Problem with Giants Game Engine

anzapow
Posts: 3
Joined: Sat Feb 11, 2012 12:28 pm

Problem with Giants Game Engine

Post by anzapow » Sat Feb 11, 2012 6:13 pm

I start the game and click carier and then window appears and "says" Giants Game Engine didnt longer works.

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böserlöwe
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Re: Problem with Giants Game Engine

Post by böserlöwe » Sat Feb 11, 2012 6:17 pm

Please post your Log from Game.You will find it here:
XP: Eigene Dateien\My Games\SkiRegionSimulator2012\
Vista/Win7: Username\Dokumente\My Games\SkiRegionSimulator2012\
Mac: /Benutzer/<Benutzername>/Library/Application Support/SkiRegionSimulator2012/log.txt

anzapow
Posts: 3
Joined: Sat Feb 11, 2012 12:28 pm

Re: Problem with Giants Game Engine

Post by anzapow » Tue Feb 14, 2012 7:05 pm

GIANTS Engine Runtime (build date: Nov 3 2011)
Copyright (c) 2008-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2011, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: SkiRegionSimulator2012
Main System
Core(s): 2 @ 2.5 GHZ
OS: Windows NT 6.1 32-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: Quadro FX 570M/PCI/SSE2
Version: 3.3.0
GL_ATI_fragment_shader not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Medium
View Distance Coeff: 1.000000
Shadow Quality: 1.000000
Skip Mipmaps: 1
LOD Distance Coeff: 1.000000
Terrain LOD Distance Coeff: 1.000000
Foliage View Distance Coeff: 1.000000
Ski Region Simulator 2012
Version: 1.0.1 RC1
Available Languages: en
Language: en
Game vehicle types loaded
Mod directory: C:/Users/Home/Documents/My Games/SkiRegionSimulator2012/mods
Load mod: lizardTurboDoc
data/sky/sky_day_night.i3d (0.01mb in 318.62 ms)
data/sky/snow.i3d (0.00mb in 16.39 ms)
data/sky/snow.i3d (0.00mb in 0.46 ms)
data/maps/map01.i3d (54.31mb in 14098.35 ms)
data/maps/map01/paths/trafficPaths.i3d (0.02mb in 45.87 ms)
data/vehicles/steerable/snowMobiles/lizardTurbo.i3d (1.25mb in 301.15 ms)
data/vehicles/trailers/rescueStretcher/rescueStretcher.i3d (0.08mb in 44.63 ms)
data/vehicles/trailers/transportSled/transportSled.i3d (0.10mb in 49.80 ms)
data/vehicles/tools/snowCannons/lizardB360.i3d (0.31mb in 170.88 ms)
data/vehicles/steerable/pistenbully/pistenbully400.i3d (2.14mb in 728.92 ms)
data/vehicles/steerable/pistenbully/groomer400.i3d (0.36mb in 67.58 ms)
data/vehicles/steerable/pistenbully/snowBlade400.i3d (0.36mb in 209.51 ms)
data/vehicles/steerable/lizard/lizardCougar.i3d (1.69mb in 452.63 ms)
data/vehicles/steerable/lizard/wheelLoader.i3d (1.58mb in 373.17 ms)
data/character/farmer/farmer_player.i3d (0.51mb in 129.27 ms)
data/character/skier/skierAnimated.i3d (2.58mb in 247.41 ms)
data/vehicles/cars/car7.i3d (0.47mb in 123.91 ms)
data/character/skier/pedestrian01.i3d (0.43mb in 91.47 ms)
data/vehicles/cars/car5.i3d (0.38mb in 60.06 ms)
data/vehicles/cars/car4.i3d (0.34mb in 54.89 ms)
data/vehicles/cars/car3.i3d (0.40mb in 51.86 ms)
data/character/skier/pedestrian02.i3d (0.45mb in 66.23 ms)
data/vehicles/cars/car2.i3d (0.42mb in 81.73 ms)
data/vehicles/cars/car6.i3d (0.39mb in 53.55 ms)
data/maps/models/objects/can/can.i3d (0.02mb in 54.55 ms)
data/vehicles/trailers/transportSled/transportIceboxFree.i3d (0.05mb in 234.32 ms)
data/vehicles/trailers/transportSled/transportIceboxMounted.i3d (0.06mb in 10.32 ms)
data/ingameMissions/endPointTrigger.i3d (0.01mb in 79.08 ms)
data/vehicles/trailers/transportSled/transportPalettFree.i3d (0.05mb in 78.37 ms)
data/vehicles/trailers/transportSled/transportPalettMounted.i3d (0.06mb in 14.34 ms)
data/character/skier/injuredSkier.i3d (0.23mb in 113.86 ms)
data/vehicles/trailers/rescueStretcher/rescuePersonMounted.i3d (0.05mb in 11.99 ms)
data/vehicles/trailers/transportSled/transportCratesFree.i3d (0.02mb in 76.74 ms)
data/vehicles/trailers/transportSled/transportCratesMounted.i3d (0.04mb in 4.57 ms)
application exit request forced.


This ?

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böserlöwe
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Re: Problem with Giants Game Engine

Post by böserlöwe » Tue Feb 14, 2012 10:55 pm

Hi, have you update your graficsdriver:
http://www.nvidia.de/object/notebook-wi ... er-de.html
like this...

anzapow
Posts: 3
Joined: Sat Feb 11, 2012 12:28 pm

Re: Problem with Giants Game Engine

Post by anzapow » Wed Feb 15, 2012 2:47 pm


robo283
Posts: 3
Joined: Wed Dec 26, 2012 4:44 pm

Re: Problem with Giants Game Engine

Post by robo283 » Thu Dec 27, 2012 6:01 pm

I have a similar problem. My log (which I am afraid means absolutely nothing to me) reads:

GIANTS Engine Runtime (build date: Oct 4 2011)
Copyright (c) 2008-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2011, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: SkiRegionSimulator2012
Main System
Core(s): 2 @ 2.1 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Intel(R) Graphics Media Accelerator HD
Version: 2.1.0 - Build 8.15.10.2025
GL_NV_texture_compression_vtc not supported
GL_EXT_framebuffer_blit not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
GL_NV_register_combiners2 not supported
GL_ATI_fragment_shader not supported
max_texture_layers: 8
GL_NV_fragment_program_option not supported
GL_NV_fragment_program2 not supported
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: Low
View Distance Coeff: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Coeff: 0.750000
Terrain LOD Distance Coeff: 0.750000
Foliage View Distance Coeff: 1.000000
Ski Region Simulator 2012
Version: 1.0.0 RC2
Available Languages: en
Language: en
Game vehicle types loaded
Mod directory: C:/Users/default.default-PC/Documents/My Games/SkiRegionSimulator2012/mods
data/sky/sky_day_night.i3d (0.01mb in 306.47 ms)
data/sky/snow.i3d (0.00mb in 21.23 ms)
data/sky/snow.i3d (0.00mb in 0.50 ms)
data/maps/map01.i3d (54.31mb in 13922.50 ms)
data/maps/map01/paths/trafficPaths.i3d (0.02mb in 12.14 ms)
data/vehicles/steerable/pistenbully/pistenbully100.i3d (1.72mb in 574.66 ms)
data/vehicles/steerable/pistenbully/groomer100.i3d (0.28mb in 59.99 ms)
data/vehicles/steerable/pistenbully/snowBlade100.i3d (0.36mb in 40.75 ms)
data/character/farmer/farmer_player.i3d (0.51mb in 236.94 ms)
data/maps/models/objects/snowball/snowball.i3d (0.01mb in 100.16 ms)
data/vehicles/cars/car5.i3d (0.38mb in 83.51 ms)
data/vehicles/cars/car3.i3d (0.40mb in 146.03 ms)
data/vehicles/cars/car6.i3d (0.39mb in 73.62 ms)
data/vehicles/cars/car7.i3d (0.47mb in 157.34 ms)
data/vehicles/cars/car9.i3d (0.44mb in 100.10 ms)
data/vehicles/cars/car4.i3d (0.34mb in 139.09 ms)
data/character/skier/skierAnimated.i3d (2.58mb in 323.49 ms)
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (425) : warning C7011: implicit cast from "float4" to "float2"
(751) : warning C7011: implicit cast from "float4" to "float3"
(823) : warning C7011: implicit cast from "float4" to "float3"
(696) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

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bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11978
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Location: ER, DE

Re: Problem with Giants Game Engine

Post by bassaddict » Thu Dec 27, 2012 8:17 pm

You're using an onboard graphics chip which isn't made for 3D gaming.

robo283
Posts: 3
Joined: Wed Dec 26, 2012 4:44 pm

Re: Problem with Giants Game Engine

Post by robo283 » Fri Dec 28, 2012 1:33 pm

Oh, OK. Is there a downloadable fix? I am not a computer techie I'm afraid.

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bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11978
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: Problem with Giants Game Engine

Post by bassaddict » Fri Dec 28, 2012 3:10 pm

No, you can't upgrade your laptop. The only thing you could try is to install the latest chipset/graphics drivers.

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