[GELÖST] Errorcode nachdem Mod bearbeitet wurde

MCFrankja
Posts: 4
Joined: Sun Aug 03, 2014 11:11 am

[GELÖST] Errorcode nachdem Mod bearbeitet wurde

Post by MCFrankja »

Hallo zusammen,

habe gestern mal den Krampe BBE500 als Mod ingame gebracht. Hat alles einwandfrei funktioniert.
Dann hab ich die Kennzeichen von BlackBPG eingebaut, alle .xml einträge gemacht und das Spiel gestartet.

Bim Laden der Map kam dann folgender Error:

Code: Select all

GIANTS Engine Runtime 5.0.1 (build date: Mar 28 2014)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
  Cpu Name: Intel(R) Core(TM)2 Duo CPU     E4600  @ 2.40GHz
  Cpu Core(s): 2 @ 2.4 GHZ
  OS: Windows NT 6.1 64-bit
Physics System
  Driver: NVIDIA PhysX Runtime
  Version: 2.8.4
  Thread(s): 1
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick disabled
  Force Feedback disabled
Sound System
  Driver: OpenAL
  Version: 1.1
  Device:  Generic Software
  Max. sources: 256
Render System
  Driver: OpenGL
  Card Vendor: NVIDIA Corporation
  Renderer: GeForce GT 630/PCIe/SSE2
  Version: 4.4.0
    max_texture_layers: 8
  OpenGL initialization successful
Hardware Profile
  Level: High (forced)
  View Distance Coeff: 1.100000
  Shadow Quality: 1.000000
  Skip Mipmaps: 0
  LOD Distance Coeff: 1.100000
  Terrain LOD Distance Coeff: 1.500000
  Foliage View Distance Coeff: 1.400000
Farming Simulator 2013
  Version: 2.1.0.2 RC3
  Available Languages: de
  Language: de
Game vehicle types loaded
Mod directory: C:/Users/Test123/Documents/My Games/FarmingSimulator2013/mods
Load dlc: pdlc_lindnerUnitracPack
Load dlc: pdlc_marshallPack
Load dlc: pdlc_titaniumAddon
Load dlc: pdlc_ursusAddon
Load dlc: pdlc_vaderstadPack
Load mod: MoneyModLS13
Load mod: moreRealistic
Load mod: moreRealisticGenuineMap
Load mod: npVehicles
Load mod: ZZZ_manualIgnition
  Register vehicle type: pdlc_lindnerUnitracPack.tractor_steerableExtension
  Register vehicle type: pdlc_lindnerUnitracPack.manureSpreader_mousecontrolled
  Register vehicle type: pdlc_lindnerUnitracPack.manureBarrel_extendedSprayer
  Register vehicle type: pdlc_lindnerUnitracPack.extendedTipper
  Register vehicle type: pdlc_lindnerUnitracPack.extendedForageWagon
  Register vehicle type: pdlc_marshallPack.manureSpreader_planeMover
  Register vehicle type: pdlc_marshallPack.manureSpreaderMS105
  Register vehicle type: pdlc_marshallPack.manureBarrelST1800
  Register vehicle type: pdlc_marshallPack.tipperQM16
  Register vehicle type: pdlc_titaniumAddon.tractor_wheelExtension
  Register vehicle type: pdlc_titaniumAddon.truck
  Register vehicle type: pdlc_titaniumAddon.tractor_visualWheels
  Register vehicle type: pdlc_titaniumAddon.augerWagon
  Register vehicle type: pdlc_titaniumAddon.combine_extended_crawler
  Register vehicle type: pdlc_titaniumAddon.combine_extended
  Register vehicle type: pdlc_titaniumAddon.kroneEasyFlow
  Register vehicle type: pdlc_titaniumAddon.cutter_mouseControlled
  Register vehicle type: pdlc_titaniumAddon.cutter_builtInCutterTrailer
  Register vehicle type: pdlc_titaniumAddon.swadro2000
  Register vehicle type: pdlc_titaniumAddon.kotteSlurryTank
  Register vehicle type: pdlc_titaniumAddon.sowingMachine_foldableRidgeMarker
  Register vehicle type: pdlc_ursusAddon.oldtimer
  Register vehicle type: pdlc_ursusAddon.baleWrapper
  Register vehicle type: pdlc_ursusAddon.baleGrab
  Register vehicle type: pdlc_ursusAddon.dlcBaleLoader
  Register vehicle type: pdlc_vaderstadPack.cultivator_visualWheels
  Register vehicle type: pdlc_vaderstadPack.sowingMachine_visualWheels
  Register vehicle type: pdlc_vaderstadPack.sowingMachine_foldableRidgeMarker
**** MoreRealistic Engine V1.1.0.7 loaded ****
  Register vehicle type: moreRealistic.attachableCombine
  Register vehicle type: moreRealistic.baleLoader
  Register vehicle type: moreRealistic.baler
  Register vehicle type: moreRealistic.baleTrailer
  Register vehicle type: moreRealistic.combine_cylindered
  Register vehicle type: moreRealistic.cultivator
  Register vehicle type: moreRealistic.cultivator_animated
  Register vehicle type: moreRealistic.cutter
  Register vehicle type: moreRealistic.cutter_animated
  Register vehicle type: moreRealistic.defoliator_animated
  Register vehicle type: moreRealistic.forageWagon
  Register vehicle type: moreRealistic.frontloader
  Register vehicle type: moreRealistic.fuelTrailer
  Register vehicle type: moreRealistic.implement
  Register vehicle type: moreRealistic.implement_animated
  Register vehicle type: moreRealistic.manureSpreader
  Register vehicle type: moreRealistic.mixerWagon
  Register vehicle type: moreRealistic.mower_animated
  Register vehicle type: moreRealistic.plough
  Register vehicle type: moreRealistic.rake
  Register vehicle type: moreRealistic.ridingMower
  Register vehicle type: moreRealistic.selfPropelledMixerWagon
  Register vehicle type: moreRealistic.selfPropelledMower
  Register vehicle type: moreRealistic.selfPropelledPotatoHarvester
  Register vehicle type: moreRealistic.selfPropelledSprayer
  Register vehicle type: moreRealistic.shovel
  Register vehicle type: moreRealistic.shovel_animated
  Register vehicle type: moreRealistic.sowingMachine_animated
  Register vehicle type: moreRealistic.sprayer
  Register vehicle type: moreRealistic.sprayer_animated
  Register vehicle type: moreRealistic.sprayer_mouseControlled
  Register vehicle type: moreRealistic.strawBlower
  Register vehicle type: moreRealistic.tedder
  Register vehicle type: moreRealistic.telehandler
  Register vehicle type: moreRealistic.tractor
  Register vehicle type: moreRealistic.tractor_articulatedAxis
  Register vehicle type: moreRealistic.tractor_cylindered
  Register vehicle type: moreRealistic.trailer
  Register vehicle type: moreRealistic.trailer_mouseControlled
  Register vehicle type: moreRealistic.waterTrailer
  Register vehicle type: moreRealistic.wheelLoader
  Register vehicle type: moreRealistic.wheelLoaderIntegratedBucket
  Register vehicle type: npVehicles.npTrailer
Loading shader WAD 'C:/Users/Test123/Documents/My Games/FarmingSimulator2013/shader_cache/shader_3_1_1024_512_OGL_NV_8.wad' ... 1406 hashes, 2338 shaders, 3087217 bytes compressed
data/sky/sky_day_night.i3d (0.00mb in 16.25 ms)
data/sky/rain.i3d (0.00mb in 0.96 ms)
data/sky/hail.i3d (0.00mb in 1.65 ms)
data/maps/map01.i3d (3.36mb in 7883.32 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 43.03 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 71.13 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 58.54 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 44.21 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 45.56 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 35.93 ms)
data/vehicles/steerable/same/sameArgon3-75.i3d (0.02mb in 98.03 ms)
data/vehicles/steerable/powerTakeoff.i3d (0.00mb in 0.77 ms)
data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 3.15 ms)
data/vehicles/steerable/upperLinkSmall.i3d (0.04mb in 1.75 ms)
data/vehicles/steerable/kramer/kramerKL200.i3d (0.01mb in 37.08 ms)
data/vehicles/steerable/buehrer/buehrer6135A.i3d (0.02mb in 48.46 ms)
data/vehicles/steerable/fahr/fahrM66.i3d (0.01mb in 27.49 ms)
data/vehicles/tools/poettinger/poettingerServo35.i3d (0.00mb in 9.22 ms)
data/vehicles/tools/lemken/lemkenKristall9.i3d (0.75mb in 27.49 ms)
data/vehicles/tools/amazone/amazoneD1.i3d (0.00mb in 13.01 ms)
data/vehicles/trailers/krone/kroneEmsland.i3d (1.11mb in 116.32 ms)
data/vehicles/steerable/fahr/fahrM66Cutter.i3d (0.00mb in 14.46 ms)
data/vehicles/tools/extraWeight01.i3d (0.07mb in 6.36 ms)
data/vehicles/steerable/lizard/golfCart.i3d (0.01mb in 3.83 ms)
data/vehicles/steerable/deutz/deutzAgrotronX720.i3d (0.02mb in 35.10 ms)
Error: failed to load i3d file 'C:/Users/Test123/Documents/My Games/FarmingSimulator2013/mods/npVehicles/Krampe/krampeBBE500.i3d'
Lua: Unknown entity id: 0 method name: getChildAt
Call Stack:
  D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(100) : getChildAt
  D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(1031) : asyncCallbackFunction
Lua: Unknown entity id: 0 method name: getChildAt
Call Stack:
  D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(111) : getChildAt
  D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(1031) : asyncCallbackFunction
Error: LUA running function 'loadSharedI3DFileFinished'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(120) : attempt to perform arithmetic on local 'rootX' (a nil value)
Hier die krampeBBE500.xml und die modDesc.xml

Code: Select all

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="npTrailer">
    <name>
        <en>Krampe BBE 500</en>
        <de>Krampe BBE 500</de>
    </name>
	<typeDesc>$l10n_TypeDesc_Tipper</typeDesc>
    <filename>Krampe/krampeBBE500.i3d</filename>

    <size width="3.5" length="8"/>
	
	<numberplates>
		<plate index="0>6|9" />
	</numberplates>

    <wheels autoRotateBackSpeed="2.0">
        <wheel driveMode="0" repr="0" radius="0.7" deltaY="0" suspTravel="0.08" spring="20" damper="5" mass="0.15" lateralStiffness="1" />
        <wheel driveMode="0" repr="1" driveNode="1|0" radius="0.7" deltaY="0" suspTravel="0.08" spring="20" damper="5" mass="0.15" lateralStiffness="1" />
    </wheels>
    <brakeForce>0.5</brakeForce>
	<downForce>4</downForce>
    <capacity>17500</capacity>
	<massPerFillLevel value="0.00005" />

	<lightCoronas>
		<lightCorona index="0>6|0" />
	</lightCoronas>

	<brakeLights>
		<brakeLight index="0>6|2" />
	</brakeLights>

    <fillPlanes>
        <fillPlane type="wheat">
            <node index="0>5|5|0">
				<key time="0"   y="0" scale="0.879 0 1"/>
                <key time="0.205" y="0" scale="1 0.205 1"/>
                <key time="1"   y="0" scale="1 1 1"/>
            </node>
			<node index="0>5|6">
				<key time="0" y="0.189" scale="1 0.1 1"/>
				<key time="0.8" y="0.189" scale="1 0.7 1"/>
                <key time="1" y="0.189" scale="1 0.1 1"/>
            </node>
        </fillPlane>
		<fillPlane type="maize">
            <node index="0>5|5|1">
				<key time="0"   y="0" scale="0.879 0 1"/>
                <key time="0.205" y="0" scale="1 0.205 1"/>
                <key time="1"   y="0" scale="1 1 1"/>
            </node>
			<node index="0>5|6">
				<key time="0" y="0.189" scale="1 0.1 1"/>
				<key time="0.8" y="0.189" scale="1 0.7 1"/>
                <key time="1" y="0.189" scale="1 0.1 1"/>
            </node>
        </fillPlane>
		<fillPlane type="rape">
            <node index="0>5|5|2">
				<key time="0"   y="0" scale="0.879 0 1"/>
                <key time="0.205" y="0" scale="1 0.205 1"/>
                <key time="1"   y="0" scale="1 1 1"/>
            </node>
			<node index="0>5|6">
				<key time="0" y="0.189" scale="1 0.1 1"/>
				<key time="0.8" y="0.189" scale="1 0.7 1"/>
                <key time="1" y="0.189" scale="1 0.1 1"/>
            </node>
        </fillPlane>
		<fillPlane type="chaff">
            <node index="0>5|5|3">
				<key time="0"   y="0" scale="0.879 0 1"/>
                <key time="0.205" y="0" scale="1 0.205 1"/>
                <key time="1"   y="0" scale="1 1 1"/>
            </node>
			<node index="0>5|6">
				<key time="0" y="0.189" scale="1 0.1 1"/>
				<key time="0.8" y="0.189" scale="1 0.7 1"/>
                <key time="1" y="0.189" scale="1 0.1 1"/>
            </node>
        </fillPlane>
		<fillPlane type="potato">
            <node index="0>5|5|4">
				<key time="0"   y="0" scale="0.879 0 1"/>
                <key time="0.205" y="0" scale="1 0.205 1"/>
                <key time="1"   y="0" scale="1 1 1"/>
            </node>
			<node index="0>5|6">
				<key time="0" y="0.189" scale="1 0.1 1"/>
				<key time="0.8" y="0.189" scale="1 0.7 1"/>
                <key time="1" y="0.189" scale="1 0.1 1"/>
            </node>
        </fillPlane>
		<fillPlane type="sugarBeet">
            <node index="0>5|5|5">
				<key time="0"   y="0" scale="0.879 0 1"/>
                <key time="0.205" y="0" scale="1 0.205 1"/>
                <key time="1"   y="0" scale="1 1 1"/>
            </node>
			<node index="0>5|6">
				<key time="0" y="0.189" scale="1 0.1 1"/>
				<key time="0.8" y="0.189" scale="1 0.7 1"/>
                <key time="1" y="0.189" scale="1 0.1 1"/>
            </node>
        </fillPlane>
    </fillPlanes>

    <hydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.9" volume="1.0" />
    <fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />
    <attacherJoint index="0>2" jointType="trailer"/>
    <trailerAttacherJoints>
        <trailerAttacherJoint index="0>3" low="false" maxRotLimit="10 80 80" />
    </trailerAttacherJoints>
    <tipReferencePoints>
        <tipReferencePoint index="0>4" width="2.5" />
        <tipReferencePoint index="0>4" width="0.5" />
    </tipReferencePoints>

    <tipAnimations>
        <tipAnimation speedScale="1" animationName="tipAnimationBack" dischargeStartTime="1.3" dischargeEndTime="10" >
            <dischargeParticleSystems>
                <dischargeParticleSystem type="wheat" node="5|6" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDPSBig.i3d" />
                <dischargeParticleSystem type="maize" node="5|6" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDPSBig.i3d" />
                <dischargeParticleSystem type="barley" node="5|6" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDPSBig.i3d" />
                <dischargeParticleSystem type="rape" node="5|6" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDPSBigRape.i3d" />
                <dischargeParticleSystem type="chaff" node="5|6" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDPSBigChaff.i3d" />
				<dischargeParticleSystem type="potato" node="5|6" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDPSBigPotato.i3d" />
				<dischargeParticleSystem type="sugarBeet" node="5|6" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDPSBigSugarBeet.i3d" />
            </dischargeParticleSystems>
        </tipAnimation>
        <tipAnimation speedScale="1" closeSpeedScale="-2" animationName="tipAnimationGrainDoor" dischargeStartTime="0.3" dischargeEndTime="25">
            <dischargeParticleSystems>
                <dischargeParticleSystem type="wheat" node="5|2|4" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDPSSmall.i3d" />
                <dischargeParticleSystem type="maize" node="5|2|4" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDPSSmall.i3d" />
                <dischargeParticleSystem type="barley" node="5|2|4" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDPSSmall.i3d" />
                <dischargeParticleSystem type="rape" node="5|2|4" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDPSSmallRape.i3d" />
                <dischargeParticleSystem type="chaff" node="5|2|4" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDPSSmallChaff.i3d" />
				<dischargeParticleSystem type="potato" node="5|2|4" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDPSSmallPotato.i3d" />
				<dischargeParticleSystem type="sugarBeet" node="5|2|4" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDPSSmallSugarBeet.i3d" />
            </dischargeParticleSystems>
        </tipAnimation>
    </tipAnimations>

    <fillRootNode index="0>" />
    <exactFillRootNode index="0>8" />
    <fillAutoAimTargetNode index="0>9" />
    <fillMassNode index="0>" />

    <fillTypes fruitTypes="wheat rape maize barley chaff potato sugarBeet"/>

    <movingTools>
        <!-- support -->
        <movingTool index="0>6|4" componentJointIndex="0" anchorActor="0"/>

		<movingTool index="0>5">
			<dependentPart index="0>6|5|0" />
		</movingTool>
		<movingTool index="0>5|3">
            <dependentPart index="0>5|3|0" />
        </movingTool>
		<movingTool index="0>5|2">
            <dependentPart index="0>5|3|0" />
        </movingTool>
		<movingTool index="0>5|2|1">
            <dependentPart index="0>5|2|1|0" />
        </movingTool>
    </movingTools>

    <movingParts>
        <movingPart index="0>5|3|0" referencePoint="0>5|2|3" referenceFrame="0>">
            <translatingPart index="0>5|3|0|0" />
        </movingPart>
		<movingPart index="0>5|2|1|0" referencePoint="0>5|2|2|0|0" referenceFrame="0>5|2|1|1"/>
		<movingPart index="0>6|5|0" referencePoint="0>5|4" referenceFrame="0>6|8">
            <translatingPart index="0>6|5|0|0" />
            <translatingPart index="0>6|5|0|0|0" />
            <translatingPart index="0>6|5|0|0|0|0" />
            <translatingPart index="0>6|5|0|0|0|0|0" />
            <translatingPart index="0>6|5|0|0|0|0|0|0" />
            <translatingPart index="0>6|5|0|0|0|0|0|0|0" />
        </movingPart>
    </movingParts>

    <animations>
		<!-- backtipping -->
		<animation name="tipAnimationBack">
			<part node="0>5|3" startTime="0" endTime="0.9" startRot="0 0 0" endRot="-15 0 0" />
            <part node="0>5|2" startTime="1" endTime="4" startRot="0 0 0" endRot="63 0 0" />
			<part node="0>5" startTime="3" duration="13" startRot="0 0 0" endRot="-51 0 0" />
        </animation>
		<!-- backtipping with opened graindoor -->
		<animation name="tipAnimationGrainDoor">
            <part node="0>5|2|2|0" startTime="0" endTime="0.6" startTrans="0 -0.136 0" endTrans="0 0.21 0"  />
			<part node="0>5|2|1" startTime="0" endTime="0.6" startRot="0 0 0" endRot="0 0 60" />
			<part node="0>5" startTime="3" endTime="20" startRot="0 0 0" endRot="-51 0 0" />
        </animation>
        <!-- move support wheel down/up -->
        <animation name="moveSupport">
			<part node="0>1|1" startTime="0" endTime="0.05" visibility="false" />
			<part node="0>7" startTime="0" endTime="0.05" visibility="true" />
			<part node="0>1|1" startTime="0.05" endTime="0.1" visibility="true" />
			<part node="0>7" startTime="0.05" endTime="0.1" visibility="false" />
            <part node="0>6|4" startTime="0" duration="0.2" startTrans="0.24677 -0.17105 2.02186" endTrans="0.24677 -0.7203 2.02186" />
        </animation>
    </animations>

    <support animationName="moveSupport" />

    <components count="2">
        <component1 centerOfMass="0 0 -1.2" solverIterationCount="15" />
        <component2 centerOfMass="0 0 0" solverIterationCount="15" />
        <joint component1="0" component2="1" index="0>6|4|0" rotLimit="0 0 0" transLimit="0 0 0" />
    </components>

    <schemaOverlay file="$data/vehicles/schemas/implementSchema.png" fileSelected="$data/vehicles/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0">
        <attacherJoint position="0.5 0" rotation="0" invertX="false" />
    </schemaOverlay>

</vehicle>

Code: Select all

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="9">
	<author>Jannik</author>
	<version>1.0</version>
	<title>
		<en>Mod Krampe BBE500</en>
		<de>Mod Krampe BBE500</de>
	</title>
	
	<description>
		<en>Beispiel Mod um einen Standart Anhänger als Mod in Game zu bringen.</en>
		<de>Krampe BBE500 mit Kennzeichen</de>
	</description>
	
	<iconFilename>store_krampeBBE500.dds</iconFilename>
	
	<multiplayer supported="false"/>
	
	<l10n>
		<text name="shopItemBrand_jannik">
			<de>Jannik</de>
			<en>Jannik</en>
		</text>
		<text name="vehicleLicense"><de><![CDATA[%s zulassen]]></de><en><![CDATA[register %s]]></en></text>
		<text name="Char142"><de><![CDATA[Ä]]></de><en><![CDATA[A]]></en></text>
		<text name="Char153"><de><![CDATA[Ö]]></de><en><![CDATA[O]]></en></text>
		<text name="Char154"><de><![CDATA[Ü]]></de><en><![CDATA[U]]></en></text>
		<text name="vehicleLicenseAllreadyTaken"><de><![CDATA[Dieses Kennzeichen wird bereits für
%s
verwendet, bitte ein anderes wählen.]]></de><en><![CDATA[This license plate already used for
%s
please choose another one.]]></en></text>
	</l10n>
	
	<storeItems>
		
		<storeItem> <!-- Krampe BBE500 -->
			<en>
			<name>Krampe BBE500 als Mod</name>
			<description>
<![CDATA[This is the Krampe BBE500 mod]]>
			</description>
			<specs><![CDATA[
Maintenance: %s / day]]></specs>
			</en>
			<de>
			<name>Krampe BBE500 als Mod</name>
			<description>
<![CDATA[Dies ist der Krampe BBE500 als Mod]]>
			</description>
			<specs><![CDATA[
Unterhaltskosten: %s / Tag]]></specs>
			</de>
			<rotation>0</rotation>
			<image active="store_krampeBBE500.dds" brand="brand_krampe.png"/>
			<price>5000</price>
			<dailyUpkeep>10</dailyUpkeep>
			<xmlFilename>Krampe\KrampeBigBody500\krampeBBE500.xml</xmlFilename>
			<brand>$l10n_shopItemBrand_jannik</brand>
			<machineType>tippers</machineType>
		</storeItem>
		
	</storeItems>
	
	<vehicleTypes>
		<type name="npTrailer" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
			<specialization name="attachable" />
			<specialization name="animatedVehicle" />
			<specialization name="cylindered" />
			<specialization name="fillable" />
			<specialization name="trailer" />
			<specialization name="numberPlates" />
		</type>
	</vehicleTypes>
	
		
	<specializations>
		<specialization name="numberPlates" 	className="numberPlates" 	filename="numberPlates.lua"/>
	</specializations>
	
	<inputBindings>
		<input name="vehicleLicense" category="VEHICLE"  key1="KEY_lctrl KEY_y" button="" />
	</inputBindings>

	
	

</modDesc>
Würde mich über schnelle Hilfe freuen. Liebe Grüße Jannik

Edit: Wenn es gebraucht wird kann ich auch die Einbau Anleitung zum Kennzeichen Mod posten
Last edited by MCFrankja on Sun Oct 19, 2014 8:29 am, edited 1 time in total.
PeedyTheGamer
Posts: 16
Joined: Sat Jun 14, 2014 9:14 pm

Re: Errorcode nachdem Mod bearbeitet wurde

Post by PeedyTheGamer »

befindet sich die Krampebbe500.i3d auch im Krampe Ordner?

Error: failed to load i3d file 'C:/Users/Test123/Documents/My Games/FarmingSimulator2013/mods/npVehicles/Krampe/krampeBBE500.i3d'
MCFrankja
Posts: 4
Joined: Sun Aug 03, 2014 11:11 am

Re: Errorcode nachdem Mod bearbeitet wurde

Post by MCFrankja »

Erstmal Danke für die schnelle Antwort
PeedyTheGamer wrote:befindet sich die Krampebbe500.i3d auch im Krampe Ordner?

Error: failed to load i3d file 'C:/Users/Test123/Documents/My Games/FarmingSimulator2013/mods/npVehicles/Krampe/krampeBBE500.i3d'
Ja, ich kann den Ordner aber auch anhängen wenn das hilft. Die i3d heißt auch krampeBBE500.i3d

EDIT:

Ich bin doch eine Schlafkappe ^-^ Problem gefunden :-)

Da war noch ein Unterordner, den ich überall vergessen hatte. Es ist nämlich wie folgt aufgebaut:
npVehicles/Krampe/KrampeBigBody500/krampeBBE500.i3d

Trotzdem vielen Dank für die Hilfe
Last edited by MCFrankja on Sun Oct 19, 2014 8:29 am, edited 1 time in total.
PeedyTheGamer
Posts: 16
Joined: Sat Jun 14, 2014 9:14 pm

Re: Errorcode nachdem Mod bearbeitet wurde

Post by PeedyTheGamer »

Du sagst, die i3d und die xml sind im selben Ordner? Der Mod sucht die XML aber hier:

<xmlFilename>Krampe\KrampeBigBody500\krampeBBE500.xml</xmlFilename>
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: Errorcode nachdem Mod bearbeitet wurde

Post by HeinzS »

Vielleicht solltest du noch mal alle Pfadangaben überprüfen.

Edit:erledigt. :smileynew:

Edit böserlöwe: OK, Closed
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