Giants Editor

basti142
Posts: 59
Joined: Wed Feb 20, 2013 8:19 pm

Giants Editor

Post by basti142 »

Hallo ich habe ein kleines problemm wenn ich den ge öffne dan kommt nach einer weile diese meldung C:\Users\Christa\Desktop\Neuer Ordner (5)\LeereMap\Map\map.i3d (1.42mb in 7351.90 ms)
Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc" weiss nicht was dassfür ein Fehler ist
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: Giants Editor

Post by bassaddict »

Sieht nach zu schwacher Hardware aus.
basti142
Posts: 59
Joined: Wed Feb 20, 2013 8:19 pm

Re: Giants Editor

Post by basti142 »

Hallo also zu schwache Hardware kann es eig. nicht sein den mein pc ist ziemlich neu erst vor 3 Monaten gekauft aber seit ich die grle Daten mit dem Texteditor öffnen wollte und das nicht ging spient mein Giants Editor aber jetzt weis ich nicht wie ich das wieder so hinbekomme wie es zuvor war
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: Giants Editor

Post by bassaddict »

GRLE-Dateien sind ja im Prinzip Bilddateien und die kann man natürlich nicht mit einem Texteditor bearbeiten.
Das Alter eines Rechners sagt nix über die Leistung aus. Wenn du die ganze LOG postest können wir vielleicht mehr sagen.
basti142
Posts: 59
Joined: Wed Feb 20, 2013 8:19 pm

Re: Giants Editor

Post by basti142 »

GIANTS Engine Runtime 5.0.1 (build date: Sep 19 2012)
Copyright (c) 2008-2012, GIANTS Software GmbH (http://www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 5.0.1
Main System
Core(s): 2 @ 2.7 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Sound System
Driver: OpenAL Software
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 5450
Version: 3.2.9704 Compatibility Profile Context
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Medium (auto)
View Distance Coeff: 1.000000
Shadow Quality: 1.000000
Skip Mipmaps: 1
LOD Distance Coeff: 1.000000
Terrain LOD Distance Coeff: 1.000000
Foliage View Distance Coeff: 1.000000
Check for updates (http://gdn.giants-software.com)
C:\Users\Christa\Desktop\Neuer Ordner (5)\LeereMap\Map\map.i3d (1.42mb in 8655.45 ms)
Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***
Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (456) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(456) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (651) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (456) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(456) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (651) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (456) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(456) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (651) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (456) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(456) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (651) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***
basti142
Posts: 59
Joined: Wed Feb 20, 2013 8:19 pm

Re: Giants Editor

Post by basti142 »

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (456) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(456) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (651) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (648) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (456) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(456) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (651) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (458) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(458) : warning C7050: "Out.texCoords[1]" might be used before being initialized
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (653) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (638) : warning C7011: implicit cast from "float4" to "float3"
(0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (517) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Listing: (531) : fatal error C9999: *** exception during compilation ***

Failed to create fragment shader, The compile returned an error.
Listing: (0) : error C9008: malloc failed in "mem_Alloc"

Failed to create vertex shader, The compile returned an error.
Maxximilllian
Posts: 39
Joined: Fri Mar 22, 2013 12:24 am

Re: Giants Editor

Post by Maxximilllian »

boah echt lang die Log. Kann man dies nicht eindämmen?

Edit böserlöwe: Doch kann man, mit der Schaltfläche Spoiler, direkt über dem zu schreibenden Text. Ich habe das mal gemacht.
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: Giants Editor

Post by bassaddict »

Na da hätte auch ein "wiederholt sich ab hier immer" gereicht, oder zumindest den Spoiler benutzen.

Deine Grafikkarte ist ziemlich schwach. Hast du zum testen schonmal die Standardmap versucht?
basti142
Posts: 59
Joined: Wed Feb 20, 2013 8:19 pm

Re: Giants Editor

Post by basti142 »

Hallo also ich habe mir da ein video auf Youtube angesehen das das ruckeln beim Spielen beseitigen sollte das habe ich gemacht
das muss man was in der Registri ändern könnte es sein das es davon kommt ?
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: Giants Editor

Post by bassaddict »

Was hast du denn in der Registry rumgepfuscht? Wenn man sich nicht grade sehr gut mit Win auskennt sollte man da nämlich die Finger von lassen. Kann man vielzuviel mit kaputt machen.
basti142
Posts: 59
Joined: Wed Feb 20, 2013 8:19 pm

Re: Giants Editor

Post by basti142 »

Hallo ich wollte dadurch das ruckeln beim spielen wegmachen aber das ging dann nicht aber ich habe eine Kopie der Registri gemacht hoffe mal das es danach wieder geht
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