LS 11 wackelt

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_MF_
Posts: 12
Joined: Tue May 16, 2017 8:24 pm

LS 11 wackelt

Post by _MF_ »

ich habe nach langer Zeit mal wieder LS 11 gestartet und irgendwie
läuft er nicht mehr richtig. Ist seltsam wenn ich mit Tracktor oder was
anderem fahre wackelt die ganze Umgebung der Traktor aber nicht, das ist auf
der Standartkarte mit Startfahrzeugen . Es ist
kein ruckeln wie es in anderen Ls Versionen vorkommen kann.
Hört sich bestimt seltsam an, aber vileicht weiss ja jemand was es ist.
GIANTS Engine Runtime (build date: Feb 2 2011)
(C) 2003-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Application: FarmingSimulator2011
Main System
Core(s): 4 @ 2.4 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GT 420M/PCIe/SSE2
Version: 4.5.0 NVIDIA 375.70
GL_ATI_fragment_shader not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Medium
View Distance Coeff: 1
Shadow Quality: 1
Skip Mipmaps: 1
Terrain LOD Distance Coeff: 1
Farming Simulator 2011
Version: 1.022 (Patch 2.2) RC5
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/xxxxx/Documents/My Games/FarmingSimulator2011/mods
Load mod: addonPackage2
Load mod: dlcPack1
Load mod: dlcPack2
Load mod: dlcPack3
Load mod: ProFarm1
Load mod: AgrolinerHKD302Standardfruits
Load mod: bergmannShuttle900K
Load mod: BogballeM2W_Base
Load mod: FarmingSimulator2011FreeDLC1
Load mod: Great_Plains_SIMBA_SL_500
Load mod: Halycon_Ballenwagen
Load mod: muldenkipper
Load mod: NewHolland_T7030
Load mod: NH820TL
Load mod: suer_gewichte_pack
Load mod: zzz_strawSpecV2
Load mod: ZZ_Clock
Load mod: _SaveGameName
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Register vehicle type: pdlc_dlcPack1.kroneZX550GD
Register vehicle type: pdlc_dlcPack1.poettingerHit130A
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Register vehicle type: pdlc_dlcPack2.silageFork
Register vehicle type: pdlc_dlcPack2.garantVTL19500
Register vehicle type: pdlc_dlcPack2.articulatedAxis
Register vehicle type: pdlc_dlcPack3.bergmannHTW65
Register vehicle type: pdlc_dlcPack3.poettingerJumbo10010CL
Register vehicle type: pdlc_dlcPack3.amazoneZGB8200
Register vehicle type: pdlc_dlcPack3.waterTrailer
Register vehicle type: pdlc_dlcPack3.dlcPlough
Register vehicle type: pdlc_dlcPack3.dlc3SowingMachine
Register vehicle type: pdlc_dlcPack3.kroneZX450GD
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Register vehicle type: pdlc_ProFarm1.profarmStreuwerk
Register vehicle type: pdlc_ProFarm1.profarmUeberlader
Register vehicle type: pdlc_ProFarm1.profarmDolly
Register vehicle type: pdlc_ProFarm1.profarmTractor
Register vehicle type: pdlc_ProFarm1.vaderstadSpirit600SXL
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Register vehicle type: FarmingSimulator2011FreeDLC1.FahrAPNBaler
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Register vehicle type: NH820TL.NH820TL
Register vehicle type: NH820TL.NHFork
Register vehicle type: NH820TL.NHGrab
loading Clock-MOD
Mod: SaveGame-Name loaded
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data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.55 ms)
--- Straw Chopper for Combines - Specialization in order to chop the straw in combine harvesters --- test version!
pdlc_ProFarm1.newHollandCombine: Specialization chopperSwitcher is present! the new strawSpec was not inserted!
adding strawSpec to:combine
adding strawSpec to:combine_cylindered
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Ethiofarmer
Posts: 212
Joined: Mon Oct 16, 2017 6:06 pm
Location: Sendaffa / Äthiopien
Contact:

Re: LS 11 wackelt

Post by Ethiofarmer »

_MF_ wrote: Thu Feb 14, 2019 11:37 pm das ist auf
der Standartkarte mit Startfahrzeugen . Es ist
kein ruckeln wie es in anderen Ls Versionen vorkommen kann.
Hört sich bestimt seltsam an, aber vileicht weiss ja jemand was es ist.
Ich kenne den LS11 nicht. Prinzipiell will ich mal sagen, dass Du sämtliche Mods weglassen solltest. Wenn das Problem dann trotzdem noch besteht, gehe in die Einstellungen und setze die Grafikdetails herunter. Dann wissen wir mehr. Manchmal beißen sich moderne Betriebssysteme mit alten Programmen.

Einfach mal probieren und ich freue mich auf Rückmeldung!

Thomas
Nicht weil die Dinge schwierig sind, wagen wir sie nicht, sondern weil wir sie nicht wagen, sind sie schwierig
Wer Rechtschreibfehler findet, darf sie gerne behalten :rolleyesnew: , oder mir mitteilen, damit ich sie korrigiere!
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böserlöwe
GIANTS Software | Support Engineer
Posts: 10816
Joined: Thu Oct 01, 2009 10:09 pm
Location: Kreis Schaumburg
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Re: LS 11 wackelt

Post by böserlöwe »

Hallo, ja damals war die Kameraführung noch anders ausgelegt. Dadurch wurde der Traktor als Fixer Punkt für die Basis der KAmera angenommen.
Diese ist dann also fest mit dem Fahrzeug verbunden gewesen. Und aus dem Grund ist es bei der Fahrt so wie in einem Traktor auch, man wird ständig durch jede Bodenunebenheit durchgeschüttelt.

Bei den späteren LS Versionen wurde dann die Kameraführung so ausgelegt das sie sich immer an der Umgebung Ausrichtet.
Dadurch fallen die Veränderungen etwas sanfter aus.

Der LS ist deshalb so nicht kaputt, sondern es kommt nur eine Eigenschaft zum Vorschein die vorher, also LS08, 09 und 11 noch als Standard galt.
User avatar
marmoe
Posts: 682
Joined: Thu Nov 06, 2014 7:22 am
Location: DE BL Brandenburg

Re: LS 11 wackelt

Post by marmoe »

Und beim zurücksetzen von Fahrzeugen/Geräten nicht wundern das die vom Himmel fallen :chinese:
Lang ist's her :this: :mrgreen:
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marmoe
Posts: 682
Joined: Thu Nov 06, 2014 7:22 am
Location: DE BL Brandenburg

Re: LS 11 wackelt

Post by marmoe »

Hier ist noch etwas für nen Retro Trip :mrgreen:

viewtopic.php?f=710&t=129139#p1019814

Gruß marmoe
_MF_
Posts: 12
Joined: Tue May 16, 2017 8:24 pm

Re: LS 11 wackelt

Post by _MF_ »

Hallo Ethiofarmer

habe es nun ohne Mods und mit Grafik runterstellen versucht ist aber immer noch so.
Spiel de­in­s­tal­lie­rt und wieder neu ­in­s­tal­lie­rt hat auch nichts gebracht.
GIANTS Engine Runtime (build date: Feb 2 2011)
(C) 2003-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Application: FarmingSimulator2011
Main System
Core(s): 4 @ 2.4 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GT 420M/PCIe/SSE2
Version: 4.5.0 NVIDIA 375.70
GL_ATI_fragment_shader not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Medium
View Distance Coeff: 1
Shadow Quality: 1
Skip Mipmaps: 1
Terrain LOD Distance Coeff: 1
Farming Simulator 2011
Version: 1.022 (Patch 2.2) RC5
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/xxxxx/Documents/My Games/FarmingSimulator2011/mods
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GT 420M/PCIe/SSE2
Version: 4.5.0 NVIDIA 375.70
GL_ATI_fragment_shader not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Medium
View Distance Coeff: 1
Shadow Quality: 1
Skip Mipmaps: 1
Terrain LOD Distance Coeff: 1
Farming Simulator 2011
Version: 1.022 (Patch 2.2) RC5
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/xxxxx/Documents/My Games/FarmingSimulator2011/mods
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data/maps/map01/paths/pedestrianPaths.i3d (0.01mb in 62.55 ms)
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dataS2/character/pedestrians/casual03.i3d (0.33mb in 35.79 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 60.04 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 27.88 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 35.30 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 52.33 ms)
data/maps/missions/CattleMeadow.i3d (0.64mb in 95.86 ms)
dataS2/character/cow/cowAnimation.i3d (16.80mb in 939.67 ms)
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data/vehicles/steerable/lizard/lizard58.i3d (3.88mb in 569.97 ms)
data/vehicles/cutters/lizard/lizard58Cutter.i3d (0.74mb in 168.54 ms)
data/vehicles/trailers/smallTipper.i3d (0.54mb in 24.89 ms)
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data/vehicles/steerable/lizard/lizard7210.i3d (3.36mb in 516.24 ms)
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_MF_
Posts: 12
Joined: Tue May 16, 2017 8:24 pm

Re: LS 11 wackelt

Post by _MF_ »

Hallo Böserlöwe,

danke für die Info, aber als ich vor Jahren den LS 11 gespielt habe war das wackeln so nicht da.
_MF_
Posts: 12
Joined: Tue May 16, 2017 8:24 pm

Re: LS 11 wackelt

Post by _MF_ »

Hallo marmoe,

danke. *thumbsup*
Ethiofarmer
Posts: 212
Joined: Mon Oct 16, 2017 6:06 pm
Location: Sendaffa / Äthiopien
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LS 11 wackelt

Post by Ethiofarmer »

Die Antwort von böserlöwe klingt plausibel. Wenn Du dennoch meinst, es würde mehr ruckeln als damals, was aber auch täuschen kann, weil Du Dich an LS17 gewöhnt hast, dann probiere mal folgendes:
Installiere mal in einer Virtualmachine ein altes Windows und spiele darüber den LS11. Wie gesagt, manchmal vertragen sich moderne Betriebssysteme nicht mit veralteten Spielen.
Nicht weil die Dinge schwierig sind, wagen wir sie nicht, sondern weil wir sie nicht wagen, sind sie schwierig
Wer Rechtschreibfehler findet, darf sie gerne behalten :rolleyesnew: , oder mir mitteilen, damit ich sie korrigiere!
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