PS (Leistung) erhöhen aber wie?

joni98
Posts: 95
Joined: Tue Jan 01, 2013 2:50 pm

PS (Leistung) erhöhen aber wie?

Post by joni98 »

Hallo,
ich habe mir einen Fendt 828 Vario gedownloadet und wollte fragen wie ich bei dem die Leistung sprich die Zugkraft erhöhen kann, denn ich habe den eindruck, dass er zu schwach ist. Wenn ich meine 6m Amazone Sämschine senke und fahre fährt er nur 11 km/h. Wenn es nicht an der Leistung liegt, sagt mir bitte wie ich dies behebe. Würde mich sehr freuen. Leider weiß ich nicht von welcher Seite ich ihn habe sonst würde ich euch den Link geben. Trotzdem hier mal die Mod.xml.
<?xml version="1.3" encoding="utf-8" standalone="no" ?>
<vehicle type="Vario828">
<annotation>surrealcrash, fruktor</annotation>
<name>
<en>Fendt 828 Vario</en>
<de>Fendt 828 Vario</de>
</name>
<description></description>
<filename>828Vario.i3d</filename>
<wheels autoRotateBackSpeed="2.5" twinWheelsCheckString="Fendt828Vario">
<wheel rotSpeed="70" rotMax="28" rotMin="-28" driveMode="2" repr="1" driveNode="1|4" radius=".8" deltaY="0.15" suspTravel=".15" spring="8" damper="5" mass="0.156" lateralStiffness="2" />
<wheel rotSpeed="70" rotMax="28" rotMin="-28" driveMode="2" repr="2" driveNode="2|3" radius=".8" deltaY="0.15" suspTravel=".15" spring="8" damper="5" mass="0.156" lateralStiffness="2" />
<wheel rotSpeed="0" driveMode="1" repr="3" radius="1.01" deltaY="0.15" suspTravel="0.12" spring="80" damper="60" mass="0.2" lateralStiffness="2" />
<wheel rotSpeed="0" driveMode="1" repr="4" radius="1.01" deltaY="0.15" suspTravel="0.12" spring="80" damper="60" mass="0.2" lateralStiffness="2" />
</wheels>
<motor minRpm="100" maxRpm="500 900 1950 450" brakeForce="4" forwardGearRatio="11.5" backwardGearRatio="13.1" differentialRatio="1" rpmFadeOutRange="50">
<torque rpm="300" torque="1"/>
<torque rpm="500" torque="1.2"/>
<torque rpm="900" torque="1.4"/>
<torque rpm="1250" torque="1.6"/>
<torque rpm="1750" torque="1.7"/>
</motor>

<fuelCapacity>530</fuelCapacity>
<fuelUsage>0.005</fuelUsage>
<downForce>6</downForce>

<ESLimiter posX="0.7543" posY="0.2415" />
<moveDownIntervall ms="750" />
<operatingHours posX="0.7543" posY="0.2415" />
<operatingHours offsetTime="63.2"/>

<cameras count="2">
<camera1 index="0>9|6|0" rotatable="true" rotateNode="0>9|6" limit="true" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="50" >
</camera1>
<camera2 index="0>9|0|0|4|0" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" />
</cameras>

<lights count="1">
<light1 index="0>9|5|0" />
</lights>

<lightCones>
<lightCone index="0>9|5|1" />
</lightCones>

<lightCoronas>
<lightCorona index="0>9|5|2" />
<lightCorona index="0>9|0|0|6|0" />
</lightCoronas>

<beaconLights stayOn="true">
<beaconLight index="0>9|0|0|6|1|6|0|1|0" rotIndex="0>9|0|0|6|1|6|0|1" speed="0.015" />
<beaconLight index="0>9|0|0|6|1|6|1|1|0" rotIndex="0>9|0|0|6|1|6|1|1" speed="0.014" />
</beaconLights>

<lightsaddon lightsStayOn="true">
<light type="highbeam" index="0>9|0|0|6|1|0" real="0>9|0|0|6|1|0|2" beam="0>9|0|0|6|1|0|1" />
<light type="work" index="0>9|0|0|6|1|1" real="0>9|0|0|6|1|1|2" beam="0>9|0|0|6|1|1|1" inputName="rearwork" helptext="rearwork" stayOn="true"/>
<light type="work" index="0>9|0|0|6|1|5" real="0>9|0|0|6|1|5|2" beam="0>9|0|0|6|1|5|1" inputName="frontwork" helptext="frontwork" stayOn="true"/>
<light type="dirLeft" index="0>9|0|0|6|1|3" />
<light type="dirLeft" index="0>9|5|3|3" />
<light type="dirRight" index="0>9|0|0|6|1|4" />
<light type="dirRight" index="0>9|5|3|4" />
<light type="brake" index="0>9|0|0|6|1|2" />
<flashers soundfile="other/blinktick.wav" lowPitch="0.6" highPitch="0.8" volume="0.6" autoreturn="true" tolerance="0.9"/>
<toggleSound pitch="0.5"/>
</lightsaddon>

<steering index="0>9|0|0|1|0" rotationSpeed="6"/>
<!--cuttingAreas count="0">
<cuttingArea1 startIndex="9" widthIndex="10" heightIndex="11" losing="true"/>
</cuttingAreas-->
<enterReferenceNode index="0>" />
<exitPoint index="0>10" />
<size width="2.8" length="5.9" lengthOffset="-0.2"/>


<attachSound file="$data/vehicles/steerable/deutz/attach.wav" pitchOffset="1" />
<motorStartSound file="Sounds/fendt936start.ogg" pitchOffset="1" volume="0.1" />
<motorSound file="Sounds/fendt936idle.ogg" pitchOffset="1" pitchScale="0.02" pitchMax="1.1" volume="0.1" />
<motorSoundRun file="Sounds/fendt936run.ogg" pitchOffset=".6" pitchScale="0.01" pitchMax="1.2" volume="1.5" />
<motorStopSound file="Sounds/fendt936out.ogg" pitchOffset="1" />
<compressedAirSound file="$data/vehicles/steerable/deutz/compressedAir.wav" pitchOffset=".8" volume=".5"/>
<compressionSound file="Sounds/kompressor.ogg" pitchOffset="1" volume=".5"/>
<aiMotorSound file="Sounds/fendt936idleAI.ogg" pitchOffset="1" radius="25" innerRadius="4" volume="0.4" />

<honkSound file="sounds/horn.ogg" client="sounds/horn.ogg" volume="1" radius="50" innerRadius="20" />

<dynamicExhaustingSystem cap="0>9|7|0" maxRot="-81.5" minAlpha="0.1" maxAlpha="1.0" param="exhaustingSystem" >
<startSequence>
<key time="0.0" value="0 0 0 0"/>
<key time="0.4" value="0 0 0 0.5"/>
<key time="0.58" value="0 0 0 0.2"/>
<key time="0.6" value="0 0 0 0.2"/>
<key time="0.75" value="0 0 0 1"/>
<key time="0.93" value="0 0 0 1"/>
<key time="1.0" value="0 0 0 0.2"/>
</startSequence>
</dynamicExhaustingSystem>

<exhaustParticleSystems count="1">
<exhaustParticleSystem1 node="0>9|7" file="other/realParticles.i3d" />
</exhaustParticleSystems>
<realExhaustParticleSystem parameter="exhaustingSystem" minAlpha="0.1" maxAlpha="1" />

<attacherJoints>
<attacherJoint index="0>9|2|1|0|0" rotationNode="0>9|2|1" maxRot="-4 0 0" rotationNode2="0>9|2|1|0" maxRot2="10 0 0" maxTransLimit="0 0.5 0" maxRotLimit="0 0 20" moveTime="1.5" shaft="0>9|3|2" ptoOutputNode="0>13" ptoFilename="other/powerTakeoff/powerTakeoff.i3d">>
<bottomArm rotationNode="0>9|2|2" translationNode="0>9|2|2|0" referenceNode="0>9|2|2|0|0" zScale="-1" />
<topArm rotationNode="0>9|2|0" translationNode="0>9|2|0|0|0" referenceNode="0>9|2|0|0|0|0" zScale="-1" />
</attacherJoint>
<attacherJoint index="0>9|1|1|0|0" rotationNode="0>9|1|1" maxRot="7 0 0" rotationNode2="0>9|1|1|0" maxRot2="0 0 0" maxTransLimit="0 0.4 0" maxRotLimit="0 0 0" moveTime="1.5" shaft="0>9|8|1" ptoOutputNode="0>13" ptoFilename="other/powerTakeoff/powerTakeoff.i3d">
<bottomArm rotationNode="0>9|1|2" translationNode="0>9|1|2|0" referenceNode="0>9|1|2|0|0" zScale="1" />
<topArm rotationNode="0>9|1|0" translationNode="0>9|1|0|0" referenceNode="0>9|1|0|0|0|0" zScale="1" />
</attacherJoint>
<attacherJoint index="0>9|3|1|0" jointType="trailer" maxRotLimit="10 80 80" allowsLowering="false" allowsJointLimitMovement="false" ptoOutputNode="0>14" ptoFilename="other/powerTakeoff/powerTakeoff.i3d" />
<attacherJoint index="0>9|3|0|0" jointType="trailerLow" maxRotLimit="10 50 50" allowsLowering="false" allowsJointLimitMovement="false" ptoOutputNode="0>14" ptoFilename="other/powerTakeoff/powerTakeoff.i3d" />
</attacherJoints>

<characterNode index="0>9|0|0|3" cameraMinDistance="1.5" />
<aiTrafficCollisionTrigger index="12" />

<components count="1">
<component1 centerOfMass="0 0.01 -0.6" solverIterationCount="10" />
</components>

<trailerAttacherJoints>
<trailerAttacherJoint index="0>9|3|1|0" shaft="0>9|3|2" maxRotLimit="10 90 50"/>
<trailerAttacherJoint index="0>9|3|0|0" low="true" shaft="0>9|3|2" maxRotLimit="10 90 50"/>
<trailerAttacherJoint index="0>9|8|0" shaft="0>9|8|1" maxRotLimit="10 90 50"/>
</trailerAttacherJoints>

<drivingParticles threshold="1.1">
<drivingParticle node="0>1|0|0" position="0 0 0" rotation="0 0 0" file="dustParticleSystem.i3d" wheel="1" minSpeed="5" maxSpeed="30"/>
<drivingParticle node="0>2|0|0" position="0 0 0" rotation="0 0 0" file="dustParticleSystem.i3d" wheel="2" minSpeed="5" maxSpeed="30"/>
<drivingParticle node="0>3|0" position="0 0 0" rotation="0 0 0" file="dustParticleSystem.i3d" wheel="3" minSpeed="5" maxSpeed="30"/>
<drivingParticle node="0>4|0" position="0 0 0" rotation="0 0 0" file="dustParticleSystem.i3d" wheel="4" minSpeed="5" maxSpeed="30"/>
</drivingParticles>

<cab rotNode="0>9|0|0" />
<cameraRotNode index="0>9|0|0|4|0" />
<seatNode index="0>9|0|0|2" />
<farmerNode index="0>9|0|0|3" />
<internalCamera index="0>9|0|0|4|0" />

<speedDisplayEntries><!-- 99.9 -->
<displayEntry displayEntry="second" control_0="0>9|0|0|5|0|3|0" control_1="0>9|0|0|5|0|3|1" control_2="0>9|0|0|5|0|3|2" control_3="0>9|0|0|5|0|3|3" control_4="0>9|0|0|5|0|3|4" control_5="0>9|0|0|5|0|3|5" control_6="0>9|0|0|5|0|3|6" control_7="0>9|0|0|5|0|3|7" control_8="0>9|0|0|5|0|3|8" control_9="0>9|0|0|5|0|3|9" />
<displayEntry displayEntry="first" control_0="0>9|0|0|5|0|2|0" control_1="0>9|0|0|5|0|2|1" control_2="0>9|0|0|5|0|2|2" control_3="0>9|0|0|5|0|2|3" control_4="0>9|0|0|5|0|2|4" control_5="0>9|0|0|5|0|2|5" control_6="0>9|0|0|5|0|2|6" control_7="0>9|0|0|5|0|2|7" control_8="0>9|0|0|5|0|2|8" control_9="0>9|0|0|5|0|2|9" />
<displayEntry displayEntry="comma_first" control_0="0>9|0|0|5|0|0|0" control_1="0>9|0|0|5|0|0|1" control_2="0>9|0|0|5|0|0|2" control_3="0>9|0|0|5|0|0|3" control_4="0>9|0|0|5|0|0|4" control_5="0>9|0|0|5|0|0|5" control_6="0>9|0|0|5|0|0|6" control_7="0>9|0|0|5|0|0|7" control_8="0>9|0|0|5|0|0|8" control_9="0>9|0|0|5|0|0|9" />
</speedDisplayEntries>
<RPMDisplayEntries><!-- 9999 -->
<displayEntry displayEntry="first" control_0="0>9|0|0|5|1|0|0" control_1="0>9|0|0|5|1|0|1" control_2="0>9|0|0|5|1|0|2" control_3="0>9|0|0|5|1|0|3" control_4="0>9|0|0|5|1|0|4" control_5="0>9|0|0|5|1|0|5" control_6="0>9|0|0|5|1|0|6" control_7="0>9|0|0|5|1|0|7" control_8="0>9|0|0|5|1|0|8" control_9="0>9|0|0|5|1|0|9" />
<displayEntry displayEntry="second" control_0="0>9|0|0|5|1|1|0" control_1="0>9|0|0|5|1|1|1" control_2="0>9|0|0|5|1|1|2" control_3="0>9|0|0|5|1|1|3" control_4="0>9|0|0|5|1|1|4" control_5="0>9|0|0|5|1|1|5" control_6="0>9|0|0|5|1|1|6" control_7="0>9|0|0|5|1|1|7" control_8="0>9|0|0|5|1|1|8" control_9="0>9|0|0|5|1|1|9" />
<displayEntry displayEntry="third" control_0="0>9|0|0|5|1|2|0" control_1="0>9|0|0|5|1|2|1" control_2="0>9|0|0|5|1|2|2" control_3="0>9|0|0|5|1|2|3" control_4="0>9|0|0|5|1|2|4" control_5="0>9|0|0|5|1|2|5" control_6="0>9|0|0|5|1|2|6" control_7="0>9|0|0|5|1|2|7" control_8="0>9|0|0|5|1|2|8" control_9="0>9|0|0|5|1|2|9" />
<displayEntry displayEntry="fourth" control_0="0>9|0|0|5|1|3|0" control_1="0>9|0|0|5|1|3|1" control_2="0>9|0|0|5|1|3|2" control_3="0>9|0|0|5|1|3|3" control_4="0>9|0|0|5|1|3|4" control_5="0>9|0|0|5|1|3|5" control_6="0>9|0|0|5|1|3|6" control_7="0>9|0|0|5|1|3|7" control_8="0>9|0|0|5|1|3|8" control_9="0>9|0|0|5|1|3|9" />
</RPMDisplayEntries>

<interactiveComponents>
<windows count="2">
<window1 name="backWindow" mark="0>9|0|0|0|0|0" size="0.1" index="0>9|0|0|0|0" speedScale="1" clip="heckfenster" />
<window2 name="doorWindow" mark="0>9|0|0|0|1|0" size="0.1" index="0>9|0|0|0|1" speedScale="1" clip="tuerclip" />

</windows>
</interactiveComponents>

<controlPanels count="2" >
<controlPanel1 index="0>9|0|0|5|2|0" />
<controlPanel2 index="0>9|0|0|5|2|1" />
</controlPanels>

<steeringWheels count="2" >
<wheel1 wheelNumber="1" maxFallRotation="2.5" />
<wheel2 wheelNumber="2" maxFallRotation="2.5" />
</steeringWheels>
<suspensionAxis activeRotationAxis="true" index="0>1|3" fixPoint="0>2|4" scaleZ="false" axisWheel1="1" axisWheel2="2" axisAngleFactor="-1.0"/>


<movingParts>
<!--axis-->
<!--movingPart index="0>1|3" referencePoint="0>2|4" referenceFrame="0>" >
</movingPart-->
<movingPart index="0>9|9|0" referencePoint="0>1|3|1" referenceFrame="0>11" />
<movingPart index="0>9|9|0|0" referencePoint="0>1|3|1" referenceFrame="0>11" scaleZ="true"/>
<movingPart index="0>9|9|1" referencePoint="0>1|3|2" referenceFrame="0>11" />
<movingPart index="0>9|9|1|0" referencePoint="0>1|3|2" referenceFrame="0>11" scaleZ="true"/>

<!-- -->
<movingPart index="0>1|0" referencePoint="0>1|3|0|0|0" referenceFrame="0>11" invertZ="true" />
<movingPart index="0>1|0|0" referencePoint="0>1|3|0|0|0" referenceFrame="0>11" invertZ="true" scaleZ="true"/>

<movingPart index="0>2|0" referencePoint="0>1|3|0|0|1" referenceFrame="0>11" />
<movingPart index="0>2|0|0" referencePoint="0>1|3|0|0|1" referenceFrame="0>11" scaleZ="true"/>

<movingPart index="0>1|3|3" referencePoint="0>2|0" referenceFrame="0>" >
<translatingPart index="0>1|3|0" invertX="false"/>
</movingPart>

<movingPart index="0>1|4|1|0" referencePoint="0>1|3|4" referenceFrame="0>11" />
<movingPart index="0>2|3|1|0" referencePoint="0>1|3|5" referenceFrame="0>11" />
</movingParts>

<!-- movable rear attachers -->

<mouseControls>
<mouseControl iconFilename="MouseIconArm.png" mouseButton="LEFT" mouseAxis="Y" axis="AXIS_FRONTLOADER_ARM" />
<mouseControl iconFilename="MouseIconTilt.png" mouseButton="LEFT" mouseAxis="X" axis="AXIS_FRONTLOADER_TOOL" />
</mouseControls>

<movingTools>
<movingTool index="0>9|3|0" attacherJointIndices="3" anchorActor="0" transSpeed="0.5" transAcceleration="8" transMax="0.65" transMin="0.29136" translationAxis="2" axis="AXIS_FRONTLOADER_ARM" invertAxis="true" mouseAxis="AXIS_FRONTLOADER_ARM" invertMouseAxis="false" speedFactor="0.3">
</movingTool>
<movingTool index="0>9|3|1" attacherJointIndices="2" anchorActor="0" transSpeed="0.5" transAcceleration="8" transMax="0.21214" transMin="0.0" translationAxis="2" axis="AXIS_FRONTLOADER_TOOL" invertAxis="false" mouseAxis="AXIS_FRONTLOADER_TOOL" invertMouseAxis="false" speedFactor="0.3">
</movingTool>
</movingTools>

<animParts>
<animPart index="0>9|0|0|7" id="warntafel" showHelp="true" rotMin="0 -80 0" rotMax="0 0 0" moveTime="2" />
<animPart index="0>9|0|0|8" id="warntafel" showHelp="false" rotMin="0 -100 0" rotMax="0 -180 0" moveTime="2" />
</animParts>

<schemaOverlay file="$data/vehicles/schemas/vehicleSchema.png" fileSelected="$data/vehicles/schemas/vehicleSchemaSelected.png" width="0.5" height=".5" attacherJointPosition="0.5 0">
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="0 0" rotation="0" invertX="true" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
</schemaOverlay>

</vehicle>


Wenn ihr noch was benötigt wie z.B. ModDesk bitte sagen.

Freue mich auf eine Antwort.
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: PS (Leistung) erhöhen aber wie?

Post by bassaddict »

Code: Select all

<motor minRpm="100" maxRpm="500 900 1950 450" brakeForce="4" forwardGearRatio="11.5" backwardGearRatio="13.1" differentialRatio="1" rpmFadeOutRange="50">
Da fehlt aber ein Bisschen was. Unter anderem die maxTorques- und accelerations-Einträge. Ebenso fehlt die accelerationSpeed-Zeile ganz. Kopier die Sachen mal von einem Standardfahrzeug bei dir rein, dann müsste der normal ziehen. Die extra torque-Zeilen sind nämlich alle im grünen Bereich.
joni98
Posts: 95
Joined: Tue Jan 01, 2013 2:50 pm

Re: PS (Leistung) erhöhen aber wie?

Post by joni98 »

Danke für die schnelle Hilfe. Ich kenne mich da ja nicht so gut aus und habe dies also nicht gewusst. Bin froh das ihr mir so schnell helfen konntet und das es so Leute wie euch gibt!!!. danke
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