I have a similar problem. My log (which I am afraid means absolutely nothing to me) reads:
GIANTS Engine Runtime (build date: Oct 4 2011)
Copyright (c) 2008-2011, GIANTS Software GmbH (
www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2011, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: SkiRegionSimulator2012
Main System
Core(s): 2 @ 2.1 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Intel(R) Graphics Media Accelerator HD
Version: 2.1.0 - Build 8.15.10.2025
GL_NV_texture_compression_vtc not supported
GL_EXT_framebuffer_blit not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
GL_NV_register_combiners2 not supported
GL_ATI_fragment_shader not supported
max_texture_layers: 8
GL_NV_fragment_program_option not supported
GL_NV_fragment_program2 not supported
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: Low
View Distance Coeff: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Coeff: 0.750000
Terrain LOD Distance Coeff: 0.750000
Foliage View Distance Coeff: 1.000000
Ski Region Simulator 2012
Version: 1.0.0 RC2
Available Languages: en
Language: en
Game vehicle types loaded
Mod directory: C:/Users/default.default-PC/Documents/My Games/SkiRegionSimulator2012/mods
data/sky/sky_day_night.i3d (0.01mb in 306.47 ms)
data/sky/snow.i3d (0.00mb in 21.23 ms)
data/sky/snow.i3d (0.00mb in 0.50 ms)
data/maps/map01.i3d (54.31mb in 13922.50 ms)
data/maps/map01/paths/trafficPaths.i3d (0.02mb in 12.14 ms)
data/vehicles/steerable/pistenbully/pistenbully100.i3d (1.72mb in 574.66 ms)
data/vehicles/steerable/pistenbully/groomer100.i3d (0.28mb in 59.99 ms)
data/vehicles/steerable/pistenbully/snowBlade100.i3d (0.36mb in 40.75 ms)
data/character/farmer/farmer_player.i3d (0.51mb in 236.94 ms)
data/maps/models/objects/snowball/snowball.i3d (0.01mb in 100.16 ms)
data/vehicles/cars/car5.i3d (0.38mb in 83.51 ms)
data/vehicles/cars/car3.i3d (0.40mb in 146.03 ms)
data/vehicles/cars/car6.i3d (0.39mb in 73.62 ms)
data/vehicles/cars/car7.i3d (0.47mb in 157.34 ms)
data/vehicles/cars/car9.i3d (0.44mb in 100.10 ms)
data/vehicles/cars/car4.i3d (0.34mb in 139.09 ms)
data/character/skier/skierAnimated.i3d (2.58mb in 323.49 ms)
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (425) : warning C7011: implicit cast from "float4" to "float2"
(751) : warning C7011: implicit cast from "float4" to "float3"
(823) : warning C7011: implicit cast from "float4" to "float3"
(696) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program