Fps drop beim betrachten den Terrains.

TimLp
Posts: 24
Joined: Tue Feb 21, 2017 3:05 pm

Fps drop beim betrachten den Terrains.

Post by TimLp » Tue Mar 27, 2018 9:58 am

Hallo,

ich hätte ein kleines Problem, und zwar läuft eine map im giants Editor einwandfrei, sobald ich sie allerdings im Spiel öffne und dass Terrain betrachte sinken die Fps drastisch. Wenn ich einfach nur in den Himmel gucke habe ich die gewohnten 59/60 fps, je mehr dann vom Terrain ins Bild kommt, desto weniger fps habe ich. Die log hat bis auf "Static actor moved" nix. Hat irgendwer eine Idee was ich machen kann?

Hier mal der Code vom Terrain:
<TerrainTransformGroup name="terrain" static="true" collisionMask="1048575" objectMask="131071" nodeId="13435" heightMapId="440" globalLayerMapId="441" globalLayerWeight="0.05" patchSize="65" maxLODDistance="4800" heightScale="1500" unitsPerPixel="2.4" lodBlendStart="1500" lodBlendEnd="2000" lodTextureSize="1024" dynamicLodTexture="true" lodBlendStartDynamic="50" lodBlendEndDynamic="70">
<Layers>
<Layer name="snowNatural" detailMapId="444" unitSize="19.2" weightMapId="442" distanceMapId="443" distanceMapUnitSize="153.6"/>
<Layer name="rockCliff" detailMapId="447" unitSize="19.2" weightMapId="445" distanceMapId="446" distanceMapUnitSize="153.6"/>
<Layer name="snowCoveredRock" detailMapId="450" unitSize="19.2" weightMapId="448" distanceMapId="449" distanceMapUnitSize="153.6"/>
<Layer name="snowyAsphalt" detailMapId="453" unitSize="38.4" weightMapId="451" distanceMapId="452" distanceMapUnitSize="153.6"/>
<Layer name="soil" detailMapId="456" unitSize="38.4" weightMapId="454" distanceMapId="455" distanceMapUnitSize="153.6"/>
<InfoLayer name="slopeInfoLayer" fileId="457" numChannels="5"/>
<InfoLayer name="pedestrianInfoLayer" fileId="458" numChannels="1"/>
<InfoLayer name="snowingInfoLayer" fileId="459" numChannels="2"/>
<FoliageMultiLayer densityMapId="460" numChannels="6" numTypeIndexChannels="0">
<FoliageSubLayer name="snow" numDensityMapChannels="6" materialId="13420" cellSize="8" viewDistance="85" terrainOffset="0" objectMask="65520" distanceMapIds="461" distanceMapUnitSizes="153.6" repeatLastDistanceMap="true" separateAvailabilityChannel="false" atlasSize="2" plantThreshold="0.5" numBlocksPerUnit="1.1" width="2.4" height="0.95" widthVariance="0.05" heightVariance="0.01" horizontalPositionVariance="0.3" growthNumStates="63" growthStateTime="9e+008" hasGrowthAtlas="false" showFirstGrowthState="true" blockShapeId="397" useShapeNormals="false" alignWithTerrain="true"/>
<FoliageSubLayer name="snow" numDensityMapChannels="6" materialId="13420" cellSize="8" viewDistance="75" terrainOffset="0" objectMask="65520" distanceMapIds="461" distanceMapUnitSizes="153.6" repeatLastDistanceMap="true" separateAvailabilityChannel="false" atlasSize="2" plantThreshold="0.5" numBlocksPerUnit="1.1" width="2.4" height="0.95" widthVariance="0.05" heightVariance="0.01" horizontalPositionVariance="0.3" growthNumStates="63" growthStateTime="9e+008" hasGrowthAtlas="false" showFirstGrowthState="true" blockShapeId="397" useShapeNormals="false"/>
</FoliageMultiLayer>
<FoliageMultiLayer densityMapId="464" numChannels="1" numTypeIndexChannels="0">
<FoliageSubLayer name="snowyBushes" numDensityMapChannels="1" materialId="13417" cellSize="8" viewDistance="30" terrainOffset="0" objectMask="4294967280" atlasSize="1" plantThreshold="0.5" numBlocksPerUnit="0.4" width="1" height="0.8" widthVariance="0.5" heightVariance="0.5" horizontalPositionVariance="1.25" blockShapeId="399" useShapeNormals="true" alignWithTerrain="true"/>
</FoliageMultiLayer>
<DetailLayer name="terrainDetail" densityMapId="467" numDensityMapChannels="12" materialId="13426" densityMapShaderName="angles" combinedValuesNumChannels="4;4;4" useInterpolatedDensityMap="false" cellSize="8" viewDistance="78" terrainOffset="0.04" objectMask="65520" distanceMapIds=";;;468;468;468;468;468;468;468;468;468;468;468;468;468" distanceMapUnitSizes=";;;153.6;153.6;153.6;153.6;153.6;153.6;153.6;153.6;153.6;153.6;153.6;153.6;153.6" distanceMapFirstChannel="4" distanceMapNumChannels="4"/>
</Layers>
</TerrainTransformGroup>
Vielen Dank im Voraus

TimLp

User avatar
HeinzS
Posts: 9026
Joined: Mon May 16, 2011 5:19 pm

Re: Fps drop beim betrachten den Terrains.

Post by HeinzS » Tue Mar 27, 2018 11:44 am

probiere doch mal Standard Werte.

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don_apple
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Joined: Thu Oct 28, 2010 9:31 pm
Location: Planet Erde

Re: Fps drop beim betrachten den Terrains.

Post by don_apple » Tue Mar 27, 2018 11:53 am

Ich würde empfehlen mal mit Hilfe der "Render Stats" im Spiel zu überprüfen ob die FPS Drops dadurch kommen das sich zu viele Objekte im Blickfeld befinden, oder das spiel erst mal den Shader Cache aufbauen muss: viewtopic.php?f=882&t=122230&hilit=built#p959493
Gruß/Regards,
don_apple

Apple iMac 27" (late 2013), Quad-Core i7 3.5 GHz, 16GB, Nvidia GTX 780M
Bitte benutzt das öffentliche Forum für Supportfragen und nicht PN/Please use the public forum for support questions and not PM
Wo findet man den FarmingSimulator Ordner / Where to find the FarmingSimulator folder log.txt Image Server Forenregeln/Board rules

TimLp
Posts: 24
Joined: Tue Feb 21, 2017 3:05 pm

Re: Fps drop beim betrachten den Terrains.

Post by TimLp » Tue Mar 27, 2018 12:41 pm

don_apple wrote:
Tue Mar 27, 2018 11:53 am
Ich würde empfehlen mal mit Hilfe der "Render Stats" im Spiel zu überprüfen ob die FPS Drops dadurch kommen das sich zu viele Objekte im Blickfeld befinden, oder das spiel erst mal den Shader Cache aufbauen muss: viewtopic.php?f=882&t=122230&hilit=built#p959493
Danke, das könnte sein, es fällt allerdings schon bei 1000 Objekten auf 25 FPS, da gibt es doch betimmt maps wo man wenn man auf einem Berg steht weitaus mehr sieht und die FPS stabil bleiben...oder?

TimLp
Posts: 24
Joined: Tue Feb 21, 2017 3:05 pm

Re: Fps drop beim betrachten den Terrains.

Post by TimLp » Tue Mar 27, 2018 12:43 pm

HeinzS wrote:
Tue Mar 27, 2018 11:44 am
probiere doch mal Standard Werte.
Erstmal vielen Dank, aber ich glaube nicht das das helfen würde, da es so ja irgendwann auch geklappt hat...außerdem würde ich da an sich weniger gerne groß etwas verändern da ich im Team kein mapper bin und mich da nicht so einmischen will...ich teste da eigentlich nur scripte...

User avatar
HeinzS
Posts: 9026
Joined: Mon May 16, 2011 5:19 pm

Re: Fps drop beim betrachten den Terrains.

Post by HeinzS » Tue Mar 27, 2018 1:02 pm

wieso postest du dann die Terrainwerte und nicht z.B. die Log :confusednew:

TimLp
Posts: 24
Joined: Tue Feb 21, 2017 3:05 pm

Re: Fps drop beim betrachten den Terrains.

Post by TimLp » Tue Mar 27, 2018 1:11 pm

HeinzS wrote:
Tue Mar 27, 2018 1:02 pm
wieso postest du dann die Terrainwerte und nicht z.B. die Log :confusednew:
Meiner Meinung nach steht da halt nichts wichtiges drinnen, aber wär echt schön wenn du noch was finden würdest...
GIANTS Engine Runtime (build date: Nov 3 2011)
Copyright (c) 2008-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2011, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: SkiRegionSimulator2012
Main System
Core(s): 8 @ 2.6 GHZ
OS: Windows NT 6.2 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Intel(R) HD Graphics 530
Version: 4.4.0 - Build 21.20.16.4534
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
GL_NV_register_combiners2 not supported
GL_ATI_fragment_shader not supported
max_texture_layers: 8
GL_NV_fragment_program_option not supported
GL_NV_fragment_program2 not supported
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: High
View Distance Coeff: 1.100000
Shadow Quality: 1.000000
Skip Mipmaps: 0
LOD Distance Coeff: 1.100000
Terrain LOD Distance Coeff: 1.500000
Foliage View Distance Coeff: 1.400000
Ski Region Simulator 2012
Version: 1.0.1 RC1
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/heinz/OneDrive/Dokumente/My Games/SkiRegionSimulator2012/mods
Load mod: b
Error: Failed to open xml file C:/Users/heinz/OneDrive/Dokumente/My Games/SkiRegionSimulator2012/mods/b/modDesc.xml'
Error: Missing descVersion attribute in mod b
Load mod: d
Error: Failed to open xml file C:/Users/heinz/OneDrive/Dokumente/My Games/SkiRegionSimulator2012/mods/d/modDesc.xml'
Error: Missing descVersion attribute in mod d
Load mod: Edelsee
Warning: Only zip mods are supported in multiplayer. You need to zip the mod Edelsee to use it in multiplayer.
Load mod: RWC
Warning: Only zip mods are supported in multiplayer. You need to zip the mod RWC to use it in multiplayer.
data/sky/sky_day_night.i3d (0.01mb in 28.07 ms)
data/sky/snow.i3d (0.00mb in 2.32 ms)
data/sky/snow.i3d (0.00mb in 2.62 ms)
C:/Users/heinz/OneDrive/Dokumente/My Games/SkiRegionSimulator2012/mods/Edelsee/map01.i3d (47.95mb in 4766.39 ms)
ID:12241
load
C:/Users/heinz/OneDrive/Dokumente/My Games/SkiRegionSimulator2012/mods/Edelsee/map01/paths/trafficPaths.i3d (0.01mb in 0.55 ms)
load
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
data/character/farmer/farmer_player.i3d (0.51mb in 21.04 ms)
lifttype =34
count=2
Enterrange=10
data/vehicles/cars/car3.i3d (0.40mb in 23.86 ms)
data/vehicles/cars/car2.i3d (0.42mb in 20.78 ms)
data/vehicles/cars/car6.i3d (0.39mb in 17.87 ms)
data/vehicles/cars/car5.i3d (0.38mb in 18.34 ms)
data/vehicles/cars/car4.i3d (0.34mb in 14.74 ms)
data/vehicles/cars/car7.i3d (0.47mb in 24.33 ms)
data/vehicles/cars/car9.i3d (0.44mb in 23.00 ms)
application exit request forced.

User avatar
HeinzS
Posts: 9026
Joined: Mon May 16, 2011 5:19 pm

Re: Fps drop beim betrachten den Terrains.

Post by HeinzS » Tue Mar 27, 2018 1:29 pm

nö nichts wichtiges: Application: SkiRegionSimulator2012 :lol:

Hier ist aber die LS Abteilung. :wink3:

TimLp
Posts: 24
Joined: Tue Feb 21, 2017 3:05 pm

Re: Fps drop beim betrachten den Terrains.

Post by TimLp » Tue Mar 27, 2018 2:41 pm

HeinzS wrote:
Tue Mar 27, 2018 1:29 pm
nö nichts wichtiges: Application: SkiRegionSimulator2012 :lol:

Hier ist aber die LS Abteilung. :wink3:
Ups, stimt, danke :)

User avatar
böserlöwe
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Location: Kreis Schaumburg
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Re: Fps drop beim betrachten den Terrains.

Post by böserlöwe » Tue Mar 27, 2018 2:42 pm

ich habes mal in den richtigen Bereich verschoben.

TimLp
Posts: 24
Joined: Tue Feb 21, 2017 3:05 pm

Re: Fps drop beim betrachten den Terrains.

Post by TimLp » Wed Mar 28, 2018 9:05 pm

böserlöwe wrote:
Tue Mar 27, 2018 2:42 pm
ich habes mal in den richtigen Bereich verschoben.
ok, danke

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