attach.wav" pitchOffset="1" />
<motorStartSound file="$data/vehicles/steerable/pistenbully/pistenbully_100_start.wav" pitchOffset="0.7" volume="1" />
<motorSound file="$data/vehicles/steerable/pistenbully/pistenbully_100_idle.wav" pitchOffset="0.7" pitchScale="0.0075" pitchMax="1.1" volume="1" />
<motorSoundRun file="$data/vehicles/steerable/pistenbully/pistenbully_100_run.wav" pitchOffset="0.5" pitchScale="0.12" pitchMax="1" volume="1" />
<motorStopSound file="$data/vehicles/steerable/pistenbully/pistenbully_100_stop.wav" pitchOffset="0.7" />
<reverseDriveSound file="$data/sounds/reverseDrivingBeep.wav" volume="0.5" />
<honkSound file="$data/sounds/horn.wav" client="$data/sounds/horn3D.wav" volume="1" radius="80" innerRadius="35" />

<lights count="1">
<light1 index="8" />
</lights>

<lightCones>
<lightCone index="11" />
</lightCones>

<lightCoronas>
<lightCorona index="12" />
</lightCoronas>

<beaconLights>
<beaconLight index="13|0" speed="0.016" />
<beaconLight index="13|1" speed="0.016" />
</beaconLights>

<schemaOverlay file="$data/vehicles/steerable/pistenbully/pistenbullySchema.png" width="1" height="0.5" attacherJointPosition="0.5 0">
<attacherJoint position="0.7 0.35" rotation="10" invertX="false" />
<attacherJoint position="0.2 0.28" rotation="0" invertX="true" />
</schemaOverlay>

<exhaustParticleSystems count="1">
<exhaustParticleSystem1 node="10" file="$data/vehicles/particleSystems/exhaustParticleSystem.i3d" />
</exhaustParticleSystems>

<driveGroundParticleSystems>
<driveGroundParticleSystem minScale="0.5" maxScale="1" minSpeed="4" maxSpeed="20" position="1.24 0 -1.85" rotation="0 0 0" file="$data/vehicles/particleSystems/snowDustParticleSystemBig.i3d" />
<driveGroundParticleSystem minScale="0.5" maxScale="1" minSpeed="4" maxSpeed="20" position="1.24 0 -2.40" rotation="0 0 0" file="$data/vehicles/particleSystems/snowChunksParticleSystemBig.i3d" />
<driveGroundParticleSystem minScale="0.5" maxScale="1" minSpeed="4" maxSpeed="20" position="-1.24 0 -1.85" rotation="0 0 0" file="$data/vehicles/particleSystems/snowDustParticleSystemBig.i3d" />
<driveGroundParticleSystem minScale="0.5" maxScale="1" minSpeed="4" maxSpeed="20" position="-1.24 0 -2.40" rotation="0 0 0" file="$data/vehicles/particleSystems/snowChunksParticleSystemBig.i3d" />
<driveGroundParticleSystem direction="-1" minScale="0.5" maxScale="0.75" minSpeed="4" maxSpeed="20" position="-1.24 0 2.35" rotation="0 180 0" file="$data/vehicles/particleSystems/snowChunksParticleSystemBig.i3d" />
<driveGroundParticleSystem direction="-1" minScale="0.5" maxScale="1" minSpeed="4" maxSpeed="20" position="-1.24 0 1.9" rotation="0 180 0" file="$data/vehicles/particleSystems/snowDustParticleSystemBig.i3d" />
<driveGroundParticleSystem direction="-1" minScale="0.5" maxScale="0.75" minSpeed="4" maxSpeed="20" position="1.24 0 2.35" rotation="0 180 0" file="$data/vehicles/particleSystems/snowChunksParticleSystemBig.i3d" />
<driveGroundParticleSystem direction="-1" minScale="0.5" maxScale="1" minSpeed="4" maxSpeed="20" position="1.24 0 1.9" rotation="0 180 0" file="$data/vehicles/particleSystems/snowDustParticleSystemBig.i3d" />
</driveGroundParticleSystems>

<attacherJoints>
<attacherJoint index="0>29|0|0|0" rotationNode="0>29|0" maxRot="10 0 0" rotationNode2="0>29|0|0" maxRot2="-7 0 0" maxTransLimit="0 0.5 0" maxRotLimit="0 0 20" moveTime="1.5" shaft="28|4">
<bottomArm rotationNode="0>29|1" translationNode="0>29|1|0" referenceNode="0>29|1|0|0" zScale="1" />
<topArm rotationNode="0>29|2" translationNode="0>29|2|0" referenceNode="0>29|2|0|1" zScale="1"/>
</attacherJoint>
<attacherJoint index="0>30|0|0|0" rotationNode="0>30|0" maxRot="10 0 0" rotationNode2="0>30|0|0" maxRot2="-7 0 0" maxTransLimit="0 0.5 0" maxRotLimit="0 0 20" moveTime="1.5" shaft="28|4">
<bottomArm rotationNode="0>30|1" translationNode="0>30|1|0" referenceNode="0>30|1|0|0" zScale="1" />
<topArm rotationNode="0>30|2" translationNode="0>30|2|0" referenceNode="0>30|2|0|1" zScale="1"/>
</attacherJoint>
</attacherJoints>

<trailerAttacherJoints>
<trailerAttacherJoint index="16" />
</trailerAttacherJoints>

<enterReferenceNode index="0>" />
<exitPoint index="0>9" />

<steering index="14|0" rotationSpeed="6"/>

<size width="4.5" length="6" lengthOffset="0" widthOffset="0" />

<characterNode index="24" cameraMinDistance="0.5" />

<components count="2">
<component1 centerOfMass="0 0 0" solverIterationCount="0>16" />
<component2 solverIterationCount="1>3" />
<component3 centerOfMass="0 0 0" solverIterationCount="10" />
<joint component1="0" component2="1" index="0>7|0" rotLimit="0 0 0" transLimit="0 0 0" />
</components>


<fillPlanes>
<fillPlane type="snow">
<node index="1>6|0">
<key time="0" y="0.0825" scale="1 0.01 1"/>
<key time="0.05" y="0.0825" scale="1 0.05 1"/>
<key time="0.22" y="0.0825" scale="1 0.22 1"/>
<key time="0.5" y="0.0825" scale="1 0.5 1"/>
<key time="1" y="0.0825" scale="1 1 1"/>
</node>
</fillPlane>
</fillPlanes>

<groundDropArea startIndex="1>3" widthIndex="1>4" heightIndex="1>5" />

<massScale value="0.25" />

<capacity>6800</capacity>

<hydraulicSound file="hydraulicUp.wav" pitchOffset="0.9" volume="1.0" />


<tipReferencePoint index="1>0" />

<tipAnimation rootNode="1>6" speedScale="1.2" clip="tipAnimationClipSource" />
<tipDischargeEndTime value="10000" />

<dischargeParticleSystems>
<dischargeParticleSystem type="snow" node="1>6" position="0 0.1126 1.1377" rotation="0 0 0" file="trailerSnowDischargeParticleSystem.i3d" />
</dischargeParticleSystems>

<fillRootNode index="1>" />
<exactFillRootNode index="1>1" />
<fillAutoAimTargetNode index="1>2" />
<fillMassNode index="1>" />

<fillTypes fruitTypes="snow" />

<support animationName="moveSupport" />

</vehicle>
und hier die i3d aufgeklappt

Image

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