Info: Tut Mods konvertieren von Ls11 zu LS13

jojo1997
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Joined: Tue Mar 18, 2014 5:08 pm

Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by jojo1997 »

Sorry das ich mich so blöd anstelle, ich hab die datei durchsucht weis aber net was ich falsch mache.
Deshalb bitte ich dich ob du kurz für mich schauen (und vielleicht den Fehler beheben) könntst.
Danke
https://www.dropbox.com/s/r4ou50njs29fy ... Trisix.zip

Jonas
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bassaddict
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Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by bassaddict »

jojo1997 wrote: ich hab die datei durchsucht weis aber net was ich falsch mache.
Ich zähle 4 Modscripte. Also entweder hast du dich verschrieben und meinst Dateien, oder du hast die nicht alle durchsucht.
jojo1997
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Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by jojo1997 »

ja ich hab mich verschrieben. Ich hab auch 4 scripte und find meinen fehler net.
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bassaddict
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Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by bassaddict »

Das Problem ist die TurnLightMotorized.lua. Die verwendet "AXIS_FORWARD" (siehe Zeile 254), die ist aber nicht in der modDesc eingetragen.
Das Script ist aber eh total Pfusch, solltest du sowieso löschen. Bremslicht und Arbeitslichter kann LS13 schon standardmäßig und für Blinker gibts mit dem Beleuchtungsscript von Sven777b und die RealLights vom Eifok Team deutlich bessere Alternativen.
jojo1997
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Joined: Tue Mar 18, 2014 5:08 pm

Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by jojo1997 »

bassaddict wrote:Das Problem ist die TurnLightMotorized.lua. Die verwendet "AXIS_FORWARD" (siehe Zeile 254), die ist aber nicht in der modDesc eingetragen.
Das Script ist aber eh total Pfusch, solltest du sowieso löschen.
Das heist ich soll die .lua Datei löschen und im Scrip AXIS_FORWARD eintragen? Dazu noch den Blinkerpack herunterladen.

Jonas
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bassaddict
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Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by bassaddict »

Einfach nur die LUA und die entsprechenden Einträge aus der modDesc löschen.
jojo1997
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Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by jojo1997 »

bassaddict wrote:Einfach nur die LUA und die entsprechenden Einträge aus der modDesc löschen.
So das hab ich gemacht, das spiel hängt sich nichtmehr auf aber jetzt kommt das hier:
Image
Fehler von 2lego2technik auf Flickr
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bassaddict
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Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by bassaddict »

Und was sagt die LOG dazu?
jojo1997
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Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by jojo1997 »

Bissle vergesslich aber die sagt nur das:
GIANTS Engine Runtime 5.0.1 (build date: Feb 3 2014)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Cpu Name: AMD A8-5500 APU with Radeon(tm) HD Graphics
Cpu Core(s): 4 @ 3.2 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 7560D
Version: 4.2.11481 Compatibility Profile Context
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Medium (auto)
View Distance Coeff: 1.000000
Shadow Quality: 1.000000
Skip Mipmaps: 1
LOD Distance Coeff: 1.000000
Terrain LOD Distance Coeff: 1.000000
Foliage View Distance Coeff: 1.000000
Farming Simulator 2013 INT
Version: 2.1.0.0 PublicBeta3 PublicBeta3
Available Languages: en de fr es it ru jp
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Jonas/Documents/My Games/FarmingSimulator2013/mods
Load mod: FarmingSimulator2013ClassicsPack
Load dlc: pdlc_titaniumAddon
Load mod: Aerosem5000v2
Load mod: B_Haecksler_Krone_Beastpack_byBullgore
Warning: Missing l10n for button frontworkX in B_Haecksler_Krone_Beastpack_byBullgore
Warning: Missing l10n for button rearworkX in B_Haecksler_Krone_Beastpack_byBullgore
Warning: Missing l10n for button liftachse in B_Haecksler_Krone_Beastpack_byBullgore
Warning: Missing l10n for button mehrRPM in B_Haecksler_Krone_Beastpack_byBullgore
Warning: Missing l10n for button wenigerRPM in B_Haecksler_Krone_Beastpack_byBullgore
Warning: Missing l10n for button BUNKER_updown in B_Haecksler_Krone_Beastpack_byBullgore
Warning: Missing l10n for button AllradV4 in B_Haecksler_Krone_Beastpack_byBullgore
Warning: Missing l10n for button AUTOSTEER1100 in B_Haecksler_Krone_Beastpack_byBullgore
Load mod: FendtTrisix
Warning: Missing l10n for button ATTACHER_UP in FendtTrisix
Warning: Missing l10n for button ATTACHER_DOWN in FendtTrisix
Load mod: Geldmod_by_lshelfer
Load mod: HirableTools
Load mod: HorschGrubber50m
Load mod: KernStadt
Load mod: KLEINE_SF065
Load mod: kroneBigM500_ATTACH_20M_v2
Warning: Missing l10n for button handbrake in kroneBigM500_ATTACH_20M_v2
Load mod: MapBuyableObject
Load mod: MapDoorTrigger
Warning: Missing l10n for button SWITCH_DOOR_STATE in MapDoorTrigger
Load mod: MapHoseRefStation_UNZIP_ME
Error: Failed to open xml file C:/Users/Jonas/Documents/My Games/FarmingSimulator2013/mods/MapHoseRefStation_UNZIP_ME/modDesc.xml'
Error: Missing descVersion attribute in mod MapHoseRefStation_UNZIP_ME
Load mod: OGF_USA_MAP
Load mod: PDAExtensionForageStorage
Load mod: Poettinger
Load mod: ZZZ_addMultiFruit
Load mod: ZZZ_courseplay
Warning: Missing l10n for button CP_Hud in ZZZ_courseplay
Warning: Missing l10n for button CP_Modifier_1 in ZZZ_courseplay
Warning: Missing l10n for button CP_Modifier_2 in ZZZ_courseplay
Register vehicle type: FarmingSimulator2013ClassicsPack.DLCBaleloader
Register vehicle type: FarmingSimulator2013ClassicsPack.FahrAPNBaler
Register vehicle type: FarmingSimulator2013ClassicsPack.tractor_cylindered
Register vehicle type: FarmingSimulator2013ClassicsPack.frontloader_cylindered
Register vehicle type: FarmingSimulator2013ClassicsPack.selfPropelledForageWagon
Register vehicle type: pdlc_titaniumAddon.tractor_wheelExtension
Register vehicle type: pdlc_titaniumAddon.truck
Register vehicle type: pdlc_titaniumAddon.tractor_visualWheels
Register vehicle type: pdlc_titaniumAddon.augerWagon
Register vehicle type: pdlc_titaniumAddon.combine_extended_crawler
Register vehicle type: pdlc_titaniumAddon.combine_extended
Register vehicle type: pdlc_titaniumAddon.kroneEasyFlow
Register vehicle type: pdlc_titaniumAddon.cutter_mouseControlled
Register vehicle type: pdlc_titaniumAddon.cutter_builtInCutterTrailer
Register vehicle type: pdlc_titaniumAddon.swadro2000
Register vehicle type: pdlc_titaniumAddon.kotteSlurryTank
Register vehicle type: pdlc_titaniumAddon.sowingMachine_foldableRidgeMarker
Error: Not all prerequisites of specialization sowingMachine are fulfilled
Register vehicle type: B_Haecksler_Krone_Beastpack_byBullgore.KroneBigX1100
Register vehicle type: B_Haecksler_Krone_Beastpack_byBullgore.KroneEasyCollect1053
Register vehicle type: B_Haecksler_Krone_Beastpack_byBullgore.cutter
Register vehicle type: B_Haecksler_Krone_Beastpack_byBullgore.BigXCargo
Register vehicle type: B_Haecksler_Krone_Beastpack_byBullgore.BISO
Register vehicle type: B_Haecksler_Krone_Beastpack_byBullgore.KroneEasyFlow
Error: Vehicle types unknown specialization FendtTrisix.TurnLightMotorized
Warning: missing dailyUpkeep value in store item modDesc.storeItems.storeItem(0)
Warning: missing machineType value in store item modDesc.storeItems.storeItem(0)
HirableTools by rafftnix loaded
register fruit type: dinkel
register fruit type: oat
register fruit type: rye
register fruit type: sunflower
register fruit type: carrot
register fruit type: onion
register fruit type: Hirse
doorTrigger loaded
-> DigitalAmount Display Script Version 3.1.5 by Blacky_BPG loaded
-> WeightStation and FruitWeight Fix Specialistaion Version 3.2.4 by Blacky_BPG
-> WeightStation Version 3.2.5 by Blacky_BPG Trigger and Events loaded
Register vehicle type: KLEINE_SF065.gMegaTron50K
Register vehicle type: kroneBigM500_ATTACH_20M_v2.kroneBigM500ATTACH
Map: Buyable Objects (Buyable) v1.0 by Bluebaby210 loaded!
Map: Buyable Objects (Icon) v1.0 by Bluebaby210 loaded!
Map: Buyable Objects (Master) v1.0 by Bluebaby210 loaded!
doorTrigger loaded
SearchBuyableObjectScript v1.0 by Bluebaby210 loaded!
Script loaded: PDAExtensionForageStorage V 1.1 Copyright by MX11
specialization beleuchtung v3 by Sven777b
Register vehicle type: Poettinger.poettingerJumbo10000
inizialized courseplay files
C:/Users/Jonas/Documents/My Games/FarmingSimulator2013/mods/ZZZ_courseplay/start_stop.lua
Loading shader WAD 'C:/Users/Jonas/Documents/My Games/FarmingSimulator2013/shader_cache/shader_1_1_256_256_OGL_ATI_8.wad' ... 2746 hashes, 4639 shaders, 6178441 bytes compressed
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 2013/pdlc/titaniumAddon/map/sky/sky_day_night.i3d (0.00mb in 774.98 ms)
data/sky/rain.i3d (0.00mb in 55.36 ms)
data/sky/hail.i3d (0.00mb in 32.01 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 2013/pdlc/titaniumAddon/map/americanMap.i3d (2.75mb in 13238.33 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 102.05 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 63.35 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 81.01 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 54.92 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 59.00 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 64.70 ms)
--- loading addMultiFruit mod --- (by upsidedown)
Error: Failed to open xml file C:/Users/Jonas/Documents/My Games/FarmingSimulator2013/savegame4/courseplay.xml'
data/vehicles/steerable/fahr/fahrM66.i3d (0.01mb in 441.66 ms)
Warning (compatibility): Texture width or height doesn't equal 2^n (C:/Users/Jonas/Documents/My Games/FarmingSimulator2013/mods/ZZZ_courseplay/img/arrow.dds)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 2013/data/maps/models/objects/egg/egg.i3d (0.01mb in 51.64 ms)
C:/Users/Jonas/Documents/My Games/FarmingSimulator2013/mods/ZZZ_courseplay/img/NurGerade/NurGerade.i3d (0.01mb in 21.46 ms)
C:/Users/Jonas/Documents/My Games/FarmingSimulator2013/mods/ZZZ_courseplay/img/STOP/STOP.i3d (0.00mb in 4.47 ms)
C:/Users/Jonas/Documents/My Games/FarmingSimulator2013/mods/ZZZ_courseplay/img/VorfahrtAnDieserKreuzung/VorfahrtAnDieserKreuzung.i3d (0.01mb in 4.73 ms)
C:/Users/Jonas/Documents/My Games/FarmingSimulator2013/mods/ZZZ_courseplay/img/Parkplatz/Parkplatz.i3d (0.01mb in 3.72 ms)
Warning (compatibility): Texture width or height doesn't equal 2^n (C:/Users/Jonas/Documents/My Games/FarmingSimulator2013/mods/ZZZ_courseplay/img/hud_bg.dds)
Warning (compatibility): Texture width or height doesn't equal 2^n (C:/Users/Jonas/Documents/My Games/FarmingSimulator2013/mods/ZZZ_courseplay/img/blank.dds)
data/vehicles/steerable/fahr/fahrM66Cutter.i3d (0.00mb in 60.89 ms)
data/vehicles/tools/extraWeight01.i3d (0.07mb in 22.97 ms)
C:/Users/Jonas/Documents/My Games/FarmingSimulator2013/mods/Geldmod_by_lshelfer/money.i3d (0.00mb in 0.38 ms)
data/character/farmer/farmer_player.i3d (1.75mb in 203.84 ms)
data/vehicles/trucks/milktruck.i3d (1.19mb in 400.18 ms)
data/vehicles/cars/car2.i3d (0.42mb in 108.70 ms)
data/vehicles/cars/car4.i3d (0.33mb in 49.68 ms)
data/vehicles/cars/car3.i3d (0.39mb in 53.48 ms)
data/vehicles/cars/car5.i3d (0.37mb in 53.26 ms)
data/vehicles/cars/car1.i3d (0.43mb in 78.98 ms)
data/vehicles/cars/car6.i3d (0.38mb in 64.16 ms)
Error loadVehicle: unknown type 'FendtTrisix.FendtTrisix' in 'C:/Users/Jonas/Documents/My Games/FarmingSimulator2013/mods/FendtTrisix/Scripts/FendtTrisix.xml'
data/vehicles/cars/car7.i3d (0.47mb in 89.04 ms)
Zeile 60-61
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bassaddict
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Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by bassaddict »

Joa, wie vermutet, nicht alle Einträge aus der modDesc gelöscht.
jojo1997
Posts: 22
Joined: Tue Mar 18, 2014 5:08 pm

Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by jojo1997 »

Herzlichen Dank an dich hab gerade den letzten Fehler gefunden.
Hab jetzt sicherlich viel Spaß mit dem Ding.

Jonas
jojo1997
Posts: 22
Joined: Tue Mar 18, 2014 5:08 pm

Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by jojo1997 »

jetzt hab ich ihn getestet und jetzt hab ich das Problem:
https://www.youtube.com/watch?v=lGvn2iS ... e=youtu.be
Was muss ich in den Scripen jetzt nachschreiben?

Jonas
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bassaddict
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Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by bassaddict »

In den Scripten nix. Nur die Texturen korrekt speichern -> http://forum.landwirtschafts-simulator. ... 76&t=43451
jojo1997
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Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by jojo1997 »

ICh hab die Texturen alle in .dds versetzt.
Geht trotzdem nicht.
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bassaddict
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Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by bassaddict »

Dann klick doch einfach mal den Link und lies dir durch, was da steht.
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