LS11 Mods in SRS

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Grisu118
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Posts: 399
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Location: Schweiz
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LS11 Mods in SRS

Postby Grisu118 » Fri Oct 21, 2011 3:44 pm

Hier eine kleine Anleitung was in der Moddesc angepasst werden muss:

WICHTIGER HINWEIS

Diese Anleitung ist nur für den privaten Gebrauch bestimmt. Damit jeder für sich
privat das in den SRS holen kann, was er will.
Es ist nicht gestattet diese selbst konvertierten Mods zum DL zu stellen ohne die
Erlaubnis des Urhebers.
Jeder der sich nicht daran hält, muss mit einer Anzeige rechnen, dies ist aber dem
Urheber des Orginalmods überlassen.
Ich bedanke mich bei allen die sich daran halten. RESPEKTIERT die Arbeit der
Modder oder irgendwann gibt’s keine mehr.
Mit freundlichen Grüßen
Grisu118


Anleitung_LS_SRS.pdf
(6.59 KiB) Downloaded 912 times


Wie der letze Satz in der Anleitung schon sagt, müssen auch teilweise Sachen in der xml des Mods angepasst werde.

Zum Beispiel Sounddateien welche er aus dem Stammdaten von LS nimmt auf SRS anpassen.

Werde wenn ich heute Abend Zeit habe, auch dazu noch eine kleine Anleitung erstellen.
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bekenner2003
Posts: 14
Joined: Wed Aug 19, 2009 10:05 pm
Location: Aachen

Re: LS11 Mods in SRS

Postby bekenner2003 » Sat Oct 22, 2011 1:18 pm

Wie sieht das eigentlich bei den Scripten aus?
Weißt du wie das da ist mit dem Umändern?

Also RealClock hab ich drin und funzt.
Aber beim ShuttleControl bekomm ich es nicht ganz hin. Hab ihn drin und eigentlich funzt er auch,
ABER sobald man was ankuppelt (egal ob Geräte oder z.B. den Tieflader) strikt er.

Den MapViewer hab ich auch teilweise drin aber da zeigt er keine Karte an.
In der Log steht nur das er die Pda_map nicht laden kann.

Ruebie
Posts: 4
Joined: Mon Apr 06, 2009 9:58 am

Re: LS11 Mods in SRS

Postby Ruebie » Sat Oct 22, 2011 2:02 pm

also bei schlepper kein problem.. mein Xerion und der 7930 vom contest laufen.. aber beim Xerion kann auch ich die kabine nichmehr drehen, wenn ich was angehangen habe-.-'
Beim JD, den uss ich als Extra Vehikle auswählen, damit ih arbeitslicht anschalten kann etc.. also ca so: Schneeschild-->Salzstreuer-->JD 7930 und eben wieder von vorne (Vehickles die ich auswählen kann...)

Hat da schon jemand ne Lösung?? :)

@Bekenner2003
Zum Mapviewer... ich denke, das der pfad von Mapviewer nichs timmt, da der wohl LS als ordner hat ;)

Luis g
Posts: 118
Joined: Wed Jul 20, 2011 6:47 pm
Location: Schozach

Re: LS11 Mods in SRS

Postby Luis g » Sat Oct 22, 2011 8:38 pm

Danke für das TUT,
Ich hab mir gleich den Geld cheat nach SRS geholt.

@bekenner2003: Ich denke, die Meisten Scripte müssen nicht geändert werden, musste ich auch nicht machen.
Mfg Luis g
Für Rechtschreibfehler haftet die Tastatur!
wer sie findet darf sie behalten.

patrick93
Posts: 2
Joined: Sun Aug 17, 2008 5:00 pm

Re: LS11 Mods in SRS

Postby patrick93 » Sun Dec 25, 2011 8:02 pm

ich wollte mir den scania_kran komunal von ls rüber machen, hab alles so gemachtwie es beschrieben ist nur kann ich denn leider im spiel nicht kaufen, abererist dabei nur wenn ich auf kaufen klick passiert nichts =(

woran liegt das?

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MaxT35
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Re: LS11 Mods in SRS

Postby MaxT35 » Sun Dec 25, 2011 10:08 pm

Hallo,

Lade bitte die log.txt hoch. Damit können wir dir helfen ;)
MfG,
MaxT35

Austrian Modding Team | 1. Leitungsvorstand, Scripter
Innovation is our Passion
http://www.austrianmodding.at

patrick93
Posts: 2
Joined: Sun Aug 17, 2008 5:00 pm

Re: LS11 Mods in SRS

Postby patrick93 » Mon Dec 26, 2011 4:02 pm

hat sich schon erledigt ne speci hat gestört trotzdem danke

AlexCobra11
Posts: 24
Joined: Tue Oct 29, 2013 1:53 pm
Location: München

Re: LS11 Mods in SRS

Postby AlexCobra11 » Sat Nov 02, 2013 11:45 am

Hallo,
ich wollte nen Radlader von LS 11 ins SRS 12 konvertieren hab alles nach der Anleitung gemacht !! aber ich kann ich nur kaufen und er ist dann nicht im Spiel

User avatar
MaxT35
Posts: 605
Joined: Mon Mar 30, 2009 1:57 pm
Location: Österreich
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Re: LS11 Mods in SRS

Postby MaxT35 » Sat Nov 02, 2013 12:24 pm

Hi, bitte mal die log, die modDesc.xml und die Fahrzeug-XML in einem
Spoiler

posten, dann können wir dir helfen ;)
MfG,
MaxT35

Austrian Modding Team | 1. Leitungsvorstand, Scripter
Innovation is our Passion
http://www.austrianmodding.at

AlexCobra11
Posts: 24
Joined: Tue Oct 29, 2013 1:53 pm
Location: München

Re: LS11 Mods in SRS

Postby AlexCobra11 » Sat Nov 02, 2013 1:09 pm

Hier ist die Log.txt

GIANTS Engine Runtime (build date: Nov 3 2011)
Copyright (c) 2008-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2011, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: SkiRegionSimulator2012
Main System
Core(s): 8 @ 3.4 GHZ
OS: Windows NT 6.2 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 650/PCIe/SSE2
Version: 4.3.0
GL_ATI_fragment_shader not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Very High
View Distance Coeff: 1.300000
Shadow Quality: 2.000000
Skip Mipmaps: 0
LOD Distance Coeff: 1.300000
Terrain LOD Distance Coeff: 2.000000
Foliage View Distance Coeff: 1.600000
Ski Region Simulator 2012
Version: 1.0.1 RC7
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods
Load mod: dlcPack2
Load mod: alpenland_ENTPACKEN
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/alpenland_ENTPACKEN/modDesc.xml'
Error: Missing descVersion attribute in mod alpenland_ENTPACKEN
Load mod: alpenland_map
Load mod: AnzeigetafelPiste
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/AnzeigetafelPiste/modDesc.xml'
Error: Missing descVersion attribute in mod AnzeigetafelPiste
Load mod: AutoAttachMod
Load mod: CaseIH-Puma-CVX-225
Error: Invalid mod name 'CaseIH-Puma-CVX-225'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Load mod: darkerNight
Load mod: DeutzAgrofarm
Load mod: DonChris_PB400ParkV2_ENTPACKEN
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/DonChris_PB400ParkV2_ENTPACKEN/modDesc.xml'
Error: Missing descVersion attribute in mod DonChris_PB400ParkV2_ENTPACKEN
Load mod: farmer
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/farmer/modDesc.xml'
Error: Missing descVersion attribute in mod farmer
Load mod: FendtPackage
Load mod: Frontgewicht
Load mod: Gewicht
Load mod: Gilibert_1400_Pro
Load mod: HW80_Kommunal
Load mod: HW_Diesel
Load mod: imagens
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/imagens/modDesc.xml'
Error: Missing descVersion attribute in mod imagens
Load mod: John-Deere-6610
Error: Invalid mod name 'John-Deere-6610'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Load mod: John_Deere_6920s
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/John_Deere_6920s/modDesc.xml'
Error: Missing descVersion attribute in mod John_Deere_6920s
Load mod: KaercherPressureWasher
Load mod: Kahlbachschild_by_SRS_Mods
Load mod: Licht_fuer_PB
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/Licht_fuer_PB/modDesc.xml'
Error: Missing descVersion attribute in mod Licht_fuer_PB
Load mod: Liebherr900
Load mod: Lightbar
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/Lightbar/modDesc.xml'
Error: Missing descVersion attribute in mod Lightbar
Load mod: map01
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/map01/modDesc.xml'
Error: Missing descVersion attribute in mod map01
Load mod: MapDoorTrigger
Load mod: MapFruitTrigger
Load mod: MasseyFergusson8690srs
Load mod: MB_Trac_900_Turbo
Load mod: models
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/models/modDesc.xml'
Error: Missing descVersion attribute in mod models
Load mod: Modpack
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/Modpack/modDesc.xml'
Error: Missing descVersion attribute in mod Modpack
Load mod: modpack_unzip_me
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/modpack_unzip_me/modDesc.xml'
Error: Missing descVersion attribute in mod modpack_unzip_me
Load mod: MP4d_pistenbully600_Polar_Margarethenhoehe
Load mod: MP4e_PB400Park_inkl_SnowCanon_Margarethenhoehe
Load mod: MP4f1_PipeMagician_Margarethenhoehe
Load mod: NewHollandTS135
Error: C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/NewHollandTS135/modDesc.xml(108): Error reading end tag.
Error: Missing descVersion attribute in mod NewHollandTS135
Load mod: NewHollandTS135_frontloader
Load mod: NewHollandTS135_UnzipME
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/NewHollandTS135_UnzipME/modDesc.xml'
Error: Missing descVersion attribute in mod NewHollandTS135_UnzipME
Load mod: NewModels
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/NewModels/modDesc.xml'
Error: Missing descVersion attribute in mod NewModels
Load mod: novidio
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/novidio/modDesc.xml'
Error: Missing descVersion attribute in mod novidio
Load mod: Partikel
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/Partikel/modDesc.xml'
Error: Missing descVersion attribute in mod Partikel
Load mod: PSystem
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/PSystem/modDesc.xml'
Error: Missing descVersion attribute in mod PSystem
Load mod: Puma
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/Puma/modDesc.xml'
Error: Missing descVersion attribute in mod Puma
Load mod: Quicke_frontloader
Load mod: Rampe
Load mod: Rauch_Axeo18_1
Load mod: RULneu
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/RULneu/modDesc.xml'
Error: Missing descVersion attribute in mod RULneu
Load mod: Schaufel
Load mod: Schemas
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/Schemas/modDesc.xml'
Error: Missing descVersion attribute in mod Schemas
Load mod: schlauchpack
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/schlauchpack/modDesc.xml'
Error: Missing descVersion attribute in mod schlauchpack
Load mod: SchmidtSchneeschild
Load mod: Scripts
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/Scripts/modDesc.xml'
Error: Missing descVersion attribute in mod Scripts
Load mod: shaders
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/shaders/modDesc.xml'
Error: Missing descVersion attribute in mod shaders
Load mod: Sound
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/Sound/modDesc.xml'
Error: Missing descVersion attribute in mod Sound
Load mod: Sounds
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/Sounds/modDesc.xml'
Error: Missing descVersion attribute in mod Sounds
Load mod: Specializations
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/Specializations/modDesc.xml'
Error: Missing descVersion attribute in mod Specializations
Load mod: SrsMoney
Load mod: SRS_TSL_MAP
Load mod: Storepics
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/Storepics/modDesc.xml'
Error: Missing descVersion attribute in mod Storepics
Load mod: Tank_Schlitten
Load mod: Textur
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/Textur/modDesc.xml'
Error: Missing descVersion attribute in mod Textur
Load mod: Texturen
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/Texturen/modDesc.xml'
Error: Missing descVersion attribute in mod Texturen
Load mod: textures
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/textures/modDesc.xml'
Error: Missing descVersion attribute in mod textures
Load mod: Tieflader_Kommunal
Load mod: Tires
Error: Failed to open xml file C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/Tires/modDesc.xml'
Error: Missing descVersion attribute in mod Tires
Load mod: TSL_John_Deere_6920s
Load mod: TSL_SRS_MAP (1)
Error: Invalid mod name 'TSL_SRS_MAP (1)'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Load mod: unimog_kahlbacher
Warning: Only zip mods are supported in multiplayer. You need to zip the mod unimog_kahlbacher to use it in multiplayer.
Register vehicle type: pdlc_dlcPack2.selfPropelledCrawlerBlade
Register vehicle type: pdlc_dlcPack2.selfPropelledBlade
Error: Can't load resource: data/scripts/vehicles/Vehicle.lua
Register vehicle type: DeutzAgrofarm.frontloader
Register vehicle type: Frontgewicht.implement
Error: Vehicle types unknown specialization Gewicht.implement
specialization beleuchtung v3 by Sven777b
Register vehicle type: HW80_Kommunal.HWModSource
specialization beleuchtung v3 by Sven777b
Register vehicle type: HW_Diesel.HW80Diesel
Register vehicle type: KaercherPressureWasher.kaercherPressureWasher
Register vehicle type: Kahlbachschild_by_SRS_Mods.schneeschild
specialization beleuchtung v3 by Sven777b
Register vehicle type: Liebherr900.Liebherr_900c
Map: MapFruitTrigger v1.1 loaded
Register Variable: BaseMission.modMapShovelTrigger
Register vehicle type: MasseyFergusson8690srs.MF8690
Register vehicle type: MB_Trac_900_Turbo.MB70
Error: Can't load resource: dataS2/scripts/vehicles/Vehicle.lua
Register vehicle type: MP4d_pistenbully600_Polar_Margarethenhoehe.srspb
Error: Can't load resource: dataS2/scripts/vehicles/Vehicle.lua
Register vehicle type: MP4e_PB400Park_inkl_SnowCanon_Margarethenhoehe.PB400SnowCannon
Register vehicle type: MP4f1_PipeMagician_Margarethenhoehe.pipe
specialization beleuchtung v3 by Sven777b
Register vehicle type: NewHollandTS135_frontloader.X720B3
Register vehicle type: Quicke_frontloader.Quicke
Register vehicle type: Rampe.heber
Error: Can't load resource: data/scripts/vehicles/Vehicle.lua
Register vehicle type: Schaufel.shovel
Register vehicle type: SchmidtSchneeschild.schneeschild
Registering 2 extra fruits...
C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/SRS_TSL_MAP/scripts/registerFruits.lua(50) : attempt to index global 'SowingMachine' (a nil value)
Register vehicle type: Tank_Schlitten.MobileTank
specialization beleuchtung v3 by Sven777b
Register vehicle type: Tieflader_Kommunal.Tieflader
specialization beleuchtung v3 by Sven777b
Register vehicle type: TSL_John_Deere_6920s.JD_8530
specialization beleuchtung v3 by Sven777b
Register vehicle type: unimog_kahlbacher.UnimogU1000
data/sky/sky_day_night.i3d (0.01mb in 8.05 ms)
data/sky/snow.i3d (0.00mb in 0.86 ms)
data/sky/snow.i3d (0.00mb in 0.25 ms)
C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/SRS_TSL_MAP/map01.i3d (60.33mb in 8220.06 ms)
C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/SRS_TSL_MAP/map01/paths/trafficPaths.i3d (0.02mb in 0.87 ms)
C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/FendtPackage/fendt936vario.i3d (3.27mb in 214.68 ms)
AL: error ... Invalid Value
Error: Creating Sound buffer (OpenAL)
AL: error ... Invalid Value
Error: Creating Sound buffer (OpenAL)
Error: Failed to open xml file data/vehicles/emissiveBillboardShader.xml'
data/vehicles/steerable/pistenbully/pistenbully400.i3d (2.14mb in 114.91 ms)
data/vehicles/steerable/pistenbully/snowBlade400.i3d (0.36mb in 12.84 ms)
Error: Mesh with zero triangles
C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/Kahlbachschild_by_SRS_Mods/lizardPlow.i3d (0.61mb in 36.22 ms)
C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/MasseyFergusson8690srs/MF6499.i3d (13.21mb in 1638.55 ms)
Warning: translation of topArm of attacherJoint 0 is not 0/0/0 in 'C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/MasseyFergusson8690srs/MF6499.xml'
Warning: translation of bottomArm of attacherJoint 1 is not 0/0/0 in 'C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/MasseyFergusson8690srs/MF6499.xml'
AL: error ... Invalid Value
Error: Creating Sound buffer (OpenAL)
C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/MP4e_PB400Park_inkl_SnowCanon_Margarethenhoehe/pistenbully400.i3d (6.37mb in 584.39 ms)
AL: error ... Invalid Value
Error: Creating Sound buffer (OpenAL)
AL: error ... Invalid Value
Error: Creating Sound buffer (OpenAL)
C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/MP4e_PB400Park_inkl_SnowCanon_Margarethenhoehe/PistenBullywalze400.i3d (0.36mb in 12.56 ms)
C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/MP4d_pistenbully600_Polar_Margarethenhoehe/pistenbully600.i3d (3.77mb in 354.20 ms)
data/character/farmer/farmer_player.i3d (0.51mb in 17.39 ms)
C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/SRS_TSL_MAP/particleSystems/wheatParticleSystem.i3d (0.00mb in 21.58 ms)
C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/SRS_TSL_MAP/particleSystems/wheatParticleSystem.i3d (0.00mb in 5.41 ms)
C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/SRS_TSL_MAP/particleSystems/wheatParticleSystem.i3d (0.00mb in 5.36 ms)
C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/SRS_TSL_MAP/particleSystems/wheatParticleSystem.i3d (0.00mb in 5.29 ms)
data/character/skier/pedestrian01.i3d (0.43mb in 19.40 ms)
data/character/skier/skierAnimated.i3d (2.58mb in 98.67 ms)
data/vehicles/cars/car3.i3d (0.40mb in 14.71 ms)
data/vehicles/cars/car6.i3d (0.39mb in 14.84 ms)
data/vehicles/cars/car2.i3d (0.42mb in 15.62 ms)
data/vehicles/cars/car9.i3d (0.44mb in 19.28 ms)
data/vehicles/cars/car5.i3d (0.38mb in 15.02 ms)
data/vehicles/cars/car4.i3d (0.34mb in 12.34 ms)
data/vehicles/cars/car7.i3d (0.47mb in 18.40 ms)
Error: Can't load resource: C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/unimog_kahlbacher/store.png
C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/MP4d_pistenbully600_Polar_Margarethenhoehe/Pistenbully600PolarWalze.i3d (0.38mb in 13.02 ms)
C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/MP4d_pistenbully600_Polar_Margarethenhoehe/Schieber600S.i3d (0.36mb in 67.39 ms)
Saving screenshot: C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/screenshots/srsScreen_2013_10_31_19_45_53.png
Saving screenshot: C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/screenshots/srsScreen_2013_10_31_19_45_55.png
Saving screenshot: C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/screenshots/srsScreen_2013_10_31_19_45_56.png
Saving screenshot: C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/screenshots/srsScreen_2013_10_31_19_45_58.png
Saving screenshot: C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/screenshots/srsScreen_2013_10_31_19_45_59.png
Lua: Unknown entity id: 0 method name: delete
Call Stack:
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(25) : delete
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(31) : delete
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(314) : delete
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/ShopScreen.lua(80) : deleteListItems
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/ShopScreen.lua(52) : updateList
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(259) : onOpenCallback
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/Gui.lua(162) : onOpen
D:/code/wsr2012clean/build/finalbin/dataS/scripts/WSRBaseMission.lua(1182) : showGui
D:/code/wsr2012clean/build/finalbin/dataS/missions/mission00.lua(205) : update
C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/SRS_TSL_MAP/SampleModMap.lua(97) : update
D:/code/wsr2012clean/build/finalbin/dataS/scripts/main.lua(795) : update
Error: Can't load resource: C:/Users/Asus/Documents/My Games/SkiRegionSimulator2012/mods/unimog_kahlbacher/store.png
Lua: Unknown entity id: 0 method name: setOverlayColor
Call Stack:
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/main.lua(819) : draw
Lua: Unknown entity id: 0 method name: renderOverlay
Call Stack:
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/main.lua(819) : draw
Lua: Unknown entity id: 0 method name: setOverlayColor
Call Stack:
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/main.lua(819) : draw
Lua: Unknown entity id: 0 method name: renderOverlay
Call Stack:
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/main.lua(819) : draw
Lua: Unknown entity id: 0 method name: setOverlayColor
Call Stack:
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/main.lua(819) : draw
Lua: Unknown entity id: 0 method name: renderOverlay
Call Stack:
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(393) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
D:/code/wsr2012clean/build/finalbin/dataS/scripts/main.lua(819) : draw

AlexCobra11
Posts: 24
Joined: Tue Oct 29, 2013 1:53 pm
Location: München

Re: LS11 Mods in SRS

Postby AlexCobra11 » Sat Nov 02, 2013 1:10 pm

Dann die Moddesc:
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="7">
<author>Bjorny</author>
<version>2</version>
<title>
<en>Volvo L 70</en>
<de>Volvo L 70</de>
</title>
<description>
<en>Volvo L 70</en>
<de>Volvo L 70</de>
</description>
<iconFilename>texturen/store.png</iconFilename>
<multiplayer supported="true"/>

<extraSourceFiles>
<sourceFile filename="scripts/ESLimiterEvent.lua" />
</extraSourceFiles>
<specializations>
<specialization name="kinkSteering" className="KinkSteering" filename="scripts/KinkSteering.lua" />
<specialization name="attUpdate" className="attUpdate" filename="scripts/attUpdate.lua" />
<specialization name="ESLimiter" className="ESLimiter" filename="scripts/ESLimiter.lua" />
<specialization name="dynamicExhaustingSystem" className="DynamicExhaustingSystem" filename="scripts/DynamicExhaustingSystem.lua" />
<specialization name="beleuchtung" className="BEL3" filename="scripts/beleuchtungV3.lua"/>

</specializations>

<vehicleTypes>
<type name="VolvoL70" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="ESLimiter" />
<specialization name="steerable" />
<specialization name="mouseControlsVehicle" />
<specialization name="cylindered" />
<specialization name="hirable" />
<specialization name="aiTractor" />
<specialization name="kinkSteering" />
<specialization name="attUpdate" />
<specialization name="honk" />
<specialization name="dynamicExhaustingSystem" />
<specialization name="beleuchtung" />

</type>
</vehicleTypes>

<l10n>
<text name="ESLimiter_level">
<en>Level</en>
<de>Stufe</de>
</text>
<text name="ESLimiter_controls">
<en>ESLimiter:</en>
<de>Drehzahlbegrenzer:</de>
</text>
<text name="ESLimiter_PLUS">
<en>Increase Enginespeed</en>
<de>Drehzahl erhöhen</de>
</text>
<text name="ESLimiter_MINUS">
<en>Decrease Enginespeed</en>
<de>Drehzahl verringern</de>
</text>
<text name="BEL3LEFT">
<de>Blinker links</de>
<en>left turnlights</en>
</text>
<text name="BEL3RIGHT">
<de>Blinker rechts</de>
<en>right turnlights</en>
</text>
<text name="BEL3WARN">
<de>Warnblinker</de>
<en>hazard lights</en>
</text>
</l10n>

<storeItems>
<storeItem>
<en>
<name>Volvo L 70</name>
<description>
<![CDATA[Modell: Giants
Rebuilt Bjorny
www.lsportal.nl]]>
</description>
</en>
<de>
<name>Volvo L 70</name>
<description>
<![CDATA[Modell: Giants
Rebuilt Bjorny
www.lsportal.nl]]>
</description>
</de>
<rotation>0</rotation>
<image active="texturen/store.png"/>
<price>160000</price>
<xmlFilename>VolvoL70.xml</xmlFilename>
</storeItem>
</storeItems>

<inputBindings>
<input name="ESLimiter_PLUS" category="VEHICLE" key1="KEY_pageup" key2="" button="" device="0" mouse="" />
<input name="ESLimiter_MINUS" category="VEHICLE" key1="KEY_pagedown" key2="" button="" device="0" mouse="" />
<input name="frontwork" key1="KEY_KP_5" button="" />
<input name="BEL3LEFT" key1="KEY_KP_1" button="" />
<input name="BEL3WARN" key1="KEY_KP_2" button="" />
<input name="BEL3RIGHT" key1="KEY_KP_3" button="" />

</inputBindings>

</modDesc>


Und die Fahrzeug xml:
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="VolvoL70">
<annotation>Bjorny</annotation>
<name>VolvoL70</name>
<description>VolvoL70</description>
<filename>volvoL70.i3d</filename>
<size width="4.3" length="9.5" lengthOffset="0.168"/>

<wheels autoRotateBackSpeed="1">
<wheel rotSpeed="50" rotMax="30" rotMin="-30" driveNode="0>17" driveMode="0" repr="0>16" radius="0.2" deltaY="0" suspTravel="0.1" spring="100" damper="10" mass="1.0" />
<wheel rotSpeed="0" driveMode="2" repr="0>0" radius="0.95" deltaY="0.1" suspTravel="0.2" spring="75" damper="20" mass="0.6" lateralStiffness="18" />
<wheel rotSpeed="0" driveMode="2" repr="0>1" radius="0.95" deltaY="0.1" suspTravel="0.2" spring="75" damper="20" mass="0.6" lateralStiffness="18" />
<wheel rotSpeed="0" driveMode="1" repr="1>0" radius="0.95" deltaY="0.1" suspTravel="0.2" spring="75" damper="20" mass="0.6" lateralStiffness="18" />
<wheel rotSpeed="0" driveMode="1" repr="1>1" radius="0.95" deltaY="0.1" suspTravel="0.2" spring="75" damper="20" mass="0.6" lateralStiffness="18" />
<wheel rotSpeed="50" rotMax="30" rotMin="-30" driveNode="0>17" driveMode="0" repr="0>16" radius="0.2" deltaY="0" suspTravel="0.1" spring="100" damper="10" mass="1.0" />
</wheels>

<motor minRpm="100" maxRpm="900 1500 2500" brakeForce="7" forwardGearRatio="2.8" backwardGearRatio="2.5" differentialRatio="6" rpmFadeOutRange="10">
<torque rpm="100" torque="1.7"/>
<torque rpm="300" torque="2.1"/>
<torque rpm="600" torque="2.4"/>
<torque rpm="900" torque="3.0"/>
<torque rpm="1200" torque="3.8"/>
<torque rpm="1500" torque="4.7"/>
<torque rpm="1750" torque="5.6"/>
<torque rpm="2000" torque="6.0"/>
<torque rpm="2500" torque="7.1"/>
</motor>

<fuelCapacity>340</fuelCapacity>
<fuelUsage>0</fuelUsage>
<downForce>5</downForce>

<motorStartSound file="sounds/wheelLoaderStart.wav" pitchOffset="0.7" volume="1.5" />
<motorSound file="sounds/wheelLoaderIdle.wav" pitchOffset="0.7" pitchScale="0.006" pitchMax="1.65" volume="1.5" />
<motorSoundRun file="sounds/wheelLoaderIdle.wav" pitchOffset="0.7" pitchScale="0.006" pitchMax="1.65" volume="1.5" />
<motorStopSound file="sounds/wheelLoaderStop.wav" pitchOffset="1" volume="1" />
<cylinderedHydraulicSound file="sounds/hydraulics.wav" pitchOffset="0.8" volume="0.8" />
<attachSound file="$data/vehicles/steerable/deutz/attach.wav" pitchOffset="1" />
<compressedAirSound file="sounds/compressedAir.wav" pitchOffset="1" volume="1.0"/>
<compressionSound file="$data/vehicles/steerable/deutz/compressorWork.wav" pitchOffset="1" volume="1.5"/>
<reverseDriveSound file="sounds/beep.wav" volume="0.7" />
<brakeSound file="sounds/bremse.wav" pitchOffset="0.7"/>
<honkSound file="$dataS2/sounds/horn.wav" client="$dataS2/sounds/horn3D.wav" volume="1" radius="80" innerRadius="35" />

<lights count="1">
<light1 index="6" />
<light1 index="1/10" />
</lights>

<beaconLights>
<beaconLight index="0>18|0|0" speed="0.008" />
<beaconLight index="0>19|0|0" speed="0.008" />
<beaconLight index="0>18|0|0|0" speed="0.008" />
<beaconLight index="0>19|0|0|0" speed="0.008" />
</beaconLights>

<lightsaddon lightsStayOn="false">
<light type="highbeam" index="21|0" real="21|0|2" beam="21|0|1" />
<light type="dirLeft" index="21|1" />
<light type="dirRight" index="21|2" />
<light type="brake" index="21|3" />
<light type="reverse" index="21|4" />
</lightsaddon>

<cameras count="3">
<camera1 index="2|0" rotatable="true" rotateNode="2" limit="false" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="20">
</camera1>
<camera2 index="3" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" isInside="true" />
<camera3 index="1>4|0" rotatable="true" rotateNode="1>4" limit="false" rotMinX="-1.6" rotMaxX="1" transMin="4" transMax="10">
</camera3>
</cameras>

<dynamicExhaustingSystem maxRot="-81.5" minAlpha="0.1" maxAlpha="1.0" param="exhaustingSystem" >
<startSequence>
<key time="0.0" value="0 0 0 0"/>
<key time="0.4" value="0 0 0 0.5"/>
<key time="0.58" value="0 0 0 0.2"/>
<key time="0.6" value="0 0 0 0.2"/>
<key time="0.75" value="0 0 0 1"/>
<key time="0.93" value="0 0 0 1"/>
<key time="1.0" value="0 0 0 0.2"/>
</startSequence>
</dynamicExhaustingSystem>

<exhaustParticleSystems count="1">
<exhaustParticleSystem1 position="-0.56989 3.61699 -2.87724" rotation="-52.7527 -0 0" file="ExhaustParticleSystem.i3d" />
</exhaustParticleSystems>

<steering index="5|0" rotationSpeed="6"/>
<enterReferenceNode index="0>" />
<exitPoint index="4" />
<characterNode index="8" cameraMinDistance="0.5" />

<attacherJoints>
<attacherJoint jointType="frontloader" index="1>2|2|0|1" allowsJointLimitMovement="false" allowsLowering="false" />
<attacherJoint jointType="telehandler" index="1>2|2|0|3" allowsJointLimitMovement="false" allowsLowering="false" />
</attacherJoints>

<trailerAttacherJoints>
<trailerAttacherJoint index="24" low="false" />
</trailerAttacherJoints>


<isKinkSteering value="true"/>
<kinkSteering kinkJoint="1" wheelOrientation="0>16" />

<mouseControls>
<mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/dafs_arm1.png" mouseButton="LEFT" mouseAxis="Y" axis="AXIS_FRONTLOADER_ARM" />
<mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/dafs_tool.png" mouseButton="LEFT" mouseAxis="X" axis="AXIS_FRONTLOADER_TOOL" />
</mouseControls>

<movingTools>
<movingTool index="1>2|2" attacherJointIndices="0" componentJointIndex="1" anchorActor="0" rotSpeed="20" rotAcceleration="100" rotMax="0" rotMin="-85" axis="AXIS_FRONTLOADER_ARM" invertAxis="true" mouseAxis="AXIS_FRONTLOADER_ARM" invertMouseAxis="true" speedFactor="0.5">
<dependentPart index="1>2|0" />
<dependentPart index="1>2|1" />
</movingTool>
<movingTool index="1>2|2|0" attacherJointIndices="0" anchorActor="0" rotSpeed="40" rotAcceleration="160" rotMax="130" rotMin="-35" axis="AXIS_FRONTLOADER_TOOL" invertAxis="false" mouseAxis="AXIS_FRONTLOADER_TOOL" invertMouseAxis="false" speedFactor="0.5">
<dependentPart index="1>2|0" />
<dependentPart index="1>2|1" />
</movingTool>
</movingTools>

<movingParts>
<!-- arm cylinder -->
<movingPart index="1>2|0" referencePoint="1>2|2|2" referenceFrame="1>2|2">
<translatingPart index="1>2|0|0" />
</movingPart>
<movingPart index="1>2|1" referencePoint="1>2|2|3" referenceFrame="1>2|2" scaleZ="true" />
</movingParts>

<components count="2">
<component1 centerOfMass="0 -0.15 -0.15" solverIterationCount="4" />
<component2 solverIterationCount="4" />
<joint component1="0" component2="1" index="0>16|0" rotLimit="0 0 2" transLimit="0 0 0"/>
</components>
</vehicle>


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